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Bonanza was a television Western which aired on NBC from 1959 until 1973. The series became the second longest-running TV Western, after Gunsmoke. Bonanza focused on the Cartwrights, owners of the Ponderosa ranch, and their attempts to help friends and neighbors in nearby Virgina City.
In 1970, for the second season of Sesame Street, series stars Lorne Greene (Ben Cartwright), Michael Landon (Little Joe), and Dan Blocker (Hoss) appeared in multiple inserts, in character, on the Virginia City set, and with their horses. Greene and Landon subsequently did similar duty on The Electric Company.
![]() Lorne Green as Ben Cartwright |
![]() Michael Landon as Little Joe |
![]() Dan Blocker as Hoss |
In The Jim Henson Hour episode 101, Space Guy is reluctant to communicate with alien visitors, for fear of missing Bonanza.
In addition to the three stars, several performers who appeared on the series have also worked in Muppet/Henson productions.
Several actors who appeared as themselves with the Muppets also worked on the series.
The Balthazar Beauregard's Big Top Bonanza is a part of Distractions and Diversions, which was released on 2 September 2008. The circus is run by Balthazar Beauregard and allows players to participate in the circus by performing various activities, once a week, similar to the Tears of Guthix minigame. To enter the circus, players have to get a Circus ticket from a Ticket vendor. To exit, they just have to tear the ticket or log out.
Unlike other reward systems, players do not buy items. Balthazar will reward players with a piece of a circus costume based on their performance score. Further, players must decide whether their performance is to maximise experience Points earned in the performance skill or to maximise their score for rewards. Experience points are only earned once per performance level station or action. Repeating a high level action maximises the reward score but no experience is earned after the initial performance.
Logging out after starting a performance counts as ending that performance for the week, even if the player did not perform all 10 parts of the performance. Example: The player talks to the Magic assistant fairy to start the magic performance and then logs out without performing any magic. Upon logging in and returning to the circus, the player cannot resume the magic performance and will be told the performance has been completed for the week.
Contents |
The Big Top Bonanza circus can be found in one of twelve cities, and this changes every week. Every Wednesday, the circus will move to another city. The circus is currently in: Edgeville. Using the World map, the location of the circus can easily be spotted. It is marked with the "Distractions/Diversions" icon (
).
Upon finding the location of the circus through the Circus barker, found in any bank in major towns, players have to find the Ticket vendor, and obtain a Circus ticket. Once the ticket is obtained, players are magically transported into the circus. Tear this ticket to exit the circus at any time.
To start a performance, speak to or right click the assistant fairy for that performance. For magic and ranged performances, first start the performance and then obtain the items needed for the performance from the chest. The agility performance, however, works the other way. First obtain any juggling items from the agility chest and then talk to the Agility assistant fairy to start the performance.
Note: Using emotes, according to the assistants, affects the performance score. However, emotes have very little affect on the performance compared to other things, because they only give 3 points each. In the grand scheme of things however, this could be the difference between your ringmaster set or clown set. Therefore it is still recommended that you do emotes. doing the same emotes on and on will decrease your score however! NOTE: a curtsy emote is the same as a bow emote, so don't think the audience will dislike your performance if you do a curtsy and a bow!
The level numbers associated with each Magic, Ranged and Agility trick are not requirements, only suggestions. The level 99 tricks can still occasionally be performed by someone with a much lower level (though a message will tell them that they barely succeeded) and someone with a skill far in excess of what is suggested can still occasionally fail. The numbers only indicate the likelihood of success.
Occasionally, the audience may shout for the player to do a certain trick.
The Magic assistant fairy will give a quick guide on what players should do for the Magic performance. The Magic chest contains a selection of spell tablets, which can be used to cast spells such as levitate, alchemy, teleport, and elemental on each of the creatures, whilst doing different emotes to entertain the crowd. The crowd also shouts suggestions for which spells to go for, although following these suggestions may not necessarily lead you to more points.
Some of the Magical tablets used to cast spells:
| Item | Level | Experience |
| Rat | 10 | 970 |
| Cat | 20 | 2055 |
| Bowl | 30 | 2059 |
| Penguin | 40 | 2133 |
| Orc | 50 | 2206 |
| Item | Level | Experience | Barely succeed XP |
| Armour | 60 | 2647 | |
| Stool | 70 | 2794 | |
| Dumb-bells | 80 | 3088 | |
| Assistant | 90 | 3525 | |
| Anvil | 99 | 3529 | 2206 |
| Item | Level | Experience |
| Book | 10 | 970 |
| Tree stump | 20 | 2055 |
| Helm | 30 | 2059 |
| Shield | 40 | 2133 |
| Armour | 50 | 2206 |
The Ranged assistant fairy will explain the details of the Ranged performance. She will elaborate on the Ranged equipment used, and how to perform the tricks. Using equipment such as knives, throwing axes, and a bow and arrows from the Ranged chest, players can fire at the targets.
There are 2 targets: a fixed booth with 5 targets, and a rotating target. The player takes 10 shots in total, 5 at each target. The booth may be shot at with any of the three ammunition types at any time, while the rotating target becomes limited to the first ammunition type that is used on it. For each target, players stand on one of the 10 spots, depending on the level of difficulty, with the highest level being the furthest from the target. Higher levels and using emotes contribute to a higher score. The crowd also shouts suggestions for which target to go for.
| Level | Experience | XP for barely succeed |
| 99 | 2500 | 1510 |
| 90 | 2495 | 1510/ 1458 bullseye |
| 80 | 2187.5 | 687.5 |
| 70 | 1979 | 687.5 |
| 60 | 1875 | 687.5 |
| 50 | 1562.5 | |
| 40 | 1510.5 | |
| 30 | 1458.5 | |
| 20 | 1455 | |
| 10 | 687.5 |
For the tricks, players have to enter the Agility area changing booth to change into the Acrobat costume. After the costume change, players appear by the high wire. Here, they can talk to the Agility assistant fairy to learn more about the tricks to perform. The assistant will provide a book called Tightrope 101, which basically shows all the tightrope tricks that can be performed.
There is also an Agility chest containing optional juggling equipment which can be used during the performance. The juggling equipment are based on Agility levels, with the higher levels most difficult to juggle but earn the most points. Lower level players may choose to juggle items with higher "requirements", but the chances of succeeding are slim.
In addition to the juggling act, players may opt to perform 10 tightrope tricks (such as "Backflips", "Handstand", etc.) The tightrope tricks also have difficulty levels ranging from level 10 up to level 99. In all, players need to perform 10 tricks, and will be rewarded depending on how entertaining they were. The crowd also shouts suggestions about what to juggle.
These are the tricks players may perform:
| Image | Name | Level | Experience | Barely succeed XP |
|---|---|---|---|---|
| Small hop | 10 | 310 | 155 | |
| One-leg balance | 20 | 419 | 209.5 | |
| Twirl | 30 | 830 | 415 | |
| Handstand | 40 | 833 | 416.5 | |
| Cartwheel | 50 | 1042 | 521 | |
| Small leap | 60 | 1354 | 677 | |
| No-hand cartwheel | 70 | 1354 | 677 | |
| Forward roll | 80 | 1354 | 415 | |
| Large leap | 90 | 1354 | 415 | |
| Backflip | 99 | 1354 | 415 | |
| Juggle | - | Same XP as for the acrobatic stunt |
Some of the items used to juggle are as follows:
| Image | Type | Level | Exp | Barely Succeed Exp |
|---|---|---|---|---|
| Balls | 10 | 312 | 151 | |
| Plates | 20 | 417 | 211 | |
| Eggs | 30 | 830 | 415 | |
| Knives | 40 | 833 | 416 | |
| Spades | 50 | 1042 | 521 | |
| Tuna | 60 | 1354 | 577 | |
| Soap | 70 | 1354 | 457 | |
| Cannon balls | 80 | 1354 | 700 | |
| Torches | 90 | 1354 | 780 | |
| Chinchompas | 99 | 1354 | 830 |
To maximise your points, you should perform the act that recommends level 99 in the corresponding skill every time (this is only recommended for players with the corresponding level at or above 70) (this is the method found best, though different audiences may prefer different acts, see locations below).
With regards to costumes, the Game Guide says: wearing a costume ... may increase the audience appreciation (and your rewards, of course), and the Ringmaster says: Wear crazy costumes - the crazier the better. However, the definition of 'crazy' is undefined, and there is no way to tell exactly what qualifies as a costume.
Using stat boosting items such as Magic and Ranging potions do not help to bolster your performance. This was confirmed by Jagex in mid-December, 2009.
The Game Guide also states: some locations have a specific audience with specific things that entertain them, so it's a good idea to experiment and find out what sorts of things will amuse the audience you're performing for. This means that each area will respond better to certain moves, emotes, and possibly costumes.
Most players believe that using Emotes during the performance increases the points given, although this is yet to be confirmed by Jagex.
In addition to experience received during the performance, at the end of each performance, Balthazar Beauregard will tell players how well they have done and give them a reward.
The reward depends on the score obtained, and the players with a score of 1,201 or higher will have the chance of obtaining the coveted Ringmaster costume. The last 50 scores obtained by players (which is different for each world) is displayed at the Circus Performance Scoreboard accessed through the Ticket vendor.
Each unique activity during the performance (not including emotes), rewards the player with experience. Repeating any activity will result in no experience being given, so players wishing to use the highest level actions to maximise their points and gain the top-prize costumes do so at the expense of experience gain.
Each performance has some groups of seemingly different actions that are all considered to be the same, and will not give experience on attempting another action in that set:
Successful actions can be worth over 2,000 experience, and vary depending on the type of skill used. A total of around 17,710 Ranged, 25,006 Magic and 10,531 Agility experience may be gained from the performances if all tricks are unique and successful.
The items received are as follows:
| Costume | Items | Score |
|---|---|---|
| Audience | |
1-500 |
| Acrobat | |
501-1,000 |
| Clown | 1,001-1,200 | |
| Ringmaster | 1,201+ |
When destroyed, the circus costumes can be retrieved from Balthazar. In effect, the costume(s) can be stored in the circus to save bank space. Players can perform in each area once a week, and therefore earn 3 pieces of costumes each week.
Music track unlocked:
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