The Full Wiki

Bobblehead: Misc



Up to date as of February 01, 2010
(Redirected to Vault Boy Bobblehead article)

From The Vault

Fallout 3 overviews
Achievements Items
Armor & clothing
House improvements
Paper notes
Other items
Add-ons Radio stations
Characters Random encounters
Creatures Robots & computers
Factions SPECIAL
Primary statistics
Derived statistics

The Vault Boy bobblehead figures were promotional Vault-Tec items.

Twenty of them can be found in the Capital Wasteland. There is never any karma loss or risk of retaliation for taking a bobblehead. Once found, you can store the bobbleheads on a Bobblehead Collector's Stand in your house in Megaton or in your Tenpenny Tower Suite.

Two of the achievements/trophies involve collecting Vault Boy Bobbleheads. The first achievement or trophy is named Yes, I play with dolls and is awarded for collecting 10 of them, players then earn the second achievement/trophy called Vault-Tec C.E.O. for finding all 20 of them.



Each of the Vault Boy bobbleheads in Fallout 3 permanently increases one of the 7 S.P.E.C.I.A.L. statistics by 1 point or one of the 13 skills of the player character by 10 points. The bobbleheads will not increase a statistic beyond the maximum of 10 (S.P.E.C.I.A.L.) or 100 (skills). Keep that in mind when planning your character, or their bonus might be wasted. It is inadvisable to max out any of your S.P.E.C.I.A.L. before collecting the bobbleheads, as any that are collected afterwards will have the bonuses go to waste.

With the addition of the new Almost Perfect perk that becomes available when level 30 is reached, (Broken Steel DLC required) it is tempting for advanced players to wait until they can use this perk, then collect all Bobbleheads. This is because Almost Perfect raises all of the player's S.P.E.C.I.A.L. to 9, so collecting all bobbleheads after taking the perk makes it possible to raise all stats to 10. This requires waiting until level 30, however, which could handicap you for much of the game. You should weigh the benefits of higher stats now (more skill points from high Intelligence, access to various perks) against having a "perfect score" later on.


For videos showing Bobblehead locations, see the bottom of this article.


Name Stat Location Quote Base ID
Bobblehead - Strength Strength Megaton: Lucas Simms' House, on the desk in the bedroom (the door to your immediate left at the top of stairs) on the second floor. His house is directly to the right when you enter Megaton. Collect this item before blowing up Megaton or you will not be able to get it! It's essential to give your arguments impact. 00038832
Bobblehead - Perception Perception Republic of Dave: In the Museum of Dave, on a bookshelf to the right of the room. Only through observation will you perceive weakness. 00038833
Bobblehead - Endurance Endurance Deathclaw Sanctuary: Inside Deathclaw Sanctuary entrance, on a small platform next to the rotting brahmin corpse. Always be ready to take one for the team. 00038834
Bobblehead - Charisma Charisma Vault 108: Cloning Lab, on top of a table in a large room with four beds and a copy of Lying, Congressional Style. Nothing says pizzazz like a winning smile. 00038850
Bobblehead - Intelligence Intelligence Rivet City: Science Lab, downstairs on one of the tables in the center of the lab, next to the lockers. The Science Lab can be reached through the Midship Deck and the Upper Deck. It takes the smartest individuals to realize there's always more to learn. 0003885c
Bobblehead - Agility Agility Greener Pastures Disposal: In the office, on the desk next to an Average locked terminal. Never be afraid to dodge the sensitive issues. 000388e5
Bobblehead - Luck Luck Arlington Cemetery North: In the Arlington House on a hill near the center of the cemetery. It is on a shelf in the basement. There's only one way to give 110%. 000388e6


Name Skill Location Quote Base ID
Bobblehead - Barter Barter Evergreen Mills: Market Bazaar, in a dark cave-nook in the corner of the room to the right of Smiling Jack. Jump over the work bench, it's on the right-most shelves. Never forget to walk away with more than you've brought. 000388f3
Bobblehead - Big Guns Big Guns Fort Constantine: CO Quarters (little bungalow), in the basement. It is in an open safe along with some caps, and the ICBM launchcode. The best way to win an argument is to be the loudest. 00038906
Bobblehead - Energy Weapons Energy Weapons Raven Rock: On the right desk in Colonel Autumn's bedroom: after you pass the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left one. Be sure to grab this before you leave the Enclave base, as you cannot return for it. Arrive at peaceful resolutions by using superior firepower. 0003892f
Bobblehead - Explosives Explosives WKML Broadcast Station: Sealed Cistern, the sewer (manhole cover) behind the station. It is tucked into the rocks (see picture below). The best way to solve a problem is to make it go away. 00038930
Bobblehead - Lockpick Lockpick Bethesda Ruins: Bethesda Offices East, on a desk with an active lamp. Always strive for the unobtainable. 00038931
Bobblehead - Medicine Medicine Vault 101: Dad's medical desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101. If taken this way, it is in the clinic where you speak to Amata. It is in the clinic's back room on a desk. The smart man knows bandages only hide his wounds. 00038950
Bobblehead - Melee Weapons Melee Weapons Dunwich Building: Virulent Underchambers, in the center of a room near the exit to Dunwich Building. It's important to do business up close and personal. 00038951
Bobblehead - Repair Repair Arefu: Evan King's House (requires 50 Lockpick, no karma cost). As soon as you enter, look to your left. It is on the white table. Why go down with the ship when you can try to fix it? 00038952
Bobblehead - Science Science Vault 106: Living Quarters, on a shelf, in the east most room. As you enter the Living Quarters (uppermost floor) from the Vault Entrance, go east through the farther door and follow the passageway then it's straight in front of you in the room. Always be prepared to explain the how's and why's. 00038953
Bobblehead - Small Guns Small Guns National Guard Depot: National Guard Armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the Depot Training Wing and Depot Offices. Because it's easier to have courage from a safe distance away. 00038954
Bobblehead - Sneak Sneak Yao Guai Tunnels: Yao Guai Den, on top of a metal box north east of the big pool of water. The safest distance between two points is a shadowy line. 00038955
Bobblehead - Speech Speech Paradise Falls: Eulogy's Pad, on the table right next to the terminal. Let words be your weapon. 00038956
Bobblehead - Unarmed Unarmed Rockopolis: Due west of Smith Casey's Garage and due north of Girdershade. The entrance (a large boulder) is below a party banner just left of the fridge. The bobblehead is next to Argyle's body. When words fail, there's always fists. 00038958

Point Lookout

In the Point Lookout add-on, several "fake" Bobbleheads ,that are much larger, appear (called Schmault-Tec Bubbleheads) during a hallucination sequence as part of the main questline (after you get sprayed with the Punga Fume). These bobbleheads cannot be added to inventory but give the player sarcastic messages. For instance, when finding the Luck Bobblehead, it says, "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren't exactly blessed," When finding the Charisma Bobblehead, you see birthday balloons, and a skeleton on an operating table; then when you look at the skeleton it says "Mom." Also, the bobbleheads are found in an almost identical order as the S.P.E.C.I.A.L. attributes, and there are only bobbleheads for the attributes and none for the skills.


  • The Strength, Energy Weapons, and Medicine bobbleheads are all "missable", meaning that you only have certain opportunities to collect them. If you choose to blow up Megaton, you should collect the Strength bobblehead from Lucas Simms' house before you do so. You only get one chance to visit Raven Rock level 2, so you should collect the Energy Weapons bobblehead before you leave that area, and although you have several chances to collect the Medicine bobblehead, unless you sabotage Vault 101, you should collect it before you finish the quest "Trouble on the Homefront", or you will miss it forever.
  • The Lockpick Bobblehead is the only bobblehead which does not actually "bobble".

Behind the scenes

The bobbleheads were also used as a Fallout 3 promotional item by Bethesda Softworks and are included in the Collector's Edition of the game. They are identical to the ones in-game, but are in a generic standing-with-arms-folded pose.

See: Fallout 3 promotional items.



This article uses material from the "Vault Boy Bobblehead" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address