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Blue Mage (Final Fantasy Tactics Advance): Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Blue Mage.
Human Blue Mage
"Unique among mages. Can "learn" monster techs."
—In-Game Description

Blue Mage is a job class in Final Fantasy Tactics Advance. Humans can become a Blue Mage upon learning one skill for both the White Mage and Black Mage job classes. Blue Mages in Final Fantasy Tactics Advance wield Sabers, and, in addition to the standard ability to learn monster skills, can gain the ability to be immune to some status ailments. As with the blue mages from most games in the series, they learn their skills by being struck by the ability they are trying to learn. It is notable that many skills, such as White Wind, can only be learned when a Beastmaster in the party is controlling the monster, as a creature would never normally cast a spell such as that on an opponent.

Blue Mages cannot learn abilities from Morphers or allied Blue Mages; they must be learned from either the original monster or an opponent Blue Mage.

Goblins and Thundrakes will eventually become extinct, so Goblin Punch and Dragon Force must be obtained before then. The last opportunity for Dragon Force is Ogma the Worldwyrm (Mission #088 The Worldwrym), one of the post-completion missions. Goblin Punch can be acquired from the Dark Knight in Mission #097 The Dark Blade, also post-completion.




Blue Magic

Blue mage command. Use learned enemy ability.

Skill Monster Learned From Effect MP Use
Goblin Punch Goblin Deals damage based on Weapon Attack, varied positively or negatively. 8
Magic Hammer Red Cap MP Damage 8
Acid Flankind Inflicts a random status ailment which includes Disable and Stop. 12
Blowup Bomb Deals Fire damage to surrounding units, then unit faints. 2
Mighty Guard Icedrake Increases Weapon Defense and Magic Resistance of self an adjacent unit. 8
Guard-Off Firewyrm Lowers Weapon Defense and Magic Resistance of target. 12
Dragon Force Thundrake Increase Weapon and Magic Attack of self or an adjacent unit. 12
Night Lamia Inflicts Sleep on all units on the battlefield except the caster. 24
Twister Lilith Halves targets current HP. 20
LV3 Def-Less Bugkind Lowers Weapon Defense and Magic Resistance of units whose level is divisible by 3; 100% accurate. 12
Matra Magic Toughskin Switches HP and MP of target. Fatal if MP is 0. 24
Poison Claw Red Panther Damage and may inflict Poison 8
Hastebreak Coeurl Inflicts Slow if the target is at normal speed or inflicts Stop if the target is bestowed with Haste. 12
Bad Breath Malborokind Inflicts five of the following status ailments, chosen at random: Blind, Confuse, Frog, Poison, Silence, Sleep, Slow. 20
Stare Floateye Inflicts Confuse on all units facing the caster with 100% accuracy. 12
Roulette Ahriman Instantly KOs a unit chosen at random on the battlefield. Must have Auto-Life in order to learn successfully. 20
Drain Touch Zombie Deals Dark damage to target, and heals HP using the Holy element equal to damage dealt. 10
LV? S-Flare Vampire Heavy Dark Damage to all units on the battlefield whose ones digit in their level is the same as the caster; Includes the caster! 30
White Wind Sprite Heals HP equal to the current HP of the caster. 12
Angel Whisper Titania Heals HP and bestows Auto-Life 24


Skill Equipment Learned From Effect AP To Master
Damage > MP Judo Uniform Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow does NOT get taken from HP. 300


Skill Equipment Learned From Effect AP To Master
Learning Blue Saber Be able to learn the above Blue Magic skills by being struck with them in combat. Cannot be taught by Morphers and Blue Mages that are allies. 400
Immunity Survival Vest Immune to some status ailments. 300


Skill Equipment Learned From Effect AP To Master
Blue Combo Mythril Saber Allows the unit to start or join in a Combo during combat. 100

v · e · dFinal Fantasy Tactics Advance Jobs
Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter
Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage
Nu Mou
Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist
White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator
Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper
Special Jobs
Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker

This article uses material from the "Blue Mage (Final Fantasy Tactics Advance)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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