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Blood of the Master: Misc

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Guild Wars

Up to date as of February 01, 2010

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Skill details
Blood of the Master
Image:Blood of the Master.jpg
Campaign: Core Necromancer
Profession: Necromancer
Attribute: Death Magic
Type: Spell
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge

Full: All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.

Concise: Heals your undead servants for 30...99. Healing cost: +2% Health sacrifice per servant healed.

Contents

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 30 36 41 47 53 59 64 70 76 82 87 93 99 105 110 116 122 127 133 139 145 150

Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Blood of the Master heals all allied minions, and additional sacrifice is compounded for minions controlled by allied minion masters. With 48 allied minions, the sacrifice cost is 101%.
  • For more information on maintaining a minion army, see the general minion mastery guide.
  • This skill will not heal non-minion undead allies, such as the Grasping Ghouls and Smoke Phantom which accompany you in the Sanctum Cay mission.

Related skills

Related articles

Facts about Blood of the MasterRDF feed

This article uses material from the "Blood of the Master" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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