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Blood Ritual: Misc

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Guild Wars

Up to date as of February 01, 2010

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Skill details
Blood Ritual
Image:Blood Ritual.jpg
Campaign: Prophecies Necromancer
Profession: Necromancer
Attribute: Blood Magic
Type: Touch Enchantment Spell
17% Sacrifice 5 Energy 2 Activation 2 Recharge

Full: For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Concise: (8...13 seconds.) +3 Energy regeneration. Cannot self-target.

Contents

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 8 9 9 10 10 10 11 11 12 12 12 13 13 14 14 14 15 15 16 16 16

Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Energy regenerates at 1/3 energy per pip every second. Thus Blood Ritual's net energy return is exactly equal to its duration.
  • An Of Enchanting mod can add as much as an additional +3 Energy returned per casting (Blood Magic 12 or higher).

Related skills

Related articles

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This article uses material from the "Blood Ritual" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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