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Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Blindness
Icon Image:Blindness.png
Class Feca
Level 6
Element Neutral Neutral
Type AP Debuff/Damage
Official description Blindness reduces the enemy's AP and HP.

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal

*No Line of Sight requirement when using Zinda Hood of the Indestructible Set.

Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 -1~2 AP(1 turn)
Damage: 1 Neutral
-2 AP (1 turn)
Damage: 2 Neutral
3 1-6 1/50 1/100 1 - - 6
2 -1~2 AP (1 turn)
Damage: 2~3 Neutral
-2 AP (1 turn)
Damage: 4 Neutral
3 1-7 1/50 1/100 1 - - 6
3 -1~2 AP (1 turn)
Damage: 2~4 Neutral
-2 AP (1 turn)
Damage: 5 Neutral
3 1-7 1/50 1/100 1 - - 6
4 -1~2 AP (1 turn)
Damage: 2~5 Neutral
-2 AP(1 turn)
Damage: 6 Neutral
3 1-7 1/50 1/100 1 - - 6
5 -2 AP (1 turn)
Damage: 3~7 Neutral
-2~3 AP (1 turn)
Damage: 8 Neutral
3 1-7 1/50 1/100 1 - - 6
6 -2~3 AP (1 turn)
Damage: 6~15 Neutral
-3 AP (1 turn)
Damage: 16 Neutral
3 1-8 1/50 1/100 1 - - 106

Notes

Blindness can be used to slightly cut an oponents AP and can be helpful even to Intelligence Fecas.


This article uses material from the "Blindness" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Blind (Status) article)

From Final Fantasy Wiki

Blind as seen in Final Fantasy VII.
Symbol as seen in Final Fantasy IV DS.

Blind (ブライン, Burain), also known as Darkness (暗闇 kurayami), is a common recurring status effect from the Final Fantasy series. It can also refer to the spell which causes such an effect. A Blinded character is very inaccurate with their physical attacks and will often miss the target, but the effect does not interfere with spell-casting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.

Contents

Appearances

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Final Fantasy

Blind causes afflicted units to miss more often, reducing their Hit Rate. It can be cured with the Eyedrops item or the White Magic Blindna.

Final Fantasy II

Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and even causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops.

Final Fantasy III

The status effect is healed by Eye Drops and the spell Blindna.

Final Fantasy IV

Called Darkness in the game's original incarnations and Blind in the DS remake, this status halves a character's Accuracy and Evasion, and magic spells' accuracy. It does not affect the accuracy of the enemy skills used by monsters, nor the magic spells cast by weapons and items.

Final Fantasy V

Lenna affected with Blind status.

This time, the player is able to make use of this status, by casting Flash, attacking enemies with a Darkness Bow, or some other methods.

Final Fantasy VI

The Blind status ailment is glitched in the original versions, due to the Evade Bug. However, it does prevent Strago from learning Lores. Several special attacks such as Edgar's Flash and Strago's Sour Mouth can inflict this status.

Game Element Type Effect
Reflect ??? Lore Inflicts Blind, Silence, and Slow on all targets with Reflect.
Sour Mouth Lore Inflicts Blind as well as a myriad of other statuses to all enemies.
Flash Tools Inflicts Blind on all enemies.
Disaster Enemy Attack Inflicts Blind as well as a myriad of other statuses on one or all party members.
Evil Toot Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Mind Blast Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Schiller Enemy Attack Inflicts non-elemental damage and Blind to the party.
Trine Enemy Attack Inflicts Blind and Silence on the party.

Final Fantasy VII

Darkness is only usable by enemies, though the player has access to the status through the means of the Ink item. However, it is of very little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of using weapon based attacks, but due to a bug, the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut.

Game Element Type Effect
Abnormal Shell Enemy Attack Inflicts non-elemental damage as well as Slow and Blind.
Autumn Leaves Enemy Attack Moderate non-elemental damage as well as Blind to party.
Combo Enemy Attack Moderate physical damage and Blind. Third part of the whole attack.
Dance Enemy Attack Inflicts minor non-elemental damage as well as Slow and Blind to party.
Dark Dragon Breath Enemy Attack Moderate non-elemental damage and Blind to party.
Dark Eye Enemy Attack Inflicts Blind. Only used if Grangalan Jr. is destroyed.
Dark Needle Enemy Attack Inflicts minor non-elemental damage and Blind.
Erupt Enemy Attack Inflicts minor non-elemental damage and Blind.
Evil Poison Enemy Attack Moderate Poison elemental damage and Blind.
Eyesight Enemy Attack Inflicts Blind and Slow. Only used as a counter to physical attacks.
Great Gale Enemy Attack Inflicts moderate Wind-elemental damage and Blind to party.
Havoc Wing Enemy Attack Inflicts extreme physical damage as well as Paralyze and Blind.
Isogin Smog Enemy Attack Moderate non-elemental damage and Blind.
Sandgun Enemy Attack Inflicts Blind.
Sandstorm Enemy Attack Inflicts moderate Earth-elemental damage and Blind to party.
Seed Shot Enemy Attack Inflicts Blind.
Smog Enemy Attack Inflicts minor non-elemental damage and Blind.
Smog Alert Enemy Attack Moderate non-elemental damage as well as Poison, Blind, Silence, and Sadness.
Smoke Bullet Enemy Attack Inflicts Sleep and Blind.
Sun Enemy Attack Inflicts Silence and Blind.
Swamp Shoot Enemy Attack Inflicts minor non-elemental damage and Blind.
Silver Glasses Accessory Prevents Blind.
Ink Item Inflicts Blind on an enemy.

Final Fantasy VIII

Note that while Squall's physical attack always connects, if he is inflicted with Darkness, pressing the trigger will not deal additional damage. Blind reduces a character's Hit% by 75%.

Game Element Type Effect
Blind Magic Inflicts Blind.
Pain Magic Inflicts Blind, Poison, and Silence.
Bad Breath Blue Magic Inflicts Blind as well as a myriad of other statuses to all enemies.
"BWAARGGH!" Enemy Attack Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Blind.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Blind to the party.
Stare Enemy Attack Inflicts Blind, Confuse, Silence, and Poison.

Final Fantasy IX

If Zidane is equipped with a weapon that inflicts Blind as an Add-Status, he can inflict the status by using Soul Blade.

Game Element Type Effect
Blind White Magic Inflicts Blind.
Bad Breath Blue Magic Inflicts Blind as well as other statuses.
Blind Tail Enemy Attack Inflicts Blind.
Curse Enemy Attack Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Blind, and Mini to party.
Darkness Enemy Attack Inflicts Blind.
Ink Enemy Attack Inflicts non-elemental damage and Blind.
Pollen Enemy Attack Inflicts non-elemental damage and Blind to party.
Sandstorm Enemy Attack Reduce party's HP to single digits as well as inflicting Blind.
Spore Enemy Attack Inflicts Blind to party.
Rune Blade Weapon Has Blind as an Add-Status.
Rune Claws Weapon Has Blind as an Add-Status.
The Ogre Weapon Has Blind as an Add-Status.
Trident Weapon Has Blind as an Add-Status.
Bright Eyes Auto-Ability Prevents Blind.

Final Fantasy X

Dark Attack and Dark Buster can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps. Also weapons with Darktouch or Darkstrike will also cause darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.

Game Element Type Effect
Dark Attack Skill Inflicts non-elemental damage and a 50% chance of Blind, but lasts three turns.
Dark Buster Skill Inflicts non-elemental damage and almost always Blind, but lasts one turn.
Bad Breath Overdrive Inflicts Blind as well as a myriad of other statuses to all enemies.
Blind Enemy Attack Inflicts Blind.
Blind Ball Enemy Attack Inflicts non-elemental damage and Blind.
Calamity Enemy Attack Inflicts Blind as well as other statuses to party. Only in the International version.
Curse Enemy Attack Inflicts Blind as well as other statuses.
Depth Charges Enemy Attack Inflicts non-elemental damage and Blind to party.
Mega Graviton Enemy Attack Reduces party's HP by 7/16 and inflicts Blind as well as a myriad of other statuses to party. Only in the International version.
Ochu Dance Enemy Attack Inflicts Blind as well as a myriad of other statuses to party.
Paean of the Heavens Enemy Attack Reduces party's HP by 15/16 as well as inflicting Blind and Delay Buster.
Pharaoh's Curse Enemy Attack Inflicts Blind, Poison, Curse, and Poison.
Photon Wings Enemy Attack Inflicts non-elemental damage and Blind as well as a myriad of other statuses to party.
Pollen Enemy Attack Inflicts Blind as well as a myriad of other statuses to party.
Putrid Breath Enemy Attack Inflicts non-elemental damage as well as Blind and a myriad of other statuses to party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Blind and a myriad of other statuses to party.
Shockwave Enemy Attack Inflicts non-elemental damage as well as Blind and a myriad of other statuses to party.
Sigh Enemy Attack Inflicts non-elemental damage and Blind to party.
Darktouch Auto-Ability 50% chance of Blind when attacking physically.
Darkstrike Auto-Ability Inflicts Blind when attacking physically.
Dark Ward Auto-Ability 50% chance of preventing Blind.
Dark Proof Auto-Ability Prevents Blind.
Smoke Bomb Item Inflicts non-elemental damage and Blind to all enemies.

Final Fantasy X-2

The Songstress can use Darkness Dance which causes Blind to all enemies.

Game Element Type Effect
Blind Arcana Inflicts Blind.
Bad Breath Blue Bullet Inflicts Blind as well as other statuses to all enemies.
Darkness Dance Dance Inflicts Blind to all enemies while dancing.
Kogoro Blaze Yuna's Trainer Inflicts Fire-elemental damage as well as Blind.
Ghiki Gouge Rikku's Trainer Inflicts non-elemental damage and Blind.
Dark Knife Paine's Mascot Inflicts non-elemental damage and Blind.
Silent White Floral Fallal Inflicts physical damage as well as Blind and Silence on all enemies.
Blind Shell Machina Maw Inflicts physical damage and Blind.
Darkness O-men Festival-Goer Inflicts physical damage and Blind.
Blackout Enemy Attack Inflicts non-elemental damage as well as Blind and Slow.
Blinding Meridian Enemy Attack Inflicts 100 HP of damage and Blind.
Bloody Breath Enemy Attack Inflicts non-elemental damage as well as Blind, Poison, Silence, and Confuse to party.
Ebon Powder Enemy Attack Inflicts Blind on party.
Futile Resistance Enemy Attack Inflicts non-elemental damage as well as Blind, Silence, Poison, and Confuse.
Mors Certa Enemy Attack Inflicts non-elemental damage as well as Blind, Silence, and Poison to party.
Night Game Enemy Attack Inflicts non-elemental damage and Blind.
Pain Enemy Attack Inflicts non-elemental damage as well as Blind and a myriad of other statuses.
Pernicious Powder Enemy Attack Inflicts Blind and a myriad of other statuses to party.
Poison Smog Enemy Attack Inflicts non-elemental damage as well as Poison and Blind to party.
Quadruple Attack Enemy Attack Inflicts four non-elemental attacks and inflicts Blind on the 4th hit.
Radular Grudge Enemy Attack Inflicts non-elemental damage as well as Blind, Silence, Poison, and Confuse.
Really Bad Breath Enemy Attack Inflicts Blind as well as a myriad of other statuses to party.
Scum Spray Enemy Attack Inflicts Water-elemental damage as well as Blind.
Sludge Spray Enemy Attack Inflicts Water-elemental damage as well as Blind and Poison.
Triple Shock Enemy Attack Inflicts non-elemental damage as well as Blind, Poison, and Sleep.
Umbral Gaze Enemy Attack Inflicts non-elemental damage as well as Blind.
Dark Proof Auto-Ability Prevents Blind.
Darkness Grenade Item Inflicts non-elemental damage and Blind to all enemies.
Flash Bomb Item, Enemy Attack Inflicts minor non-elemental damage and Blind to all enemies.

Final Fantasy XII

Game Element Type Effect
Blind Green Magick Inflicts Blind.
Blindga Green Magick Inflicts Blind to all targets in range.
Blindna White Magick Cure Blind.
Darkja Enemy Magick Dark-elemental damage, and may inflict Blind and/or Instant Death.
Bad Breath Enemy Technicks Inflicts Blind, Slow, and Poison to all targets.
Blaster Enemy Technicks Deals percentage damage, and may also inflict Blind, Sleep, Slow, and Silence.
Dark Shock Enemy Technicks Inflicts Blind and Sap.
Flash Enemy Technicks Inflicts Blind to all targets.
Hell Blaster Enemy Technicks Inflicts percentage damage as well as Blind and various other statuses.
Putrid Breath Enemy Technicks Inflicts Blind as well as a myriad of other statuses to all targets.
Scream Enemy Technicks Inflicts physical damage as well as Blind and Silence.
Sporefall Enemy Technicks Inflicts Blind as well as a myriad of other statuses.
Wail Enemy Technicks Inflicts physical damage and may also inflict Blind or Silence.

Final Fantasy Tactics

Game Element Type Effect
Eye Gouge Enemy Ability Inflicts Blind.
Ink Enemy Ability Inflicts Blind.
Darkness Enemy Ability Inflicts Blind.
Grand Cross Enemy Ability Inflicts Blind as well as a myriad of other statuses.

Final Fantasy Tactics Advance

The Blind status not only decreases the Accuracy of a unit's attacks but also drastically lowers that unit's Evasion. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.

Final Fantasy Tactics A2: Grimoire of the Rift

Unlike in Final Fantasy Tactics Advance, the Blind status only reduces Accuracy. Aside from all the old skills from Final Fantasy Tactics Advance, it can also be inflicted by a Lanista's Haunting Vision.

Gallery


This article uses material from the "Blind (Status)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Blind article)

From GuildWiki

Contents

In-game description:

Condition. While suffering from this ailment, your melee and missile attacks have a 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.

Notes

  • A blind character can be spotted due to the black mist that appears in front of their face.
  • Miss from blind is calculated when the attack would hit the target. Blind applied to foes while their projectile is in flight can cause the projectile attack to miss. Similarly, removing blindness with a projectile in flight can cause the projectile to hit.
  • Both attack and non-attack projectiles will tend to launch off center even on stationary foes (they may dodge your projectiles more easily, including magical projectiles).

Sources

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Belly Smash
Foe & adjacent foes 3...9s
    5 Energy 1 Activation 30 Recharge
If foe is knocked down Hammer Attack WarriorHammer P
[edit]
Throw Dirt
Touched foe & adjacent foes 3...13s
    5 Energy 1 Activation 30 Recharge
Skill RangerExp C
[edit]
Dust Trap
Trapped foes 3...7s
    25 Energy 2 Activation 30 Recharge
+damage Trap RangerWS P
[edit]
Smoke Trap
Trapped foes 5...9s
    10 Energy 2 Activation 20 Recharge
causes daze Elite Trap RangerWS N
[edit]
Ineptitude
Foe 10s
    10 Energy 1 Activation 20 Recharge
Next time target foe attacks, +damage & blind Elite Hex Spell MesmerIll P
[edit]
Signet of Midnight
Self & touched foe 15s
        2 Activation 10 Recharge
Elite Signet MesmerNone P
[edit]
Blinding Flash
Foe 3...7s
    15 Energy ¾ Activation 4 Recharge
Spell ElementalistAir C
[edit]
Blinding Surge
Foe & adjacent foes 1...6s
    10 Energy ¾ Activation 4 Recharge
Do +lightning damage to target Elite Spell ElementalistAir N
[edit]
Lightning Touch
Touched foe & adjacent foes 3...7s
    5 Energy ¾ Activation 10 Recharge
must be suffering from a Water Magic hex Skill ElementalistAir C
[edit]
Ash Blast
Foe 3...13s
    5 Energy 1 Activation 8 Recharge
if foe is knocked down; also causes earth damage Spell ElementalistEarth F
[edit]
Eruption
Foes in area of spell location 10s
    25 Energy 2 Activation 30 Recharge
For 5s, nearby foes are struck for +earth damage and blinded Spell ElementalistEarth P
[edit]
Steam
Foe 5...9s
    5 Energy 1 Activation 8 Recharge
if foe is burning; also deals cold damage Spell ElementalistWater N
[edit]
Temple Strike
Foe 1...8s
Image:LeadAttack required.png   15 Energy     20 Recharge
Give dazed, interrupt casting spell Elite Off-Hand Attack AssassinDagger F
[edit]
Blinding Powder
Foe & adjacent foes 3...13s
Image:OffHand required.png   5 Energy ¼ Activation 20 Recharge
Spell AssassinShadow F
[edit]
Smoke Powder Defense
Adjacent foes 2..5s
    5 Energy     20 Recharge
Next time you are struck Stance AssassinShadow E
[edit]
Unseen Fury
Adjacent foes 3...9s
    5 Energy     20 Recharge
You cannot be blocked by blinded foes Stance AssassinShadow F
[edit]
Shadowsong
Special 1...5s
    15 Energy 1 Activation 30 Recharge
Spirit attacks cause blind Binding Ritual RitualistComm F
[edit]
Blind Was Mingson
Nearby foes 3...7s
    5 Energy 1 Activation 20 Recharge
When ashes are dropped, give blind Item Spell RitualistRest F
[edit]
Weapon of Shadow
Special 5s
    10 Energy 1 Activation 20 Recharge
Foes that attack target ally are blinded Weapon Spell RitualistRest F
[edit]
Rupture Soul
Nearby foes 3...10s
    10 Energy ¾ Activation 5 Recharge
Destroy target allied spirit, +lightning damage & give blind Spell RitualistSpawn F
[edit]
Dust Cloak
Adjacent foes 1...4s
    10 Energy ¾ Activation 15 Recharge
Adjacent foes take +earth damage, for 30s, your attacks deal earth damage, when this enchant ends, give blind Enchantment Spell DervishEarth N
[edit]
Ebon Dust Aura
Special 4...9s
    10 Energy ¼ Activation 20 Recharge
If you are wielding an earth weapon, attack skills cause blind on foe Elite Enchantment Spell DervishEarth N

PvE only

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Shadow Sanctuary
Self 5
    5 Energy ¼ Activation 30 Recharge
Gain 40 armor and 7..10 Health Regeneration Enchantment Spell AssassinKurzick/Luxon F
[edit]
Black Powder Mine
Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
Trap Deldrimor E
[edit]
Sneak Attack
Foe 5...8s
    5 Energy     5 Recharge
Counts as lead attack Melee Attack Vanguard E

Related skills

Related articles

Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
Facts about BlindRDF feed

This article uses material from the "Blind" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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