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Guild Wars

Up to date as of February 01, 2010

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In-game description:

Condition. While suffering from this injury, you lose Health over time.


Character inflicted with bleeding suffer 3 health degeneration (6 health each second).

Notes

  • Immediately after being affected by bleeding a character will be surrounded by a ring of red mist. Bleeding turns a creature's health bar pale pink.
  • Poison and Disease, when applied on a bleeding target, will negate the pink of the health bar, making it green instead. The Bleeding will remain in effect.
  • Barbed weapon upgrades lengthen the duration of bleeding by 33%.
  • Bleeding only affects fleshy creatures.

Sources

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Lacerating Chop
Foe 5...17s
    5 Adrenaline        
Deal +5...17 damage, if knocked down inflict bleeding Axe Attack WarriorAxe F
[edit]
Barbarous Slice
Foe 5...13s
    6 Adrenaline        
+5...25 damage, if not in a stance inflict bleeding Sword Attack WarriorSword N
[edit]
Crippling Slash
Foe 10..22s
    6 Adrenaline        
Also inflict crippled Elite Sword Attack WarriorSword N
[edit]
Seeking Blade
Foe 1...16s
    5 Energy     4 Recharge
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage Sword Attack WarriorSword C
[edit]
Sever Artery
Foe 5...21s
    4 Adrenaline        
Sword Attack WarriorSword C
[edit]
Deadly Riposte
Foe 3...21s
    5 Energy     10 Recharge
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding Skill WarriorTact P
[edit]
Desperation Blow
Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
[edit]
Drunken Blow
Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
[edit]
Feral Lunge
Foe 5...21s
    5 Energy     10 Recharge
Pet does +damage, give bleeding if foe attacking Pet Attack RangerBeast P
[edit]
Lacerate
All spirit range 5...21s
    10 Energy 3 Activation 15 Recharge
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% Elite Nature Ritual RangerBeast F
[edit]
Strike as One
foe 5..13s
    5 Energy     10 Recharge
pet shadow steps to target foe, inflicts bleeding with next attack Elite Shout RangerBeast N
[edit]
Glass Arrows
Targeted foes 10...18s
    5 Energy 2 Activation 12 Recharge
For +duration, +damage, give bleeding if blocked Elite Preparation RangerExp F
[edit]
Hunter's Shot
Foe 3...21s
    5 Energy 1 Activation 10 Recharge
Bow Attack RangerMarks C
[edit]
Melandru's Shot
Foe 5..21s
    5 Energy 1 Activation 12 Recharge
Elite Bow Attack RangerMarks F
[edit]
Screaming Shot
Foe 5...17s
    10 Energy     8 Recharge
+damage & give bleeding if within earshot Bow Attack RangerMarks N
[edit]
Barbed Arrows
Targeted foes 3...13s
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS N
[edit]
Barbed Trap
Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes cripple for 3...21s, hits for 7...20 damage Trap RangerWS C
[edit]
Brambles
All spirit range 5...17s
    10 Energy 5 Activation 60 Recharge
For +duration give bleeding and 5 damage if knocked down Nature Ritual RangerWS F
[edit]
Melandru's Arrows
Targeted foes 3...21s
    5 Energy 2 Activation 12 Recharge
For 18 seconds, give bleeding, if enchanted, +damage Elite Preparation RangerWS P
[edit]
Blood Drinker
Self 10s
    5 Energy 2 Activation 8 Recharge
Steal +health from target foe, give bleeding if your health > 50% Spell NecromancerBlood F
[edit]
Cultist's Fervor
Self 10s
    5 Energy 1 Activation 25 Recharge
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell NecromancerBlood F
[edit]
Signet of Agony
Self 25s
10% Sacrifice     ¾ Activation 8 Recharge
Nearby foes take +damage Signet NecromancerBlood C
[edit]
Rip Enchantment
Foe 5...21s
    5 Energy 1 Activation 15 Recharge
also removes 1 enchantment Spell NecromancerCurses N
[edit]
Ulcerous Lungs
Foe 3...13s
    15 Energy 2 Activation 10 Recharge
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding Hex Spell NecromancerCurses N
[edit]
Animate Shambling Horror
Special 30s
    15 Energy 3 Activation 25 Recharge
Create minion. When minion dies, summons Jagged Horror. Jagged Horror's melee hits cause bleeding. Spell NecromancerDeath N
[edit]
Jagged Bones
Special 30s
    5 Energy 1 Activation 15 Recharge
Summons Jagged Horror when target minion dies. Jagged Horror's melee hits cause bleeding. Elite Enchantment Spell NecromancerDeath N
[edit]
Sharpen Daggers
Special 5...13s
    5 Energy 1 Activation 20 Recharge
For 5...25s, your dagger attacks cause bleeding Enchantment Spell AssassinCrit F
[edit]
Twisting Fangs
Foe 5...17s
Image:OffHand required.png   10 Energy     15 Recharge
+damage, give deep wound & bleeding Dual Attack AssassinCrit F
[edit]
Jagged Strike
Foe 5...17s
    5 Energy ½ Activation 1 Recharge
Lead Attack AssassinDagger F
[edit]
Barbed Spear
Foe 5...17s
    2 Adrenaline        
Spear Attack ParagonSpear N
[edit]
Aura of Thorns
Nearby foes 5...13s
    5 Energy ¾ Activation 12 Recharge
Cripple nearby foes, for 30s does nothing, when enchant ends, give bleeding Enchantment Spell DervishEarth N
[edit]
Aura Slicer
Foe 5...13s
    5 Energy     10 Recharge
Deals +10...22 damage, bleeding if you or target are enchanted. Scythe Attack DervishScythe E
[edit]
Wounding Strike
Foe 5...17s
    5 Energy     3 Recharge
If under an enchantment, foe suffers from deep wound otherwise give bleeding Elite Scythe Attack DervishScythe N

PvE only

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Black Powder Mine
Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
+bleeding, +damage Trap Deldrimor E
[edit]
Ear Bite
touched foe 15...25s
    4 Adrenaline ¾ Activation    
Skill Deldrimor E
[edit]
Deft Strike
foe 18...30s
    5 Energy ½ Activation 8 Recharge
if target has Cracked Armor; +damage Ranged Attack Vanguard E
[edit]
Ebon Vanguard Sniper Support
target foe 5...25s
    10 Energy 1 Activation 15 Recharge
10% chance of +540...900 damage; 25% chance if target foe is a Charr Spell Vanguard E

Related skills

Related articles

Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
Facts about BleedingRDF feed

This article uses material from the "Bleeding" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Bleeding is a damage over time state that is applied by various special attacks by many different combat professions. In addition to the initial regular damage, this state incurs bleeding damage on the target of the debuff. The bleeding damage is much lower than the normal weapon damage, but over time it can be significant--especially if you are able to attack the opponent for a period of time. Bleeding causes damage every 20 seconds, and is listed in the combat chat window as an orange line. Fire damage is also listed in orange.

A Doctor with Pathology I can reduce Bleeding by using the /bandage command, though it may take several tries for powerful bleed attacks. Improved Bandage, which is learned at Pathology III is more effective at reducing Bleeding. Blood Chowder and Veronian Berry Wine are foods that can reduce the chance of Bleeding, as well as absorb some of the Bleeding damage if it does stick.

Before the Combat Upgrade, some special weapons also inflicted bleeds without having to execute a certain attack. All damage over time weapons have been removed from the game, with the exception of Commando heavy weapons, which have abilities (some of the DOT) built in.


This article uses material from the "Bleeding" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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