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Bleed: Misc

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DC Comics

Up to date as of February 01, 2010

From DC Database

Location Template Location Template
Bleed

Official Name
The Bleed
Location Details
Universe

Contents

History

The Bleed is an interdimensional sub-reality that forms the barriers to parallel dimensions. It is also spatially connected with the Source Wall, the Multiversal Nexus and the Nanoverse.

During the first team-up between the Justice League of America and the Justice Society of America, Barry Allen and Jay Garrick found themselves prisoners inside the Bleed due to the efforts of the super-villain the Fiddler and his portable vibrator.

Following his misadventures in the Wildstorm Universe (known as Earth-50), Captain Atom (then later going by the identity as Monarch) was driven mad by the Monitor Solomon and driven to establish his war against the Monitors where he temporarily lived and established a fortress in the Bleed as it provide him total under-detection from the Monitors. He and Ion once briefly joined forces in the Bleed to repel the threat of alien Daemonites from Earth-50.[1] Monarch then recruited the former Monitor assassin Forerunner to used the Bleed as a beach head to lead his armies against the Monitors.

Nix and Wella Dell at the end of their lives as Monitors with the destruction of the Bleed.(Final Crisis 7 pg 34)

The Bleed was destroyed by former Monitor Nix Uotan as part of his plan to prevent the conquerance of the Multiverse by Darkseid in the Final Crisis.

Residents

Notes

  • In the Silver Age, the Bleed was never identified by a particular name. It is only within recent years that it has been referred to as the Bleed.


Trivia

  • "The Bleed" as the name of the space between comic book universes is a pun on "bleed", a printing term for the area outside of the margins of a printed work (like a comic book). This concept ties into a more general theme in many of Warren Ellis's comics (especially Planetary) that the structure of the metaverse is similar to a comic book, because for the characters in comic books, the metaverse really is a comic book.

See Also

Links and References

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This article uses material from the "Bleed" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Bleed (バヒール, Bahīru) is a Time Magick spell in Final Fantasy XII. It inflicts the Sap status. The license is Time Magick 4, costing 35 LP. The spell itself costs 1,100 gil and costs 12 MP to cast.

In the International Zodiac Job System version, Bleed's License is Time Magick 5 that costs 60 LP. It is only available for the Time Mage job class.


This article uses material from the "Bleed" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Bleeding article)

From GuildWiki

Contents

In-game description:

Condition. While suffering from this injury, you lose Health over time.


Character inflicted with bleeding suffer 3 health degeneration (6 health each second).

Notes

  • Immediately after being affected by bleeding a character will be surrounded by a ring of red mist. Bleeding turns a creature's health bar pale pink.
  • Poison and Disease, when applied on a bleeding target, will negate the pink of the health bar, making it green instead. The Bleeding will remain in effect.
  • Barbed weapon upgrades lengthen the duration of bleeding by 33%.
  • Bleeding only affects fleshy creatures.

Sources

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Lacerating Chop
Foe 5...17s
    5 Adrenaline        
Deal +5...17 damage, if knocked down inflict bleeding Axe Attack WarriorAxe F
[edit]
Barbarous Slice
Foe 5...13s
    6 Adrenaline        
+5...25 damage, if not in a stance inflict bleeding Sword Attack WarriorSword N
[edit]
Crippling Slash
Foe 10..22s
    6 Adrenaline        
Also inflict crippled Elite Sword Attack WarriorSword N
[edit]
Seeking Blade
Foe 1...16s
    5 Energy     4 Recharge
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage Sword Attack WarriorSword C
[edit]
Sever Artery
Foe 5...21s
    4 Adrenaline        
Sword Attack WarriorSword C
[edit]
Deadly Riposte
Foe 3...21s
    5 Energy     10 Recharge
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding Skill WarriorTact P
[edit]
Desperation Blow
Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
[edit]
Drunken Blow
Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
[edit]
Feral Lunge
Foe 5...21s
    5 Energy     10 Recharge
Pet does +damage, give bleeding if foe attacking Pet Attack RangerBeast P
[edit]
Lacerate
All spirit range 5...21s
    10 Energy 3 Activation 15 Recharge
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% Elite Nature Ritual RangerBeast F
[edit]
Strike as One
foe 5..13s
    5 Energy     10 Recharge
pet shadow steps to target foe, inflicts bleeding with next attack Elite Shout RangerBeast N
[edit]
Glass Arrows
Targeted foes 10...18s
    5 Energy 2 Activation 12 Recharge
For +duration, +damage, give bleeding if blocked Elite Preparation RangerExp F
[edit]
Hunter's Shot
Foe 3...21s
    5 Energy 1 Activation 10 Recharge
Bow Attack RangerMarks C
[edit]
Melandru's Shot
Foe 5..21s
    5 Energy 1 Activation 12 Recharge
Elite Bow Attack RangerMarks F
[edit]
Screaming Shot
Foe 5...17s
    10 Energy     8 Recharge
+damage & give bleeding if within earshot Bow Attack RangerMarks N
[edit]
Barbed Arrows
Targeted foes 3...13s
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS N
[edit]
Barbed Trap
Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes cripple for 3...21s, hits for 7...20 damage Trap RangerWS C
[edit]
Brambles
All spirit range 5...17s
    10 Energy 5 Activation 60 Recharge
For +duration give bleeding and 5 damage if knocked down Nature Ritual RangerWS F
[edit]
Melandru's Arrows
Targeted foes 3...21s
    5 Energy 2 Activation 12 Recharge
For 18 seconds, give bleeding, if enchanted, +damage Elite Preparation RangerWS P
[edit]
Blood Drinker
Self 10s
    5 Energy 2 Activation 8 Recharge
Steal +health from target foe, give bleeding if your health > 50% Spell NecromancerBlood F
[edit]
Cultist's Fervor
Self 10s
    5 Energy 1 Activation 25 Recharge
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell NecromancerBlood F
[edit]
Signet of Agony
Self 25s
10% Sacrifice     ¾ Activation 8 Recharge
Nearby foes take +damage Signet NecromancerBlood C
[edit]
Rip Enchantment
Foe 5...21s
    5 Energy 1 Activation 15 Recharge
also removes 1 enchantment Spell NecromancerCurses N
[edit]
Ulcerous Lungs
Foe 3...13s
    15 Energy 2 Activation 10 Recharge
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding Hex Spell NecromancerCurses N
[edit]
Animate Shambling Horror
Special 30s
    15 Energy 3 Activation 25 Recharge
Create minion. When minion dies, summons Jagged Horror. Jagged Horror's melee hits cause bleeding. Spell NecromancerDeath N
[edit]
Jagged Bones
Special 30s
    5 Energy 1 Activation 15 Recharge
Summons Jagged Horror when target minion dies. Jagged Horror's melee hits cause bleeding. Elite Enchantment Spell NecromancerDeath N
[edit]
Sharpen Daggers
Special 5...13s
    5 Energy 1 Activation 20 Recharge
For 5...25s, your dagger attacks cause bleeding Enchantment Spell AssassinCrit F
[edit]
Twisting Fangs
Foe 5...17s
Image:OffHand required.png   10 Energy     15 Recharge
+damage, give deep wound & bleeding Dual Attack AssassinCrit F
[edit]
Jagged Strike
Foe 5...17s
    5 Energy ½ Activation 1 Recharge
Lead Attack AssassinDagger F
[edit]
Barbed Spear
Foe 5...17s
    2 Adrenaline        
Spear Attack ParagonSpear N
[edit]
Aura of Thorns
Nearby foes 5...13s
    5 Energy ¾ Activation 12 Recharge
Cripple nearby foes, for 30s does nothing, when enchant ends, give bleeding Enchantment Spell DervishEarth N
[edit]
Aura Slicer
Foe 5...13s
    5 Energy     10 Recharge
Deals +10...22 damage, bleeding if you or target are enchanted. Scythe Attack DervishScythe E
[edit]
Wounding Strike
Foe 5...17s
    5 Energy     3 Recharge
If under an enchantment, foe suffers from deep wound otherwise give bleeding Elite Scythe Attack DervishScythe N

PvE only

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Black Powder Mine
Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
+bleeding, +damage Trap Deldrimor E
[edit]
Ear Bite
touched foe 15...25s
    4 Adrenaline ¾ Activation    
Skill Deldrimor E
[edit]
Deft Strike
foe 18...30s
    5 Energy ½ Activation 8 Recharge
if target has Cracked Armor; +damage Ranged Attack Vanguard E
[edit]
Ebon Vanguard Sniper Support
target foe 5...25s
    10 Energy 1 Activation 15 Recharge
10% chance of +540...900 damage; 25% chance if target foe is a Charr Spell Vanguard E

Related skills

Related articles

Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
Facts about BleedingRDF feed

This article uses material from the "Bleeding" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

Whenever a monster or player gets hit and effectively damaged in combat, that is considered "bleeding". This term is generally used to explain training mechanics. See also: Puffs, Spark, Training.


This article uses material from the "Bleed" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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