A blaster was a type of weapon, more specifically a directed energy weapon that operated by creating "blasts" of energy that cause damage to matter. Some popular hand-held weapon configurations of blasters included hand blasters (blaster pistols) and blaster rifles, as well as blaster cannons which could be used as mounted weapons on starships and other vehicles.
A blaster pistol was a common Romulan side arm in 2276. (TOS novel: The Romulan Way)
Blaster is a recurring ability in the Final Fantasy series. It has various effects in different games, and has also appeared as Blue Magic. It is usually used by Coeurls and similar monsters, with some exceptions.
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Originally translated as Bluster, Coeurls can use this ability to either paralyze or instantly kill one party member.
Blaster is an enemy ability that can either cause Instant Death or Paralyze on one party member. It is used by several enemies, including Omega, Omega Mk.II, Catoblepas, and Achelon.
Blaster is an enemy ability that causes Instant Death to one or all targets. It has a hit rate of 70 but always hits a Stopped target.
Blaster is an enemy ability used by Cuahl and Unknown.
The Toramas in the Desert Palace and Veterans in Ipsen's Castle can use Blaster. It damages one target and has the potential to inflict the Stop status.
There are two variants of this skill. Coeurl's Blaster inflicts Petrification to the target while Master Coeurl's Blaster inflicts Instant Death.
Coeurl's Blaster reduces the target's HP to exactly 1. Queen Coeurl's Death Blast has the same effect as Blaster, plus Instant Death. The Gun Mage can learn Blaster from either of these two abilities, however the Blue Bullet version removes 90% of the target's maximum HP (as long as the target is not immune to Gravity) and costs 30 MP to cast.
Blaster is used by Coeurl-type monsters, and inflicts paralysis. It has high Accuracy, and affects a short cone in front of the user. It cannot be learned by Blue Mages.
Blaster is an enemy ability that deals percentage damage and inflicts Sleep, Slow, Silence, Disable, Immobilize, and Blind.
Blaster inflicts Petrify on the target. It is used by the race of Panthers called Coeurl, and as such can be used by a Morpher when they morph Panthers.
![]() Blaster in Final Fantasy IV. |
![]() Blaster in Final Fantasy IV. (DS) |
![]() Blaster in Final Fantasy VI. |
![]() Blaster in Final Fantasy VII. |
![]() Blaster in Final Fantasy VIII. |
![]() Blaster in Final Fantasy IX. |

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A member of the Nine, the a group of mutants who ruled the planet Haven. He was killed by Charlie-27 during a revolution incited by the Guardians of the Galaxy.
Flight, could shoot concussive bursts from his hands
A blaster (also called a gun) was a ranged weapon that fired bursts of particle beam energy called blaster bolts from a replaceable power cell. The most commonly used weapon in the galaxy, blasters' intense beams consisting of compacted high-energy particles and intense light could kill or paralyze their target, depending on their setting. Blasters ranged from compact pistols, all the way up to large, heavy rifles and starship-mounted blaster cannons. Some have used blasters ever since their youth: Anakin Skywalker owned a small ion blaster in his childhood, Leia Organa was given a sporting blaster when she was just a teenager, and Mandalorian children were given blasters, along with extensive training, prior to becoming thirteen standard years old.
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The term blaster was often used interchangeably with the term laser in everyday conversation, both denoting the same type of particle beam weapon. However, strictly speaking, the laser was a much older weapon design than the blaster. And, unlike those of lasers, blasters' firing cycles had more proficient recharge rates, allowing them to be capable of attaining much higher rate of fire, though at a loss of distance and accuracy.
There is also some dispute as to what size restrictions denote a "blaster". For example, blasters are commonly thought of as handheld weapons only, but starship-mounted blaster cannons may fall in this category as well.
A laser beam was a coherent shaft of light. When referring to light (or any other wave pattern for that matter), coherence refers to the pattern's "sameness" in multiple waves. In other words, each light wave emitted from the laser device had the same wavelength and amplitude as all other waves emitted from the same device, and all "crests" and "troughs" of every wave were aligned with the others.
Lasers were generated by introducing energy to a medium, the substance used to generate the beams. Tibanna gas was a frequently favored medium. When an atom of the medium was excited by energy, one or more of its electrons would "jump" to a higher energy level. When the atom stabilized (the point at which the electrons return to their original energy levels), a photon was released. A photon was a "packet" of energy that traveled in both a wave-like and a particulate manner, giving it a high energy level, as well as a high damage rating. Some types of sniper rifles fired invisible bolts of energy by using a special type of blaster gas. This weapon was very useful for acting from concealment, especially if the user were wearing a portable stealth field generator or sound dampener.
Blasters were a considerable improvement over the archaic laser design. Instead of a coherent beam of light and heat like a simple laser, the blaster fired a highly compressed, focused high-energy particle beam that was very deadly to most creatures. The energy that made up the blaster bolt depended on the type of blaster being used.
The less common blaster was a plasma based design, like those used by the Grand Army of the Republic. Plasma-based blasters were effective against all targets, but even more so against droids because of the nature of plasma as a superheated, ionized gas. Droids were weak against ion energy, so they were a natural choice against a droid army. This explains the use of the BlasTech DC-series in the Clone wars.
In plasma-based blasters, a high-energy gas (tibanna gas, for example, used in the BlasTech DC-series) would move from the gas chamber into another chamber where it was altered into a plasma state. It was then released from a magnetic "bottle" effect through the collimating components. This turned the mass of plasma gas and energy into a coherent energy beam as a coherent energy bolt of light and plasma. This combination of light and plasma formed the deadly bolt fired from a blaster.
The more common type was the blaster that fired a high energy particle beam that was more deadly to humanoids and other biological targets than superheated plasma (which was quite deadly anyway), but it was still effective enough against droids to put a B1 battle droid down and keep it down. Particle-beam types were also more efficient because they used less blaster gas to produce the beam than is necessary to form a plasma bolt, as plasma, as a state of matter, requires a far greater amount of energy to produce.
In particle-beam based blasters, like the E-11 used by stormtroopers, a small amount of high-energy gas moved from the heter valve to the chamber commonly called the XCiter. In the XCiter chamber, the gas was energized by the power pack, then passed into the actuating blaster module, which, when assisted by the components in the barrel, processed the now extremely high-energy gas into a compressed beam of intense energy particles, coupled with intense light, which generated the deadly high-energy particle beam fired from most blasters. In these blasters, the combination of superhot laser-light and a compressed bolt of intense energy particles formed the deadly bolt.
Most personal blasters had two kinds of ammunition: a gas cartridge and a power cell. Less powerful weapons, like the Drearian Defense Conglomerate Defender sporting blaster, relied largely on the power cell and used only a small quantity of gas, while very powerful weapons, like the illegal Tenloss DX-2 disruptor pistol, used much larger amounts of gas. Still other weapons, namely those dating from earlier times, employed a kind of removable power cell/cartridge which supplied enough energy (though at weaker levels) to make total expenditure seldom.
Blaster bolts usually dissipated in a small, but violent explosion of extreme heat and force upon contact with an unshielded surface, sometimes leaving blast points. Weapons such as Han Solo's DL-44 blaster pistol and the E-11 blaster rifle could cause incredible destruction, and had the power to blow huge chunks from stone walls and smaller holes and pockmarks out of durasteel bulkheads, as seen in Han Solo and Luke Skywalker's raid on Detention Block AA 23. An ion accelerator uses an electrical charge to stun or kill enemies.
Many blasters had side attachments and accessories to aid in targeting, accuracy, rate of fire, and grip. Some known attachments included targeting lasers, electronic scopes, and larger power packs. Delta Squad's DC-17m interchangeable blasters had sniper and anti-armor attachments for adaptability in unpredictable situations. Boba Fett's EE-3 carbine rifle had a small scope which could interface with Fett's helmet for increased accuracy. Jango Fett's two WESTAR-34 blaster pistols had dallorian alloy plating, which kept the weapon from overheating.
The oldest known type of blaster was used by an ancient droid of an unknown model employed by the Rakatan Infinite Empire. This weapon was considered to be extremely up-to-date compared to the blasters of the year 3,956 BBY. Besides that, the oldest and most venerable example of blaster technology was the triple blaster, which dated back to the Galactic Republic. It worked by using three separate blasters connected to the same targeting system, often coordinated in sets of two or four and fired simultaneously at a target. By the rise of the Empire, triple blasters had become exceedingly rare. Prior to the innovation of the triple blaster, beam tubes were used. They consisted of backpacks with a hose coming out of the side that connected to a focusing tube. All of the equipment that created the blaster beam was contained in the backpack and was fired out of the hose. These lost popularity quickly once triple blasters were invented.
Triple blaster technology began to wane as what was traditionally thought of as "the blaster" was created, as it was a self-contained unit that could produce bolts by itself with no additional equipment.
An updated version of blaster technology was the autoblaster. Designed for the B-wing starfighter, it had an even higher rate of fire than other blasters but was not available to other models until after the Battle of Endor.
The most common personal weapon in the galaxy by the rise of the Empire, blasters were often used not only by military personnel, but by civilians as protection. They were more commonly seen in the Outer Rim worlds, though small, concealable Hold-out blasters were frequently used by social elite, such as Baron Administrator Lando Calrissian. Many establishments, such as the Cantina in Mos Eisley had restrictions against use of blasters, though these were often overlooked if the conflict remained small.
The most common manufacturer of blasters during the Galactic Civil War was BlasTech, which had contracts with both the Imperial Military and the Alliance to Restore the Republic. It also manufactured the Protector civilian fighter-grade blaster line.
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Blasters were ranged weapons of varying size and design, and could range from handheld pistols to rifles. From there, the blasters would branch off into even more detailed groups.
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Blaster loves all Earth music, especially good, hard, LOUD rock 'n' roll. A powerful fighter who tends to make his presence known, you can find him at the forefront of any situation in which he's involved.
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Upon arriving on Earth, Blaster was among the Autobots deactivated and disassembled by Circuit Breaker and RAAT. Heavy Traffic He was later released and, after a brief skirmish with the crazed future Decepticon known as Galvatron Fallen Angel, joined the other Earthbound Autobots at the Ark shortly before Optimus Prime's death. Blaster was one of the Autobots who voted for Grimlock to be the new Autobot leader, though he soon came to regret this decision. King of the Hill!
Blaster developed a reluctant friendship with Goldbug, whose more naturally upbeat personality provided the Boy Wonder to his Batman. After an encounter with the Mechanic, Blaster and Goldbug went AWOL from Grimlock's command, having grown tired of his aggressive orders and increasing disregard for humans. Mechanical Difficulties!
For this disobedience (and their failure to capture the Mechanic), Grimlock branded Blaster and Goldbug traitors and sent the Protectobots to hunt them down. They eventually captured Blaster, but after he saved their lives from the Combaticons, they realized Grimlock's orders were purely vengeful and let him go. Used Autobots Child's Play
Blaster finally returned to the Ark, where his fellow Autobots begged him to take over as leader. However, he was forced to surrender to his former commander when Grimlock threatened the safety of several Earth children. Spacehikers!
Imprisoned by Grimlock, Blaster was strapped to a Variable Voltage Harness as punishment for his desertion and disobedience. However, when Fortress Maximus and his Autobots arrived and Grimlock challenged him to a duel, Blaster took Fort Max's place. Their duel was interrupted by a Decepticon attack. When Blaster pointed out that their feud had put all Autobots in danger, Grimlock agreed to call their duel a draw and declared a truce with Blaster as they fended off the Decepticons side by side. Totaled!
While Blaster and Buster Witwicky's girlfriend Jessie failed to rescue the young boy from the Decepticons' island resort/base, they proved instrumental in discovering the upcoming arrival of the legendary Transformers database, the Underbase. Club Con!Then Blaster, Pirme, Snarl and three newcomers were temporarily displaced into Limbo to make room for Rodimus Prime and his own little band. Time Wars Like many other Transformers, Blaster was killed fighting the Underbase-powered Starscream, shot dead atop the Brooklyn Bridge in New York. Dark Star
Blaster was later among the first Autobots resurrected by Grimlock with Nucleon. Arriving on Cybertron in the nick of time aboard the Ark, he took part in and survived the battle with Unicron. On the Edge of Extinction! In the aftermath, Prowl had Blaster run a check on the strange seismic activity Cybertron was suffering from, with disastrous results. It turned out Cybertron was tearing itself apart without the binding life-force of Primus to sustain it. Exodus! Prowl had the Autobots plan for a peaceful co-departure with the Decepticons.
Fat chance.
Bludgeon and his army sabotaged the Autobot shuttles and took off to lay waste to the next world they found. Thanks to Grimlock planning ahead, the Autobots managed to follow, but were caught in a trap as the Decepticons lay waiting for them. Blaster was one of the few Autobots present to survive the initial Decepticon ambush on Klo. He took a blast in the shoulder from Quake, but there was still more than enough fight left in Blaster to join Grimlock and the other survivors in charging the Decepticon position. He was last seen literally blowing the head off of Snapdragon. End of the Road!
In the future of 2008, Blaster was present at Autobot City when the Quintesson Trident ships attacked. He attempted to transform Autobot City himself, but was stopped cold by General Ghyrik. He was deactivated in the battle that followed and his body strung up on the outer parapets as a warning to any Autobots who came to liberate the city. Although Blaster was inactive, his cassettes were not, and this fact gave Hot Rod and Arcee an edge when they began battling their way through the Quintesson occupants. Space Pirates!
Blaster was seen briefly in 2009 at the start of the Time Wars, but did not end up joining Rodimus Prime on his mission into the past (see above). Time Wars After Galvatron was destroyed back in 1989 and the time line rebooted itself, Blaster was still among the Autobots stationed at Autobot City. He responded to Kup's emergency signal when the Autobots crash landed on Earth after a crazed Rodimus Prime turned against them, and helped drive the evil possessing presence out of their leader. White Fire
Blaster was part of the rescue unit who infiltrated Hydrus Four to defeat the Decepticons and rescue the Dinobots. He personally helped disarm and defeat Fangry. Another Time and Place
Blaster was a fun-loving, hip and happening robot. Loud and energetic, he was happy to share his choice of rockin' tunes with anyone, whether they really wanted to hear them or not.
Blaster appeared out of nowhere one day during Wheeljack's demonstration of the modifications he'd made to the Dinobots to improve their sense of balance and coordination, and to that end, Blaster was requested to play something "nice". For some reason, Blaster had trouble tuning into a station until Grimlock (obviously tired of this padding) blasted fire at Blaster's controls, allowing the Autobot boom box to tune into the local rock 'n' roll/big band music fusion station. Ironhide, Trailbreaker and Sideswipe showed their appreciation for the fine selection of elevator music by jerkily dancing around and claiming their audio sensors were being fried. Blaster continued to enthrall Grimlock until Slag and Sludge bumped into their leader and totally freaked him out. Dinobot Island, Part 1
At a not-so-secret EJK testing facility for the new Ultraplane, Blaster was sitting in the back of Ironhide's vehicle mode and didn't seem to notice the fact that Soundwave was sitting right next to him—at least until the Decepticon tape deck launched Ravage, whom Blaster quickly transformed to grab. The cat turned to attack the Autobot while his master escaped to report to Megatron. Blaster continued to tussle until Ironhide transformed into robot mode and threw them both out of his caboose. After being initially distracted by the Ultraplane's destruction, the Autobots returned to EJK's lab to confront the Decepticons. Blaster greatly appreciated Jazz's taste in fusion rock/big band music to confound the hapless villains. Desertion of the Dinobots, Part 1
Blaster's taste in music often got him into trouble. He attended a concert by a popular '80s rock/big band fusion hair metal band with Spike and Carly. Concerned that the other Autobots weren't enjoying the concert with them, Blaster flooded the Autobot communications channels with the music, though only Cosmos and Jazz seemed to appreciate it. Unfortunately, his taste in music also disrupted an emergency communique from the Helix Observatory, until the other Autobots told him to shut up. After the voltronic galaxer was stolen, Blaster was teamed up with Cosmos to search for signs of the Decepticons, but both were rather quickly captured. Blaster was welded into place to be used as a trans-scrambler for Megatron's scheme to use the voltronic galaxer to disrupt communications on Earth and then demand all the energy on the planet in exchange for normality. While Megatron ranted about his demands, Blaster secretly played his music, which served both to rally the Autobots and inform them of Megatron's location — until Megatron kicked him in the face. After foiling the Decepticon plans, Blaster was assigned to the abandoned moon base with Cosmos, but quickly got into trouble with Prime again for his music. Blaster Blues
Later, Blaster and Tracks helped the New York police crack a car theft ring by posing as an attractive target for punks to steal. After Blaster teamed up with car thief Raoul, they learned that Megatron was behind the criminal operation, stealing cars to rebuild them into transforming drones. Blaster defended the Washington Bridge from the Decepticon drones alongside the other Autobots, but they were nearly overwhelmed by sheer numbers. After Ratchet realized the cars were remote-controlled, Blaster jammed the frequency, allowing the Autobots to attack and defeat the Decepticons. Make Tracks
Blaster proved useful again, even pivotal, in allowing the Autobots to save Cosmos and some robotic insecticide from the Morphobots. Quest for Survival Soon afterward, the Autobots were attacked by the malevolent Kremzeek, an energy life form created by Megatron. Blaster and a small number of other Autobots were the only ones to stay functional long enough to be sprayed with an insulating foam that protected them from the creature's attacks. The Autobot team chased it to Japan, where it wreaked havoc with the massive electronics industry there. The creature spawned copies of itself, one of which managed to slip inside Blaster, and after the other Kremzeeks were seemingly destroyed, it jumped out of his chest and the pursuit began again. Kremzeek!
Blaster was watching "As the Kitchen Sinks" with his Auto-buddies when Prime informed them that Tracks and Bumblebee were late returning from their supply run. Suspecting foul play, the Autobots took off to search for their missing comrades. While on the search, Blaster was forcibly transformed by a Creamy Cream billboard (They can do that?), then carted away by the big game hunter Lord Chumley and his butler Dinsmore as bait to lure Optimus Prime into a hunt. Chumley apparently couldn't think of a suitably dastardly device in which to store Blaster, though, as he was totally absent from Chumley's prisoner showcase later on. Prime Target
| “ | "I've been waiting a long time for this, you poor excuse for a sound system!" | ” |
Tracks and Blaster were reunited with Raoul when they saved their human friend and his Bop Crew from a bunch of hoodlums in the employ of the Dancitron nightclub. When a punk tried to ensnare him in a chain, Blaster simply remarked that the humans were seriously out of their league, then broke the chain by moving his arm slightly. The Autobots forced their way into the nightclub, where Blaster appreciated the atmosphere and the impressive sound system. He then went off to dance with some oddly well-dressed ladies. Soon after leaving the club, Tracks and Blaster had to save Raoul again when a Decepticon-controlled train driver sent the train Raoul was in hurtling out of control. Conferring with Teletraan I, Blaster discovered that Dancitron controlled its patrons by using hypnotic signals, and he suggested countering them with his own sonic powers. Entering the club, Blaster finally faced his Decepticon counterpart Soundwave in battle. At first, the combatants appeared to be evenly matched, but Soundwave drove Blaster back with his sonic assaults. Improvising, Blaster jury-rigged Dancitron's own sound system into his speakers. He turned the combined sonic force against Soundwave, forcing him into retreat and wrecking the nightclub in the process. Auto-Bop
In the year 2005, Blaster was assigned to the communications hub at Autobot City on Earth. When the fortress was attacked by the Decepticons, Blaster attempted to send out a distress signal to Optimus Prime's forces on Moon Base 1. His efforts were disrupted by Soundwave, who had sent out his cassette forces to destroy the hub's transmitter. Blaster countered with his own cassette army, and the itty-bitty guys 'rassled. After the Decepticons retreated, Blaster was helping to rebuild the city when he received a faint signal from Jazz and Cliffjumper on Moon Base 1, which was being munched by a ginormous, weird-looking planet. The Transformers: The Movie
In early 2006, Blaster was stationed mostly on Earth. After the attack on the Galactic Olympics which saw Ultra Magnus, Kup and Spike kidnapped, Blaster and Outback were sent to the North African nation of Carbombya on the suspicion that the militant leader Abdul Fakkadi was harbouring Decepticon fugitives. Despite Fakkadi's assurances that there were no Decepticons on his soil, Outback managed to psyche out Dirge and Ramjet, whose escape was also quickly put down by the Australian-accented Autobot. Blaster then threatened the two coneheads to spill the beans, for Outback was trigger-happy. Five Faces of Darkness, Part 1 After returning to Autobot City, Blaster kept tabs on the delivery of Metroplex's transforming cog, which had been damaged during the battle of Autobot City the year before. Unfortunately, Blurr and Wheelie's delivery shuttle was destroyed by Galvatron, forcing Blaster to call upon Commander Marissa Faireborn of the Earth Defense Command for help. Five Faces of Darkness, Part 2
However, Faireborn and the Autobot delivery team were stranded when lipoles native to Io destroyed the EDC ship, so the long-suffering Blaster sent rescue in the form of the magnificent Sky Lynx, whom Blaster remarked was difficult to describe. Five Faces of Darkness, Part 4 After Sky Lynx effortlessly saved their friends and delivered the cog to Earth, Pipes installed the cog, and Blaster activated Metroplex's transformation sequence. Once the Autobot city defeated the Decepticon giant Trypticon, Blaster declared that Metroplex was his kind of town. Five Faces of Darkness, Part 5
At one point in Transformer history best left forgotten, he traveled with the Autobots to another planet where he translated alien opera into English. Carnage in C Minor
Blaster was finally gifted with some Cassette forces of his own to counter Soundwave's. Steeljaw and Ramhorn took on Ratbat but couldn't protect the secrets of Metroplex.
As Teletraan 15 lay recuperating from her Galvatron-inflicted injuries, a voice came from a nearby boombox, remarking that the song in her heart sounded lonely.
Transforming into his towering robot mode, Blaster told 15 that a princess like her deserved a more cheerful song. After listening to her problems, he advised her not to worry about what she ought to do and suggested that she concentrate on doing what she loved best. He told her that as individuals, sentient beings are notes, and that together, they become music.
He handed her a small cassette tape and told her that whenever she was depressed, she should listen to music. She thanked him as he left.
Despite Blaster's good intentions, the tape turned out to be full of depressing music. It also turned out to be Steeljaw. 15 Go! Go!
Blaster hand-picked Rosanna to join his cassette team, feeling that she was the only Autobot who properly understood his love of music.
He was later appointed by Ultra Magnus as the Producer of the Kiss Players singing group, of which Rosanna became a founding member. Kiss Players
Blaster's rivalry with Soundwave increased dramatically by the year 2011. At one point, when Hot Rod was searching Earth for the Matrix, he was ambushed by Soundwave. Blaster took on Soundwave alone, urging Rodimus to leave without him. Soundwave and Blaster then prepared for their final duel. The result was a tie, sorta—they both died.
Later, all the Autobots were content to leave Blaster as a corpse until Daniel and Blaster's cassette forces whined enough to have their pal resurrected. Rodimus then brought Blaster back online as the yellow and blue repaint Twincast. Coincidentally, the Decepticons reanimated Soundwave as the black-as-coal Soundblaster. The two arch-enemies then renewed their struggle.
After his revival, he also served as the Autobots' karaoke machine.
After Optimus Prime and Megatron forged the Cybertron Alliance, Twincast returned to his original form as Blaster for reasons unknown.
Blaster and his partner Perceptor were co-leaders of an Autobot faction millions of years ago on Cybertron. While this faction may or may not have existed in the Dark Ages before Ultra Magnus unified the Autobots under his command, they were the only known resistance to Megatron's tyrannical rule during the Age of Internment that followed.
In modern times, Blaster allied himself with Hot Rod and Kup's underground resistance, opposing the new tyrannical rule of Shockwave.
Blaster seems to have a "thing" against tyrannical rules.
At one point, he remarked that he couldn't wait to go to Earth. Unfortunately, Dreamwave's bankruptcy meant he never got to go. Poor Blaster.
In the year 1985, Blaster and Perceptor hastily took off for Earth in an starship poorly-suited for interstellar travel. Upon arrival, they unsurprisingly crashed, landing in the forests of Oregon near Mount St. Hilary. They were discovered there by a G.I. Joe team led by Flint. Targets of Opportunity
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Blaster was known as The Voice, a patriotic broadcaster who used his gift with words to rally Autobots whose faith was lacking, or who were in a bad way. He was such a positive influence on the Autobots, it was arranged that he be assassinated. The attempt failed, but Blaster's damaged body was ejected into space. Picked up by a passing trawler, he was delivered home, where it was revealed that he had to have been attacked by an Autobot. In an effort to flush the traitor out, Blaster went back on the air. The attempt worked, and his would-be killer was revealed: Beachcomber. Soundwave had used Bombshell to implant a cerebro-shell and ordered him to kill Blaster. However, he was able to resist when Blaster used his greatest weapon: his voice. As a damaged Beachcomber was brought in for repairs, Blaster swore he'd find Soundwave and that the last thing he'd ever hear would be... the Voice. Spotlight: Blaster
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| Blaster | ||
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| [[Image:[img]http://img382.imageshack.us/img382/2145/124689db5.jpg|400x580px]] | ||
| English: | Blaster | |
| Attribute: | LIGHT |
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| Type: | Machine | |
| Level: | 8 |
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| ATK/DEF: | 3000/2900 | |
| Card Lore: | A brave machine working for the LCF | |
| Sets with this Card: | Lightcirforce Destruction - LCFD - 001 SR | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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| Level | 8 + |
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The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But he must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
Like the Dominator, the Blaster has powersets that are not exactly intuitive in their synergy. The Blaster primary speaks obviously of ranged combat, and the Blaster's hit points and lack of defense speak to this as well, and yet the Blaster secondaries all feature a number of melee attacks - some of them very good. This discrepancy can lead to confusion. Some Blasters feel their role is to manage ranged combat, and merely take the nature of their secondary to mean that they have more powers they can skip in favor of useful power pools, such as Fitness. Other Blasters, instead, opt to revel in their secondary's melee attacks, taking melee attacks and engaging in as much melee combat as they do ranged. Such characters are referred to as "Blappers", a blaster that acts like a scrapper.
It should be noted that these strategies are not necessarily equal, but neither is necessarily wrong. The Blaster has these options available to them, and it's up to each player to determine which option is best for them, and which fits their play style. This does mean, however, there is very little uniformity across Blasters, and that most strategic advice has to be tailored for each type of Blaster. The only strategy that is shared across most Blaster types is that of Active Defense.
Simply put, Active Defense means protecting yourself by removing things that can harm you. For Archetypes with Control at their disposal, such as the Dominator and Controller, this means using mez powers like holds or disorients. For the Blaster, this tends towards being more simplistic; death is, after all, the ultimate debuff.
For some Blasters, area effect damage is king. To these Blasters, the plan is pretty simple - if you can wipe out all the minions before they get a shot off, they can't be a problem while you're gunning down the lieutenants and bosses. For others, single-target damage is much more key, and to these Blasters, the opposite is true - remove the lieutenant or boss first, because he will take the most effort, then cut your way through the weaker minions. All Blaster secondary sets contain some powers with a control element, such as the knockback and disorient powers available to the Energy Manipulation set or the Web Grenade and Caltrops powers available to the Devices set. These powers are not there so you can use them to control the battlefield - they're there so you can use them to control the battle.
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