Bio (バイオ, Baio), also known as Virus, is a recurring Black Magic spell from the Final Fantasy series. It usually deals Poison-elemental damage to one or more opponents and inflicts the Poison status. Bio is an advanced Black Magic spell, usually obtained midway through the game. In most Final Fantasy titles, Bio heals undead and Poison-based enemies.
Bio deals non-elemental damage.
Known as Virus in the SNES version, Bio inflicts Seizure which saps away 1 HP at alarming speed and inflicts moderate non-elemental damage to one or all enemies. It costs 20 MP to cast in all versions of the game, and is learned at level 26 for Rydia and level 19 for Palom.
In The After Years, Bio inflicts Poison damage to the target and inflicts the Sap status on the targets. It costs 20 MP to cast, and is learned at level 30 by Palom, level 32 by Rydia, and is initially learned by Fusoya and Golbez.
Bio is a level 4 Black Magic spell that can be bought for 3,000 gil at Regole, Castle of Bal, Quelb, and Castle Surgate. It costs 16 MP to cast, and inflicts moderate non-elemental damage as well as Poison to one or all enemies.
Bio is taught by the Shoat Esper at a rate of x8. It deals Poison-elemental damage and inflicts the Poison status, and costs 26 MP to cast.
Bio is the level 1 spell of the Poison materia, costing 8 MP to cast. It inflicts minor Poison-elemental damage.
Bio is a Non-Elemental Magic Materia that deals non-elemental damage and can cause the Poison status.
Bio:
Bio is a Poison-elemental attack that can inflict the status Poison. Effective against human enemies, but useless against Poison-based and mechanical enemies. Junction to ST-Atk-J may inflict the status Poison and St-Def-J defends against the status. Bio can be refined from Antidote for 1 Bio, Wizard Stone for 5 Bio, Venom Fang for 20 Bio, and Malboro Tentacle for 40 Bio spells.
Bio is a spell costing 18 MP that can be learned by Vivi, dealing moderate damage with a 20% chance of inflicting Poison.
Notably, it is stronger than Vivi's second-tier Black Magic spells Fira, Blizzara, and Thundara, making it an indispensable weapon in Vivi's arsenal for much of the middle-game adventuring. It requires 40 AP to learn, and can be learned through the Oak Staff. If Steiner is paired with Vivi at the same time in the player's active party, he will gain the Sword Magic skill Bio Sword, which has the same effect as Vivi's incarnation of the spell but can only be cast on one opponent, and costs 20 MP for Steiner to cast.
Bio can also be used by multiple Demon class enemies, being Agares, Amdusias, Drakan, Ring Leader, Torama, and the Meltigemini boss.
Bio is found in Lulu's section of the Sphere Grid and inflicts just the Poison status with no initial damage. It never fails unless the target is completely immune to Poison.
Bio is learned by the Dark Knight as part of the Arcana skillet, requiring 30 AP to master and costing 16 MP to cast. It has the same effect as in X, doing no additional damage other than status. It can also be used by equipping the Venom Shock accessory as well as equipping the Restless Sleep Garment Grid.
Bio is a Black Magic spell cast off of and affected by Dark Magic skill. The spell inflicts a unique status ailment, similar to Poison, in that it causes damage every tick, but cannot be cured by an Antidote or the spell Poisona. In addition to gradually reducing the HP of an affected target, it will also weakens that target's Attack stat, reducing the power of physical attacks until the effect wears. Bio can only be removed with Erase, Esuna, or application of the item Remedy. Both Bio and Bio II are available to Red Mages, Black Mages, and Dark Knights. Bio III is furthermore available to Red Mages only through Merit Points, though it is often cast by beastmen Red Mages and some magical creatures of slightly lower levels.
Bio is a Black Magick spell that causes damage inflicts the status Sap instead of Poison; this is employed by its counterpart, the magick Poison. Its License is Black Magick 4 that costs 40 LP. The spell can be bought in Rabanastre after the Mt. Bur-Omisace events. Its upgrade is Scourge, which causes heavier damage and inflicts Sap to all targets in range.
In the International Zodiac Job System version, Bio's license is Black Magick 7 that costs 60 LP. It can be used by the Job classes Black Mage and Uhlan, although the Uhlan must obtain the Esper Chaos License first.
Bio is the third spell learned by Kytes, at level 12. It inflicts Poison on all foes in the spell's radius.
There are three versions of Bio. Each has different effects. There is also a spell called Poison that inflicts Poison status.
Bio is available to the Nu Mou Sage Job. It is learned from the Mandragora Mace and has a moderate chance of inflicting the Poison status. It has a stronger spell power than Water and Aero and will be your Sage's most powerful weapon until it learns Giga Flare.
Bio is cast by piling Fire, Blizzard, Cure, and Raise. It inflicts the Poison ailment on enemies.
Bio is cast by stacking Thunder and Raise target rings. It deals moderate damage and inflicts Poison. Bio is one of the favorite spells of Dark Elementals.
Bio is a special ability that can be used by King Leo, the Little Pirate monster and the Evil Puppet Show artifact. It basically diminish the Attack power of the target.
Bio is one of Shantotto's Brave attacks which she can learn at Level 3 and can be cast on the ground and in midair. It is a slow-moving projectile that homes in on the opponent and slowly saps away Brave when it connects.
![]() Bio in Final Fantasy IV. |
![]() Bio in Final Fantasy IV: The After Years. |
![]() Bio in Final Fantasy VI. |
![]() Bio in Final Fantasy VII. |
![]() Bio in Final Fantasy VIII. |
![]() Bio in Final Fantasy IX. |
![]() Bio in Dissidia Final Fantasy. |
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From the very beginning, the Transformers toyline distinguished itself by providing on-package biographies for its characters, typically referred to as bios. Rather than needing to watch the show or read the comic, a customer could read the write-up on the box and know who the toy was supposed to be. In fact, this practice eventually gave "life" to hundreds of characters who would never play a part in any story. It also spread beyond the packages to comics, trading cards, and magazines, continuing to this day.
Bios are often combined with Tech Specs and a small version of the toy's package art to form a single collectible card.
Generation One bios generally followed a set format, with a characteristic quote at the top (often incorrectly called a "motto" by fans[1]), followed by a description of the character's personality. Weapons and abilities came next, with weaknesses listed at the end. This format would be followed in expanded form for the Transformers Universe profile books. Personalities tended to be less prominent and distinct in the waning days of G1, as the vast number of characters made it increasingly difficult to individualize each one; instead, increasingly enthusiastic descriptions of the character's weapons and capacity for destruction became the norm. Bios also often listed a character's Function, which described their role in the military hierarchy.
G1's bios formed the basis for most portrayals of the characters in fiction, though there are many exceptions. Bios sometimes described some characters as having complex personalities, which the cartoon often underutilized. Bios on occasion would conflict outright with a character's portrayal on the show. Shockwave is a particularly notable instance of this; his bio states that he seeks leadership of the Decepticons, while the cartoon never gave any overt hints that he had aspirations to leadership. More often, slight hints of a character's bio would shine through on the cartoon via small lines of dialogue which might be considered throwaway on their own, but worked in conjunction with the bio to form a more cohesive portrait of a character.
All this was less of a problem with the G1 comics, which tended either to adhere rigidly to the toy's bio, or else to give virtually no characterization at all due to the limited space of the monthly comic format. Later in the book's run, writer Simon Furman began to ignore outright some of the bios for characters such as Thunderwing.
In Beast Wars, bios became noticeably less character-driven. Rather than describing personality, history, or character quirks, they frequently amounted to a bit of purple prose describing the animal mode in the wilderness and maybe a brief weapon or power call-out.
Also notable is the disconnect between the first wave of bios and their eventual cartoon portrayals. In both their bios and their pack-in comic, Optimus Primal and Megatron were implied to be their G1 namesakes in new bodies on modern, human-inhabited, post-Generation 2 Earth. When the BW cartoon began, the bios abandoned this micro-continuity in favor of the cartoon's continuity. But even aside from blatant continuity issues, there were still more subtle disparities. Tarantulas was portrayed in his bio as a ninja, while Rhinox was portrayed as a security officer, yet both characters were later revealed to be scientists of incredible skill (although Tarantulas did like preying on animals, and his bio indicated he preyed on humans, so the cartoon at least used some of it).
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