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Fallout

Up to date as of February 01, 2010

From The Vault

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Big Town


Aerial view of Big Town from the north
map marker: Big Town
buildings: Clubhouse
Common House
Red's Clinic
Town Hall
leaders: Red
doctors: Red
merchants: Pappy (repair only)
Red (medical supplies)
quests: Big Trouble in Big Town
A Sticky Situation
Bittercup Runneth Over
Ticking Timebomb
cell name:
ref id:

Big Town is a medium sized settlement of 9 inept Wastelanders, located far north of Vault 101, near the river bend, and southeast of the Moonbeam Outdoor Cinema.

Contents

Background

The population of Big Town comprises former residents of Little Lamplight, who were ushered into the town following either their 16th or 18th birthday (depending on who you talk to in Little Lamplight and Big Town.)

Big Town was glorified by those of high authority in Little Lamplight, and was made out to be a safe, comfortable area. In fact, Big Town is constantly besieged by Slavers and Super Mutants, whilst the demoralized residents can do little to repel the invasions. When the Lone Wanderer arrives in the settlement for the first time, he/she is informed that some residents were kidnapped by Super Mutants and taken to the old police station in Germantown.

Layout

Big Town is a small town which apparently used to be a sprawl of suburban housing before the Great War. It has since been transformed into a makeshift fortress, with walls made of cars, debris and rubble. The dilapidated homes are fortified with barbed wire and sandbags. The town is only accessible by using a bridge (located at the the North end) as the town is surrounded by barricades.

Buildings

Inhabitants

Notable loot

Related quests

Notes

  • If you help the people with science and repair the robot, a scavenger with a Yao Guai may later be in Big Town (Xbox 360 and PC versions).
  • If, in Big Trouble in Big Town, you use the science option to help the residents of Big Town, you end up fixing the Sentry Bot and Protectron in the junkyard for the town. You can attack and even destroy these robots without any of the human residents becoming hostile or attacking you. Not known whether this is a bug or if it was intentional.
  • Sometimes the robot won't appear, even though the villagers crowd around the junkyard. (confirmed: PS3)
  • Behind Dusty, there is a bed that the Player can sleep in. Pretty usefull when you need to be Well Rested.
  • After you complete the quest for Big Town, there may be an incident where if you fast travel to Big Town, there will be 4 random types of Super Mutants right when you get there and every Big Town resident has already been killed by the Super Mutants. (You would probably assume this happened during the long period of time you haven't visited Big Town.) (CONFIRMED: XBOX 360,PC)

Appearances

Big Town only appears in Fallout 3.

Behind the scenes

  • The wooden posts on the street south of Big Town are stamped with the code 'TES-04', possibly an Easter egg referring to "The Elder Scrolls IV: Oblivion", which was also developed by Bethesda Softworks.
  • "Big Town" is the name of a song by Roy Brown, whose songs Butcher Pete and Mighty Mighty Man are included on the Fallout 3 soundtrack and are heard in-game on GNR.

Bugs

  • If you turn Red into a slave then ask a resident about places to trade, they will tell you to go to Red although she is no longer in Big Town. (Confirmed PC)
  • Save, make Red a slave, load, you will see Red in a random place in the Wasteland, make her a slave and you will see Red go to fight three DeathClaw mysteriously spawned in that moment, this looks like a weird glitch. (Tested many times on the European PlayStation 3 version)
  • The burning barrel just south-west of the bridge can be drank from. If you walk slowly west while facing the barrel, you will see, for a split-second, Drink - HP 20 - Rads 7-. (Confirmed PS3)
Major locations in Fallout 3
Big Town
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This article uses material from the "Big Town" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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