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Betrayed Wraith
4200 Hit points
3500 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-450), fast Self Healing, Invisible (time to time), Poison Wave (lowers your distance skill for few seconds), Paralyze (looks like Sudden Death), short Haste. |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
450 hp per turn |
| Immune To: |
Death, Fire, Energy, Earth, Life Drain, Invisibility, Paralysis |
| Strong To: |
Ice (-50%) |
| Neutral To: |
Physical, Drown? |
| Weak To: |
Holy (+20%) |
| Sounds: |
"Rrrah!"; "Gnarr!"; "Tcharrr!". |
| Behavior: |
Cruel and fast, they still run away at low life. |
| Field Notes: |
They can put Hydras to shame with their healing abilities. They appeared in the Winter Update 2006 haunting the deepest Pits of Inferno. They don't drop Amulet of Loss in PvP-Enforced Worlds. |
| Location: |
Pits of Inferno, Helheim, The Inquisition Quest. |
| Strategy: |
Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it, though you will need 3-4 shooters in the second row to bring it down fast enough, otherwise you will be wasting supplies. Be wary when group hunting, they will retarget relentlessly. Also higher leveled paladins could kill them solo using assassin stars and Holy Strike. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds. |
| Loot: |
0-302 gp, 0-1 Onyx Arrow, 0-4 Platinum Coins, 0-5 Sniper Arrows, 0-2 Orichalcum Pearls, Demonic Essence, Soul Orb, Concentrated Demonic Blood, Mind Stone, Battle Hammer, Double Axe, Fishbone, Morning Star, Small Diamond, Spike Sword (semi-rare), Great Mana Potion (rare), Death Ring (rare), Skull Helmet (rare), Bloody Edge (very rare), Amulet of Loss (very rare), Golden Figurine (very rare), Unholy Bone. (Loot Statistics) |
See also: Creatures.
Add historical information about this creature.
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