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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Bessie
Type: Car
Created by:
Appearances: See below

Bessie was the Doctor's main mode of transport during his exile on Earth. Liz Shaw once accused the Doctor of naming the car after her. (DWM: Change of Mind)

Contents

Profile

Modifications

Bessie was a canary-yellow roadster, acquired by the Brigadier for the Doctor's use as part of the exiled Time Lord's agreement to assist UNIT in its efforts to protect Earth. (The Doctor had requested a car of this nature after using a similar vehicle in his first fight against the Autons and liking its style and character (DW: Spearhead from Space).

The Doctor made several modifications to Bessie during his time at UNIT. These included an anti-theft force field (DW: The Ambassadors of Death), which magnetically trapped anyone attempting to steal Bessie; a remote control (DW: The Dæmons), with which the Doctor could steer the car from a distance; and a minimum inertia hyperdrive which allowed him to drive at breakneck speed and still come to a sudden stop without him or his passengers being sent through the windscreen by inertia, which the brakes absorbed. (DW: The Time Monster)

History

Early use

When he had begun his exile on Earth, the Doctor (who had just regenerated and not fully recovered) stole an antique roadster parked in front of Ashbridge Cottage Hospital so that he could get around. He liked it, and, while seeing to it that the car returned to its rightful owner, the Brigadier said he thought he could get something like it. (DW: Spearhead from Space)

Bessie proved instrumental in capturing the Master. When he attempted to steal the Doctor's car and make good his escape following the events at Devil's End, the Doctor used his remote control to steer the Master back to the waiting UNIT soldiers, who took him into custody. (DW: The Dæmons) Bessie was briefly pulled into Omega's universe during his attempt to capture the Doctor. (DW: The Three Doctors)

Shortly after his companion Jo Grant left him the third incarnation of the Doctor had temporarily left Earth, his fifth incarnation arrived on Earth and borrowed Bessie while helping UNIT defeat the Xaranthi (PDA: Deep Blue)

The car was also abducted along with the Doctor into the Death Zone, where it was heavily damaged by one of the thunderbolts that periodically rained down upon the place. (DW: The Five Doctors)

Presumably it was Rassilon who returned the car to Earth at the conclusion of this adventure.

With a newly-regenerated Doctor's relative lack of interest in affairs in UNIT and Earth, Brigadier Lethbridge-Stewart had it "put into mothballs". (Shortly after his regeneration, however the Doctor did drive around in it. DW: Robot)

It was brought out briefly in the 1990s as the Brigadier and UNIT worked together with the Doctor's seventh incarnation to battle Morgaine. (DW: Battlefield).

Other information

Registration

Initially, Bessie carried the registration licence plate "WHO 1". Whether this is intentional - possibly chosen by the Doctor as a reference to the question often asked of his name - or a coincidence is not known. Similarly by coincidence, at the time of the Doctor's later encounter with Morgaine, the plate had been changed to WHO 7. (DW: Battlefield) When the eighth incarnation of the Doctor utilised Bessie during the 1997 invasion of Britain a UNIT soldier saw and reported the number place as being "Whiskey, Hotel, Oscar 8"; "WHO 8". (NA: The Dying Days)

Behind the Scenes

Appearances

Doctor Who

Doctor Who mini-episode

Comics

Doctor Who

Wikipedia
This page uses content from the English Wikipedia. The original article was at List_of_Doctor_Who_vehicles#Bessie. The list of authors can be seen in the page history. As with the TARDIS Index File, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).

This article uses material from the "Bessie" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Bessie
other resources
Allakhazam's
EverQuest II NPC Information
Purpose Ecology
Race Hyena
Zone West Freeport (Shattered Lands)
Location Wander around West Freeport

Related Quests


This article uses material from the "Bessie" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Bessie Lynn article)

From The Vault

Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
Bessie Lynn
Biography
race: Ghoul
affiliation: Ghouls
role: Follower of Roy Phillips
location: Warrington Station
Tenpenny Tower
family: Roy Phillips Boyfriend
Gameplay
appearances: Fallout 3
quests: Tenpenny Tower
Statistics
karma: Good
SPECIAL: 6 ST 5 PE 4 EN 4 CH 4 IN 8 AG 4 LK
Technical
actor:
base id: 0001DC18
ref id: 0001F980

Bessie Lynn is a ghoul residing in Warrington Station in 2277.

Contents

Background

Bessie Lynn is a shy woman who defers to Roy Phillips, her boyfriend, in all matters. She has accepted her Ghoulhood but is still self-conscious about it. [1].

Relationships

Bessie Lynn is in a relationship with Roy Phillips and lives together with him and Michael Masters in Warrington Station.

Daily schedule

If the player has not yet completed the Tenpenny Tower Quest Bessie can be found in the living quarters of Warrington Station. If the player has completed the Tenpenny Tower Quest by letting the ghouls in, she has taken over New Urban Apparel and can be found there.

Interaction with the player character

When not on the Tenpenny Tower quest there is a conversation option. If the player has killed Roy Phillips or Michael Masters Bessie will be hostile towards the Player. If the Player has completed the Tenpenny Tower quest by allowing the Ghouls to live in the tower, Bessie will take over New Urban Apparel and can be bartered with.

Inventory

Apparel Weapon Other item On death
Dirty Pre-War Spring Outfit Switchblade - -

Appearances

Bessie Lynn only appears in Fallout 3.

References

  1. Fallout 3 Official Game Guide

This article uses material from the "Bessie Lynn" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Bessie (Earth-616) article)

From Marvel Database

"HaHaHaMoooo!"
--Hellcow
Character Template Help
Hellcow

Bessie (Earth-616)
Gallery
Real Name
Current Alias

Aliases
Bovine; Blood-Beast; Cowled Cow; Farm Killer; Recreant Ruminant (see notes)

Identity

Alignment

Universe

Base Of Operations
Formerly Switzerland; later, Cleveland, Ohio

Characteristics
Gender

Height
4' 6" (as measured at shoulder)

Weight
575 lbs (261 kg)

Eyes

Hair

Unusual Features
Although Bessie was a female animal, she physically resembled a male bull, including a set of horns growing from the crown of her head (female bovines do not possess horns). When the hunger was upon her, she demonstrated certain characteristics commonly attributed to vampires including fangs, red eyes and contorted facial features.

Status
Citizenship

Occupation
Vampire, former heifer

Place of Birth

Place of Death

First appearance
Last appearance

Contents

History

At some point in the 1670s, the vampire known as Dracula found himself starved and flying desperately around the rural farmlands of Switzerland. All of the local homeowners had boarded up their homes for the evening, and the vampire had no means of satisfying his vampiric thirst. He came upon the fields of a farmer named Hans and attacked his prized cow, Bessie. Dracula drank his fill of the animal's blood and left it for dead. The following morning, Hans discovered Bessie's blood-drained corpse and buried the remains. He even fashioned a personalized tombstone marking the spot where Bessie had died. Three nights later however, Bessie rose from the earth as one of the undead. She began prowling the countryside searching for the strange being responsible for her condition – a search that would continue for the next three-hundred years.

MOOOOOOOOO!

Not long ago, the Hellcow's journey brought her to the United States where she began stalking the communities surrounding Cleveland, Ohio. In need of human blood, the Hellcow attacked and killed a local farmer named Jubal Brown. The incident made the papers, earning the attention of an ambitious adventurer known as the Howard the Duck.

Howard the Duck wanted to establish a reputation in Cleveland. As such, he sought to earn a position on the Cleveland police force by catching this mysterious farm stalker. Masquerading as a human, he began wandering the city streets at 2:00 am. Hellcow swooped down out of the sky and attacked him, but Howard kept her at bay with a push broom. Spinning back around, the heifer rammed Howard in the buttocks, sending him crashing through the window of Ray's Auto Shop. She leapt into the building to finish him off, but Howard managed to find a lug wrench in the shape of a crucifix. The cross-shaped tool bought Howard enough time in order to find a suitable hammer and stake. Howard dropped the lug wrench in favor of his new weapons and the Hellcow lunged at him. He quickly ducked out of the way, and Bessie's body slammed into a pile of steel-belted radial retreads, her fangs embedding themselves into a whitewall. Taking advantage of the situation, Howard used the mallet and wooden stake to end the blood-sucking bovine's hellish existence once and for all. Despite his heroism however, Howard was still denied a position on the Cleveland police force.

Powers and Abilities

Powers

Hellcow possessed many abilities common to other vampires, but may not have had access to a vampire's full array of supernatural powers.

  • Sanguination: Like others of her kind, Bessie possessed a set of sharpened canines, ideal for puncturing human flesh and the extraction of blood.
  • Immortality: So long as the Hellcow maintained a consistent diet of human blood, her body did not continue to age. Whether the Hellcow required larger volumes of blood than the average vampire to accommodate this ability is unknown.
  • Shape-shifting: The Hellcow possessed limited degrees of shape-shifting. She could transform her entire body into a fine mist, which enabled her to avoid all physical attacks.
  • Flight: With the aid of her special cape, Hellcow possessed the ability to fly over great distances.

    Abilities

As a living animal, Bessie was an adequate provider of milk.

Strength level

As a living animal, Bessie possessed the strength level of a healthy, adult female cow. Upon her transformation into one of the undead, her strength level increased to superhuman proportions.

Weaknesses

Although never demonstrated, it is reasonable to assume that the various vulnerabilities that affect traditional vampires affected the Hellcow as well. As such, the Hellcow was vulnerable to the rays of the sun and required a darkened room or coffin in which to sleep. Where the Hellcow managed to conceal herself for three-hundred years has yet to be revealed.

The presence of religious symbols, or even reasonable fascimiles are sufficient to drive the Hellcow away. She is unable to attack a potential victim who is in possession of a cross of other similar icons of worship.

Whether the consumption of garlic has the same affect on Hellcow as it does other vampires has never been revealed.

Although Hellcow's body was impervious to most physical damage, a sharpened object impaled into her heart was sufficient enough to destroy her.

It is unlikely that Hellcow possessed the ability to transform her victims into vampires. To date, there has been no record of any human-cow hybrid vampires in the three-hundred years that Hellcow has walked the Earth.

Paraphernalia

Transportation

Hellcow wore a black and red cape draped across her back which could metamorphosize into a pair of leathery bat wings attached to her back. Whether the cape was an extension of Hellcow's physical body or an independent piece of clothing is unknown. Where she acquired the cape and learned of its properties is likewise unknown.

Notes

  • Other than Cowled Cow and Farm Killer, all of the other nicknames attributed to the Hellcow are referenced only in Marvel Legacy: The 1970s Handbook #1, and were not used in the original source material.

Links

  • Appearances of Bessie (Earth-616)
  • Character Gallery: Bessie (Earth-616)
  • Images that feature Bessie (Earth-616)
  • Fan-Art Gallery: Bessie (Earth-616)
  • Quotations by Bessie (Earth-616) 
  • Hellcow entry at the Marvel Universe
  • Hellcow entry at the Marvel Appendix
  • Giant-Size Man-Thing #5 (history)
  • Marvel Legacy: 1970s Handbook #1 (physical characteristics)

Discover and Discuss


This article uses material from the "Bessie (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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