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Beastmaster (Final Fantasy Tactics A2): Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Mediator.
Nu Mou Beastmaster
"Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding."

The Beastmaster is a Job from Final Fantasy Tactics A2: Grimoire of the Rift, this Mediator-like Job is exclusively for the Nu Mou. They Control various monsters (one at a time) for a turn, mainly to help the Blue Mages gain their Blue Magic; beyond that, they are considered more of a gimmick class. However, their impressive HP growth can be exploited through levelling, to compensate for the frailty of Nu Mou units. Although the Nu Mou have no physical Job classes, this class is the closest to being one. It is available after finishing the quest Knowing the Beast.



  • To Unlock: Complete "Knowing the Beast"


Weapons Head Body Equip Shields?
Instruments Hats Light Armor No

Move Jump Evasion Unarmed
Attack Raise
4 3 0 18 40


The power of the BEASTMASTER are the powers of the beasts themselves.


Beast Lore

Skill Weapon Learned From Effect Range AP To Master
Dreamhare Lamia Harp Allows control of Dreamhares and Hoppy Bunnies. 2 150
Deadly Nightshade Lamia Harp Allows control of Deadly Nightshades. 2 150
Baknamy Demon Bell Allows control of Baknamies. 2 150
Flan Demon Bell Allows control of Red Marshmallows, Yellow Jellies, and Ice Flans. 2 150
Lamia Glass Bell Allows control of Lamias, Lilithim, and Lamashtus. 2 150
Wolf War Trumpet Allows control of Wolves, Worgen, and Hellhounds. 2 150
Werewolf Frigid Viol Allows control of werewolves. 2 150
Shelling Conch Shell Allows control of Great Tortoises and Adamantitans. 2 150
Headless Satyr Flute Allows control of Headlesses and Wendigos. 2 150
Zombie Black Quena Allows control of Zombiekind. 2 150
Ghost Black Quena Allows control of Ghostkind. 2 150
Deathscythe Black Quena Allows control of Deathscythes and Oversouls. 2 150
Malboro Blueleaf Flute Allows control of Malborokind. 2 150
Bomb Blueleaf Flute Allows control of Bombs and Grenades. 2 150
Ahriman Brilliant Theorbo Allows control of Plagues and Ahrimans. 2 150
Floating Eye Brilliant Theorbo Allows control of Floating Eyeballs. 2 150
Sprite Faerie Harp Allows control of Sprites. 2 150
Antlion Faerie Harp Allows control of Antlions. 2 150
Cockatrice Heal Chime Allows control of Cockatrices. 2 150
Drake Hurdy-Gurdy Allows control of Dragonkind. 2 150
Behemoth Shining Lute Allows control of Behemoths. 2 150


Skill Armor Learned From Effect AP To Master
Immunity Survival Vest Grants immunity to Poison, Blind, Silence, and Sleep. 150

This article uses material from the "Beastmaster (Final Fantasy Tactics A2)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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