From Final Fantasy Wiki
- See also: Mediator.
- "Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding."
- —Description
The Beastmaster is a Job from Final Fantasy Tactics A2: Grimoire of the Rift, this Mediator-like Job is exclusively for the Nu Mou. They Control various monsters (one at a time) for a turn, mainly to help the Blue Mages gain their Blue Magic; beyond that, they are considered more of a gimmick class. However, their impressive HP growth can be exploited through levelling, to compensate for the frailty of Nu Mou units. Although the Nu Mou have no physical Job classes, this class is the closest to being one. It is available after finishing the quest Knowing the Beast.
Requirements
- To Unlock: Complete "Knowing the Beast"
Stats
| Weapons |
Head |
Body |
Equip Shields? |
| Instruments |
Hats |
Light Armor |
No |
| Move |
Jump |
Evasion |
Unarmed
Attack Raise |
Resilience |
| 4 |
3 |
0 |
18 |
40 |
Abilities
The power of the BEASTMASTER are the powers of the beasts themselves.
Beast Lore
| Skill |
Weapon Learned From |
Effect |
Range |
AP To Master |
| Dreamhare |
Lamia Harp |
Allows control of Dreamhares and Hoppy Bunnies. |
2 |
150 |
| Deadly Nightshade |
Lamia Harp |
Allows control of Deadly Nightshades. |
2 |
150 |
| Baknamy |
Demon Bell |
Allows control of Baknamies. |
2 |
150 |
| Flan |
Demon Bell |
Allows control of Red Marshmallows, Yellow Jellies, and Ice Flans. |
2 |
150 |
| Lamia |
Glass Bell |
Allows control of Lamias, Lilithim, and Lamashtus. |
2 |
150 |
| Wolf |
War Trumpet |
Allows control of Wolves, Worgen, and Hellhounds. |
2 |
150 |
| Werewolf |
Frigid Viol |
Allows control of werewolves. |
2 |
150 |
| Shelling |
Conch Shell |
Allows control of Great Tortoises and Adamantitans. |
2 |
150 |
| Headless |
Satyr Flute |
Allows control of Headlesses and Wendigos. |
2 |
150 |
| Zombie |
Black Quena |
Allows control of Zombiekind. |
2 |
150 |
| Ghost |
Black Quena |
Allows control of Ghostkind. |
2 |
150 |
| Deathscythe |
Black Quena |
Allows control of Deathscythes and Oversouls. |
2 |
150 |
| Malboro |
Blueleaf Flute |
Allows control of Malborokind. |
2 |
150 |
| Bomb |
Blueleaf Flute |
Allows control of Bombs and Grenades. |
2 |
150 |
| Ahriman |
Brilliant Theorbo |
Allows control of Plagues and Ahrimans. |
2 |
150 |
| Floating Eye |
Brilliant Theorbo |
Allows control of Floating Eyeballs. |
2 |
150 |
| Sprite |
Faerie Harp |
Allows control of Sprites. |
2 |
150 |
| Antlion |
Faerie Harp |
Allows control of Antlions. |
2 |
150 |
| Cockatrice |
Heal Chime |
Allows control of Cockatrices. |
2 |
150 |
| Drake |
Hurdy-Gurdy |
Allows control of Dragonkind. |
2 |
150 |
| Behemoth |
Shining Lute |
Allows control of Behemoths. |
2 |
150 |
Support
| Skill |
Armor Learned From |
Effect |
AP To Master |
| Immunity |
Survival Vest |
Grants immunity to Poison, Blind, Silence, and Sleep. |
150 |