Beacons are equipment used by the Covenant in the extraction of the Helium-3. Fifty stories tall and as wide as five city blocks, a Beacon is shaped like a perfectly symmetrical beehive floating atop four antigravity "stilts", tended by Yanme'e workers. The term "Beacon" is a UNSC designation - whatever the Covenant know the equipment as is unknown. Helium-3 was trapped in a second mantle formed over the original object during the spallation-heavy terraforming process of UNSC colonies. During the Human-Covenant War, the Covenant would set up Beacons on conquered UNSC worlds to extract and refine this helium-3, converting it into pure energy for transmission to nearby battlegroups. One such Beacon was located on Verge in 2552, used to power Covenant warships blockading Tribute, destroyed soon after by Team Black.
|This is a disambiguation page. A number of articles are associated with the title Beacon.
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Beacon may refer to:
History of character is unknown.
Generates "energy gel."
For the quest item, see Beacon ring
King Roald III ordered the creation of the network of beacons from the Salve all the way west, along the Wilderness Ditch and north to the edge of the Wilderness. Each beacon can burn 20 logs at a time, and can be refreshed with an additional 5 logs (all of the same type).
In times of peace, testing can be done with any log and the fire burns its natural colour. In times of danger the Beacon Keepers have Gnomish firelighters to colour the fires different colours to indicate different threats.
(The last two beacon colours are discovered during Defender of Varrock).
To see which beacons are lit, you can right-click the NPC guarding the beacon and select 'Information.' If you have a lit beacon, it will look like this:
The flame means it is lit, while the blue dots mean that they have either died or have not yet been lit. You can give the Beacon guards Macaw pouches (Summoning) in order to have further visibility on the Information map.
Note: You can preload the beacons (the logs will stay there until you light them). It is highly advised that you do this.
|No.||Firemaking Level||Other Requirements||One-Time Watch Payment||Location||Fastest Travel||Beacon Keeper|
|1||43||None||South-west of the temple Paterdomus on Silvarea
|2||43||None||North-west of Limestone quarry on Silvarea and the temple Paterdomus
|3||48||Family Crest started to use attendant.||Level 1 Wilderness north of Jolly Boar Inn
|4||53||None||White tree fruit||Level 1 Wilderness north of Varrock castle
|5||59||None||Level 3 Wilderness north of Grand Exchange
|6||62||Stronghold of Security completed||Edgeville
|7||68||31 Prayer||Black Knights' Fortress, north-west of the Monastery
|8||72||Land of the Goblins Quest||Davy kebbit hat||Goblin Village
Use Hammer, 2 Iron bars to fix broken pegs;
Catspeak Amulet to ask Doronbol to watch for you after A Tail of Two Cats Quest
Use 4 Nails, 2 Planks , Hammer to repair ladder.Raw |Lava Eel
|East of Death Plateau (access from level 13 Wilderness
|11||83||64 Agility||East end of Trollheim Wilderness Route
(beacon not in Wilderness)
|12||87||60 Crafting; 60 Agility
Use a Needle, 3 Jute Fibre to fix the windbreak.
81 Summoning required if you wish to speak to Nanuq
|Past first Agility shortcut (climb rocky stoneholds) north of God Wars entrance
(beacon not in Wilderness) (bring Super restore potion)
|13||89||70 Smithing, Hammer, 2 Iron bars OR 59 Construction
Hammer, 4 Nails, 2 Planks
|Just north of Chaos Temple (hut) in western Wilderness level 40
|14||92||None||Frozen Waste Plateau - Wilderness level 52
Flare sticks, also known as ground flares, were small pyrotechnic devices used for illumination and signalling. Unscrewing a flare stick would activate the chemicals stored within. The reaction of those chemicals resulted in the emanation of a bright glow from the flare stick. A flare stick could be deactivated and saved for later use by screwing the two ends back together.
Beacon is one of the many power-enhancing Mini-Cons who help the Autobots search the galaxy for raw Energon deposits. Teamed with Lens and Quantum, the trio can form the powerful Blizzard Saber weapon.
Teleport Beacons are auxiliary devices that attach to Basic Telepads. They are unlocked individually by earning Super Group exploration badges. These badges are earned by members of the super group visiting each of the exploration badges in a zone while in Supergroup Mode.
|Unlocked by||Sg Exploration Badges (CoH) or Sg Exploration Badges (CoV)|
|Crafted at||Not Crafted|
|Attaches to||Basic Telepad|