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| Star Wars: Battlefront II | |
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| Publication information | |
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| Genre |
First-person shooter, third-person shooter |
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Single player, multiplayer |
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PC, PlayStation 2, Xbox, PlayStation Portable, available via emulation on Xbox 360 and PlayStation 3, Mobile phone |
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Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. It is a high-selling Star Wars video game following the many adventures of several characters. The two games are very similar, as both revolve around troopers from various factions fighting in different locales. Battlefront II, however, includes elements and missions from Star Wars Episode III: Revenge of the Sith, as well as enhanced aspects of game play including space combat and the ability to play as Jedi characters or other heroes.
The game's campaign mode is entitled Rise of the Empire. The story takes the player on different missions throughout the galaxy as part of the Empire's 501st Legion known as Vader's Fist.
Other game modes are "Instant Action" where the player can fight on any battleground - land or space, and "Galactic Conquest" where the player fights for control of the galaxy.
The game was released on November 1, 2005, for the PC, Xbox, PlayStation Portable, and PlayStation 2, the same day that Revenge of the Sith was released on DVD.
The game contains an optional training mission on Geonosis. This mission takes the player around a battlefield and teaches him/her all of the various methods of fighting a battle.
The 501st Legion was not created until after the Battle of Geonosis, but a clone trooper who would later become a member of the 501st compiled this journal entry:
My first day as a member of the 501st... it was hot, sandy, chaotic. Nothing at all like the simulations on Kamino. Of course that's pretty much the way it was for all of us, wasn't it? All that breeding, all those years of training... it doesn't really prepare you for the all the screaming, all the blood, does it? Frankly I'm amazed we ever made it past the first hour, nevermind the first day.
Incredibly, the 501st survived the crucible of Geonosis, emerging battle-hardened, and ready for whatever the war would throw at us.
In Campaign Mode, the player follows the campaigns of the 501st Legion as told through the Journal of the 501st. As players progress through the game, they play as a clone trooper during the reign of the Republic and as a stormtrooper during the reign of the Empire.
The action brings players to multiple planets through a story arc that stretches from the dawn of the Clone Wars to the formation of the Empire and later, bridging the gap between Episodes III and IV.
Unlike the first Battlefront, Battlefront II's campaigns gives players certain objectives with a given number of reinforcements with the enemy's reinforcements unlimited and a time limit rather than playing an ordinary conquest match. The game also gives the option to skip space missions.
See also: Journal of the 501st.
(22-19 BBY - The Clone Wars)
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(12 BBY-3 ABY - Imperial Era/Galactic Civil War)
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See also: Preventive Measures, Tying up Loose Ends
See also: Changing of the Guard
Certain levels of the campaign require the elimination of an important person or persons in order to win the battle.
The Galactic Conquest mode in Star Wars: Battlefront II has been completely revamped. In this new mode, players build and maintain fleets and try to achieve galactic dominance by conquering enemy worlds. A map of the galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space.
To attack a hostile planet, the player moves his/her fleet to the enemy planet. If an enemy capital ship is in orbit around the planet, the battle begins in space; otherwise a skirmish begins on the surface. A space battle also ensues if two enemy fleets meet in empty space.
In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory.
At the end of the battles, a summary shows what has occurred and displays how many credits were earned in the battle. The credit values for winning and losing vary based on the planet conquered as well as the number of planets already controlled by the faction.
Each faction begins with one fleet. The cost to build more fleets depends on the number of fleets already in play. For example, Team 1 owns one fleet and wants to purchase another for 1000 credits. Team 1 then wishes to buy another fleet, which costs 2000 credits.
The game ends when one side loses all of their planets and fleets.
Each faction begins with the basic trooper for land battles and the pilot for space battles. They also begin with 1000 credits. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class.
The bonuses return from the first game, although more strategy is involved. Instead of controlling the planets to gain these bonuses, the player must purchase them at the beginning of his/her turn. These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again. A player can have a maximum of 3 bonuses at a time.
There are four different starting scenarios. If the player take the enemy's base planet (bolded in the following list) he/she obtains twice the number of credits than normal, and that planet is permanently removed from gameplay.
Ends with Darth Sidious being thrown into the Death Star II reactor and the liberation of planets as Luke Skywalker rebuilds the Jedi Order. "A New Hope and End Credits" is played.
Ends with the defeat of General Grievous at Utapau, and Darth Sidious is killed by Mace Windu. Anakin Skywalker becomes a Jedi Master. Aayla Secura and Ki-Adi-Mundi are not killed by their troops as Order 66 never occurred. "Battle of the Heroes" is played.
Boba Fett captures Han Solo and leaves him encased in carbonite. Darth Vader captures Princess Leia and is seen Force choking her on the Tantive IV. The Imperials push back the Rebel forces on Endor and defeat them in a space battle as well. Luke surrenders, and is shown bowing down to Palpatine on the Death Star II. The Emperor and Darth Vader rule the Galaxy. "The Imperial March" plays.
Ends with the Droid Army annihilating Republic forces. Then, they lead an attack on the Jedi Temple with Darth Sidious as their leader. Next, Anakin and Count Dooku duel on Mustafar and Anakin is killed by Dooku. General Grievous hunts down and kills the Remaining Jedi. "Duel of the Fates" plays.
In addition to the single player storyline, Galactic Conquest, and both single- and multiplayer Instant Action, Battlefront II has several new game modes – Hunt, Capture the Flag, Hero Assault, and XL, a PC-only single player mode. There is also a glitch on the PS2 and PC versions of the game: when zooming in between Mustafar and Endor and pressing pause, two extra modes appear: Team Deathmach and Team CP, both are however unplayable.
Hunt mode operates much like Assault mode. An army of indigenous forces (e.g., Wampas) and a faction (e.g., Rebel Alliance), fight each other to reach a set number of points first. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the Scout Trooper. The Ewoks are technically more powerful due to the Scout Trooper's role in the game as Sniper infantry.
Capture the Flag, or CTF for short, is another mode available for play on all maps (including space maps). In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the number of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. When a Jet or Dark Trooper pick up the flag they can't fly. When Jedi pick up the flag they will not be able to use Force Jump or Force Hover. Droidekas can't pick up the flag while in ball mode. Some rules vary depending on the variations present in the game: 1-flag and 2-flag.
In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. This is the only CTF mode available for Space maps.
2-flag CTF resembles traditional Capture the Flag. It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base.
This mode, taking place on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.
The game plays out much like an Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that number first wins. There was a download for the Xbox version where players are able to play Hero Assault mode at Kashyyyk. It plays out with the Heroes controlling the sea wall and Villains attacking from the island.
This mode is only available on the PC in single player mode on the Kashyyyk, Hoth, and Geonosis maps. The idea is similar to Assault mode. When the player's team is the first to reach a certain number of points, victory is declared. The mode also limits the command posts, so that none can be captured or lost. The difference between XL and Assault is that in XL there are huge numbers of soldiers on each side. The PC is the only system able to calculate the huge numbers of entities.
A total of eight classes are available to play – six for land, two for space. Each offers a different battlefield function. Almost all classes are identical for each faction, keeping the game balanced. The "Unique" class is different for each side and varies with the map.
The Trooper, or Soldier Class is a well-rounded class that serves as the keystone of the armies. They have no significant weaknesses, and are effective in nearly every situation, from close combat firefights to long range suppressive fire. They carry blaster rifles which are effective at short, medium, as well as long ranges. These soldiers also carry 4 thermal detonators, while other classes can only carry 2. Because of their rapid-fire blaster rifles, troopers are often the frontline troops and are best at taking out enemy infantry head-on. They are fairly well-balanced in terms of speed, firepower, and endurance.
The soldiers of each faction are:
The Assault Class is a common division in most armies. It consists of soldiers armed with missile launchers, used to destroy vehicles and turrets. They also carry two thermal detonators, mines, and a light blaster pistol for short-range protection. As one of the heaviest units, they have one of the highest endurance and defense and can sustain a lot more damage than units from other classes. They are, however, one of the slowest units in the game and not well suited in dealing with large groups of infantry. In addition to their torpedo launchers, heavy troopers are equipped with a standard blaster pistol as a side-arm, thermal detonators, and proximity mines. These mines emit an obvious red-glow and cannot be set off by a teammate, although it can still kill them.
The heavy weapon specialists of each faction are:
The Sniper Class consists of snipers (also called marksmen, sharpshooters, and sometimes assassins) who are equipped with extremely high powered long-range rifles. It takes a single headshot to kill anyone besides the leader units and droidekas. Often, snipers operate in elevated positions, away from the center of battle, where they can quietly eliminate an entire team without being noticed. They are the ultimate unit for long-range fighting and also work well at medium ranges and can also deploy auto-turrets for extra defense. While their long-range sniper rifles make them effective units in dealing with infantry, they also make them the weakest units in taking out vehicles and enclosed turrets, being able to deal practically no damage to artillery. Moreover, their rifles are light and quick at aiming even at close ranges, but the slow rate-of-fire make them nevertheless inefficient at directly facing groups of soldier units. Being the lightest troops in the game, they have the fastest speed at the cost of having the least endurance.
The snipers of each faction are:
The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consists of engineers (or technicians) who carry handheld shotguns and explosive detpacks, which, unlike the proximity mines of heavy weapon specialists, can be detonated remotely. They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles. Their shotguns are extremely deadly at close-range, but nevertheless the cost of rate-of-fire usually makes them inferior to the faster firing soldiers. Because of this, engineers mainly serve as support units for the main-line assault units. Their speed is secondary compared to that of snipers and are also second to them in terms of weakest endurance and defense.
The engineers of each faction are:
Star Wars: Battlefront II introduces an extra special unit class. Each unit within this class have their own unique set of weapons and equipment. Each unit of this class has their own ability to affect those around them, either increasing stats of their teammates or decreasing health of enemies. In contrast to the other previous classes, a player must unlock 8 points in a battle before being able to use a unit from the first special class.
The special units of each faction are:
The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies. The chaingun is, arguably, the best gun in the game, as it can quickly eliminate multiple enemies under its incredible rate of fire. However, it has a short delay before firing as its barrels spin up and are ineffective against vehicles and turrets, being comparable to that of the sniper rifle's power on artillery. Commanders carry a blaster pistol for short range protection and emergency use if their chaingun was overheated or did not have time to spin up. They can also temporarily boost their troops' morale and increase their resistance to damage. In addition, they have a recon droid to serve as short-range reconnaissance. The recon droid, although is has a limited period of time before exploding, can defend itself with a weak blaster or a self-destruct mechanism. Unfortunately, deploying a recon droid renders the user immobile and completely vulnerable to enemy fire while the droid itself is often destroyed while preparing to self-destruct, at which point, it is also immobile.
Magnaguards are advanced droids that carry an arsenal of explosive weapons. Their Bulldog RLR's missiles can lock onto an enemy and kill in one to two shots, or they could be quickly dispensed without locking on. Their radiation launchers are ballistic weapons that dispense projectiles similar to grenades, and is itself, a type of grenade launcher. Like the clone commanders they carry with them recon droids for reconnaissance. However, the magnaguards' weapons have limited ammunition and a slower rate of fire, meaning that they were best used as a supplement to allies. Moreover, they are equipped with one-use neuro poison dispenser, which slowly reduces the health of all nearby clones once activated, thereby causing inevitable death.
Imperial officers have an arsenal similar to the Magnaguard's. Their primary weapon is a sonic blaster, quick-firing blasters with a wide-range but very low power, as is typical of sonic weapons in Battlefront. Alongside this sonic gun is a mortar launcher, which fires grenades that can either explode on impact or delayed with a charged setting to allow ricohet. Just like the previous two units, Imperial officers are also each equipped with a recon droid. Their Rage bonus augments the firepower of nearby allies. Like the magnaguard, the Imperial officer's weapons have limited ammo and a slow rate of fire, making them more of a support class to allies.
Bothan spies are units equipped for mostly stealth and strategic purposes. Their primary weapon is a short-range incinerator rifle that can quickly take out groups of enemies with increasing firepower. Despite its high rate-of-fire, however, the incinerator nevertheless takes more time to kill than a standard blaster rifle would in some cases. Because of this, it is usually used in conjunction with their stealth field generator, which allows them to become invisible. While invisible, a Bothan spy can utilize ambush tactics on their unaware enemy or capture command posts unseen. However, the user would be immediately forced out of stealth the moment they fire a wave of incinerating blasts, and if timed incorrectly, they can easily be taken out by a group of soldiers. Unlike the previous three special units, the recon droid is replaced with a sticky timebomb that detonates with a large concussive blast after 5 seconds. These bombs could be planted on an unsuspecting enemy turret. Finally, Bothans have the ability to gradually regenerate the health of all nearby comrades.
Like the previous class, the second group of special units also defy categorization in terms of weapons and abilities. Therefore, each unit has their own strengths and weaknesses but cannot be used until a player earns a total of 12 points in a battle.
The advanced special units of each faction are:
The Wookiee Warrior has the most stamina of all units, about twice of that of a normal soldier, which makes up for their lack of speed and slow-firing arsenal. Their high endurance makes them more tolerant of damage, sometimes being able to survive even a grenade. They are heavy hitters, with a unique bowcaster that can fire a spread of deadly shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster features a scope with two zoom capabilities and can be used as an effective sniper rifle when charged and zoomed. They carry grenade launchers that fire ballistic grenades, which explode after a few seconds when making contact with the ground. They also carry 4 thermal detonators to clear up large groups of enemies, and a recon droid to scout an area.
Clone jet troopers' main advantage is their agility, granted to them by their jetpacks, which allows them to quickly transverse great distances and gives them advantageous position over the enemy. Their EMP launchers fires devastating blasts of electromagnetism which, though slow-moving, can kill an enemy in one shot and eliminate a droideka's shield in two. They are equipped with a rapid-firing commando pistol as a sidearm, which is stronger than the regular blaster pistol. These units which can be used to sneak up behind enemies using their jetpacks and ambush them from behind, then springing away as they reloaded. They are the Republic's answer to the CIS droideka due to their agility in dodging the devastating laser bolts from destroyer droids and their EMP launcher's effectiveness in taking down their shields. However, they have gone down in defense and endurance then in the previous game, and their EMP launchers also have less splatter damage than before, seemingly more concussive than electromagnetic. To accommodate their jetpack, they are impervious to fall damage.
Droidekas are arguably one of the most powerful special units in the game. Their twin repeating blasters are one of the most devastating in-game, and their personal shield emitters give them one of the strongest defense. Using their shield in conjunction with their blasters, they can easily mow multiple troops. Because of this they were well-suited to massive firefights. Their shields can also be used to protect allies behind the shield and allow them to reload weapons. The droideka was not without flaws, however. Its shield lasted for twenty to thirty seconds and can quickly be dissipated under fire from large groups of enemies. Additionally, they must be rolled up into a ball in order to travel quickly from place to place. Although fast, they were completely vulnerable when in this mode. To attack or defend, they must be deployed from this formation, at which point they would be one of the slowest units in the game, only being able to move an inch or so per second.
The Dark trooper is the Imperial counterpart to the jet trooper. Their jump-packs could boost them off the ground very quickly, but, unlike the Jet trooper's jetpack, it sacrifices distance and accuracy for speed and height. Their powerful arc casters fire a mid-ranged, wide bolt of electricity, which, when charged up, can "arc" from one unit to up to four other units. They also carry a fast-firing commando pistol as a sidearm, and, like the jet trooper, they can be used to gain an advantageous position over an enemy or ambush them from behind. As a result of their jump pack ability, they do not sustain fall damage.
The Pilot Class is used to launch assaults in space. Pilots are most useful in the cockpit of a starfighter, being able to automatically repair any ship they occupy. On the ground, they are each equipped with a commando pistol, time bombs, and fusion cutters. Although much more practical piloting a starfighter than fighting on-ground, their time bombs are the most effective at taking out critical systems from the interior of a capital ship. Their stamina, defense, and speed are roughly equivalent to that of an engineer.
The pilot class included:
The marine class is a standard division of troops in most armies. They are trained to defend their capital ship in the event that it is boarded by enemy troops or to do vice versa. Marines are armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators. Because they lack the ability to automatically repair any starfighter they occupy, they are not recommended to be used as bombers or dogfighters. Instead, they are most useful in raiding the enemy cruiser.
The marine class included:
On certain levels, certain characters have outfit changes to match the environment or as seen in the Star Wars Movies.
Some troopers, with outstanding military performance, could earn weapon upgrades, depending on the soldier type. All reward weapons (excluding the Guidable Rockets) replace an existing weapon. It should be noted that some of the weapons can be either weaker and/or more limited than the one it replaces. A prime example is the AWARD sniper rifle-the beam is ineffective in some situation where the regular sniper rifle is fine. In the event of trying to snipe a target from the top of a turret for example, where a head shot would be required, the AWARD rifle disregards headshots, but delivers an almost always instant kill body shot instead.
| Reward | Applies to | Ability | Replaces |
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| Precision Pistol: | All Classes that wield a pistol | Fires faster, highly accurate and more powerful blaster bolts. But the precision pistol runs out of ammo while the normal pistol only overheats. Like Jango's Westar blaster. | Blaster Pistol, Commando Pistol |
| Elite Assault Rifle: | Trooper/Soldier Class, Marine Class | Fires higher powered blaster bolts, which are more powerful than a normal blaster rifle, resulting in very quick kills. It fires 3 shots in quick succession with one trigger pull (burst fire). Like Boba's rifle. | Blaster Rifle, Wrist Blaster |
| Guidable Rockets (Rocket Launcher): | Heavy Weapons Class, Marine Class | Fires a guidable rocket. Control is identical to a space guidable missile and Chewbacca's guidable rocket. | None (existing rocket launcher remains) |
| Flechette shotgun: | Engineer Class | Fires shrapnel which damages enemies even after collision with object. The shrapnel also does not spread as much, allowing for longer range. | Shotgun, Blast Cannon |
| Beam Rifle: | Sniper Class | Fires a long-range powerful blaster beam, capable of firing through multiple enemies. | Sniper Rifle |
| Vehicle Regeneration: | All Classes (Engineer must earn the award) | Vehicles regenerate health while inside them. You can be on land levels and still have this AWARD. |
Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits.
Light Side Abilities
Dark Side Abilities
Neutral Abilities
After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), players are able to obtain the services of one of these Heroes to aid them. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates. The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force speed. The Force-sensitive characters also each get two of five special techniques. They are Force Pull (Jedi only), Force Push (both), Force Choke (Sith only), Force Lightning (Sith only), Saber Throw (both). Most Jedi and Sith use a three attack combo, the last being the most powerful.
Each faction has a hero that is primarily used more than others. Obi-Wan Kenobi can be used more than any hero in the Republic, Han Solo for the Rebellion, Darth Maul for the Confederacy, and Boba Fett for the Empire
In Hero Assault Mode, multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.
The characters Asajj Ventress and Kit Fisto are only available through the Xbox Live downloadable content.
| Hero Name | Weapon | Abilities | Location | Music |
|---|---|---|---|---|
| Obi-Wan Kenobi | Lightsaber (blue) | Force Push, Saber Throw | Mos Eisley, Kamino, Utapau, Naboo, Mustafar, Death Star | Battle of the Heroes |
| Yoda | Lightsaber (green) | Force Push, Force Pull | Kashyyyk, Dagobah, Polis Massa, Tantive IV | Yoda's Theme |
| Mace Windu | Lightsaber (purple) | Force Push, Saber Throw, Force Destruction | Geonosis, Yavin 4, Coruscant | Fighting the Battle Droids |
| Ki-Adi-Mundi | Lightsaber (blue) | Force Pull, Saber Throw | Mygeeto | Departing for Utapau |
| Aayla Secura | Dual Lightsabers (blue, green) (PSP: blue, purple) | Force Pull, Saber Throw | Felucia, Jabba's Palace | Onward to Utapau |
| Kit Fisto (Xbox download only) | Lightsaber (green) | Saber Throw, Force Water Orb, Force Destruction | Rhen Var, Bespin | None |
| Anakin Skywalker | Lightsaber (blue) | Saber Throw, Force Choke | Yavin 4 Arena, Mustafar | Love Pledge And The Arena |
| Hero Name | Weapon | Abilities | Location | Music |
|---|---|---|---|---|
| Luke Skywalker | Lightsaber (green) | Force Push, Saber Throw | Death Star, Jabba's Palace, Coruscant, Mygeeto, Yavin 4 Arena | Star Wars Theme |
| Luke Skywalker (pilot) | Lightsaber (blue) | Force Push, Saber Throw | Hoth | Star Wars Theme |
| Han Solo | DL44 Blaster, Fusioncutter, Detpack | Rally | Endor, Utapau, Kamino, Mos Eisley, Rhen Var Citadel, Bespin (CTF) | Love Theme (Action Cue) |
| Chewbacca | Bowcaster, Guided Rocket, Time Bomb | Rage | Kashyyyk, Yavin 4, Felucia, Rhen Var Harbor | Shootout in the detention block |
| Princess Leia | Suppression Carbine Sporting Blaster w/sniper sight, Thermal Detonators | Invulnerability | Tantive IV, Naboo, Polis Massa | Snowspeeders take flight |
| Yoda | Lightsaber (green) | Force Push, Force Pull | Dagobah | Yoda's Theme (Action Cue) |
| Obi-Wan Kenobi | Lightsaber (blue) | Force Push, Saber throw | Mustafar | Battle of the Heroes |
| Villain Name | Weapon | Abilities | Location | Music |
|---|---|---|---|---|
| Count Dooku | Lightsaber (red) | Force Lightning, Force Choke | Geonosis | Anakin's Dark Deeds |
| General Grievous | Two Lightsabers/Four Lightsabers (blue, green) (First two attacks have 2 sabers; the third and sprint attacks use 4 sabers) | Rage | Utapau, Tantive IV, Dagobah, Mygeeto | The Flag Parade |
| Jango Fett | WESTAR-34 blaster pistol, Flamethrower, Wrist Rocket, Time Bomb | Jetpack | Kamino, Kashyyyk, Felucia | Jango's Escape |
| Darth Maul | Double-bladed Lightsaber (red) | Force Push, Saber Throw | Mos Eisley, Coruscant, Naboo, Polis Massa, Jabba's Palace, Yavin 4, Mustafar, Rhen Var Citadel | Duel of the Fates |
| Darth Sidious | Lightsaber (red) | Force Lightning, Force Choke | Death Star | Sidious vs. Windu |
| Asajj Ventress (Xbox download only) | Paired lightsabers (red) | Starblades, Force Push | Rhen Var, Bespin, Yavin 4 Arena | None |
| Villain Name | Weapon | Abilities | Location | Music |
|---|---|---|---|---|
| Darth Vader | Lightsaber (red) | Force Choke, Saber Throw | Tantive IV, Hoth, Dagobah, Endor, Bespin | Anakin vs. Obi-Wan |
| Emperor Palpatine | Lightsaber (red) | Force Lightning, Force Choke | Death Star, Polis Massa, Naboo, Coruscant, Rhen Var Harbor | Sidious vs. Windu |
| Boba Fett | EE-3 Blaster Rifle, Flamethrower, Wrist Rocket, Detpack | Jetpack | Kamino, Yavin 4 (Temple & Arena), Kashyyyk, Utapau, Felucia, Mygeeto, Jabba's Palace, Mos Eisley | The Battle of Hoth & Departure of Boba Fett |
| Anakin Skywalker | Lightsaber (blue) | Force Choke, Saber Throw | Mustafar, Coruscant (Story mission only. Includes hood) | None (Instant Action), Padmé's Fall (Conquest) |
On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side. In addition, there are native creatures that will attack anything that comes across their path. The Jawas on Mos Eisley are an exception, being completely non-aggressive.
| Name | Location | Affiliation |
|---|---|---|
| Acklay | Felucia (only in Campaign Mode) | Hostile (Won't attack droid troops) |
| Ewok | Endor | Rebel Alliance |
| Gamorrean | Jabba's Palace | Hostile |
| Geonosian | Geonosis | CIS |
| Gungan | Naboo (only in Hunt Mode) | Republic, Rebel Alliance (only on PSP Challenge) |
| Jawa | Mos Eisley | None (non-aggressive) |
| Rancor | Jabba's Palace | Hostile-Cannot be killed |
| Wookiee | Kashyyyk | Republic, Rebel Alliance |
| Wampa | Hoth (only in Hunt Mode) | Hostile |
| Tusken Raider | Mos Eisley (only in Hunt Mode) | Hostile |
In space combat, each faction will have capital ships. The capital ships (battleships) contain all starfighters and rooms, while the others attack nearby enemies and provide defense/fire support. With the exception of the hangar, the rooms in the battleships have auto-turrets in them that will firing on intruders, though they aren't as powerful as the turrets used by the auto-turret bonus. The battleships have a few powerful rapid firing auto-turrets on the outside which can make short work of enemy type of ship, which a player can also manually control like other turrets, and the shields on the ship make destroying the turrets nearly impossible. The external turrets will cease firing if the auto-turret defense mainframe (which inside the ship) is destroyed, though the internal turrets will still operate. The shield generator's destruction (also inside the ship) results in the shields outside the battleship being lowered (though sometimes a glitch in the game causes that to not happen), and although just shooting at the battleship will lower the shields, doing takes considerable time and destroying the shield generator on the inside is much faster. Battleships can't be destroyed, but they do have internal and external systems that can be. Outside of the previously mentioned shield generator and auto-turret defense mainframe, there's the externally mounted bridge, life-support systems, communications relay, short-range sensors, and engines. Internally, there's the engines, and the life support systems can also be destroyed on the inside. Destroying these, unlike the shields and defense mainframes, doesn't affect gameplay, but does award the destroys them a large sum of points, unless in capture the flag game. Internal systems take roughly 2-4 time bombs to destroy. External ones take dozens of bombs at the very least. The other ships are frigates, which are not boardable. The number of them that each side has varies from map to map. Unlike battleships, they can be destroyed, but are very durable so it takes time. The frigates have several turrets mounted on them that can make short work of incoming ships, but they won't fire on a ship depending on how close or how far away they are. Despite their strong weapons, the frigates are very vulnerable to bombers and even a single one can take out a frigate with little difficulty if no fighters intervene. Destroying a frigate gives the same number of points to a side as destroying a system on a ship, except in capture the flag games, but even in those it's likely a good idea to have a player destroy the enemy frigates to keep them from shooting their fighters down.
If the player plays as an interceptor in the Kashyyyk space level then you can fly up to the Droid control ships, venator class star destroyers and trade federation cruisers in the distance- which are in fact smaller, less realistic models which cause damage when flown into.
Each faction (Rebels, Empire, Republic, CIS) features four different types of ships:
Bombers are used to take out transports, shields, and ship main systems outside the capital ships. These ships carry high-yield proton bombs. They cannot lock bombs to enemy fighters and have significantly more armor than fighters and interceptors but not more than transports.
Fighters are all-purpose ships useful for any situation. These starfighters cannot perform specific functions as well as specialized craft. These ships have lock-on torpedoes, and have significantly more armor than interceptors but not more than bombers and transports.
Interceptors are high-speed fighters used to dogfight other starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. These ships generally hold cluster missiles and can lock-on targets very fast.
Transports are extremely high in defense, are the slowest and least maneuverable space units. These ships also have multiple positions, up to six, including a main gunner, second gunner, and passengers. Secondary weapons on the ship vary from faction to faction. The troop transports act as spawn points when landed: as long as a transport is manned by at least one pilot, then marines will continue to spawn from the transport. Also, they cannot perform evasive maneuvers.
Each faction uses three distinct types of vehicles. These vary in terms of speed, armor, and firepower. These types are :
Such vehicles are very fast but have little firepower and armor. Note: the Tauntaun does not have any weapons.
This type of vehicles feature medium characteristics, having firepower.
Heavy transports are massive vehicles that serve as mobile command posts. They possess amazing firepower and armor, but are very slow. They also cannot be sliced by enemy engineers and cannot be destroyed with a single landmine and function as mobile spawning points. These are the AT-TE for the Republic on Geonosis and Felucia and the AT-AT for the Empire on Hoth.
The vehicles of the factions are ( not all vehicles available at every map ) :
Confederacy of Independent Systems:
All vehicles have a critical hit point that, when struck with an explosive round, depletes, at the most, 70% of their health. The critical hit point is hard to see and even harder to hit.
If players were to hit close to the critical hit location on a vehicle, they would do twice as much damage as a rocket launcher would regularly do (about 25-30%). Locking on to some of these vehicles at a adequate range and radius might lead the rocket to the critical point
In Battlefront II, there are no two maps that take place on the same planet, save for space levels and Jabba's Palace, as this adds more variety to the missions.
There are 18 land maps and six space maps in instant action (Space Coruscant and Space Mustafar are not in instant action). This means that Battlefront II has over five times as much variety as its predecessor had. Some space maps such as Space Coruscant and Space Mustafar are only available in story mode, however all space maps are available in Galactic Conquest.
| Planet | Location | Era(s) | Mode(s) | Heroes |
|---|---|---|---|---|
| Coruscant | Jedi Temple | Clone Wars, Galactic Civil War | Conquest, Story, 2 Flag CTF, Hero Assault (Xbox Live patch only) | Darth Maul (CIS), Darth Vader (Empire in Story Mode), Luke Skywalker (Rebels), Mace Windu (Republic), The Emperor (Empire) |
| Dagobah | Swamp near Yoda's hut | Clone Wars, Galactic Civil War | Conquest, 2 Flag CTF | Darth Vader (Empire), Yoda (Republic and Rebels), General Grievous (CIS) |
| Death Star | Interior | Clone Wars, Galactic Civil War | Conquest, Story, 1 Flag CTF | Emperor Palpatine (Empire, CIS), Luke Skywalker (Rebels), Obi-Wan Kenobi (Republic) |
| Felucia | Marshland | Clone Wars, Galactic Civil War | Conquest, Story, 1 Flag CTF | Aayla Secura (Republic), Jango Fett (CIS), Chewbacca (Rebels), Boba Fett (Empire) |
| Kamino | Clone Facility | Clone Wars, Galactic Civil War | Conquest, Story , 1 Flag CTF | Obi-Wan Kenobi (Republic), Jango Fett (CIS), Boba Fett (Empire), Han Solo (Rebels) |
| Kashyyyk | Beachhead | Clone Wars, Galactic Civil War | Conquest, Story, 2 Flag CTF, Hunt, Hero Assault (Xbox Live patch only), XL (PC only), | Chewbacca (Rebels), Jango Fett (CIS), Yoda (Republic), Boba Fett (Empire) |
| Mustafar | Refinery | Clone Wars, Galactic Civil War | Conquest, Story, 2 Flag CTF | Darth Vader in Anakin Skywalker form (Empire), Darth Maul (CIS), Gizor Dellso (CIS in Story mode), Obi-Wan Kenobi (Rebels, Republic) |
| Mygeeto | War-Torn City | Clone Wars, Galactic Civil War | Conquest, Story, 2 Flag CTF, Hero Assault (Xbox Live patch only) | Ki-Adi-Mundi (Republic), General Grievous (CIS), Boba Fett (Empire), Luke Skywalker (Rebels) |
| Naboo | Theed | Clone Wars, Galactic Civil War | Conquest, Story, 2 Flag CTF, Hunt, Hero Assault (Xbox Live patch only) | The Emperor (Empire), Darth Maul (CIS), Obi-Wan Kenobi (Republic), Princess Leia (Rebels) |
| Polis Massa | Medical Facility | Clone Wars, Galactic Civil War | Conquest, Story, 2 Flag CTF | The Emperor (Empire), Darth Maul (CIS), Princess Leia (Rebels), Yoda (Republic) |
| Tantive IV | Interior | Clone Wars, Galactic Civil War | Conquest, Story, 1 Flag CTF | Darth Vader (Empire), Princess Leia (Rebels), General Grievous (CIS), Yoda (Republic) |
| Tatooine | Jabba's Palace | Clone Wars, Galactic Civil War | Conquest, 1 Flag CTF | Boba Fett (Empire), Luke Skywalker (Rebels), Aayla Secura (Republic), Darth Maul (CIS) |
| Tatooine | Mos Eisley | Clone Wars, Galactic Civil War | Conquest, 2 Flag CTF, Hunt, Hero Assault | Boba Fett (Empire), Darth Maul (CIS), Han Solo (Rebels), Obi-Wan Kenobi (Republic) |
| Utapau | Sinkhole | Clone Wars, Galactic Civil War | Conquest, Story, 1 Flag CTF | Obi-Wan Kenobi (Republic), General Grievous (CIS), Boba Fett (Empire), Han Solo (Rebels) |
| Yavin 4 | Temple | Clone Wars, Galactic Civil War | Conquest, Story, 1 Flag CTF | Boba Fett (Empire), Chewbacca (Rebels), Mace Windu (Republic), Darth Maul (CIS) |
Some maps were only available to one era and only one faction. Every faction has a "Homeworld"
| Battlefront | Location | Era(s) | Mode(s) | Heroes |
|---|---|---|---|---|
| Geonosis | Dust Plains | Clone Wars | Conquest, Story, 2 Flag CTF, Hunt, XL (PC only) | Mace Windu (Republic), Count Dooku (CIS) |
| Hoth | Echo Base | Galactic Civil War | Conquest, Story, 1 flag CTF, Hunt, XL (PC only) | Pilot Luke Skywalker (Rebels), Darth Vader (Empire) |
| Endor | Bunker | Galactic Civil War | Conquest, 1 Flag CTF, Hunt | Darth Vader (Empire), Han Solo (Rebels) |
Space Coruscant
Space Hoth
Space Yavin 4
Space Mygeeto
Space Kashyyyk
Space Felucia
Space Tatooine
Space Mustafar
Space Endor
Space Polis Massa
Space Naboo
Space Geonosis
Space Dagobah
Space Kamino
Space
LucasArts released maps from the first game, bundled together for a $4.99 download for Xbox.
Rhen Var
Yavin IV
The Geonosis, Utapau, Jedi Temple on Coruscant, Death Star, Kamino, and Felucia land missions and all but three of the space maps (Kashyyyk, Yavin 4 and open space) are not present in the PSP version of the game (although they can be found on the UMD and edited back into the game, only Geonosis, Coruscant and Utapau are complete and playable). Also missing but present on the UMD is an incomplete Rhen Var Citadel map[1], suggesting that Rhen Var Citadel would have been a PSP exclusive map prior to the Xbox update. Mustafar is also scaled back slightly (it does not include the Control Room), although the PSP game's successor, Renegade Squadron, uses most of the original Mustafar map.
Also present in the game is a unique feature during solo Conquest matches, where AI will become a certain map's hero if the player chooses to spawn as a hero.
The ability to damage capital ships' critical systems from the inside, as well as self-manned turrets, is also missing from the game. Also, the Training, Space Overview, and Rise of the Empire modes are not available. Instead of the campaign mode there is an alternative challenge mode with three different scenarios.
Imperial enforcer – Players will travel to several planets, in which they must hunt down a set number of natives within a time limit. Locations include Naboo – Gungans, Mos Eisley – Jawas, Endor – Ewoks and their final destination will be Kashyyyk, where they must hunt down fifty Wookiees, they are however allowed one IFT-T. Players begin as a sniper, and their class choices will grow as they venture. Players are aided by Boba Fett.
Rogue Assassin – Players are a Phase I Jet Trooper, carrying a clone's blaster rifle instead of an EMP launcher. Rogue Assassins must hunt down and kill specific targets, high ranking officers or deserters, in a time limit, on different planets. Planets include Dagobah – Three Imperial officers, Mygeeto – Three Imperial officers, Yavin 4 – Six Clone Commanders (two sets of three), Polis Massa – Six MagnaGuards (Two sets of three). Players only have one class choice, and the heroes are the Fetts(Jango and Boba).
Rebel Raider – Players are a Rebel smuggler. They must acquire certain parts within a time limit. Players will travel to Mygeeto to collect three shield generator parts, then to Naboo to receive weaponry plans, then to Hoth to seek out Imperial probe droids, then in space they must land in the imperial hangar and transport goods back. Players are aided by Han Solo.
Medals can be acquired for achieving special requirements in one life, however, players must achieve veteran status (Four medals) of that medal before they can use the award that comes with it. Players lose the medal once they die, but if they die within thirty seconds of acquiring the medal, then the award is available to them in the next life. When Elite status (32 medals) is achieved in a certain area, the requirements to earn a medal in that area are lowered (usually by one-fourth), allowing players to gain legendary status more easily. Once legendary status (sixty-four medals) of that medal is achieved players will automatically get the medal once you start the game.
The Endurance medal is acquired after twelve points are earned in one life (nine with Elite status). Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates.
The Guardian medal is awarded after twenty-four points are earned in one life (eighteen with Elite status). Damage Reduction is awarded, which makes enemy fire less damaging to the players.
The War Hero medal is awarded after thirty-six points are earned in one life (twenty-seven with Elite status). Increased Damage is awarded, which increases the damage players' weapons do.
The Frenzy medal is awarded after twelve kills with a Blaster Rifle in one life (nine with Elite status). The Elite Rifle is the award, which offers a more accurate three round burst firing rifle with less ammo.
The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained in one life (three with Elite status). Remote Rockets are the award, these are guided rockets which home in on the target. This is the only award that does not replace the previous weapon.
The Gunslinger medal is awarded after six kills with a Pistol in one life (four with Elite status). A Precision Pistol with greater damage, accuracy, faster rate of fire, and limited ammo is awarded.
The Marksman medal is awarded after six head shots with sniper rifle are gained in one life (four with Elite status). The Beam Rifle is the award, which offers a beam can pass through multiple enemies.
The Regulator medal is awarded after eight kills with a Blast Cannon/Shotgun are gained in one life (six with Elite status). The award is a Flechette Shotgun, which is a more powerful shotgun.
The Technician medal is awarded to players who manage to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle the player drives next.
The more medals they player has earned, the more men can be lead: If twenty medals are earned, players obtain the rank of sergeant and can lead two men; if one hundred are earned, players obtain the rank of captain and can lead three men; and if three hundred medals are earned, players obtain the rank of general and can lead four men.
On January 31st 2006, downloable content was released allowing Xbox Live users for $4.99 to add multiple levels and two new Clone Wars heroes to their gaming experience. The download includes:
NOTE: These maps are from the first game and, along with the Kashyyyk: Beachhead map, can be played in Hero Assault mode.
Wampas (claws) vs. Rebels (All Types)
On February 15, 2006 a patch was released for the PC version, which included support for additional maps. The modding tools were subsequently released on February 22.
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Droid models
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Locations
Sentient species
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