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Dofus Wiki

Up to date as of January 31, 2010
(Redirected to Combat article)

From Dofus

Combat is an important part of playing the game. Combat is turn based.


Entering Combat

Starting a Fight: PvM

In order to initiate combat with a monster you must simply click on the monster's avatar on the screen.

Joining a Fight: PvM

In order to join a fight that has already been started, within 30 seconds of the beginning of combat you must click the sword icon appearing next to the monster's new avatar, and then click Join on the drop-down menu that appears. You can also shift+click the sword to join in one click.

Starting a Fight: PvP (Friendly)

In order to initiate a friendly fight with a player click their avatar, then on the drop-down menu select "Challenge". If the player accepts, it will initiate a challenge in which no experience is gained or lost, no honor gained or lost, and no items are gained or lost.

Joining a Fight: PvP (Friendly)

In order to join a friendly fight with other players, you must click the sword of which team you would like to join, and click Join on the drop-down menu.

Starting a Fight: PvP (Aggressive)

In order to initiate an aggressive fight with another player of the opposite or neutral faction, you must click their avatar, then on the drop-down menu select "Attack". See pvp for a more detailed description.

Joining a Fight: PvP (Aggressive)

See Joining a Fight: PvP (Friendly).


Turns are indicated by the turn indicator in the lower right hand corner of the screen. The selected player is given 30 seconds to complete their turn.


Characters and monsters spend Movement Points (MP) to move to an adjacent unoccupied(*), valid tile on the grid anytime during their turn. The starting amount of MP for all characters is 3, although this can be modified by equipment and effects. Different types of monsters have differing MP. Additionally, some spells and effects provide other ways to move or greater amounts of MP. At the end of a unit's turn, unless any effects stipulate otherwise, their MP is restored to its natural value (recovering spending) for use in the next turn (some spells and effects can decrease or increase this before the unit's next turn).

A tile is unoccupied if it does not contain another unit or object (Such as trees ans water). The tile may contain an effect (such as a trap, a glyph, a summon, or something similar). Most spells won't pass through an occupied tile, but some spells can (See Area of effect ). In certain circumstances, more than one unit may be on the same tile - this is usually the result of a unit being able to lift other units (e.g. Pandawa), but occasionally happens under other circumstances. A tile is invalid if it is not part of the set of tiles units are permitted to use during combat - units may not pass over such tiles, although whether effects may pass over them (that is, whether they block line-of-sight) depends on the kind of invalid tile.


Characters and monsters spend Action Points (AP) to perform most other actions in battle. Actions differ in their AP cost - some melee weapons or spells take higher amounts of AP, costing up to 7 AP per use, while others are inexpensive. Units may spend as many AP as they have within a turn (although some spells can only be used once a turn, or once every few turns). Starting AP for all characters is 6, although this can be modified by equipment and effects (and characters at level 100 and above have 7 basic AP). Like with MP, AP is restored at the end of a turn unless certain effects aretaking place.


Each character is given about thirty (30) seconds to execute their movements; if they take longer than that, their movement points and action points are reset and player's turn is skipped, continuing on to the next player in the turn indicator.

Damage and Health

Units start the battle with the amount of health (HP) that they had when the fight was initiated. (Although you can heal while waiting for the match to start by using items) This will typically be the maximum for prepared players, but sometimes teams begin easy battles specifically to allow an Eniripsa (or other healer) to heal them if they do not wish to buy HP-restoring foods or wait for natural healing to occur.

Units are removed from the battle if their HP is reduced to zero by any means. There are many ways to lose health in combat (although the most common is enemy attacks). The tile on which the defeated player stood is then considered open for other units to pass through. Apart from the Osamodas's Spiritual Leash ability, there is no way for them to return in the same battle once they are removed (they may leave the battle using the surrender flag, but if they do they will not have a share in the spoils of battle and will suffer the effects of a loss, even if the battle is later won by their group).

When a unit is removed from battle, most effects caused by its spells are removed. Its summons are also removed from battle (and their effects, summons, etc). Some effects are exempt from this removal.

End conditions

A battle can end as a victory, a loss, or a surrender.


Battle is won when all enemies are removed from the field. In Player-versus-Monster, victors receive a certain amount of experience, kamas, and items, which will be divided among party members based upon their level and prospecting. The specific formulas for the various types of drops from combat are available on the individual pages linked above.

The basic amount of experience and drops are affected by successful challenges in the fight. Additionally, for most naturally occurring monsters, the amount of time between when they were spawned and when they were defeated provides a boost to drops and experience - for these monsters, a number of stars are visible in the mouseover box describing the level and contents of the monster group (ineligible monsters include most monsters created for events, groups pulled out of a Soul Stone in an Arena, and monsters that are not on the map such as NPCs or Kwakeres). These range from zero to five stars (which are shown in yellow) for most mobs, occasionally overflowing to red for mobs that have not been attacked for a long time (representing up to ten stars, the maximum).


Battle is lost when all allies have been removed from the field. Those who have lost will return to their last save point with 1HP, unless they are either playing on a Heroic Server , or are reduced to zero energy as a result of the loss (friendly challenges and defending a Perceptor do not reduce energy); in the first case, their character is effectively lost, in the second, they experience death.

If a battle is lost that is part of Player-versus-Monster but some monsters were defeated, losing characters may still receive a reduced amount of experience from the battle (but no items).


If you are in a hopeless battle and do not want to waste time, you can surrender by clicking the white flag underneath your character's icon. Surrendering has mostly the same effect as losing a battle, but has an impact on alignment honor gains.

This article uses material from the "Combat" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Random Encounters article)

From Final Fantasy Wiki

A random battle takes place in Final Fantasy.

Random Encounters, also known as Random Battles or Fights, are enemy encounters that occur when traveling to place to place on foot, and until recently, have been a recurring tradition in the Final Fantasy series. As indicated, random encounters can occur at any time when walking on the Overworld or in a dungeon.

The enemies a player can meet varies both on where they are in the game and the terrain they are on. For example, the forest may contain enemies not found in the plains, while another enemy may be found anyway. Some enemies have a very low encounter rate and thus are almost impossible to find. These usually leave rare items or fulfill some other important purpose. Other enemies are only found in a specific area and nowhere else, allowing the chance for players to never even realize they exist.

There are several ways to prevent random encounters. The player could reduce or eliminate random encounters entirely by traveling on an airship or chocobo, equipping an equipment e.g. Molulu's Charm in Final Fantasy VI, or learning an ability e.g. GF Diablos's Enc-None ability in Final Fantasy VIII.

Final Fantasy Tactics has something akin to random encounters, even though it does not have any dungeons. When the player travels over the World Map, they often pass over green areas. Traveling over those locations gives a chance of a encountering a group of enemies in that location's battlefield.

This article uses material from the "Random Encounters" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(3 votes)

A Battle is a specific instance of combat in warfare between two or more parties or army's wherein each group will seek to defeat the others in different forms of combat. Battles are most often fought during wars or military campaigns and can usually be well defined in time, space and action. Wars and military campaigns are guided by strategy whereas battles are the stage on which tactics are employed. German strategist Carl von Clausewitz stated that "the employment of battles to gain the end of war" was the essence of strategy.

There are many battles in and related to the Halo Universe.




An assault is a special type of battle involving an attack by one party, usually with the element of surprise. This can denote either a Halo Universe action or a Multiplayer action, comparable to one another in definitions.


A military campaign is a term applied to large scale, long duration, significant military strategy plan incorporating a series of inter-related military operations or battles forming a distinct part of a larger conflict often called a war.


An insurrection is a rebellion conducted by a group of combatants, usually against a superior force.


A massacre, in military terms, is a battle where one party is routed and suffers complete or near-complete losses compared to the other party.


An operation is a planned military offensive, generally against a specific enemy objective or group of objectives. Operations can be large scale battles or small, covert insertions. Operations receive unique code words to distinguish themselves from other actions without giving away sensitive information should discussion of them be intercepted by enemy forces.

  • Operation: BREADCRUMB
  • Operation: FIRST STRIKE
  • Operation: KALEIDOSCOPE
  • Operation: PROMETHEUS
  • Operation: TANGLEWOOD
  • Operation: TORPEDO
  • Operation: TREBUCHET


A raid is a sudden attack behind an enemy's lines without the intention of holding ground.


A siege is a military blockade of an enemy fortress with the intent of conquering by attrition and/or assault. Sieges involve surrounding the target and blocking the reinforcement or escape of troops or provision of supplies.


A skirmish is a brief battle between small groups, usually part of a longer or larger battle or war.

See Also

This article uses material from the "Battle" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Conflict article)

From Lostpedia

A key theme on Lost is that of conflict. While conflict can also define internal struggles, in this article it concerns the instances of fights, attacks and battles on the Island. In this way, it highlights the tensions and recurring rivalries that exist between characters.


Major confrontations

DHARMA vs. The Hostiles

Richard waits for the toxic gas to disperse. ("The Man Behind the Curtain")

The first major conflict we know of on the Island was between the Island's original inhabitants, the Hostiles (a.k.a. The Others), and the DHARMA Initiative. These two groups have fought many skirmishes and battles. In the end, the Hostiles, also known as the Others, conquered DHARMA with one swift stroke, known as the Purge. The Purge ended the conflict between the Others and the DHARMA Initiative. ("The Man Behind the Curtain")

  • The reason that these scientists and experimentalists were on the Island is a question that remains vague, but some hints have been given about why they were on the Island. The Numbers are the key part to the Valenzetti Equation, which is one of the main focuses of the Hanso Foundation. Hanso claims that humanity can be saved by changing these numbers through different environmental manipulations. He also reveals that the Island was used as a research station to attempt such a manipulation to change the Numbers. (Sri Lanka Video)
  • It was later on revealed that Station 5, the Pearl, was a psychological station. The two members inside of the station had to record everything that other DHARMA members did in the other stations by viewing them through nine surveillance monitors. (Pearl Orientation Film)
  • Although some information has been revealed about the purpose of these scientific research stations, they are still shrouded in mystery, which makes it more mysterious about the Initiative's true purpose for being on the Island.
  • The natives of the Island, known as the Hostiles, thought that DHARMA was impeding on their land. DHARMA, however, continued to build stations and bring new scientists and researchers to the Island. By now it became clear that one side had to side had to be 'purged'. The Hostiles used nerve gas to kill all of the DHARMA members who were at the Barracks. Ben led the Hostiles in this purge against DHARMA. It is still unknown whether any DHARMA members survived the Purge and are still living on the Island. ("The Man Behind the Curtain")

The Survivors vs. The Others

The dynamite explodes. ("Through the Looking Glass")

The next conflict on the Island was the battle between the survivors of Oceanic Flight 815 and the Others. The Others first became known to the Tailies when, on the second day, they attacked the camp and kidnapped two of them. ("The Other 48 Days")

  • Later it became known that the Others had infiltrated the beach camp. Ethan Rom had pretended to be a survivor, even though he had been sent by Ben to infiltrate the camp ("A Tale of Two Cities") During Ethan's time at the beach camp, he established a trust with Jack by conversing with him about his worries for Claire and her pregnancy, since he claimed that his wife died during childbirth. ("Jack, Meet Ethan. Ethan? Jack") Charlie nevertheless killed Ethan, before they could extract any information from him. ("Homecoming")
  • Jack, Kate, and Sawyer are brought to a DHARMA station, known as the Hydra. Sawyer and Kate work tediously on a runway at the quarry, while Jack remains underwater, being manipulated by Ben and Juliet to convince him to do the spinal surgery for Ben. ("A Tale of Two Cities") Jack agrees to do the surgery, after seeing Kate together with Sawyer. Jack tells Ben that he'll only agree to perform the surgery if he gets him off this island. Ben replies, "done". ("I Do") Jack's agreement to do the surgery for the Others' leader is a ploy to get Kate and Sawyer to escape from Hydra Island. Jack makes an incision in Ben's kidney, which gives Kate and Sawyer one hour to escape. ("Not in Portland") Jack is taken back to the main island on a trawler along with Ben and the Others. They arrive at the Barracks, which is the home of the Others. ("Stranger in a Strange Land")
  • Later on, when Jack had been taken to the Barracks, Jack reminds Ben about their 'deal' that he would get a ticket off the Island. Ben tells Jack that there may be a day when he will want to return to the Island, but Jack doesn't think so. ("King of the Castle")
  • The Others continued to terrorize, kidnap, and kill the survivors. It wasn't until Day 90 when the survivors of Flight 815 made a final stand against the Others. Juliet was a mole sent by Ben, ("One of Us") but she told Jack what Ben wanted her to do. ("Operation: Sleeper") Jack and Juliet made a plan along with Rousseau. They got dynamite from the Black Rock, and told the rest of the survivors their plan. ("Greatest Hits")
  • On Day 90, the survivors prepared for their final stand against the Others. Ben sent a team of the ten best Others, lead by Ryan Pryce. Sayid, Bernard, and Jin were the three survivors who stayed behind to defend the camp. The survivors managed to kill seven Others with the dynamite, but Jason, Ryan, and Tom survived and took the survivors hostage. Hurley came to the rescue with his DHARMA van and killed Ryan. Sayid broke Jason’s neck, and Sawyer shot an unarmed Tom. Ten Others died as a result. ("Through the Looking Glass")

The Survivors vs. The Mercenaries

The freighties attack the Barracks. ("The Shape of Things to Come")

The names of the parachutists who were aboard the Kahana were revealed through clues and code names that were released via the internet in January 2008. The man who sent the group of people on the freighter, Matthew Abaddon, was also reavealed through clues on ABC's alternate reality game. (Find 815)

  • Miles revealed that he has his own agenda on the Island, and asks Ben specifically for 3.2 million dollars. Charlotte and Daniel remained at the beach camp with the survivors. ("Eggtown")
  • Charlotte and Daniel ran off into the jungle, and are pursued by Jack, Juliet, and Kate. Kate found them in a clearing, and is knocked unconscious by Charlotte. Jack and Juliet found her, and continued to pursue Dan and Charlotte. One of the Others, Harper, encountered them in the jungle, and told Juliet her orders from Ben. Juliet went to the Tempest to kill Charlotte and Daniel, but it turns out that they were trying to stop the toxic gas from contaminating the Island's atmosphere. ("The Other Woman")
  • On day 97, a group of freighter mercenaries, lead by Martin Keamy invaded the Barracks to apprehend Ben Linus. Before reaching the Barracks, the mercenaries fatally shot Karl and Danielle Rousseau and took hostage Alex as the three were hiking to the security of the Temple. The mercenaries commenced an assault on the Barracks, shooting and killing Doug, a blonde woman, and Jerome. They then destroyed Claire's house with a rocket-propelled grenade. (Claire survived the explosion and was rescued from the rubble by Sawyer.) The mercenaries then ceased fire as Sawyer brought Claire to Ben Linus's house, revealing Ben's hiding place. The mercenaries released Miles from his imprisonment in the boat house, giving him a walkie and sending him to Ben's house. Keamy used the walkie to negotiate with Ben, ordering him to come out and give himself up to the custody of the mercenaries. After Ben's refusal, a mercenary brought Ben's daughter Alex to Keamy, and he held her at gunpoint, threatening to kill her if Ben did not give himself up. When Ben again refused to comply, Keamy shot Alex in the head. Ben promptly summoned the Monster, and it indiscriminately attacked the mercenaries. ("The Shape of Things to Come")
  • Mayhew, one of the mercenaries, later died of his wounds shortly after the helicopter flight back to the Kahana. ("Something Nice Back Home")
  • The mercenaries return to the freighter, and Keamy goes to meet Kevin Johnson. He tries shooting Michael with his gun, but it won't fire. Keamy demands to be taken back to the Island by Frank, but Captain Gault holds him at gunpoint. Keamy then shoots and kills Gault, and Frank agrees to return the mercenaries to the Island. ("Cabin Fever")

The Others vs. The Mercenaries

Alpert and the Others after the battle ("There's No Place Like Home, Parts 2 & 3")

The Others, led by Jacob and Benjamin Linus were prepared to do whatever it takes to protect the Island from the people that came to destroy it. Since Jacob and Ben were not with the Others at the time the freighter people arrived, Richard Alpert took on the lead position of the Others. ("There's No Place Like Home, Part 1")

  • Kate ran to Keamy and the other mercenaries, claiming to have been running away from the Others. The freighter mercenaries start searching for them, but one of the Others kills Kocol, and Lacour soon is killed as well, but not before firing shots in the air to warn the other mercenaries. Gunfire is exchanged from both sides. A grenade is thrown by the Others and lands at Keamy's feet, he kicks it away, and it explodes, killing Omar. Ben and Kate run away, but are chased fervently by Keamy. Sayid comes and tackles Keamy, and a vigorous fight ensues. Eventually, Keamy overcomes Sayid, coming close to killing him, but Richard comes from behind, shooting him twice in the back. The shots did not kill him since he was wearing a bullet-proof vest. Keamy made his way to the Orchid, in pursuit of Ben. He encountered Locke, but was killed by Ben to avenge the death of his daughter. ("There's No Place Like Home, Parts 2 & 3")

Survivors/Science team vs. The Hostiles

  • After the Oceanic Six left on the helicopter, the survivors (along with Juliet and three members of the Science team) are confronted by an a faction of the Hostiles who send a volley of flaming arrows down on them. The first to be killed by this volley was Neil "Frogurt", who was hit multiple times in the chest and back. The survivors made a mad dash for the creek, and there appeared to be at least three more deaths. ("The Lie") The Hostiles apparently did this because they believed the survivors were U.S Military personnel. ("Jughead")
  • As Sawyer and Juliet made their way to the creek, three armed men (Charles Widmore, Cunningham and Mattingly captured them and questioned them, threatening to cut off Juliet's hands. Locke finds them and rescues them, killing Mattingly. ("The Lie") Widmore later escapes after snapping Cunningham's neck to protect the location of the Other's camp. ("Jughead")
  • The Science team and two other survivors are later ambushed by the Hostiles at the creek. After an accidental detonation of two land mines, only the Science team was alive and taken into captivity. Thus a victory for the Hostiles. ("Jughead")

Survivors/Science team vs. D.H.A.R.M.A initiative

in a cell at the Barracks while the other three were aloud to join the initiative.(Lafleur)

Minor confrontations

Season 1

Jack holds Ethan down after their fight ("Homecoming")  (promotional still)

Season 2

Season 3

Season 4

  • Naomi vs. Kate: Not so much as a fight, Naomi dives on top of Kate from her perch on a tree with a knife to her throat, demanding the satellite phone after she was stabbed in the back by Locke, thinking this violent act was from the survivors as a whole. ("The Beginning of the End")
  • Jack vs. Locke: Jack, when he meets Locke after he killed Naomi, assaults and pushes him to the ground. Jack grabs his gun before Locke does and aims it at his head and fires, but the gun is empty. Sayid and Sawyer pull Jack away from Locke. ("The Beginning of the End")
  • Sawyer vs. Ben: Sawyer attacks Ben when he aggravates him about his choice to leave Kate behind. ("Confirmed Dead")
  • Sawyer vs. Ben: Sawyer tackles Ben to the ground after he shoots Charlotte. Luckily, she was wearing a bulletproof vest. ("Confirmed Dead")
  • Charlotte vs. Juliet: Juliet believes that Daniel and Charlotte are trying to poison the whole island, so she points a gun at Faraday. Charlotte attacks Juliet from behind and a fight ensues. ("The Other Woman")
  • Keamy vs. Michael: Keamy confronts Michael after learning that he is the saboteur, and knocks a bed down onto Michael's leg. He then tries to shoot Michael, but his gun doesn't fire, so he simply pistol-whips him. ("Cabin Fever")
  • Ben vs. Keamy: Keamy arrives in The Orchid station and begins taunting Ben about his daughter's death. Ben attacks Keamy from behind, stunning him with his telescopic baton and stabbing him to death. ("There's No Place Like Home, Parts 2 & 3")

Season 5

  • Sayid vs. two unknown men: When Sayid takes Hurley from the mental institution they go to sayid's safehouse which had already been broken into by two men armed with tranquilizer gun's.Sayid easily threw the first man off the balcony of his safehouse while the other shot Sayid with a dart but Sayid tripped him onto a knive in the open dishwasher.(Because You Left)
  • Sayid vs. Tony Nagy: After the previous fight,hurley brought Sayid to St.Sebastian where a male nurse by the name of Tony Nagy pretended to get an injection into Sayids IV line but instead turn around with a tranquilizer gun expecting sayid to be suprised. But Sayid had expected this and snuck up on Tony and began to strangle him and once Tony revealed that he had something in his wallet Sayid got up and shot tony in the chest with two tranquilizer darts.(The Little Prince
  • Juliet vs. DHARMA Worker:When Sawyer Juliet and Kate are on the Sub Juliet knocks out a sailor with her feet.(The Incident parts 1 & 2)
  • Jack vs. Sawyer:When Jack refuses to Sawyer to stop his plan to blow up "Jughead" Sawyer begins to punch jack in the face.Jack punches Sawyer to the ground.He gets back up charges jack into a tree but Jack knees and punches Sawyer to the ground again.Jack begins to convince Sawyer to give up.But sawyer kicks jack in the groin and smashes his head with a large branch.Sawyer gets on Jack's chest and asks him one last time if he will stop once Jack says no Sawyer begins beating him sensless but eventually Juliet breaks up the fight.


Locke falls eight stories ("The Man from Tallahassee")

See also

This article uses material from the "Conflict" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Comics:Battle Vol 1 article)

From Marvel Database

This page contains a list of all the comics included in this volume of the series.
If you have found something that is not seen on this page, please add it to this list.
(This template will categorize articles that include it into Category:Comic Lists.)
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This article uses material from the "Comics:Battle Vol 1" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Combat article)

From the RuneScape Wiki, the wiki for all things RuneScape

Stub This article is a stub. You can help by expanding it.

For the rating of a player's combat abilities, see combat level.

A player fighting with Melee.
A player fighting with Ranged.
A player fighting with Ancient Magic.

Combat is an event in RuneScape in which two or more characters and/or monsters or NPCs fight, usually until one involved is dead. Combat in any form requires the application of at least two skills; one of these is a combatant's hitpoint skill. The number of hitpoints a combatant has determines how much physical damage they can take and have taken already. It is possible to restore hitpoints by eating food or by drinking a dose of saradomin brew. See the contents of the combat category for articles on combat.

The second of the skills that are used in combat varies dependant on attack styles.

The maximum combat level for players is 126 in F2P and 138 in P2P.

Combat training areas are identified on the map with the combat training icon ( File:Combat training icon.png ), but combat training is only allowed to players with an Attack, Strength, or Defence level less than nine, depending on what is being trained. Also, these training dummies will only provide experience in the Attack, Strength, and Defence skill. Magic can be trained at the training area in Lumbrige, but ranged must be trained on other attackable NPCs.

The combat level depends on one's Attack, Defence, Strength, Summoning, Prayer, Magic, Ranged and Hitpoints level. Combat levels gained due to a players summoning level do not apply in F2P worlds.

Normally, players cannot fight each other, except in certain minigames, such as Bounty Hunter or Castle Wars. However, there are certain worlds dedicated to player-versus-player combat. Duels can also be fought in the Duel Arena, North-east of Al-Kharid.

The basis of levelling in combat is simple. Hitpoints, Defence, Prayer and Summoning increase the amount of time you can level in combat, along with your type of armour, enchanted jewellery and food. Your combat types offensive (either Range for Archers, Magic for mages, or Strength and Attack for Melee) and Prayer and Summoning increase the amount of experience you get, along with enchanted jewellery and weapons. Therefore, it is usually a good idea to have both offensive and defensive skills work together for a common goal.


See also


Sometime during 7 December-12, 2009, players hitting a damage with a zero (like 10, 0 damage), it does not look like a 0 looking like a calculator-eight (a zero with a diagonal line across it) but a text 0.

This article uses material from the "Combat" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010
(Redirected to Conflicts article)

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

This is a list of all military conflicts that have occurred from the distant past to the far future, organized by date.


Conflicts of the distant past

Conflicts of the 19th century

Conflicts of the 20th century

Conflicts of the 21st century

Conflicts of the 22nd century

Conflicts of the 23rd century

Conflicts of the 24th century

Conflicts of the possible future

26th century

28th century

31st century

Conflicts with indeterminate dates

See also

External link

Conflicts article at Memory Alpha, the canon Star Trek wiki.

This article uses material from the "Conflicts" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to List of battles article)

From Wookieepedia, the Star Wars wiki.

This is a list of known battles, wars, disputes, and other deadly conflicts, in chronological order.


Early history

Unification Wars (Republic) (c. 25,053 BBY)

The Great Schism (24,500 BBY)

Tionese War (24,000 BBY)

Duinuogwuin Contention (15,500 BBY)

Pius Dea Crusades (12,00011,000 BBY)

Hundred-Year Darkness (7,000 BBY)

The Unification Wars (Koros)

Great Hyperspace War (5,000 BBY)

Pre-Great Sith War conflicts

Great Sith War (4,000–3,996 BBY)

Great Hunt (3,99593 BBY)

Cleansing of the Nine Houses

Kanz Disorders (3,9703,670 BBY)

Mandalorian Wars (3,976 BBY3,960 BBY)

Jedi Civil War (3,9593,956 BBY)

Post-Jedi Civil War conflicts

Great War (3,681 BBY–3,653 BBY)

Cold War (3,653 BBY–?)

The New Sith Wars (2,000–1,000 BBY)

Post-Ruusan Reformation

Separatist Crisis

Clone Wars (22 BBY19 BBY)

Year 1

Year 2

Year 3

Year 4

Imperial Era

Great Jedi Purge

Galactic Civil War

Early Campaigns



Destruction of the Death Star I

  • Yavin Campaigns

Stalemate – The Blockade of Yavin


Alliance on the Run – After the Evacuation of Yavin IV




Battle of Hoth

Regrouping – Post-Battle of Hoth


Fragmentation of the Empire

Purge of the Imperials – Post-Battle of Endor






Reborn Empire

10 ABY

11 ABY

Post-Reborn Empire

12 ABY

13 ABY

14 ABY

15 ABY

16 ABY

17 ABY

18 ABY

19 ABY and beyond

Pre-Yuuzhan Vong War conflicts

Yuuzhan Vong War (25 ABY30 ABY)

25 ABY

26 ABY

27 ABY

28 ABY

29 ABY

Dark Nest Crisis

Legacy era

Second Galactic Civil War (40 ABY41 ABY)

Sith-Imperial War(127 ABY130 ABY)

Second Imperial Civil War

Battles of unknown time period

Cremlevian War battles of unknown placement

Galactic Republic battles of unknown placement

Pre-Clone Wars battles of unknown placement

Clone Wars battles of unknown placement

Imperial Conquest era battles of unknown placement

Galactic Civil War battles of unknown placement

Yuuzhan Vong War battles of unknown placements

Notes and references

  1. "A Hero Seeks Not Vengeance"'
  2. Order 66: A Republic Commando Novel
  3. "Destruction"

This article uses material from the "List of battles" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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