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Halo

Up to date as of February 08, 2010
(Redirected to Base article)

From Halopedia, the Halo Wiki

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Were you looking for Firebase, a UNSC structure in Halo Wars?

A base is a generic stronghold in Multiplayer games or Campaign missions. A base may be a building or a certain area, and its importance may vary depending on a mission or game.

A base in Ice Fields.

Contents

Usage

Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.

Throughout the game series, bases may contain:

  • Power ups and/or Active Camouflages.
  • Spawn points to keep away from enemy fire.
  • Ammunition.
  • Protection.
  • The Flag and flag capture points in CTF.
  • The skull in Oddball.
  • The Bomb spawn and arming points in Assault.
  • Vehicles (on and/or around).
  • Teleporters to get to various locations in the map.
  • Health Packs in Halo: Combat Evolved.
  • Turret(s) either inside, around, outside, and on top
  • Scenery depicting whether the base is a Red Base or a Blue Base like the team color's Flags surrounding the building and/or Red/Blue lighting.
  • Camping spots for snipers and/or ambushes.
  • Grenades.
  • Barricades for the Infection gametype in Halo 3.
  • Hiding Spot for the VIP in the VIP gametype.
  • Defensive positions during an attack.
  • Man Cannons for quick transportation.
  • Equipment
  • Territories in the gametype Territories
  • Grav Lift(s) to go into to go around a base's different levels
  • Use for cover in King of the Hill.
  • "Turtle" into which means to make a whole team go on defensive.
  • Use control panel(s) to open obstructions like gates or blockades
  • Supplied to be used as fortresses

Although bases are mostly used for CTF, they can be particularly useful in Oddball (to hide in, if nav points are disabled) and King of the Hill. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map Infinity, one team also has a sub-base, quarter way to their destination.

Halo: Combat Evolved

Inside of the base on Avalanche.

In Halo: Combat Evolved, bases are very symmetrical and fair-shaped. For example, in the multiplayer levels Battle Creek and Blood Gulch, the bases are literally the exact same model, with the exception of different colors, to mark the bases. Also to be noted is the lack of texture on these bases.

Halo 2

Halo 2 bases are much like Halo: Combat Evolved's bases, except with different makeovers, smoother designs, and better weaponry.

Halo 3

Depending on the map, bases can be radically different or exactly the same. The base usually contains weapons such as Assault Rifles, Battle Rifles, and a Sniper Rifle.

Images

Trivia

  • The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is Rat's Nest. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.

This article uses material from the "Base" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010
(Redirected to Category:Bases article)

From Teletraan I: The Transformers Wiki

Subcategories

This category has the following 3 subcategories, out of 3 total.

A

D

S

Pages in category "Bases"

The following 12 pages are in this category, out of 12 total.

A

C

D

N

O

S

S cont.

Y


This article uses material from the "Category:Bases" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Supergroup Base article)

From City of Heroes Wiki

This article is currently a work in progress. As such, it may contain some editing notes in addition to information. Please be patient, it is being worked on and will be in a finished state before long!

Bases are a complex part of Supergroup interaction and have many components to them, below are some helpful sections. Please mind the mess, construction underway!

Some quick links:

Contents

Registering A Base

Before building a super group base, you must first register the base. This is done by speaking to the Super Group Registrar. Once the base has been registered, a super group may then begin construction.

Prestige

Main article: Prestige

All modification to super group bases and rent are paid for in prestige. Prestige is earned by super group members for staying in super group mode while defeating enemies and completing missions.

In addition, to provide a decent boost to smaller super groups, for each of the first 15 recruits in a super group, the group will receive a bonus 20,000 prestige to spend as they see fit. Should the membership of the super group ever drop below 15, however, a 20,000 prestige penalty will be assessed for each member of the super group that leaves or is kicked from the group.

Rent

Rent is calculated monthly for each base. The amount of rent due is based on the plot size of your base. The Tiny Hidden Spot is the smallest plot available and can be maintained rent-free. The most expensive plot to maintain is the Massive Secure Complex, costing 5,000,000 prestige per month.

If your super group fails to pay the rent on time, penalties will begin to be assessed.

  • If rent is two weeks overdue, the power to your base will be turned off. You will still be able to access the base and will still be able to use equipment which does not require power (i.e. storage items) but will not be able to use any equipment that consumes power (i.e. telepads.)
  • If rent is one month overdue, you will no longer be able to access your base.

All penalties for overdue rent are removed by paying rent.

In order to pay the rent for your base, simply visit the registrar and inform him that you would like to pay the rent. He will ask you to confirm the transaction. When the transaction is confirmed, the rent will be deducted from your super group's current prestige total.

Using the Base Editor

Main article: Base Editing

If you have base editing Privileges, you are given three options:

  • Upgrade Plot which allows you to change your plot size-and-type, or to simply move where your entrance room is.
  • Edit Base which allows you to do most of what you would expect: create, move and delete rooms; change Ceiling, Wall, and Floor patterns and colors; and add, move, and delete most rooms.

Currently, everyone (whether they have base editing privileges or not) is also given the option

This option does not allow you to move an item once placed, but does permit you to place an item.


The golden rule in editing bases is:

  • any prestige cost you pay for something (other than rent) is 100% refundable by selling or deleting that item.

Making a functional Base

Plot

Main article: Base Plots

Your plot determines how big your base can get, and how many items it may have in those rooms. As discussed above, it also determines the monthly upkeep (rent) on your base. Larger plot sizes allow more, and larger, rooms. Secure plots allow more functional items in particular categories than Hidden plots.

Energy and Control

Energy and Control are the only two 'attributes' a base has that affect the function of items within the base.

Energy is simply that: power generation, by means Technological or Arcane. Control is the ability to monitor and control the various devices in the base.

While there are some items (notably storage items, and the Invention Worktable) that do not require either energy or control, most non-decorative items require some of each. If you fall short in either category, things will cease working.

Item Types and Room Restrictions

Every item you can place in a base has a type attribute. This type is used to limit how items are placed.

  • The type of plot you have will limit how many of any given type of item you can place in your base.
  • The room will further limit now many of a given type of item can be placed within it.

Core and auxiliary items

Items that have a function in a base work in one of two ways: core or auxiliary

A core (or, if you wish, primary) item will operate on its own. Some require Energy, or Control, or both to function, but they will draw those from the base; the source is unimportant. Most, but not all, core items allow items to connect to them. (Note: no specific term is used in-game. Core is used here only for convenience.)

An auxiliary item will not function on its own. In order for it to function, it must be placed in a room that has an item of a type it connects to. It does not need to be right next to the item, just "somewhere in the room" (however some auxiliary items need to be within a certain distance to be considered "connected"?). Each core item will only connect to a set maximum number of auxiliary items. Any after that will not function.

An item will only ever be an auxiliary item (with a list of items it can connect to), or a core item (with a list of items that can connect to it), never both. And some core items do not allow any connections at all.

Circuit breaker connected to a Basic Generator

When editing a base, you can see which items are connected to which other items by clicking on one of them. When a core item is selected, all auxiliary items connected to it have a yellow selection box around them. Similarly, when an auxiliary item is selected, the core item it is attached to has a yellow selection box around it.

Item Categories


This article uses material from the "Supergroup Base" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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