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DC Comics

Up to date as of February 01, 2010
(Redirected to Barter (New Earth) article)

From DC Database

Character Template Character Template

Barter (New Earth)
Real Name
Current Alias



Base Of Operations
Dimensionally mobile Pawn Shop


5' 10"

220 lbs (100 kg)






History of character is unknown.

See Also

Links and References

  • Barter at the DCU Guide


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This article uses material from the "Barter (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

Fallout, Fallout 2, Fallout Tactics
modifies: Prices when trading
modified by: Charisma
initial level: 20% + (2% x Charisma)
related perks: Master Trader, Negotiator, Salesman
related traits: Gifted, Good Natured
Fallout 3
modifies: Prices when trading
modified by: Charisma
initial level: 2 + (2 x Charisma) + integer((Luck + 1) / 2)
related perks: Master Trader, Scoundrel
Van Buren
modifies: Prices when trading
modified by: Charisma
initial level: 20% + (2% x Charisma)
related perks:  ?
related traits:  ?

Barter is a Fallout, Fallout 2, Fallout Tactics, Van Buren and Fallout 3 skill.

The Barter skill is used in the buying and selling of items, such as when trading with a merchant or scavenger. In general, the higher this skill level is, the lower prices will be when purchasing items. It is the primary factor in price determination, and is also offset by the Barter skill of the NPC.


Fallout, Fallout 2 and Fallout Tactics

Initial Level: Starting Barter skill is equal to 20% + (2% x Charisma). Average characters will have a 30% skill.

Having the Master Trader perk will give the player an automatic 25% off all goods, and the Good Natured trait will provide an additional 15% to the Barter skill.

The Barter skill in Fallout 1 and 2 are extremely useful, if you have no money at all. With a low barter skill, item prices may range from 700 for Rad-X, and also ranging toward 32500 for Combat Armor.

Fallout 3

"Never forget to walk away with more than you've brought."

S.P.E.C.I.A.L. Statistic: Charisma
Initial Level: 2 + (Charisma x 2) + (Luck/2).
Percent of Value Discount/Surcharge: 55 - ( Barter x 0.45 ).

Score Sell % Buy %
0 45 155
20 54 146
40 63 137
80 81 119
100 90 110

Formula for sale price: Round( (0.45 + Barter x .0045) x Value x Modifier )

Formula for buy price: Round( (1.55 - Barter x .0045) x Value x Modifier )

Modifier is normally 1, but can go up or down in 10% increments. For example, if you're nice to Gob he'll pay 1.2x for items and sell for 0.8x.


Barter Based Perks

Perk Required Level Additional Requirements
Master Trader 60 14 Charisma 6

A Barter skill of 12 allows the player to sell at 50% of the rated value of an item. Each 5 point increase in score only increases sale prices by approximately 2.25 percent. A barter skill of 86 is required to buy ammo costing 3 caps at value from a normal merchant, while if you have a 10% discount (eg in Rivet City) only 57 skill is needed, or with a 20% discount (possible with Seagrave Holmes & Bannon) a measly 21 skill works. The Barter skill does not reduce the charge for having merchants Repair items, however.

A high barter is a good choice for players with low Strength, since they do not have much room to carry many items (and, subsequently, have less things to sell). However, having a companion partially negates this, since you can put around 200 pounds of weight on him or her.

Several items also increase the player's Barter skill and can be picked up from fellow wastelanders. For example, the Roving Trader Outfit, Roving Trader Hat and Button's Wig each add 5 points to the skill.

The skill book Tales of a Junktown Jerky Vendor, 23 of which are found scattered throughout the wastelands each provide one point to Barter when read. With the Comprehension perk, each book will provide two points.

In addition, some quests, such as Moira's Rivet City History quest for the The Wasteland Survival Guide, will give the player a 10% discount in Rivet City (and a 10% increase in what these merchants pay for items).

It should be noted that in Fallout 3, the player will eventually have more bottlecaps than is possible to spend, so deciding whether or not to put points into Barter during character development might be viewed as a strategic decision. Barter is best taken early on to more effectively sell off or acquire better equipment.

Van Buren

In Van Buren, as in Fallout and Fallout 2, Barter did indeed have an effect on store prices. However, it also represented a certain level of knowledge about the caravan houses and trading in general, giving it a small role in dialogue. The intended depth to Barter development came in the perks available at higher skill ranks.


This article uses material from the "Barter" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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