This is a dangerous minigame. If you die here, you will lose your items! Please only bring items that you are willing to lose.
|Location on World map|
|Burgh de Rott|
Barrows is a minigame that involves defeating the spirits of the six Barrows Brothers and plundering their tombs. The brothers are fought one at a time and are very strong, with very high defence, so only powerful players should attempt the Barrows game. Among the possible rewards from the game are pieces of the powerful Barrows equipment.
The Barrows brothers were powerful, ancient warriors of Saradomin who fought in the God Wars of the 3rd Age. Their powers were granted to them by a Zarosian Mahjarrat suspected, but not confirmed, to be Sliske. As the brothers and their accompanying army progressed further into enemy territory in Morytania, the stranger continued to follow them until the brothers became weaker after establishing a strong reputation as nearly invincible warriors for the course of the war.
Finally, the brothers were grievously wounded in battle and died of their infectious wounds simultaneously in the army's camp. The army spent several days and nights holding off the enemy army to construct burial mounds, the Barrows, to honour the fallen brothers.
As the army began its retreat, the stranger who had given the brothers their powers cast a magical spell on the tombs, corrupting the bodies of the brothers and binding them to guard the Barrows icon. In The Temple at Senntisten, the player is tasked with retrieving the artefact by Azzanadra.
The crumbling tome found in a hut near the tombs provides a detailed account of how the brothers came to be buried.
Players should bring around 3-4 Prayer potions for the Prayer skill Protect from Melee which is helpful, however not always needed if only completing the mini-game once through then teleporting. It is also advised to bring a holy wrench, food (Lobsters or above is good), ranging equipment (if a player wishes to range), magic equipment (if a player wishes to use magic), and a source of Teleportation (Varrock Teleport suggested because players could sell their loot from the chest and restock on things they need in the Grand Exchange) Note that higher leveled players (110+), with 60 or higher prayer, can easily complete the Barrows minigame without prayer potions, unless of course if Dharok is the brother in the tunnel.
One widely used method which is cost-effective is using the Magic Dart spell. This is very accurate on the brothers who use melee, but you will need to bring a melee weapon and range weapon to deal with the other two brothers, as both Karil and Ahrim have high mage defence. This method requires 55 slayer and 50 magic to use. The accuracy of this spell is determined by your magical attack bonus, but since the Barrows brothers' magic defence is so low it is highly advised to use the spell using melee gear. The maximum hit of the spell only is determined by the Magic level and is equal to 10 plus 1/10 of Magic level, rounded down, hitting a maximum of 19-20 at level 90+ Magic. The lowest max hit that this spell can have is 15. This method usually makes back the runes that you lost and more, only very rarely do you need to buy more runes. Another good spell to use on all of the barrows brothers is the Wind Wave spell. At level 62 magic you will hit 17 on all the brothers. This spell is not recommended for Ahrim. Magic is very useful at Barrows because of the ability to cast spells while you have the Barrows brother trapped behind an object when in the tunnels. This saves you money and supplies. However, it is only possible to safespot the brothers after you go down inside the big tunnel. In the northwest section of the tunnel there are rocks that you can farcast them from. Another location is in a few of the long tunnels, near the door, there are rocks that the brothers will not walk around if you mage them from behind them. Each 'corner' room (NW, NE, SW, SE) has a ladder at the middle, where it is possible to lure any enemy - including a Barrows Brother - behind it, running to other side, and thus using magic attacks on them. Note that you may also bring a Saradomin Godsword to heal yourself a bit on Ahrim or in the tunnels, saving food and prayer.
If you have 70 attack, range and magic you can use a Black salamander. This is claimed to be one of the best ways to do Barrows because the Black salamander has an Attack style for Attack, Range and Magic, meaning it can be effective against each of the Barrows brothers. However, using it on Ahrim and Karil is not recommended , as it won't hit often at all, especially on Ahrim. It's better to bring a melee weapon (which you can also use for the tunnels). The ammunition for the Black salamander is also cheap: Harralander tar. The downside is that the rewards chest does not give tar as a reward, meaning you have to buy more from the Grand Exchange. The Black salamander can hit up to 1/4 of the level of the fighting style you are using (If you have 70 Magic you could hit up to 17 while using the 'Blaze' style).
Don't use this method until you have done Barrows a few times, as this can be quite dangerous if you do not know what you are doing. The advantage of using this method is that you will use very few Prayer potion (0-2 doses) and only a few pieces of food is required.
You will need: Black salamander, Harralander tar, and runes to cast any Ice spell (preferably Ice Burst and up) from the Ancient Magicks Spellbook. Even if you have Ice Barrage, it is recommended to use Ice Blitz, as it takes less time to hit the brother, and is also the most cost-effective Ice spell.
With full prayer, start out by killing Karil with your black salamander on the 'Blaze' style (or melee weapon) with Protect from Range activated the whole time. Then move on to Ahrim, and kill him with your ranged weapon/Black salamander on the range mode. Use Protect from Magic the whole time and drink a dose or two of Prayer potion if necessary. This is where it gets tricky. Next move on to Dharok. Go in and search the tomb without prayer. Run around the tomb until Dharok is across from you. Now, cast a Ice spell on Dharok and avoid getting hit. Then use your Black salamander to attack him diagonally so you can hit him but he can't hit you. Do this until he is unfrozen (3 hits with salamander with ice burst, about 4 hits with ice blitz, and about 6 hits with Ice barrage). Run around the tomb again until he is across from you. Wait at least 5 seconds, then freeze him again and use your salamander again. Repeat this until he is dead and then move on to the other melee brothers. Do the same process on them. They do not hit as hard as Dharok so you will not have to be as careful.
Using this method, you can minimise the amount of Prayer potion and food you use while freezing the brothers with the runes you receive as chest rewards. With Ice Barrage, this method can be used with around 80 harralander tar, 1 dose of Prayer potion, 5 monkfish, 10 blood runes, and 20 death runes.
Ancient Magicks is one of the more expensive methods. You must have had completed Desert Treasure to have use of Ancient Magicks. This is a great method for the melee Barrows Brothers because they have low magic defence. It is recommended to use ice spells because you can freeze them so they cannot attack you. If you use Ice Rush; you'll probably have enough time to attack the first time and freeze then attack again. After that you must move to avoid being attacked more than once. If you use Ice Burst; you'll probably have enough time to attack the first time and freeze then attack twice. After that you'll have to move to avoid being attacked more than once. If you're using Ice Blitz; you will probably have enough time to attack the first time and freeze then attack 3 times before you have to move to avoid being attacked more than once. If you use Ice Barrage; You'll probable have enough time to attack the first time and freeze then attack 5 times. Then you must move to avoid being attacked. In your inventory you may have about 2 or 3 prayer potions a melee weapon and a bow and some good arrows. When a melee Barrows brother is still alive and not frozen keep Protect from Melee on. It is highly recommended to not use magic on Ahrim or Karil (you may use magic on Karil but only if you are using Ice Burst or better) because they have good magic defence bonus. This is one of the best methods but its expensive but you might get some runes you need from the final reward chest.
The Barrows are located to the east of Mort'ton, in Morytania. Walking directly to Mort'ton requires passage though the Mort Myre Swamp followed by a long, winding path to Mort'ton. This is quite time consuming, so using the Canifis shortcut to The Hollows or the Burgh de Rott Ramble minigame is faster.
To reach Canifis players can walk (either from Varrock or from Port Phasmatys with an ectophial), use Kharyll Teleport (either from the Ancient Magicks spellbook or from the portal room of a player-owned house), or use the fairy ring system (code CKS to near Canifis, or DLS to directly to the tunnels; but only if you have completed In Search of Myreque), or you can use the Slayer Ring to teleport the Slayer tower. The entrance to the shortcut to the Barrows tombs from Canifis is located south of the Hair of the Dog tavern in Canifis. There is a secret door on the southern wall in the underground room; behind it is a tunnel that leads out into the swamp. Across a bridge and to the south is a small boat that takes players to Mort'ton, very close to the Barrows tombs.
The Burgh de Rott Ramble can be used as a quick way to the Mort'ton area, but it can be a bit dangerous for lower-level players. Prepare for the ramble and go to western Morytania to the bridge leading to the Paterdomus area. Choose one of the strongest people to escort (the Mage or the Adventurer) and choose the safest route (Route One). Turn off auto-retaliate. If you get a combat encounter, run to the nearest evade point. This allows the player to get to Burgh de Rott quickly, usually without taking any damage. Once at Burgh de Rott, go north to Mort'ton and east to the Barrows.
The aboveground portion of Barrows consists of six grave mounds inside a fence. To enter a grave, just walk on top of it and use a spade. Five times out of six, inside the grave will the Barrows brother who is buried there (shown in the map to the right). One of the six graves, however, will lead to a sort of maze instead. The centre room of the maze contains a chest, in addition to the sixth brother. After defeating the brother in the maze, you can open the chest to claim your reward. It's possible to skip every brother but the one in the maze, but the more brothers you kill, the better your chance of getting Barrows equipment from the chest. See below for more details on the brothers and the maze.
The six Barrows brothers are buried in six different tombs. Players have to enter each brother's tomb by digging atop the mound with a spade.
Each tomb contains a specific brother, as shown in the right thumb:
Five of the tombs contain their assigned brothers as normal. The sixth tomb, chosen at random, instead contains an entrance to an underground series of tunnels. The sixth brother can be found in those tunnels. See below for more information about the tunnels.
Keep in mind that one of these brothers will be your "tunnel", so for example if Karil is your tunnel, take a logical choice and move onto perhaps Guthan,as he is considered tougher then Torag.
The vengeful spirits of the Barrows brothers will drain Prayer at a set rate as long as a player is in a tomb or the underground tunnels. The drain rate is
n+8 points every 10 seconds, where
n is the "brothers slain" visible in the bottom-right corner of the screen. Thusly, as players progress through the minigame and kill more brothers, the drain rate of Prayer increases. If a player is fighting Dharok the Wretched, they should watch their prayer at all times since he hits higher when his hitpoints are low. If a player runs out of prayer while Dharok the Wretched is at low hitpoints it could result in very high hits and possible 1 hit deaths. It is advised to kill Dharok the Wretched first so that your prayer doesn't drain too quickly when fighting him. Some players have reported that the brothers do not drain prayer any more after they completed the Barrows section of The Temple at Senntisten quest. This is not true; prayer drain persists despite the removal of the supposed cause.
The underground tunnel is a small series of interconnected rooms separated by doors and hallways. Monsters roam the tunnels and one will generally spawn whenever a player opens a door. The monsters that appear are:
The room in the centre of the maze always contains a chest, inside of which are the rewards. Not all of the doors, however, are always unlocked; some doors are randomly locked shut. Of the four doors leading to the centre room, only one is open. Players must navigate the passageways while fending off the monsters and locate the door that gives access to the chest. The remaining brother/brothers that you haven't fought in the tombs will appear at some point, while waiting for this you will have your prayer drained in the tunnels, to save on prayer potions do not drink them while wandering the tunnels unless the remaining brother appears and attacks, when this happens drink one dose and put the protect prayer on straight away before drinking any more, when the appropriate protection prayer is activated drink another dose of potion as prayer will get drained quite quickly. When the fight is over let your prayer run down again. Remember the brothers can appear at any time while you are in the tunnels.
Once the player locates the operational door that leads to the chest, they will have to solve a simple puzzle in order to open the door. Choosing the correct answer opens the door; choosing a wrong answer resets the tunnels and changes which doors are locked and which are open. However this puzzle may seem very simple but monsters attacking you will take you out of the menu meaning you have to do the puzzle as fast as possible resulting in misclicks and the maze resetting. One way to counter this is to lure the monster to the other end of the room. Since monsters move at a walking speed you should be able to run to the door with 5–8 seconds to press the correct answer. The possible outcomes are shown below:
Please note that the position of the correct answer is not the same each time that particular puzzle is presented; however, the shape itself will always be correct.
4. (shapes - square is correct choice)
The sixth brother can spawn either when the player opens the chest in the centre of the maze or he can randomly appear when a player opens a door to another room. This can give an advantage to rangers or mages as there are rocks in the hallways which can be used as safespots as shown in the map above.
Note that if a player enters the tunnels before killing five brothers, any other unkilled brothers may spawn when a door is opened.
Once the sixth brother is dead and the chest room found, players will be able to search the chest, take the loot, and leave the tunnels as soon as possible, either through running out or teleporting. Players who stay in the tunnels are hit repeatedly by falling rocks. It is very common for players to teleport to their house in order to recharge Prayer and for quick access back to Canifis for another run through the minigame. Some players also use a duelling ring to teleport to the Duel Arena and recharge Prayer and Hitpoints. It is not the best idea to leave as soon as possible, you should check the ground before you leave. If your inventory is full, it will leave stuff on the ground and you can NOT get it back!
Extract from RuneScape site: "If you have killed the 6 brothers you stand the best chance of receiving a Barrows item from the chest."
A barrows reward won't always constitute the chest loot, though receiving one is fairly common, thus making Barrows a profitable mini-game. The average ratio is of 1 Barrows item to 15 of 'junk' (Mix of runes and coins). Although it only happens rarely, it is also possible to receive 2 or 3 Barrows items from one chest.
The following music tracks are unlocked here: