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Bard (Final Fantasy XI): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Bard Artifact Armor
See also: Bard.

Bards appear as one of the advanced jobs in Final Fantasy XI available to players once they reach level 30. Bards are a type of support job. They exist moreso to boost the party's effectiveness than to be good on their own. They accomplish their task through using various songs.

Bards rely upon charisma for their offensive songs, though not so much for their positive songs. Also, despite the fact that Bards do not naturally have any MP, they do benefit from having it. For both of those reasons, the high charisma of Elvaan or the high MP totals of Tarutaru make them ideal bards; however, bard is one of the least statistical or equipment based jobs in the game and bards of every race are popular, including the charismatically challenged Mithra and Galka races.

Contents

Becoming a Bard

Similar to the Paladin quest, in order to become a bard, a player must complete multiple quests, which all reveal a part of a person's story to you. The first quest, The Old Monument, starts in Jeuno. It requires the player to head to the Southern coast of Buburimu Peninsula to find an old monument with song runes on it. Upon hearing this, another NPC overhears and mentions that such a song might cheer up a friend of her's.

The first portion of the quest is just finding the monument and inspecting it. At that point the player will happen acrossed another traveler looking at the rune and complete the first quest. If he is really savvy, the player would bring with a peice of parchment to make a rubbing of the runes. Taking the song runes back to Jeuno, the player can complete the quest Minstrel of Despair.

The third leg, simply named Path of the Bard, to become a bard requires the bard to talk with Bki Tbujhja again, the same NPC who gave the original quest. She mentions another set of runes in the Valkurm Dunes. When the player finds the runes on the hidden beach, he will be visited by a few NPCs and told a story, after which point the player may level as a Bard!

Bard Abilities

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Job Abilities

Level  Name
01  Soul Voice
45  Pianissimo
Merit  Nightingale
Merit  Troubadour

Job Traits

Level  Name
05  Resist Silence
25  Resist Silence II
45  Resist Silence III
65  Resist Silence IV

Spell List

Level  Song
01  Knight's Minne
03  Valor Minuet
05  Army's Paeon
07  Foe Requiem
09  Herb Pastoral
10  Light Threnody
11  Sword Madrigal
12  Dark Threnody
13  Sheepfoe Mambo
14  Earth Threnody
15  Army's Paeon II
16  Foe Lullaby
16  Water Threnody
17  Foe Requiem II
18  Wind Threnody
19  Scop's Operetta
20  Fire Threnody
21  Knight's Minne II
22  Enchanting Etude
22  Ice Threnody
Level  Song
23  Valor Minuet II
24  Lightning Threnody
24  Spirited Etude
25  Mage's Ballad
26  Learned Etude
27  Horde Lullaby
28  Quick Etude
29  Advancing March
30  Vivacious Etude
31  Hunter's Prelude
32  Dextrous Etude
33  Fowl Aubade
33  Magic Finale
34  Sinewy Etude
35  Army's Paeon III
36  Light Carol
37  Foe Requiem III
37  Raptor Mazurka
38  Earth Carol
39  Battlefield Elegy
Level  Song
40  Water Carol
41  Knight's Minne III
42  Wind Carol
43  Valor Minuet III
44  Fire Carol
45  Army's Paeon IV
46  Ice Carol
47  Foe Requiem IV
48  Lightning Carol
49  Goblin Gavotte
50  Dark Carol
51   Blade Madrigal
53  Dragonfoe Mambo
54  Gold Capriccio
55  Mage's Ballad II
56  Shining Fantasia
57  Foe Requiem V
59  Carnage Elegy
60  Victory March
Level  Song
61  Knight's Minne IV
62  Bewitching Etude
63  Valor Minuet IV
64  Logical Etude
65  Army's Paeon V
66  Sage Etude
67  Foe Requiem VI
68  Swift Etude
69  Puppet's Operetta
70  Vital Etude
71  Archer's Prelude
71  Goddess's Hymnus
72  Uncanny Etude
73  Chocobo Mazurka
73  Warding Round
74  Herculean Etude
75  Maiden's Virelai
Merit  Adventurer's Dirge
Merit  Foe Sirvente

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Dagger B- 5 109 240
Staff C+ 5 105 230
Sword C- 5 105 220
Club D 4 101 210
Throwing E 4 94 200
Evasion D 4 101 210
Parrying E 4 94 200

Bards in Final Fantasy XI

Bards in Final Fantasy use three types of instruments; wind instruments, string instruments, and of course their own Singing voice. Their songs are generally positive in nature, effecting one or all party members. Their ability to effect pretty much any ally ability from damage, to accuracy, to evasion, and MP or HP regeneration makes them highly sought after. Bards have a much more limited ability to negatively effect their enemies with songs, but some songs do exist.

Bards in Final Fantasy XI may fight, though they generally do not have the time to do so. They generally are limited to wands, staves, light swords, and knives. In this version any creature can be effected by up to 2 songs by a bard, and singing a song takes 8 seconds. Since they have short duration, the bard tends to do nothing but sing songs ad nauseum.

Strengths

  • A Bard can improve almost every aspect of a party's performance.
  • Bards offer consistent bonuses.
  • Bards are able to dispel enemy positive status effects.
  • Bard's slow songs, Elegy, stack with magical slow spells
  • Bards can effectively sleep creatures from the undead family.
  • Bard get parties with greater ease than some jobs.

Weaknesses

  • A Bard is virtually helpless without a party except versus all but the easiest of foes, having low statistics, low weapon abilities, and low defense.
  • A Bard's effectiveness is limited by party cooperation in the sense that Bards are the only class in the game that needs to be mindful of all party member's position when singing.
  • Bard sleep songs, while costing no MP, are fairly weak and do not last very long.
  • Bard is an intensely repetitive job requiring a lot of concentration and a decent understanding of game fundamentals. Not many people seem to enjoy playing this job for long periods of time.
  • Bard songs are significantly weaker, on average, than Corsair rolls. (Although it should be noted that unlike Corsair rolls, there is no risk of "Busting".)
  • Bards offer no damage potential offered by Corsairs.

Subjobs

White Mage

The vast majority of all Bards use White Mage as a subjob. With such a job, they can facilitate in a bit of curing now and then, the use of stoneskin for pulls, and the removal of status effects from enemies. Even in high end events, such as Dynamis, Bards are often using bar-spells.

Ninja

Ninja is occasionally used by Bards for pulling, especially "big birds" out in Lufaise Meadows, or any other fast mob that hits hard but slowly. The bard loses some support ability and a few points of charisma for the benefit of gaining 3-4 hit blink through utsusemi.

Red Mage

Red mage is not completely without its merits, but use is extremely rare. The major advantage to this setup is fast cast which will bring the time required to sing a song down considerably as well as shorten recast times, allowing the bard to pull faster. Phalanx can help mitigate damage on pulls. Stoneskin is still an available spell. A bard may not be able to remove status effects, but he can still cure.

v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - Thief - White Mage - Black Mage - Red Mage
Original Advanced Jobs
Beastmaster - Bard - Paladin - Dark Knight - Summoner - Ranger
Rise of the Zilart Jobs
Ninja - Samurai - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar

This article uses material from the "Bard (Final Fantasy XI)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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