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Up to date as of January 31, 2010
(Redirected to Fighting Challenge article)

From Dofus

The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither.

Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:

Challenge Icon Description
Arachnophile Summon an Araknee each time the spell is available, for the duration of the combat.
Barbaric Do not use any spells for the duration of the fight.
Blitzkrieg Whenever an adversary is attacked, that character must be killed before their next turn begins.
Casino Royal Cast the spell Roulette each time the spell is available for the duration of the combat.
Clean hands Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used.
Contamination As soon as an ally loses HP, you have 3 turns to kill your ally.
Contract Killer Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed.
Cruel You must kill your enemies according to their levels in ascending order.
Dodgy devs Finish this fight and you've won the challenge! It is well known that all devs are cheaters.
Duel When a character attacks an enemy, no other character must attack the enemy for the duration of the combat.
Elementary, my dear! Use the same element to attack for the duration of the combat.
Elitist All attacks must be made exclusively on Monster until they die.
Exuberant Use all your action points before the end of your turn.
First the mules The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig).
Focus When an enemy is attacked, they must be finished off before any other enemy is attacked.
Gardener Plant a Cawwot each time the spell is available, for the duration of the fight.
Gravedigger Summon a Chaferfu each time the spell is available, for the duration of the fight.
Hermit Never finish your turn on a cell adjacent to an ally.
Impertinence Finish your turn on a cell adjacent to an enemy.
Incurable Do not regain any HP for the duration of the combat.
Keep moving! Do not steal MP from your enemies for the duration of the combat.
Limpwrist Never finish your turn on a cell adjacent to an enemy.
Low levels first! The player with the lowest XP must deliver the mortal blow to all enemies.
Maniac Enemies must be killed according to the descending order of their levels.
Mystique Use only spells for the duration of the fight.
Neither Piwi nor submissive Female players must let male players deliver the mortal blow to enemies for the duration of the combat.
Neither Piwin nor submissive Male players must let female players deliver the mortal blow to enemies for the duration of the combat.
Nomad Use all available MP during each turn, for the duration of the fight.
Pighead Use the same spell or close combat attack for the duration of the combat.
Protect the mules All your allies and all your mules must be alive at the end of the fight.
Reprieve Kill Monster last.
Scanty Each player must not use the same action more than once, for the duration of the fight.
Self Sacrifice Characters must not be healed during their turn.
Sharing Every character must finish at least one enemy (enemy summons do not count) off during the fight.
Sightseeing Do not reduce the range of any enemies for the duration of the combat.
Statue Every turn, finish on the same cell as you started on, for the duration of the fight.
Survivor No ally must die.
Tight Finish your turn on a cell adjacent to an ally.
Time Flies Do not steal AP from your enemies for the duration of the combat.
To each his pwn Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat.
Two for the price of one When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn.
Unpredictable All attacks must be made exclusively on the target selected by a character at each new turn.
Untouchable Do not lose any HP for the duration of the combat.
Unwilling Volunteer Kill Monster first.
Versatile Each player must not use the same action more than once, on every turn.
Zombie Use exactly one MP per turn.

Notes

Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.

Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.

  • Blitzkrieg: Fails if you do pushback damage to an enemy but don't kill them before their turn. Does not fail if an enemy is damaged by their allies but not killed before their turn.
  • Clean Hands: Sadida's Paralyzing Poison causes this challenge to fail.
  • Contamination: Does not fail if you win the battle before the three turns are up. Does not fail if a summon loses health and three turns expires.
  • Contract Killer: Does not fail if you kill an enemy summon, no matter which enemy is the current target.
  • Elementary, my dear!: Does not fail due to different element damage done by summons. Does not fail due to damage done on allies or oneself.
  • Exuberant: Cannot fail on the winning turn; the final blow does not have to completely use up AP.
  • Focus: Non-damage spells do not fail. Fails if you hit an enemy summon after another enemy or summon has been hit. Will also fail if you hit another enemy after hitting an enemy summon.
  • Impertinence: Cannot fail on the winning turn; the final blow may be made while not adjacent to an enemy.
  • Limpwrist: Cannot fail on the winning turn; the final blow may be made while adjacent to an enemy.
  • Low levels first: All chars can kill enemy summons without the challenge failing. If lowest level is resurrected, that fails the challenge.
  • Neither piwi(n) nor submissive: All chars can kill enemy summons without the challenge failing.
  • Nomad: Can fail on the winning turn; the final blow must be made after the required amount of MP is spent.
  • Scanty: Does not fail by casting a spell which previously had a critical failure.
  • Sightseeing: Can fail if a Cra uses Magic Arrow, even if the hit kills the target before the effect takes place.
  • Statue: Can fail on the winning turn; the final blow must be made while standing in the correct cell. You must finish each turn in the same cell you started the turn in. This may be different from the cell you started the fight in, for instance, if you are pushed or thrown.
  • To each his pwn: Fails if you attack an enemy summon another player has attacked. Summons' attacks count as attacks from the summoner, and thus cannot attack an enemy that has been attacked by another player, but may attack an enemy that has been attacked by a summon of the same summoner.
  • Two for the price of one: If the enemies are killed during your turn, strictly two must be killed, or none at all.
    • If the enemies are killed after the player ends their turn (by poison, glyph, or summons) then only the maximum of two kills applies. You will not fail the challenge if only one enemy dies by summon, glyph or poison, but you will fail if three summons each kill one enemy, or three enemies die by glyph or poison before your next turn begins.
    • Be careful, as you may be left with one enemy, and will fail the challenge if you directly kill it as there is no other enemy to complete the challenge.
    • Killing two enemies and then having a summon/glyph/poison kill an enemy will result in failing the challenge.
    • Killing one enemy will fail the challenge as soon as you end your turn. So a kill done by poison/glyph/summon will not pair a kill during your turn.
  • Unpredictable: Fails if you attack an enemy summon.
  • Untouchable: Does not fail due to damage done by or on summons.
  • Versatile: Does not fail by casting a spell which previously had a critical failure.
  • Zombie: Can fail on the winning turn; the final blow must be made after 1 MP is spent. MP lost from drains or debuffs do not count. Moreover the challenge can also fail if you have no MP: you have to use 1 MP no matter what.
  • Unwilling Volunteer: Does not fail if you kill enemy summon first.

This article uses material from the "Fighting Challenge" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010
(Redirected to Category:Barbarian (Character Race) article)

From EQ2i, the EverQuest II wiki

from in-game Character Generation screen
Barbarian Male
Barbarian Female
Race Information
Home Cities: Freeport
Qeynos
Gorowyn
Scale Yard
Graystone Yard
Chrykori Village
Stats:
Strength: 25
Agility: 20
Stamina: 25
Intelligence: 12
Wisdom: 18
Resists:
Mental: 0
Heat: 4
Cold: 4
Magic: 0
Divine: 3
Poison: 3
Disease: 3

Contents

Overview

Barbarians are a race of tall humanoids created by Mithaniel and Erollisi Marr. This hardy race originally settled in the cold lands of the north, building their city of Halas within the frozen tundra of Everfrost. Their buildings are somewhat primitive by Human standards, making use of raw materials and simple architecture. Interiors are often decorated with trophies from battle as well as skins and hides used as tapestries for recording their culture's history and lore. The arrival of the barbarians on Norrath ushered in the Age of Blood. Barbarians moved outward from their northern home, initiating brutal battles with whatever races they encountered. Tribes would war with anyone, including other barbarians, as a means to grow in strength and power. Eventually the Marr twins sparked more insightful thinking among the barbarians, and these wiser folk became the fathers and mothers of the Human race.

Barbarians are known for wearing their emotions on their sleeves, and have no problem with telling you exactly what they think of you. They will gladly back up their boasts with a show of force.

Common Physical Traits

  • Large race.
    • Males are muscular.
    • Females are buxom.
  • Hair is often referred to or looks like weapons or roles in Barbarian community.
    • Males often shown with full beards or no facial hair at all.
  • Common to have tattoos on them in blue referred to as woad.

Barbarian Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Attribute
Wisdom of the Ages Grants a level-dependent increase to WIS. Passive
Hearty Constitution Grants a level-dependent increase to STA. Passive
Combat
Healing Touch Increases Ministration by 5.0. Passive
Divine Casting Improves the casting speed of beneficial spells by 2%. Passive
Skilled Defender Increases Parry, Defense, and Deflection by 5.0. Passive
Blocking Expertise Increases Deflection by 2.0 and Shield Effectiveness by 2.0%. Passive
Noncombat
Frosted Ales Increases duration of tradeskilled drinks by 10%. Passive
Nomadic Healing Increases out-of-combat power regeneration based on level. Passive
Soft Landings Decreases falling damage by 15.0%. Passive
Bind Wound Heals for 2.0% of max health while out of combat. 2.0 sec casting, recast 1.0 sec.
Pools
Collective Thoughts Increases mana pool by 3.0%. Passive
Tribal Strength Increases health pool by 3.0%. Passive
Resist
Devout Barrier Increases arcane mitigation based on level. Passive
Tundra Ruggedness Increases physical mitigation based on level. Passive
Tradeskill
Successful Creations Increases Durability per round by 1.0 and success chance by 1.0%. Passive
Durable Goods Increases Durability per round by 2. Passive
Brewmaster Increases Artistry by 5.0. Passive
Herbology Increases Chemistry by 5.0. Passive
Halasian Artistry Reduces power cost of Carpentry skills by 9%. Passive
Innate Abilities
Tundra Endurance Increases speed by 5.0%. Passive
Impenetrable Will Makes caster immune to Stun effects. Instant, recast 5 min., duration 10.0 sec.
Sprint into Battle Reduces initial power cost of Sprint by 30%, increases base speed of Sprint by 10. Passive

This category currently contains no pages or media.


This article uses material from the "Category:Barbarian (Character Race)" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

For the barbarians found in the Ancient Cavern, see Confused barbarian.
For the enhanced player skills, see Barbarian Training.

Barbarians are muscular attackable NPCs found at the Barbarian Village, west of Varrock and the Outpost, and east of Falador. Barbarians can be spoken to, but will almost always respond with hostility ("Wanna fight?", "You come to fight, ja?") and immediately attack.

Most barbarians are below level 20 but the Confused barbarians within the Ancient Cavern are level 132. Barbarians are usually trained on by lower-levelled players. Although they hit low (2 is the max hit for the level 9/10s, and 3 is the max hit for the level 15/17s), they are somewhat accurate. It should be noted that the barbarians can have different weapons, most of which are nonexistent for players, and they vary in accuracy against certain armour types.

There are only few barbarian weapons available for players, the most prominent of which is the one-handed, spear-like Hasta. If a player is like most melee fighters, attacking a Barbarian while wearing plate armour, they should avoid the barbarians wielding hammers and try to only fight the ones with spears and swords.

Similar to Jellies, every individual Barbarian in the Barbarian Village has his/her own examine text.

Contents

Barbarian skills

Main article: Barbarian Training

The barbarians also have their own kind of skills, such as bare-handed Fishing and lighting logs without a tinderbox. Players can learn these useful techniques from Otto Godblessed, found south of the Barbarian Outpost. Players may also find a level 35 Agility Course at the Outpost.

Habitats

Drops

Charms

Please add your charm drop rates to the next template:

Charm drop percentages
No Charm

98%

0 - 5%

0 - 8%

0 - 5%

0 - 5%

Represents 90% confidence range, based on a sample of 50 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

Runes

Other

Trivia

  • When a level 17 barbarian attacks with the axe, the attacks sounds like attacking with a Dharok's greataxe on Crush mode.
  • There is a lone barbarian woman at The Blue Moon Inn, her examine info is: Don't let her arm-wrestle you for money.
Wikipedia
Wikipedia has an article about:
  • When RS2 was first released, there were only level 7 barbarian and level 8 barbarian woman. Then, Jagex changed it so there were different variations of barbarians as well as a new graphical update for barbarian village. At first when they updated it, the barbarians were aggressive, but too many low-levelled players died so it was changed so that they were non-aggressive.
  • When you use an empty beer glass on the barrels in the barbarian hall the barbarians not being attacked say "Oi - that's ours"
  • Similar to Jellies, each barbarian has his/her own examine text.
  • Barbarians may be descended from the Fremennik. This partially explains their appearance in the Fremennik Achievement Diary.
  • The Air, Earth, Fire, Water, Mind, Body, and Chaos Runecrafting altars are all broken. It is possible that the Barbarians destroyed them due to the fact that all these altars are on the course of the barbarian migration and the fact that the Air and Body altars are near barbarian village.

This article uses material from the "Barbarian" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Barbarians article)

From TibiaWiki

Barbarians live on the island Hrodmir in the far north, in three villages: Ragnir, Bittermor and Krimhorn.

Barbarians

Creature Exp HP Summon Convince Loot
Barbarian Bloodwalker Image:Barbarian Bloodwalker.gif 195 305 -- 590 0-13+ gp, 0-1 Ham, Lamp, Chain Armor, Halberd, Battle Axe, Chain Helmet, Health Potion (semi-rare), Beastslayer Axe (rare), Fur Boots (rare), Red Piece of Cloth (very rare), Shard (very rare).
Barbarian Brutetamer Image:Barbarian Brutetamer.gif 90 145 -- -- 0-15 gp, 0-2 Corncob, 0-3 Ham, Chain Armor, Grey Small Book, Staff, Bag (Furry), Hunting Spear, Mana Potion (Semi-Rare), Brutetamer's Staff (Rare), Fur Boots (Rare), Mammoth Fur Shorts (Very Rare), Mammoth Fur Cape (Very Rare).
Barbarian Headsplitter Image:Barbarian Headsplitter.gif 85 100 -- 450 0-30 gp, Brass Helmet, Viking Helmet, Knife, Torch, Skull, Brown Piece of Cloth (semi-rare), Scale Armor (semi-rare), Health Potion (semi-rare) Life Ring (rare), Krimhorn Helmet (rare), Crystal Sword (rare), Fur boots (very rare)
Barbarian Skullhunter Image:Barbarian Skullhunter.gif 85 135 -- 450 0-30 gp, Brass Helmet, Viking Helmet, Knife, Torch, Brown Piece of Cloth (semi-rare), Scale Armor (semi-rare), Life Ring (rare), Ragnir Helmet (very rare), Crystal Sword (very rare), Fur Boots (very rare).

Barbarians Boss(es)

Creature Exp HP Summon Convince Loot
Barbaria Image:Barbaria.gif 355 600 -- -- Chain Armor , 0-33? gp, Torch, Fur Bag, Grey Small Book, Hunting Spear, Mammoth Fur Cape.

Barbarians Arena Boss(es)

Creature Exp HP Summon Convince Loot
Colerian the Barbarian Image:Colerian the Barbarian.gif 90 265 -- -- Nothing. It turns into ashes that vanishes quickly afterwards.
Darakan the Executioner Image:Darakan the Executioner.gif 1600 3500 -- -- Nothing. It turns into ashes that vanishes quickly afterwards.
Svoren The Mad Image:Svoren The Mad.gif 3000 6300 -- -- Nothing. It turns into ashes that vanishes quickly afterwards.
The Hag Image:The Hag.gif 510 935 -- -- Nothing. It turns into ashes that vanishes quickly afterwards.
Creature Types of Tibia
Creature Types
of Tibia

Amphibians
Frogs
Frogs Quara
Quara
Arthropods
Arachnids
Arachnids Insects
Insects
Crustaceans
Crustaceans
Demons
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons
Demons Triangle of Terror
Triangle of Terror
Elementals
Bio-
Bio- Geo-
Geo-
Cryo-
Cryo- Hydro-
Hydro-
Electro-
Electro- Pyro-
Pyro-
Elemental Lords
Elemental Lords Blobs
Blobs
Humans
Amazons
Amazons Outlaws
Outlaws
Barbarians
Barbarians Pirates
Pirates
Monks
Monks Sorcerers
Sorcerers
Necromancers
Necromancers Voodoo Cultists
Voodoo Cultists
Humanoids
Dwarves
Dwarves Goblins
Goblins
Elves
Elves Orcs
Orcs
Giants
Giants Trolls
Trolls
Hybrids
Chakoyas
Chakoyas Minotaurs
Minotaurs
Dworcs
Dworcs Misc
Misc
Magical Creatures
Beholders
Beholders Shapeshifters
Shapeshifters
Djinn
Djinn
Mammals
Apes
Apes Felines
Felines
Artiodactyls
Artiodactyls Glires
Glires
Bears
Bears Misc
Misc
Canines
Canines Mutated Mammals
Mutated Mammals
Elephants
Elephants
Misc
Annelids
Annelids Bosses
Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds
Birds Traps
Traps
Reptiles
Dragons
Dragons Misc
Misc
Lizards
Lizards Serpents
Serpents
The Undead
Ghosts
Ghosts Skeletons
Skeletons
Pharaohs
Pharaohs Undead Humanoids
Undead Humanoids

This article uses material from the "Barbarians" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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