Banshee: Misc


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Up to date as of February 01, 2010

From The Vault

The following is based on Van Buren and has not been confirmed by canon sources.
Van Buren/Fallout: Brotherhood of Steel 2 character
race: Human
affiliation: Jackals
role: Leader
location: Boulder Dome
Fort Worth
appearances: Van Buren
Fallout: Brotherhood of Steel 2
tag skills: Melee Weapons, Unarmed, Outdoorsman

Banshee is the leader of the savage and cannibalistic Jackals. Strong, perceptive, tough, looks more sinewy than bulky. He's going bald and he doesn't know why, maybe he ate something bad. He takes it out on his wife and kids. Killed his previous wife for accidentally burning his hair.


Banshee was to appear in two canceled games - Van Buren (Fallout 3 by Black Isle Studios) and Fallout: Brotherhood of Steel 2.

Stub (Van Buren)
This Van Buren article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.

This article uses material from the "Banshee" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Banshee may refer to:


The word "banshee" is derived from the Irish "bean sídhe," meaning "woman of the fairy mound." In Irish mythology, a banshee is the spirit of a woman, usually seen as an omen of death or a messenger from the Otherworld. According to legend, a banshee will wail around a house if someone inside is about to die.

This article uses material from the "Banshee" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki


Species: Unknown
Profession: Mesmer Image:Mesmer-icon.png
Level(s): 28



Banshees are spirits of the Forest of the Wailing Lord. They are minions of the Wailing Lord, and act as his guards.


Skills Used

  • None

Items Dropped


In Pre-Searing, outside of Ashford Abbey and looking into it, a creature of the same appearance can be seen. However, it is impossible to interact with it. The image appears to be decorative only.


In Irish mythology, a banshee is a female spirit that is seen as the omen of death and a messenger from the Otherworld.

Facts about BansheeRDF feed

This article uses material from the "Banshee" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

A Banshee in GTA IV
(Rear quarter view; without roof).
Manufacturer: Bravado (GTA IV)
Vehicle type: Civilian car
Body style: 2-door sports car
Capacity: 2 (driver and passenger)
Top speed: High
Endurance: Low (GTA III - GTA Vice City Stories)
High (GTA IV - GTA Chinatown Wars)
Appearance(s): GTA III
GTA Vice City
GTA San Andreas
GTA Advance
GTA Liberty City Stories
GTA Vice City Stories
GTA Chinatown Wars
Based on: See #Design

The Banshee is a two-seater sports car. The car has appeared in the following games:



GTA III — GTA Vice City Stories

In Grand Theft Auto III, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: San Andreas it resembles a 1992-1995 Dodge Viper RT/10, with its curvilinear design and dual single-exhaust ports, although the Banshee is narrower in width and has a different headlight design. This version of the Banshee is the only top-down convertible that the player cannot jump into without opening the driver door. In GTA San Andreas, it can only be modified in TransFender.

In Grand Theft Auto: Vice City, and Grand Theft Auto: Vice City Stories, the Banshee resembles a 1984-1996 Corvette C4, with a more angular design and dual double-exhaust ports.

The GTA Advance rendition, which mimics the design of GTA III's Banshee, is also comparable to GTA 2's Rumbler, but is generally sleeker, sports the same single stripe as other Banshees, and comes with a covered top.

GTA IV — GTA Chinatown Wars

In Grand Theft Auto IV, the Bravado Banshee resembles a 1996-2002 Dodge Viper Coupe, but has side exhausts and a shorter roofline resembling a third or fourth generation Dodge Viper. The front end has a unique design compared to the Viper, and the taillights resemble those of the Aston Martin DB9. Unlike the real-life Viper's V10 engine, the GTA IV Banshee has a 300ci twin-turbocharged V8, according to the AutoEroticar website.

Banshees in GTA IV are present as convertibles with rollbars, or as hardtops. Similar to its real-life counterpart, the Banshee bears its own logo, resembling a screaming mouth with fangs (Much like the real Viper logo), on the side panels, steering wheel, and upholstery. The standard Bravado logo is used on the front and rear of the car. The Banshee can be seen with an allover paintjob, or with a racing stripe down the middle; the stripe is usually colored yellow, gray or bright orange.

For whatever reason, the Banshee is not recognized as a sports car by the game, as friends and dates that normally like or dislike sports cars in particular (as opposed to e.g. all expensive cars) will not have the same reaction to a Banshee. This doesn't appear to have any other effect on gameplay.

In the DS version of Grand Theft Auto: Chinatown Wars, the Banshee appears similar to either the Phoenix or its GTA Vice City rendition, while in the PSP version it resembles its GTA IV rendition more.


GTA III — GTA Vice City Stories

Being a front-engine, rear-wheel drive, with a 10-cylinder engine, the Banshee between GTA III and GTA Vice City Stories is one of the speediest sports cars but suffers from poor cornering due to its rear wheel drive, making it prone to fishtailing and spinouts in sharp turns (including handbrake turns). Examination of game data for GTA III to GTA San Andreas reveal the vehicle's performance stats remain unchanged, with a top speed of 125 mph (200 km/h), a weight of 2,240lbs (1,400 kg), a 5-speed transmission, an acceleration of 10.7 ft/s (3.3 m/s), and all-wheel brakes; these stat could be shared with the Banshee in GTA Liberty City Stories and GTA Vice City Stories. The Banshee's speed in GTA Advance is significantly high, nearly matching that of the police car, but has a marginally low crusher value of $448.

These traits remained unchanged until GTA IV, when its performance received significant tweaks.

GTA IV — GTA Chinatown Wars

The Banshee in GTA IV is powered by a 300ci Twin-Turbo V8, coupled to a 5 speed gearbox in a RWD configuration. The Banshee is the third fastest-accelerating sports car, with a top speed just shy of the Turismo and Super GT sports cars.

Handling is superb, with a slight hint of oversteer that complements the very torque-y engine. The suspension is firm, which often causes the Banshee to hop about on uneven streets at higher speeds. Braking is very good; the Banshee outbrakes every other vehicle in the game, and ABS is standard on all models. Crash deformation is acceptable, however, due to its front-mounted engine it is much less resistant to frontal damage than rear and mid-engined sports cars such as the Comet and Infernus.

Overall, the Banshee is one of the more fun vehicles to drive, and well suited towards high-speed applications such as online multiplayer racing.

Modifications (GTA San Andreas)

  • Colors (two exterior areas)
  • Nitro (all)
  • Wheels (ten varieties)
  • Hydraulics


  • The Banshee plays the following radio stations by default when entered:
  • The Banshee in GTA San Andreas is one of a handful of vehicles where Carl Johnson kicks the driver instead of punching or slamming the head of the driver.
  • Roman Bellic has a poster of a blue Banshee on the wall of his apartment in Hove Beach.



GTA Vice City

GTA San Andreas

GTA Liberty City Stories

GTA Vice City Stories


GTA Chinatown Wars

  • In BOABO Merchant
  • Usually seen in south and middle Algonquin.

See also

This article uses material from the "Banshee" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Type-26 Ground Support Aircraft article)

From Halopedia, the Halo Wiki

(209 votes)
Type-26 Ground Support Aircraft
Production information



Type-26 Ground Support Aircraft


Ground Support Aircraft

Technical specifications

5.5 metres (18 ft)[1] (18.1 feet)


2.25 metric tons (2.21 LT; 2.48 ST)[2]

Maximum speed (atmosphere)

Over 100 kilometres per hour (62 mph)[3]

Engine unit(s)

Boosted Gravity Propulsion Drive[4]

Slipspace Drive





Maneuvering, (rolls and loops only in Halo 2 and Halo 3)

  • 1 Pilot


Cargo capacity
  • 1 Pilot
  • Main Air
  • Fighter
  • Bomber
  • Reconnaissance

Human-Covenant War


Covenant, later Covenant Loyalists and Covenant Separatists


The Type-26 Ground Support Aircraft, more commonly known as the Banshee, is the Covenant's standard ground assault aircraft.



Banshee blueprint.

The Banshee is a fast, personal aerial assault craft used by the Covenant. It is equipped with two wings which terminate in a propulsion jet and an anti-gravity pod leaving behind a signature vaporous exhaust trail while flying. The Banshee is capable of reaching a speed of over 100 km/h[5], with a low flight ceiling estimated to be around 100-300 meters,[6] and is extremely maneuverable. It is also able to perform highly aerobatic maneuvers, such as lateral rolls and vertical flips. While fast and agile, this aircraft is further enhanced by two weapon pods slung underneath the fuselage: Each pod contains a light Plasma Cannon that fires in the 100-250 KW Range and a Fuel Rod Cannon. [7] Due to its low flight ceiling, the Banshee is vulnerable to anti-aircraft fire and well aimed infantry. Though small arms fire may disrupt or disable the pilot, only heavy weapons, such as the Rocket Launcher and the Missile Pod are capable of inflicting enough damage to destroy the vehicle. The Banshee is never seen being piloted by one of the "inferior" Covenant races, such as Jackals and Grunts: It is solely operated by either Brutes or Elites in combat situations.

The Banshee is commonly known for wreaking havoc on Human forces in ground campaigns: UNSC forces are always forced to deal with Banshees or abandon certain areas when Covenant air support comes into play. Banshees will often employ hit and run tactics until an area has been cleared of enemy forces, while weaker targets or high priority targets will be chased after until destroyed. Banshees are rarely seen flying alone; even the lightest patrol will consist of two Banshees, while a common patrol may consist of five or more. The Banshee's Plasma Cannons, deemed "light", are understated. One bolt will instantly kill a light armored flesh based target. Even heavily armored targets like the SPARTAN-IIs would only be able to withstand a few bolts before being killed. A direct hit from the Banshee's secondary Fuel Rod Cannon would instantly blow any flesh based target into bits of charred flesh. In the context of the Halo games, all of the plasma weapon's strength and lethality are compensated for both the sake of ESRB rating, and gameplay.


The Banshee is a versatile aircraft in Campaign and Multiplayer, and, in the control of an experienced player, can be extraordinarily difficult to take out. Its twin, rapid fire Plasma Cannons are exceptionally efficient at taking out individual infantry, and a single Fuel Rod from its similarly named cannon can make easy work of an entire group of opponents. The boosting capability of the vehicle allows for quick entry and exit from combat situations, as well as splattering. Boosting also allows a pilot to (for a time) outpace a homing missile from the Missile Pod, escape the deadly beam of a Spartan Laser, or slip away from opposing vehicles and small arms. Utilizing barrel rolls and flips, the Banshee is able to avoid many slow moving projectiles at short or long range, while also facilitating quick turns around obstacles or close threats.


The Banshee is lightly armored and thus vulnerable to explosives, anti-vehicle weaponry, and even moderate small arms fire from human projectile weaponry. Weapons like the Missile Pod or Spartan Laser, will easily take down the craft. Other weapons such as the Rocket Launcher can instantly destroy a Banshee at close range but are harder to hit at longer ranges. Other alternatives include the Warthog's M41 LAAG, although if the Warthog is stationary it is easy for the Banshee pilot to take out the vehicle with a Fuel Rod shot. It is weaker to other Banshees, Hornets and heavy tanks. Scorpion Tanks are also quite effective against Banshees as it is hard for the pilot to maneuver away from the shot from one of the two cannons the Scorpion has. The Gauss warthog turret can make short work of a Banshee. At close range a Banshee can be destroyed with Plasma or Spike Grenades. It can also be hijacked at low speeds. This can be effective if there is a Gravity Lift, giving you the elevation needed to hijack a careless Banshee pilot. The Banshee can also be disabled if it comes into range of an activated Power Drain or Plasma Pistol overcharged function. This causes loss of flight, firepower being disabled and ultimate loss of control usually resulting in a crash, leaving the pilot vulnerable to incoming ground fire. During a match with Banshee spawns, it is advisable to wait until all Spartan Laser and missile pod ammo has been depleted. That way you can wreak havoc without worry of having a barrage of missiles or a red dot following you.


Changes from Halo: Combat Evolved to Halo 2

  • It is no longer capable to hover in mid-air, which was featured in Halo: CE.
  • The iconic 'screams' of the Banshee can only be heard from a very short distance away in Halo 2, while it could be heard from very far away in Halo: CE.
  • The Banshee, including all other Covenant vehicles and the Master Chief featured in Halo: CE Campaign, no longer has a health bar similar to the player's.
  • In Halo 2, the ability to boost the Banshee's engines was added, but at the cost of maneuverability and weapon power.
  • In Halo 2, the ability to hijack, or "skyjack," an occupied enemy Banshee has been added.
  • The Banshee can now be used in Halo 2 Multiplayer. It should be noted, though, that it was also available in Halo PC.
  • In Halo 2, when damaged, the Banshee will lose parts and emit blue sparks.
  • The Fuel Rod Cannon control has been changed to "B" so a boost could be added to the Banshee.
  • The Banshee has gained the ability to move left and right without having to roll, allowing it to strafe more effectively.
  • The use of Banshee tricks has been added, possibly to balance homing rockets.
  • Overall, a Halo 2 Banshee that is not boosting is slower than the model from Halo: Combat Evolved.
  • High velocity impacts will now injure the player whilst in the Banshee.
  • The Halo 2 Banshee's plasma cannons are now more accurate than those in Halo: CE, but the bolts only travel half as far before evaporating.
  • The Banshee, once easy to kill with an MA5B Assault Rifle, is now near-impossible to kill with any basic projectile or plasma weapon.

Changes from Halo 2 to Halo 3

  • The Banshee in Halo 3 is largely unchanged from Halo 2; The most notable difference is the time in which a stunt can be performed and an increase in boosting speed.
  • The Fuel Rod Cannon has been added for use in Multiplayer.
  • The Banshee can no longer face any lower than 45 degrees, to prevent it from overpowering ground players and for more airplane-like strafing runs.
  • In Halo 3 the Banshee's wings cannot be fully shot off, as the fiction states that without the anti-grav pods the Banshee has nothing to keep it in the air.
  • NPCs can now fire the Fuel Rod Gun which can home in to vehicles.
  • Along with the Wraith, the Banshee has received a substantial visual upgrade. Its canopy now has a green iridescent sheen, which appears almost insectoid. It resembles a true alien alloy and adds to the verisimilitude of Halo 3.
  • Its plasma trail that it forms in the air looks more plasma-based than in Halo 2.

Changes from Halo 3 to Halo 3: ODST

  • The Banshee will now hover when not being moved.
  • The Banshee can now face nearly completely downwards.
  • The Banshee can now rotate 360 degrees in mid air.
  • The engines on the Banshee's body are much more noticeable.
  • There is a new engine inside the Banshee's canopy.
  • The fuel rod projectile doesn't arc down, instead it stays straight.

Halo Wars

The Halo Wars Banshee.

The Banshee appears in most Halo Wars levels and can be used by players in Skirmish mode when choosing a Covenant Leader. They can be built inside the Summit at a price of 200 resources and have up to 3 available upgrades:

  • "Boost": the Banshee has now a speed boost ability that can be activated with 'Y'. Costs 200 resources and requires tech level 1.
  • "Repeating Cannon": Increases fire rate of cannons. Costs 400 resources and requires tech level 2.
  • "Sacrifice": when destroyed, the Banshee crashes against a ground target to inflict impact damage. Costs 700 resources and requires tech level 3.

Banshees are effective against ground troops and most vehicles. They are capable of hovering in current builds of the game, as opposed to all other models of the Banshee, in which the vehicle is continually moving. Banshees become the fastest unit in Halo Wars while they boost. A common strategy is to create an army of about 20 Banshees and swarm the opposing army, especially if his forces are mainly composed out of vehicles.

Banshees are extremely vulnerable to Wolverines and Vampires.


  • In Celtic Mythology, a Banshee is a woman spirit, from Irish folklore, who wails for the death of a particular person, before they die. The Banshees have to steal souls from people to live. The high pitched sound made by the Banshee in Halo is a reference to this, especially while performing tight maneuvers making it easy to hear them before you see them.
  • A Heretic version of the Banshee appears in Halo 2 its only notable difference however is its golden trim, colors of the Sangheili home world, Sanghelios.
  • Banshees are seen in the three part series Halo: Landfall. They seem to fly much faster than in Halo 3, often performing strafing runs, and its weapons seem to do more damage. The plasma projectiles seem to also travel much faster, however this may be because "our" experience with the Banshee is through John-117, who has reflexes several times faster than a normal human.
  • A lightly recurring theme throughout the series is players almost dying in vehicle crashes, mainly in the Banshee. In The Maw, when the Master Chief enters the Pillar of Autumn the Banshee he is riding crashes into the side of the ship, much to Cortana's annoyance. Midway through Halo 2's The Oracle, the Arbiter crashes his Banshee into a platform, only to climb up unscathed, just as the Chief did. Players can also achieve this maneuver. It is easily done on maps with accessible trees, such as Valhalla or Avalanche. The player could simply boost into a tree and the Banshee will explode on impact while the player falls to the ground without losing any of his/her shield.
  • Supposedly, Banshees use anti-gravity pods on the ends of their wings to fly. However, in Halo 2, a Banshee can lose both of these pods and still fly normally. It is unknown if Bungie intended for the Banshees to have an emergency propulsion system, or if this was simply overlooked in the making of the game.
  • In the novel Halo: First Strike, a Banshee is capable of carrying Master Chief and a second SPARTAN-II Linda-058. In addition, Zuka 'Zamamee and Yayap rode in a Banshee together in Halo: The Flood, whilst escaping the battle for Alpha Base. In all the games, a Banshee can only carry one person.
  • In Halo: Combat Evolved, the pilot's legs can be seen as they fly away and it is possible to snipe them out of the Banshee. If aimed at the right place, a headshot can be made, although this rarely happens.
  • In Halo: Combat Evolved, it is possible to drive a banshee upside down, for about a second or two if executed correctly.
  • On page 129 of The Art of Halo, Banshees are seen firing Fuel Rod Cannons on the Halo 2 map Waterworks, in the Halo 2 Beta.
  • On the cover of the Halo: Combat Evolved, the two Banshees appear to be un-piloted as the top canopy enclosing the driver is up. Also, the two Banshees that shot down Foehammer also had open canopies. These were probably either an early render or a glitch in the rendering, the PC version of Halo: CE, did not have open canopies and had Elites in them.
  • In Halo 3 if you manage to board a Banshee on the level The Covenant, it will automatically explode when you exit the craft, much like the AA Wraith. Only Banshees that have been disabled by shooting the Brute pilot out of the cockpit behave like normal Banshees, i.e. when dismounting the Banshee does not automatically explode. Disabling the Banshee is naturally easier on lower difficulties, due to the lower health of the individual pilot.
  • The Banshee has several resemblances to the Junkers Ju 87 "Stuka" used by the Germans in WWII. Both are Ground Assault Vehicles and inferior in combat against fighter craft. They also share the wailing sound when diving.
  • This may only be done on Halo 3: if you do a backflip and get out during the backflip, the Banshee will wiggle about before diving. This may be due to the physics engine.
  • If you look closely at a Banshee you will find that it somewhat resembles an Elite's head, with the cockpit as its skull and its blasters as its "mandibles."
  • When you are attacking the Control Room on the last level of Halo 2, if you get out of your Banshee and destroy it and then destroy one of the two Banshees by the Control Room, it respawns into a Heretic Banshee.[citation needed]
  • In the Halo novels, the Banshee is simultaneously weaker and stronger. Stronger in the sense that it's plasma and cannon are at their most realistic strength, but weaker in the fact that the mounted plasma turrets must charge, and it is prone to losing control of itself with only minor nicks to it's canards.
  • In Halo: First Strike, Linda-058 was able to kill Banshee pilots with perfect ricochets from her Sniper rifle, a feat impossible in gameplay.
  • If you observe carefully, the Heretic Banshee's Plasma Cannons have a higher rate of fire than the normal Banshee.
  • On The Arbiter, if you land a Banshee on any of the platforms, and it is destroyed, another one will always spawn. The same is true of the level Two Betrayals in the first game.
  • On Delta Halo, you can't seem to board the Banshees. If you kill the pilots inside, you also can't enter them. However, in one guide for Halo 2, it says that you can skip half of the level with a Banshee.
  • In Halo 3, the katana's sword hilt can be seen jutting out of the right side of the Banshee canopy.
  • If you destroy a Banshee while it is boosting, the boost lights are still visible on the destroyed wreckage.
  • If the tail fins are touched in Halo:CE the pilot will instantly be ejected from their vehicle.
  • In Halo 3 the background banshees are unpiloted but they can be destroyed



  1. Diorama
  2. Halo: Combat Evolved Manual
  3. Halo: The Fall of Reach, page 4
  4. 4.0 4.1 4.2 Halo 2: Special Collector's Edition Manual, page 16
  5. Halo: The Fall of Reach, page 4
  6. The Art of Halo, Page 128
  7. Halo: The Flood, page 51

Related Pages

Ground and Air Vehicles of the Covenant
Light Combat Units GhostSpectreChopper
Armored Units ProwlerShadowWraithAnti-Air WraithHonor Guard Wraith
Walkers LocustScarab
Transport Aircraft SpiritPhantom
Combat Aircraft BansheeVampireSeraph
Other Shade

This article uses material from the "Type-26 Ground Support Aircraft" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Banshees are Slayer monsters that require level 15 Slayer to kill. They frequently drop 13 noted pure essence, making them an alternative source of essence for low levelled players. Additionally, Banshees tend to drop lots of herbs.



Strengths and weaknesses

Players use earmuffs, masked earmuffs, or Slayer helmets when fighting banshees, or their characters' combat statistics will be dangerously reduced. This includes hitpoints, so not wearing protection is actually deadly, not just inconvenient. Agility is also reduced, which can be annoying for players wishing to use the shortcuts in the slayer tower. Banshees have few Hitpoints and do not hit particularly hard. They are undead, so Salve amulets work on them.

Banshees use a magic-based melee attack. Their attack can also hit from a distance if players aren't wearing earmuffs. Protect from Melee prayer will work against them, but most players are likely better off using armour with a high magic defence bonus, such as dragonhide armour. Blue D'hide or better renders its attacks basically useless.

Banshees heal 1 hitpoint every 2 seconds without earmuffs.

Champions' Challenge

Banshees are one of the 'races' who have lesser champions in the Champions' Challenge minigame. To fight the Banshee Champion, the player must kill banshees until one drops a Champion scroll, which is a very rare drop.


  • 13, 26, 34, 35, or 36 Coins (common)

Weapons and Armour



Charm drop percentages
No Charm


2 - 3%

6 - 8%


0 - 1%

Represents 90% confidence range, based on a sample of 3,851 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)



Other Information

They are popular for their tendency to drop high level herbs. Aside from banking distance they are a reasonable alternative to the popular chaos druids.

On a quick hunt, these creatures can profit a lower level character very well. Depending on the amount of Pure Essence, a lower levelled character can make anywhere from 100-200k here.

Banshees have a very high restore rate. They will restore a hitpoint between attacks with a fast weapon and two between slower weapons. They are popular for casting spells such as Weaken on because they'll restore the lowered stats extremely quickly, so it can be recast. Crumble Undead also works on Banshees.

Official banshee artwork.


  • With the release of the quest Smoking Kills on the fifth of June 2008, the Banshee's appearance was updated.
  • The new appearance of the Banshees bears a striking resemblance to the Banshees from Warcraft III.
  • The name "banshee" comes from the Irish words meaning "Fairy Woman." Also in Irish mythology a banshee is said to scream when a person they know dies.

See also

Wikipedia has an article about:

This article uses material from the "Banshee" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Banshee can refer to:

This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Banshee" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Banshee was a technical term for female Telkines.


This article uses material from the "Banshee" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the The Undead class.

1000 Hit points
900 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-100) poisons you up to 3hp/turn, Life Draining Musical Bomb (100-200) on herself, Death Hit (55-350) from close only, Paralysis, Self-Healing (fast).
Push Objects:
Est. Max. Damage: 652 hp per turn
Immune To: Death, Fire, Earth, Drown, Life Drain, Invisibility, Paralysis
Strong To:
Neutral To: Physical, Energy, Ice
Weak To: Holy (+25%)
Sounds: "Dance for me your dance of death!"; "Let the music play!"; "I will mourn your death!"; "Are you ready to rock?"; "Feel my gentle kiss of death."; "That's what I call easy listening!"; "IIIIEEEeeeeeehhhHHHH!".
Behavior: Runs away at yellow health (500 hp).
Field Notes: A banshee, according to the irish myth, is the spirit of a deceased woman that is an omen of death or generally a messenger from the underworld. On Tibia, a banshee is a beautiful woman who has been betrayed and committed suicide, but death did not accept her sacrifice and sent her back.
Location: Single one under the White Flower Temple in Thais, Banshee Quest area in Ghostlands (also accesible by Isle of the Kings), Demon Quest Room, Ancient Ruins Tomb, Desert Dungeon (unreachable), Pits of Inferno in Tafariel's Throne room, Cemetery Quarter in Yalahar and Vengoth Castle.
Strategy: To all vocations it is recomended to use a Garlic Necklace.
Mages should use an energy or ice rod/wand combined with ice or energy Strike. Be ready to follow them, as they run in fairly low health, but watch out for a second attack as they can heal (and return) relatively quickly. Trying to take on more than one banshee at a time can be dangerous and is not recommended for lower levels. Demon Skeletons can be useful to help blocking and killing.
Paladins need space to run and use healing spells to remove paralysis.
Knights should use a two handed weapon to kill fast, most damage you will take come from life drain (not blockable).
Loot: 0-100 gp, Candlestick, Simple Dress, Dirty Cape, Silver Amulet, Mirror, Petrified Scream (semi-rare), Black Pearl (semi-rare), Poison Dagger (rare), Silver Brooch (rare), Stone Skin Amulet (rare), Lyre (rare), Spellbook (rare), Strong Mana Potion (rare), Ring of Healing (rare), Blue Robe (rare), White Pearl (very rare), Terra Mantle (very rare), Wedding Ring (very rare), Life Crystal (very rare), Red Robe (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
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Apes Felines
Artiodactyls Glires
Bears Misc
Canines Mutated Mammals
Mutated Mammals
Annelids Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds Traps
Dragons Misc
Lizards Serpents
The Undead
Ghosts Skeletons
Pharaohs Undead Humanoids
Undead Humanoids

See also

Concept Art

This article uses material from the "Banshee" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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