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Ballista: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Ballista, also known as Conflict, is a ritualized form of combat in Final Fantasy XI. This is the first and currently the only form of Player versus Player (PvP) available in the game. Ballista occurs at regular intervals. Each time it occurs the game will pit two of the three major nations against each other, Bastok, San d'Oria, and Windurst. Players do not necessarily have to fight for their own country, since clearly that would mean only two out of three players could participate in any particular ballista. Up to 72 players can play ballista at any given match. Teams must be balanced to be within one player of each other for fairness consideration. There is also a minor monetary fee players have to pay to enter. The winning team then divides the pool of money between them after the match.



Not everyone can participate in ballista and it is not free. There is a fee to join any ballista game and there are prerequisites in order to do the quest to even participate.



You must be at least Rank 3 in your home nation to be able to participate in Ballista. After a player reaches rank 3, he would need to speak with his nation's ballista director who would grant 2 letters. At that point, the player would need to travel to the other two nations to speak with their ballista director, since this is a ritualized and cordial affair. After speaking with both of the other nation's directors, the player would return to his home nation to speak with the nation's leader.

Entry Fee

There are different level-caps for Ballista. The level cap determines the highest level you can be in order to participate. If you are a higher level, you will have your level temporarily lowered to that. Gear is restricted to that level as well.

  • Level 30 Cap - 500 gil
  • Level 40 Cap - 1,000 gil
  • Level 50 Cap - 1,500 gil
  • Level 60 Cap - 2,000 gil
  • No Level Cap/Level 75 Cap - 3,000 gil

Rules of Ballista

Ballista can be played in two different ways. The first being one giant match that generally lasts about forty-five minutes to one hour and the second being the best of three short matches. In either case, the objective is the same.


Players from both sides must use a ballista-only command called /quarry in order to try to find Petra. These petra are what ultimately determines the winner of the game. Quarry can also be used to find temporary items. These can be familiar items like hi-potions and ethers or they can be ballista specific, like a Jar of Carnal Essence. Each petra can be used to score one point. There is no limit to the number of petra that can be held by a player at any given time, but only ten temporary items can be carried at any given time.

Also see: Ballista Specific Items


A Ballista Rook for San d'Oria versus Bastok

Objects known as rooks, which actually look similar to chess rooks, will appear out of the ground at various places during the match. The number of rooks and their distance from one another is directly effected by the number of participants in Ballista at that time. Rooks are the "goals", if you will, through which petra can be tossed to score points.

Gate Breach

As mentioned before, this is a PvP event. This means that players can kill other players. These players have to be on the opposing team, obviously. Due to the nature of the game though, it is not wise to brashly run about trying to kill your opponent. Whenever a member of the other team is KOed, the team that killed the player gets a Gate Breach status. This means that the door on the rook's front opens and petra can now be put into the rook to score points.

If a player is KOed, he has a few options. He can try to wait for a raise or he can rejoin the battle. Raise takes a lot of MP and the player would remain in a weakened status for five minutes to this is not likely to happen unless the player has a particularly large cache of petra. If a player opts to join the battle rather than get a raise, he loses all of hits petra, though he will keep any temporary items he is carrying.

Note: Experience points are not lost due to deaths in Ballista.


There are many rewards for participating in Ballista. Some are more lasting than others.


The total pot from the entry fees is pooled together and distributed and then divided among the winners. Considering that there has to be close if not exactly equal combatants on both sides, this generally means you double your gil or you lose it. The amount of gil gained or lost is not considered significant by most standards.

Experience Points

Experience points are awarded to all participants so long as they truly participated. They also have to stay the entire time in order to get the reward so if a player were to log out before the end, he would get nothing. Experience is awarded by the actual level of the job you bring, not the level of the ballista match, meaning that if you are a level 75 player, even in a 30 capped ballista, you will still gain the experience listed below for level 70-75.

  • Level 30-39: 300 Exp
  • Level 40-49: 350 Exp
  • Level 50-59: 400 Exp
  • Level 60-69: 450 Exp
  • Level 70-75: 500 Exp

Ballista Ranking

Ballista ranking is tracked over the course of the last ten ballista matches for each zone. Points are awarded to determine how well a player performed in the ballista match. These points are not added together for the ballista ranking that is tracked by each herald, only the highest in the last 10 matches is considered.

Temporary Key Items

Every player in ballista is rewarded with a Ballista Instaport and a Ballista Instawarp. Instaport will take you to the same zone as the next ballista match, according to the schedule, and ballista instawarp will return the player to his home point.

Players can also gain chevrons which they can keep for one week. This allows them to tout their stuff around Vana'diel. When another player inspects the ballista member, he will notice the player's title. Chevrons are awarded after each match, if the player wants one, for best performance in each job and then best placement in the overall rankings for the match (1st, 2nd, 3rd, etc).

Ballista Locations

Also See

Poenixphiles' Ballista Schedule - Lists current and upcoming ballista events.

This article uses material from the "Ballista" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Ballista in the Shiverpeak Mountains near Borlis Pass
Ballista, armed, in the Shiverpeak Mountains near Frost Gate

These large siege weapons resemble giant crossbows and are permanent fixures of a map — they cannot be "picked up", moved, or even aimed. They can still be used, however, by enemies and players alike. Each ballista has a lever near it, simply click on the lever and the weapon will fire at its preset range and direction, causing a very powerful explosion where it hits. It does not need reloading, but it does take a couple seconds before it can be fired again.

Ballistae are primarily found in the Shiverpeak Mountains, at areas of strategic importance. Most Ballistae break when you kill the NPC controller.

External Links

Wiki Ballista

This article uses material from the "Ballista" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This Object is in the Machines class.
Object Class: Machines
Attributes: Not movable, can shoot metal Arrows.
Walking Time: Not walkable.
Location: Around Ulderek's Rock, Nargor.
Notes: This weapon can effect disatrous in the right hands, mainly used to attack buildings.
See also: Objects.
Add historical information about this object.

This article uses material from the "Ballista" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Longbow Ballista article)

From City of Heroes Wiki


Longbow Ballista is an Elite Boss of Longbow. He can be found as a special named enemy type in various missions, as well as part of a zone event in St. Martial. During the zone event, Ballista will spawn in predefined locations between levels 30 to 35. He will stay in place and taunt players who may pass by. When attacked, several Longbow Spec-Ops will reveal themselves and ambush the player. There is no badge for defeating Ballista, and he will spawn at random intervals throughout Black Mariah.


The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

See Also

This article uses material from the "Longbow Ballista" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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