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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

For the novel featuring this sector, see The Badlands. For the Badlands region depicted in the game Armada II, see Regula Badlands.
One of the many plasma storms located in the Badlands.

The Badlands was a region of space made up of intense plasma storms and gravitational anomalies spanning over 84 parsecs (or 274 light years). The Badlands were located in sector 21305 along the Federation-Cardassian border. The region contained 2 stars, 17 planets and 43 moons, three of which were class M, and a large asteroid belt. (ST short story: "The Specter of Jamestown") It was known that both the Federation and Starfleet had developed a healthy fear of the Badlands. (DS9 novel: Behind Enemy Lines)

History

The Badlands were believed to have been formed around 500,000 years prior to the 24th century, a theory developed to explain how stars and planets came to exist in such a volatile area. This would later lead to concerns such violent conditions could spread or, by whatever means the Badlands began, start somewhere else. (ST short story: "The Specter of Jamestown")

The first Federation exploration of the Badlands was made by the USS Enterprise in 2268, with the Badlands name being applied by the Enterprise chief medical officer, Leonard McCoy, after the region located in South Dakota on Earth. During that first mission to the Badlands a Romulan bird of prey was destroyed, and shortly after the crew began exhibiting signs of radiation sickness. Unbeknownst to anyone at this time, the bird of prey was testing an experimental quantum singularity drive, and the singularity was still traveling around the Badlands. (TOS novel: The Badlands)

The next major attempt to chart the Badlands was conducted in 2335 by the Oberth-class research vessel, USS Yosemite. The Yosemite became the first ship to penetrate the plasma storms and was subjected to a subspace incursion that disrupted its power systems. Captain Indul and her crew discovered the ship's warp engines had acted as a lightning rod, attracting the energy of the Badlands right at their vessel. (TNG novel: The Badlands)

During the Cardassian Occupation of Bajor during the mid-24th century, the Bajoran Resistance used the Badlands as a refuge from Cardassian patrols. The only drawback to using the Badlands was the poor sensor range, so they were often forced to use echo-location to evade the Cardassians. (DS9 episode: "Starship Down")

During the 24th century, many ships became lost in the Badlands. During the 2340s and 2350s alone, the Cardassian Union lost many vessels, including the freighters Kamal and Ravinok. The remains of the Ravinok were later discovered on the planet Dozaria, and was found to have been attacked by the Breen. (DS9 episode: "Indiscretion"; DS9 novel: Avatar)In the mirror universe, the Badlands were also used as a staging area by the Terran Rebellion before their capture of Terok Nor in 2372.

In 2368, the USS Enterprise-D was assigned to complete a full survey of the Badlands. The Enterprise was joined in their survey by Cardassian officers, Jos Mengred and Pakat. During the mission Commander William T. Riker was stricken by the same illness that had struck the crew of the original Enterprise a century earlier, thankfully he was cured. (TNG novel: The Badlands)

Following the creation of the Demilitarized Zone in the Federation-Cardassian Treaty of 2370, the Maquis used the Badlands as a favored hiding place from Cardassian patrols, and a great place to stage attacks from, much like the Bajoran resistance before them. In one of their first major offensives, they kidnapped Gul Skrain Dukat and held him on an asteroid in the Badlands. (DS9 episodes: "The Maquis, Part II")

TheGalor-class warship, Vetar, entering the Badlands in 2371.

In 2371, the Badlands became a hunting ground for a being known as the Caretaker, who would snatch starships away and transport them to the Delta Quadrant. The ships that were taken included the Starfleet vessels USS Voyager and USS Equinox, the Maquis vessel Val Jean, and a Cardassian Galor-class warship. (VOY episodes: "Caretaker", "Equinox, Part I", and "The Voyager Conspiracy")

The USS Voyager being taken by the Caretaker in the badlands

Three weeks before the disappearance of the USS Voyager, Maquis Captain Chakotay, commanding the Val Jean, was about to lead an attack force against the Montee Fass shipyards in the Oliv system. However, the attempt had to be aborted due to plasma storm activity in the Badlands. The mission was not a complete failure, as Chakotay was able to destroy the Cardassian station, Opek Nor. The attack drew the attention of Gul Aman Evek and the Vetar which pursued the Val Jean into the Badlands, where the Maquis ship disappeared, and the Vetar was badly damaged in the plasma storms.

The crew of the Vetar were rescued by the USS Voyager and the Cardassian warship, Prakesh. Always the scientist, Captain Kathryn Janeway, surveyed the star charts and theorized that the Badlands anomaly was a free-floating quantum singularity that was travelling around the Badlands, and was released by the Romulan Bird-of-Prey in 2268. (VOY novella: The Badlands, Book 2)

After the disappearance of the USS Voyager, the USS Enterprise spent time searching the Badlands for the missing vessel. (DS9 comic: "The Maquis: Soldier of Peace, Issue 1")

In mid 2373, at the behest of Constable Odo, the USS Defiant entered the Badlands to track down the Badlands anomaly. Also at this time, Centurion Bokra of the Romulan Star Empire, was dispatched to the Badlands to retrieve the anomaly and use it against the Dominion. Bokra was successful in capturing the anomaly, but shortly after his ship was destroyed by two Jem'Hadar Attack Ships, and the anomaly was released again. Fortunately, the Defiant captured the anomaly and transported it 10,000 light years into deep space using a Romulan folded-space transporter. (DS9 novella: The Badlands, Book 2)

By the end of 2373, Cardassia had joined the Dominion, and the new alliance sent the Jem'Hadar to vanquish the Maquis. The Maquis decided to make their last stand on the planet Athos IV, located in the Badlands. The base was discovered, but thanks to the efforts of Captain Benjamin Sisko and Michael Eddington the remaining Maquis escaped. (DS9 episode: "Blaze of Glory")

At some point, the Maquis had investigated the planet Sindorin, interested in a rare element found on the planet that the trees absorbed, blocking sensor scans. However, the Maquis abandoned plans to use the planet due to a combination of the weather and the arrival of the Dominion. The Dominion took an interest in the planet and built a Jem'Hadar hatchery on the surface, but were unable to bring it online before the end of the war. Former Section 31 operative turned traitor Ethan Locken took command of the facility until Section 31 dispatched Doctor Julian Bashir to bring him and the facility down. (DS9 novel: Abyss)

Following the end of the Dominion War in 2376, the USS Enterprise-E was dispatched into the Badlands to investigate Klingon reports of Breen activity in the Badlands. After three weeks they found no evidence of the Breen, and despite other similar reports of Breen activity, Commander Elias Vaughn thought it unlikely the Breen would amass a hidden fleet. The Enterprise did though discover the Cardassian freighter Kamal, which contained the Orb of Memory, which they then transported back to Bajor. (DS9 novel: Avatar, Book 1)

Connections

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This article uses material from the "Badlands" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

MISSION
Badlands
The cabin containing the witness on Mount Chiliad with an FBI agent patrolling the outside of the cabin
Game: Grand Theft Auto: San Andreas
For: C.R.A.S.H.
Location: Angel Pine, Whetstone, San Andreas
Reward: None
Unlocks: First Date
Unlocked by: The Green Sabre

Badlands is a mission in Grand Theft Auto: San Andreas, given to protagonist Carl Johnson by the C.R.A.S.H. team from the trailer near the save point in the town of Angel Pine in Whetstone, San Andreas.

Contents

Mission

After the gun battle under the Mulholland Intersection that resulted in Sweet's incarceration, Carl is taken out of the city of Los Santos to begin performing tasks for C.R.A.S.H. officers Frank Tenpenny and Eddie Pulaski. The first of these tasks is a favor for Tenpenny, who asks Carl to eliminate an ex-police officer being held by the FBI under a witness protection program. The witness, who has compromising information about Tenpenny, is hiding in a remote cabin located on the side of Mount Chiliad. Carl, disarmed by the officers, and carrying only a camera, is forced to make his way from Angel Pine up the side of the mountain. He then flushes the witness out of the cabin, and chase him down the mountain as he attempts to flee by car. After Carl stops and kills the witness, he photographs the evidence that Tenpenny's former colleague will no longer be talking.

Reward

There is no monetary reward for this mission, but a phone call will be received from Cesar Vialpando, which triggers the mission First Date.

Trivia

  • The mission is the first in GTA San Andreas requiring the use of a camera and serves as training in its use if the player isn't familiar with the camera.
  • The light blue Washington that the witness escapes in has a San Fierro license plate that reads "ASSMAN".

External Links

  • Badlands mission on YouTube by GTAmissions - PlayStation 2 Version
  • Badlands mission on YouTube by GTAmissions - PC Version

Gallery


This article uses material from the "Badlands" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

The plasma storms of the Badlands.

The Badlands are a region of space along the border between the United Federation of Planets and the Cardassian Union, that are known for intense plasma storms and gravitational anomalies. For that reason, it is commonly avoided by most interstellar traffic. (DS9: "The Maquis, Part I")

The Badlands were believed to have been formed around 500,000 years ago, and contains at least 2 stars, 17 planets, 43 moons, and a large asteroid belt. Sector 21305 is dominated by the Badlands. (New Worlds, New Civilizations, Star Trek: Pendragon)

During the Cardassian occupation of Bajor, the Bajoran Resistance frequently used the Badlands as a refuge from Cardassian patrols. Because of the severely limited sensor ranges in the area, the Bajorans used echolocation techniques to navigate and detect other ships. (DS9: "Starship Down")

During the 24th century many ships became lost in the Badlands. During the 2340s and 2350s alone, the Cardassian Union lost many vessels, including the freighters Kamal and Ravinok. The remains of the Ravinok were later discovered on the planet Dozaria, and was found to have been attacked by the Breen. (DS9: "Indiscretion"; DS9 novel: Avatar, Book One, Star Trek: Pendragon: "Restoration", "Exile")

Because of its strategic location inside the Demilitarized Zone between Cardassian and Federation space, the Badlands became a favorite hiding place and staging area for the Maquis during their insurrection against Cardassian control from 2370 to 2373. In their first major operations, the Maquis took the kidnapped Gul Dukat to a class M asteroid in the Badlands. (DS9: "The Maquis, Part I")

When Thomas Riker and a Maquis cell hijacked the USS Defiant from Deep Space 9 in 2371, they piloted the Defiant to the Badlands to rendezvous with other Maquis attack ships prior to launching an assault on Cardassian space. (DS9: "Defiant")

Around stardate 48300, the Caretaker abducted several starships from the Badlands, including a Maquis raider piloted by Chakotay, and the Federation starship USS Voyager, which had been sent to track Chakotay. (VOY: "Caretaker") A Cardassian Galor-class warship was also abducted from the Badlands around the same time. (VOY: "The Voyager Conspiracy")

It was never made clear, but the USS Equinox may have also been abducted from the Badlands. (VOY: "Equinox, Part I")

Bajoran trader Razka Karn also hid out in the Badlands when the Tholians were pursuing him for some unscrupulous "business" practices. Kasidy Yates's freighter route between Bajor and Dreon VII often took her close to the Badlands, as well. (DS9: "Indiscretion", "For the Cause")

In the Mirror Universe, the Badlands were also used as a staging area by the Terran Rebellion before their capture of Terok Nor in 2372. (DS9: "Through the Looking Glass")

After the Maquis learned that he had informed Starfleet of Michael Eddington's location, Cing'ta was marooned on a "particularly nasty" planet in the Badlands. (DS9: "For the Uniform")

A map of the Badlands.

When the Cardassian Union was annexed by the Dominion in 2373, the remaining Maquis cells that managed to escape the Jem'Hadar took shelter on Athos IV, an abandoned mining colony on the edge of the Badlands. The Maquis sent a disguised distress signal, coded as a confirmation of the launch of a missile strike against Cardassia Prime, to send word to Michael Eddington that the Maquis remnant had survived. Those few survivors were rescued by Starfleet a short time later. (DS9: "Blaze of Glory")

The Badlands remained a strategic location during the Dominion War from 2373 to 2375. Fleet movements in the region required additional escorts to guard against ambushes from inside the plasma storms. (DS9: "Waltz")

The Obsidian Order covertly monitored the Badlands before the Dominion War. After the collapse of that organisation the Cardassian military took over these listening posts and used them to watch for allied vessels entering the Badlands during the war. (Star Trek: Swiftfire: "A Dreadful Operation", "Section 214C")

In 2374 the USS Swiftfire-A entered the Badlands in search of a hidden Maquis base to use as a covert staging area for strikes against the Cardassian Union. While searching the ship witnessed the arrival of three Vendoth warships from the Kalium galaxy. In the ensuring battle all the Vendoth vessels were destroyed and the incident was promptly classified by Starfleet Command. (Star Trek: Swiftfire: "The True")

In 2375, the IKS Koraga was destroyed by the Jem'Hadar near the edge of the Badlands. (DS9: "Penumbra")

Following the end of the Dominion War in 2376, the USS Enterprise-E was dispatched into the Badlands to confirm rumours that Breen forced were hiding in the Badlands and were awaiting to attack the Federation. While no Breen were found, the Enterprise discovered the Cardassian freighter Kamal, which contained the Orb of Memory, and transported it back to Bajor. (DS9 novel: Avatar, Book One)

External links


This article uses material from the "Badlands" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Badlands may refer to a number of things:


This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.



This article uses material from the "Badlands" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Traveller

Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

The term Badlands is traditionally used in Commonwealth for all of space beyond the 100 diameter perimeter surrounding inhabited worlds. In a political or socioeconomic context it refers to deep space colonies or settlements that are independent of the main planetary government, and are nominally loyal to the federation and Commonwealth government (or at least recognizes its sovereignty).

Contents

Political Organization

Local community governments ranging from autocratic family structures to participatory democratic councils. Most of these governments have itinerant liason officers provided by the Astrogation Patrol whose frequent visits or layovers allow at least a slippery grip upon the allegiances of these communities. Most famous of these governments is the ruling council of Freeport, an Oort Cloud community in Keng (Spinward Marches 2405), which was virtually independent of the Imperial government before the Civil War.

Culture

The term Badlands is traditionally used in the Commonwealth for all of space beyond the 100 diameter perimeter surrounding inhabited worlds. In a political or socioeconomic context it refers to deep space colonies or settlements that are independent of the main planetary government, and are nominally loyal to the federation and Commonwealth government (or at least recognizes its sovereignty).

Because the term "Badlander" is awkward, the permanent or frequent inhabitants of these colonies are simply known as Outlanders. This term, for the sake of convenience, is a cultural term. Chiefly it refers to deep space communities and populations that depend economically more upon each other, or feel more kinship and need for contact, with each other than with more settled mainstream worlds and colonies. It is a little vague, being a catchall for just about every conceivable sort of demographic and economic category. At these distances, it is easier for communities to keep in contact with anyone via normal jumpspace communications than normal sublight travel, and temporal distancing makes it easier for communities to relate to their likeminded cousins because of their shared hardships than with more sedate mainworlds. Many populations that subsist in this twilight zone are transient, usually consisting of belters and scavengers that move according to their relative fortunes. But then again there exists communities of many sorts, from space stations to permanent outposts on airless worlds or Kuiper Objects, that are occupied year-round, and whose populations fluctuate little.

This is the true borderland of the Commonwealth, where the military and services cannot back those imaginary straight lines with their constant presence. And it is an important entrepot for entry and exit. Because of the immense distances of space, and an abundance of deep space refueling sources, it is impossible to stop the flow of outside persons, vessels and goods that evade the mainworlds. The best that the Commonwealth government can do is to provide enough security and basic amenities to these communities, along with limited political participation, to ensure that their loyalties and allegiances are aligned more towards Mora than with predatory outside influences. Fortunately the vast majority of these communities are of Commonwealth humans displaced by earlier crisis or conflicts, though their feelings towards their government is one of grudging acceptance.

Outlanders are culturally diverse, but all of their communities have had to develop critical survival skills given the narrow margins they subsist upon. Versatility and mental agility are the most prized attributes. The lack of professionals and skilled workers means that a significant part of their working population must be multiskilled in several vital areas. And given the adverse conditions required to repair or heal without expensive supporting infrastructure creates a roving improvisational streak. However these dangers have made them conservative, unwilling to take more risks than what are necessary to their own survival. This inherent compartmentalization often takes the form of rampant hypocrisy or deception, as persons will display a public face towards outsiders or rivals that is often very different, even contrary, to their real objectives and interests. This defensive deceit has acquired them a mostly undeserved reputation as liars and gypsy-like thieves and con artists. It does create unusual contradictions, coupled with their inner loyalties, where a community will be more closely allied with another Outland community that is completely unlike in culture than with a mainstream world that is virtually identical in cultural forms with themselves.

Despite their preference for others on the same tightrope, and distrust of outsiders, they are famously hospitable. Isolation and remoteness are dangerous to various levels of the community's survival, and every opportunity is taken to relate to strangers. The celestime law is strictly enforced by community elders, and no community will refuse an outsider in need. Family loyalties are dictated by clan boundaries, and marriage alliances are the backbone of political networking, but marriages with outsiders are common for the simple reason that they replenish their gene pools. When a person marries into a clan, they are in for life, and must abide by the decisions of community elders and councils. Honor codes obligate persons to uphold personal integrity and subordinate their own talents to the survival of the community.

And they are extremely active in culture, producing virtuosos in artistic and intellectual pursuits as well as intramural sports. Some of the Commonwealth's most brilliant artists and scientists have emerged from their communities. Their love of diversion is both a means of allaying boredom and danger, and of defusing tensions between individuals in the tight confines of their communities. Off the playing fields responsible persons are obligated to a minimum amount of paramilitary training and drilling, creating capable militia units that can operate fabulously in their home environments. Their natural curiosity usually leads them to extensively map the outer systems of the Commonwealth, and they have great expertise in astronomy, geology and the life sciences. But they rarely demonstrate these talents without prompting from people they can trust.

Survival is tantamount to these communities, however, and tend to evince a deceptive neutrality in their political dealings with Non-Commoner populations. Though they tend to distrust the Commonwealth government, they have more respect for its dealings than the multitude of piratical pocket empires that have emerged outside of its boundaries. They will extend hospitality to even the most ruthless of interlopers, and they can disarmingly charm the pants off of outsiders in their willingness to cater to their every whim. But the moment that these persons leave their company, they quickly become prey for the Patrol and Navy units that have taken up concealed positions during the interval of their stay. And they keep careful track of everything that passes through their ports, and report the worst parts to the government. That is not to say that their loyalty cuts just one way, for they don't rely upon anyone to make their lives safe, and the government has learned to accept their restrained lawlessness as the price of doing business.

Population

Very diverse, though Imperial culture humans constitute the largest minority. The remainder is primarily Sword Worlder (refugees displaced by the Crucible War) and Vargr. Aslan and K'kree are rarely found here, and no minor races are known to be native.

Astrography

Outlander communities exist wherever it is economically possible. Most high population worlds support at least a few deep space communities, legal or otherwise. But their distribution is uneven, thanks to the Collapse and Quarantine. In the wake of the Rape of Trin, most Outlander communities in Deneb and Reft Sectors were abandoned or evacuated to prevent Virus from obtaining a foothold, and the population was replaced with observation and garrison units. Outside of these regions, eighty percent of the Outlander population is found in the trailing subsectors of the Spinward Marches, centered roughly around the intersections of Lanth, Rhylanor, Lunion and Mora subsector. The majority of their communities are found either as outsystem colonies, or as settled worlds around the companion stars in binary and trinary systems.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises and by permission of the author.
Peter Gray - TNE RCES

This article uses material from the "Badlands" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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