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Black Mage Artifact Armor
See also: Black Mage (Job).

Black Mage is one of the six basic jobs available to players at the onset of Final Fantasy XI. A Black Mage has a wide variety of Offensive Magic spells that allow him to do extremely high damage to an enemy, especially at later levels. A Black Mage is the only job with access to the 6 Ancient Magic Spells: Freeze, Tornado, Quake, Burst, Flood, and Flare, in addition to being the sole class with access to tier 2 and 3 -aga line of Elemental Spells. They also have access to a somewhat more limited ability to weaken enemies through elemental enfeebling magic. Also, because it is desirable to end a Skillchain with a magic burst, Black mages are one of the more popular classes to invite to parties as well as to Burning Circle battles.

Although any race can be any class, because of their high MP count and their naturally high intelligence, Tarutaru make ideal Black Mages. Among Tarutaru, about 1 in 4 players will have their main job as Black Mage, and about the same is true for White Mage, with Male Taru slightly more likely to be Black Mages and Female Taru more likely to be White.


Becoming a Black Mage

Black Mage is a basic job in Final Fantasy XI. Players can choose to become a Black Mage at any time. Players who choose to start as a Black Mage are given a scroll of Stone and an onion staff in addition to their adventurer certificate and nation's ring (If applicable).

Job Abilities

Level  Name
01  Manafont
15  Elemental Seal

Job Traits

Level  Name
10  Magic Attack Bonus
15  Clear Mind
20  Conserve MP
30  Clear Mind II
30  Magic Attack Bonus II
45  Clear Mind III
50  Magic Attack Bonus III
60  Clear Mind IV
70  Magic Attack Bonus IV
75  Clear Mind V

Spell List

Level  Spell
01  Stone
03  Poison
04  Blind
05  Water
07  Bind
09  Aero
10  Bio
10  Blaze Spikes
12  Drain
13  Fire
15  Stonega
16  Shock
17  Blizzard
17  Warp
18  Rasp
19  Waterga
20  Choke
20  Ice Spikes
20  Sleep
21  Thunder
22  Frost
Level  Spell
23  Aeroga
24  Burn
24  Poisonga
25  Aspir
25  Tractor
26  Stone II
27  Drown
28  Firaga
29  Escape
30  Shock Spikes
30  Water II
31  Sleepga
32  Blizzaga
34  Aero II
35  Bio II
36  Thundaga
38  Fire II
40  Stonega II
40  Warp II
41  Sleep II
Level  Spell
42  Blizzard II
43  Poison II
44  Waterga II
45  Stun
46  Thunder II
48  Aeroga II
50  Freeze
51  Stone III
52  Tornado
53  Firaga II
54  Quake
55  Water III
56  Burst
56  Sleepga II
57  Blizzaga II
58  Flood
59  Aero III
60  Flare
61  Thundaga II
62  Fire III
Level  Spell
63  Stonega III
64  Blizzard III
65  Waterga III
66  Thunder III
67  Aeroga III
68  Stone IV
69  Firaga III
70  Water IV
71  Blizzaga III
72  Aero IV
73  Fire IV
73  Thundaga III
74  Blizzard IV
75  Thunder IV
Merit  Burst II
Merit  Flare II
Merit  Flood II
Merit  Freeze II
Merit  Quake II
Merit  Tornado II

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Staff B- 5 109 240
Club C+ 5 105 230
Dagger D 4 101 210
Scythe E 4 94 200
Throwing D 4 101 210
Evasion E 4 94 200

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Elemental Magic A+ 6 114 276
Dark Magic A- 6 114 269
Enfeebling Magic C+ 5 105 230
Enhancing Magic E 4 94 200

Black Mages in Final Fantasy XI



  • Extremely high spike damage potential.
  • Able to target an enemy's weakness by element, in most situations.
  • Black Mages have unique status ailments that can benefit the party in doing additional damage or hurting the enemy's damage potential.
  • Exclusive access to Ancient Magic.
  • Access to Escape.


  • Without the use of traditional skillchains in experience parties, Black Mages are not able to fully realize their damage potential.
  • At high levels, it is far more easy, and XP efficient to chain a large number of easier enemies using pure melee damage than to defeat a harder opponent with a standard party setup. This leads to very slow party invites at higher levels.


White Mage

This is the traditional subjob of Black Mages. It unlocks decent curing abilities, raise, and barspells for more opportunities in parties.

Red Mage

Red Mage is the higher level subjob for Black Mage. It gives them a better solo oppurtunity, and helps in manaburn partys from 65-75 with the addition of gravity.

v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - Thief - White Mage - Black Mage - Red Mage
Original Advanced Jobs
Beastmaster - Bard - Paladin - Dark Knight - Summoner - Ranger
Rise of the Zilart Jobs
Ninja - Samurai - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar

This article uses material from the "Black Mage (Final Fantasy XI)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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