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Awareness: Misc

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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

EverQuest II Tradeskill

ArtisanCraftsmanProvisioner

Awareness Image:Icon Missing.gif
 
Power scaled%
Casting Instant
Recast 3.5 seconds
Duration 4.1 seconds
 
Technique Artistry
 
Effects:
  • Increases progress

What does this information mean?


This article uses material from the "Awareness" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Awareness
Fallout, Fallout 2, Fallout Tactics
requirements: Level 3, Perception 5
ranks: 1
benefit: Examining a target shows HP, weapon and ammunition count

Awareness is a perk in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. It was going to be one of the skills in the canceled Fallout: Brotherhood of Steel 2.

You are more likely to notice details about people. Awareness will give more detailed information about them when you perform an Examine. The perk tells you the target's hitpoints, its weapon and ammunition count. It does not indicate which limbs, if any, are crippled.

Fallout 3

In Fallout 3, both health and equipped weapon are visible in V.A.T.S - although health is merely a percentage, the damage from a successful shot gives a rough scale. However, NPCs will never run out of ammunition (with the exception of companions using weapons given to them) and it is impossible to determine how much ammunition is in a weapon without manually counting although this is far less important since combat isn't turn-based. On the other hand, V.A.T.S. does indicate limb damage.

Perks of Fallout
Perks of Fallout 2
Perks of Fallout Tactics
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This article uses material from the "Awareness" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Traveller

Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

Awareness is the psionic talent which allows control of one’s own body. Awareness is not capable of affecting others and may not be used for healing or enhancing other characters.

Contents

Suspended Animation

Personal body activity may be suspended for varying periods of time. This state is similar to cold sleep but without the intrinsic danger of death. Such a state continues for 7 days without need for food or water and with minimal air needs. Such a person could effectively travel in a cold sleep berth without actually undergoing cold sleep and its dangers. Suspended animation may be stopped at any time, provided external stimulus (such as a friend’s voice or a mechanical alarm) is given to awaken the sleeper.

Psionically Enhanced Strength

Psionic Strength may be converted to physical Strength on a temporary basis.

Psionically enhanced Strength reaches its new level immediately, and remains at that peak for 60 minutes. After that time, it declines per minute until the normal Strength level is reached.

Psionically Enhanced Endurance

Psionic strength may be converted to Endurance on a temporary basis.

Psionically enhanced Endurance reaches its new level immediately, and it remains at that peak level for a duration of 60 minutes. After that time, it declines per minute until the normal Endurance level is reached.

Regeneration

Wounds and injuries may be healed rapidly. Healing occurs immediately (less than one minute).

Should one session of healing be insufficient, further healing and regeneration may be applied after Psionic strength is recovered. Regeneration may also be applied to the growing of new limbs or organs, as well as to replacing of lost ones or to healing of unrecovered old wounds suffered prior to psionic training. Regeneration may not be used to counteract aging.

- Source: MT Players' Manual

This article uses material from the "Awareness" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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