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Avenger Minigun: Misc

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Fallout

Up to date as of February 01, 2010

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Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.

The Avenger Minigun is a big gun in Fallout 2 and Fallout Tactics.

Contents

Fallout 2

Avenger Minigun
File:AMINIGUN.gif
damage: 10 - 14
damage type: Normal
attack modes:
Burst (AP: 6, R: 40)
burst rounds: 40
ammo Type 5mm
ammo capacity: 120
min. Strength: 7
hands req.: 2
weight: 28 pounds
value: $5500
prototype id: 389
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Locations

Notes

  • Because of the ammo (5mm JHP not AP) and the number of bullets fired per burst (40), each one having possibility to score a critical, you can achieve the highest possible damage in Fallout 2 using this weapon, by having the right perks (Bonus Ranged Damage (2), Living Anatomy, Better Criticals), attack an un-armoured living target (like a dog for example) and score a critical that multiplies your damage by 5. Damage exceeding 5000 have been reported.
  • Interestingly, in Fallout 2 1.02, Avenger loaded with AP ammo always damages K-9 Cybernetic dog for zero hitpoints (no damage) in any indirect (shot through) attack, if K-9 is in your group.

Fallout Tactics

Avenger Minigun
File:AvengerMinigunTactics.png
damage: 7 - 11
damage type: Normal
attack modes:
Burst (AP: 5, R: 35)
burst rounds: 40
ammo Type 5.56mm
ammo capacity: 120
min. Strength: 7
hands req.: 2
weight: 28 pounds
value: n/a
The following is based on Fallout Tactics and some details might contradict canon.

In Fallout Tactics, a new type of Avenger Minigun appeared. It does less damage and is chambered for 5.56mm bullets.

Locations

Behind the scenes

Weapons of Fallout 2
Weapons of Fallout Tactics

This article uses material from the "Avenger Minigun" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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