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Dofus Wiki

Up to date as of January 31, 2010

From Dofus

In combat, a character can use a regular attack instead of using class spells. Though a character's initial attack strength is quite weak compared to the strength of its starting spells, a character can acquire weapons that will greatly improve its attack strength through purchase or through professions.

The starting attack skill deals different damage for each class, but it is a neutral melee attack that uses 4 action points. It can be upgraded through the use of items or weapons.

Some attacks have a chance of making a critical hit and/or resulting in a critical failure. Failure is checked first, so a high critical failure rate will effectively reduce the critical hit rate.


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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Cid: Oh, shut up and help me remodel the Attack page!
Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.

For the stat which determines attack power, please see Strength

Steiner attacking in Final Fantasy IX

Attack, also known as Fight, is a basic command that appears in every game of the Final Fantasy series, and is known by nearly every playable character. The character does a simple attack to a single opponent using their equipped weapon, or their bare fists if they are not equipped with anything. The Blind status increases the chance that Attack will miss. Unless the equipped weapon has an elemental property, Attack is always non-elemental.

In some games, the Attack command can be upgraded to Barrage, which allows more than one attack. Some other commands make the Attack command obsolete, such as Mug, which is a physical attack while simultaneously Stealing, or Jump, a stronger attack. However, some weapons with bonuses only have those bonuses apply when Attacking. In Final Fantasy VII, the Attack command became unavailable when a character attained a Limit Break. From Final Fantasy VIII onward, this was remedied and Limit-type commands could be either selected by pressing the left or right arrow depending on the game, or ignored in favor of the Attack command.

Contents

Appearances

Final Fantasy

Attack, called originally Fight, is the top command of all character's command lists. The power of Attack varies from character to character, especially when calculating damage with a Monk. The damage formula for a regular attack is equal to the attack power of the equipped weapon plus that character's Strength stat halved.

math

However, when using a Black Belt or Monk WHEN armed with a weapon, the formula for Attack is equal to the weapon attack power plus the character's Strength halved PLUS 1.

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And the damage for Attack for an unarmed Black Belt/Monk is equal to that character's Level multiplied by 2.

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If Attack power were to somehow be higher than 255, it will roll the value over to 0 and continue to raise from there, though it is impossible to do so in a normal playthrough of a game.

Final Fantasy II

Attack is available to all characters, and allows them to strike a physical blow with their equipped weapon. Doing so if improve the characters proficiency with that weapon.

This section of the article is a stub about Final Fantasy II. You can help Final Fantasy Wiki by expanding it.

Final Fantasy III

Attack, known as Fight in the NES version, is the top command of all Job command windows. The formula for Attack (which is applied to all physical attacks) is equal to the base attack power of the player's Weapon plus 1/4 of the character's Strength plus 1/4 of that player's Skill.

math

If a character attacks while under Haste, then the formula changes to add in the damage from Haste as well.

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If a Bard uses the ability Cheer, for each use, the physical attack power of all party members increases by 10.

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Afterwards, the target's Defense is applied to the formula, followed by attack multipliers, such as Haste, Hit%, and Blind for the final damage value.

Final Fantasy IV

Attack, originally called Fight, is the top command of every character's command window. The strength of the attack varies greatly due to various circumstances, such as equipped weapons and characters.

For a character that uses the Fight command without any equipped weapon in their primary hand, the damage dealt is equal to that character's Strength divided by 4 plus that character's Level divided by 4.

math

For all weapons (that are not Bow and Arrows), the damage formula is the same as the previous formula, but also adds in the attack power of the weapon.

math

If a character were to attack with a Bow or Arrow in either hand, then the damage is equal to the base attack power as if the character had no weapons plus 1.

math

However, if the character had both Bow and Arrows and used the Fight command, the damage becomes equal to the bow's attack power divided by 2 plus the arrow's attack power plus the character's Strength divided by 4.

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Meanwhile, if the Bow is equipped in the character's primary hand, then the formula differs yet again to equal the base attack power of the bow and arrow multiplied by 4/5.

math

Yang and Edge both use a completely different formula from the rest of the party members, as they are the only characters capable of duel wielding weapons. For Yang, when he uses the Fight command, the damage dealt is equal to Yang's Level +1, multiplied by 2, added to Yang's Strength stat divided by 4. The weapons Yang uses has no effect on this formula as they all have 0 Attack power naturally.

math

For Edge, if he has two weapons equipped, the damage he deals from the Fight command is equal to the attack power of his left weapon plus the attack power of the right weapon plus Edge's Strength divided by 4, added together with Edge's Level divided by 4, multiplied by 2.

math

However, if Edge is only equipped with one weapon, the damage he deals from the Fight command is equal to just the attack power of the weapon.

math

After calculating the base attack power for a physical attack, several modifiers are brought into play, such as Critical Hits, Elements, and Status Effects.

For Status attacks, if a character is inflicted with either the Toad or Mini status, then the player's attack power is automatically set to 1. If the character is under Curse status, then the damage is halved. If the character is under Berserk status, then the damage is multiplied by 3/2. If the target has Toad or Mini status, and the character using the Fight command, or a physical attack, attacks normally, then the damage is doubled.

Some command abilities also use a specific formula. For instance, the Kick command's formula is equal to half of the attack power (though it does 0 damage to Flan/Pudding enemies), both Jump and Power double the damage, and Deadly triples the damage.

When applying Elemental attacks, if the monster is attacked with their weakness and has the Weak+/Very Weak property, then the damage dealt through an elemental attack through a physical attack is quadrupled. If they do not have the Weak+/Very Weak property, but are still hit with their weakness, then the damage is doubled. If the character attacks a monster that has Resistance to an elemental attack, then the damage will be halved. When a player attacks a monster with a weapon that applies to a specific race (for example, attacking an Ogre with the Ogrekiller), the damage done is quadrupled.

After applying the modifiers, the game then must computer Attack%, or Hit Rate, of the attack, which also varies for various situations. For those unarmed or with fist weapons, the hit rate is equal to 50 plus that character's level divided by 4.

math

For any non-Bow/Arrow weapon, the hit rate is equal to weapon's hit rate plus the character's level divided by 4.

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For Bow and Arrows, the hit rate is the same as the previous formula, but factors in the bow's hit rate instead.

After factoring that in, the hit rate modifiers are then factored in. Several commands and statuses affect this modifier. For example, if the command Aim is used, then the hit rate is automatically set to 255.

For Jump/High Jump and Build Up/Power/Deadly, the hit rate is equal to the hit rate plus the characters level divided by 4.

math

If a character uses Fight under Blind status or is targeting a monster in the back row (though back row hit rate only applies in the SNES version), then the hit rate is halved.

Afterwards, Attack Multiplier is calculated, which is equal to the characters strength divided by 8 plus the character's Agility divided by 16 plus 1.

math

Next, the game must then calculate the target's Defense, then factors in Defense modifiers such as Protect and Defend. After that, Defense% and Evade Modifiers are calculated, as well as Defense Multiplier. Finally, the game calculates the Attack multiplier, and then plugs in all the numbers to calculate the final damage, which is shown below.

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If the target is undead and the character is using a Drain elemental weapon

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Final Fantasy IV: The After Years


This section of the article is a stub about Final Fantasy IV: The After Years. You can help Final Fantasy Wiki by expanding it.

Final Fantasy V

Attack is the top command on every Job's command list, except for the Mime, but can be selected by the Mime as a secondary command. The strength of the attack is based on the Attack stat of the player, and the Level of the player.

The steps for calculating damage varies greatly depending on the weapons equipped, statuses in effect, and monsters and levels. The basic steps for damage however is as follows.

  • Determine initial Hit% and Evade% values.
  • Apply appropriate modifiers to Hit% and Evade%
  • Determine whether the attack hits or not. If the attack misses, do not follow any more steps
  • If the Attack hits, get initial values for Attack, Defense and M.
  • Apply appropriate modifiers to Attack, Defense and M
  • Calculate Final Damage
  • Apply any appropriate Status Effects.

Final Fantasy VI

Attack is the top command on every character's command list, except for Gogo, but can be selected by Gogo as a secondary command. The strength of the attack is based on the Attack stat of the player, and the Level of the player. Some relics will replace the Attack command with other commands, such as Jump.

The formula for calculating how much damage a character's physical attack is as follows.

math

If Vigor >=128, then Vigor2 = 255 instead.

math

If the character is equipped with Gauntlet

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If the character is equipped with the Master's Scroll, the damage is halved. If the character is equipped with Atlas Armlet or Hero Ring, the damage is multipled by 5/4. If the attack is a standard fight attack and the character is equipped with a Genji Glove, but only one or zero weapons

math

Afterwards, the game will add in multipliers to the damage depending on various situations. If the character is under Morph status (this being specific to Terra), then the damage multiplier is 2. If the character is under Berserk, then the damage multiplier is 1. If it is a critical hit, the damage multiplier is 2.

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Next, the game must then add in random variance, target's defense, and statuses to the formula for the final damage.

Final Fantasy VII

Attack, labeled Fight in the Demo, is the top command on every party member's command list. The strength of the attack is based on the Attack stat of the player, and the Level of the player.

To work out the strength of an Attack ignoring any other factors, the Attack stat has to be added to the truncated total of the Attack and Level stats added together and divided by 32, which is all multiplied by the truncated total of the Attack stat multiplied by the Level stat, and then divided by 32.

math

Then Power and Defense factors are applied. The Defense factor is the stat found on all targets. The Power factor is a stat given to most abilities.

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Every time the player attacks the same target, they do not take off the same amount. This is due to additional math that adds a random factor to the equation. The lowest possible damage the attack can do is 3841/4096 of the damage shown above.

math

Then there are many other factors that Affect the damage of the attack. A Critical Hit will multiply the damage by two. If either the user or the target is in the back row position without being a Long Range weapon or materia, then the attack will take off 0.5 the damage. If the target has its back to the user, then the attack is usually doubled. For a small amount of enemies, the attack will take off more than double.

If the user has the Berserk status it will take off 1.5 the damage. If the user has the Frog status it will take off 0.25 the damage. If the user has the Mini status it will take off nothing. If the target has the Sadness status it will take off 1.3 the damage. If the target has the Barrier status it will take off 0.5 the damage. If the target has the Defend status it will take off 0.5 the damage.

When the player's Limit gauge is full, their Attack command is replaced with a Limit Break command and they can't use a normal attack except through the use of similar commands like Mug. Each attacking Limit Break uses the Actual Damage. For example, Cloud's Braver limit takes off three times the damage of a normal attack. His Cross-slash will do 3.25 the damage, and inflict Paralyze.

Some Command Materia commands will replace the Attack command. The Slash-All materia replaces the Attack command with the Slash-All command. As its name suggests it attacks all enemies without the Long Range rule applying. Slash-All upgrades to Flash after leveling up which kills all enemies instantly, however, it halves the hit-rate. Double Cut's 2x-Cut and 4x-Cut replace the Attack command and attack the target twice or four times respectively. In both these commands, the Long Range rule does not apply.

The Mug command, the second level of the Steal materia, functions the same as the Attack command but has the added Steal effect. The Deathblow materia grants access to the D.blow command which has a third of the hit-rate a normal attack would, but guarantees a critical when it does hit.

If the player is in the All Lucky 7s status, their attacks will disregard any other factors and take off 7777.

Before Crisis -Final Fantasy VII-


This section of the article is a stub about Before Crisis -Final Fantasy VII-. You can help Final Fantasy Wiki by expanding it.

Crisis Core -Final Fantasy VII-


This section of the article is a stub about Crisis Core -Final Fantasy VII-. You can help Final Fantasy Wiki by expanding it.

Final Fantasy VIII

Attack is the standard (and only) command that is usable by every character, and is at the top of each character's command window. The damage formula for is as follows

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A normal attack has an Power value of 20. If the target has Protect or Zombie status, the damage done is halved. If the target has Invincible or Defend status, the damage done is 0. If the attack goes Critical or if the target is attacked from behind, the damage done is doubled. If the damage goes Critical due to Squall's or Seifer's Triggers or if the user attacks the target while under Berserk, the damage done is x1.5.

Final Fantasy IX

The Attack command is at the top of every character's command window, and the damage formula for it varies per weapon type, whereas the final damage will always be the base (oftentimes Attack Power minus the target's Defense) multiplied by the bonus, which varies per weapon as seen below.

Standard Weapons

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Save the Queen

math

Thief and Knight Swords

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Hammers and Forks

math

Rackets

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The Bonus formula is also affected by various other factors. If the character using the Attack command is using a Killer ability, is under Berserk status, is using MP Attack, is in Trance, is attacking an enemy that is under Mini status, strikes an enemy with their elemental weakness, if the attacker is wearing an Elemental Attack raising item, or back attacking an enemy, the bonus is multiplied by 50%. If the target is under Protect or if the attacker is in the Back Row, then the Bonus is halved. If the attacker is under Mini, the bonus is set to 1.

When in Ipsen's Castle, the formula is completely different for the Base formula, shown below.

math

Final Fantasy X

Attack is a command available to all characters, found at the top of each of their command windows. The damage formula for the Attack command, as well as any physical attack, is as follows.

math

Where Stat is equal to Strength plus Cheer, and DmCon is equal to the Damage Constant.

Afterwards, the game must calculate the reduction of base damage due to Defense by converting the Defense integer into the DefNum integer, which can be found through the following formula.

math

After finding the DefNum integer, it is to be used in the following formula.

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Before moving onto the final step, the game must also factor in any reduction from Cheer, which is done in the following formula.

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After all of that, the game then calculates the final damage based on the following formula.

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Several other modifiers apply to the damage of physical attacks as well, such as the Strength Plus abilities. If the attacker attacks an enemy with the Armor property, damage is divided by 3. If target is under Defend, Sentinel, or Protect, or if the attacker is under Power Break, then damage is halved.

Each Celestial Weapon has their own special damage formula as well, which is shown below.

For Caladbolg, World Champion, Spirit Lance and Godhand

math

For Nirvana and Onion Knight

math

For Masamune

math

Final Fantasy X-2

Attack is present in each Dressphere except for Songstress, Black Mage, and White Mage.

This section of the article is a stub about Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.

Final Fantasy XII

Attack is the only command available to the player that doesn't require purchasing a License beforehand.

This section of the article is a stub about Final Fantasy XII. You can help Final Fantasy Wiki by expanding it.

Final Fantasy XII: Revenant Wings

Attack is the basic command for most melee units; however, certain characters such as Kytes have magical actions as their core commands. The abilities of Espers and monsters are given unique names, such as Balasa's Fire Fist.

Final Fantasy Tactics Advance

The Fight command is available to every unit. It is sometimes prohibited by Law, or encouraged when Color Magic is the prohibited action.

Final Fantasy Tactics A2: Grimoire of the Rift

The action is now called Attack and occasionally discouraged by Law.

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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Contents

This article is about attacks in general. For the skill type, see attack (skill type).

Attack can mean the following:

  • A regular attack is an auto-attack performed with the wielded primary weapon. When skill descriptions say "in combat," they are referring to performing a regular attack.
  • "Physical attack" and "elemental attack" mean physical damage and elemental damage, respectively, when used in the context of weapon or armor descriptions (such as "+10 armor versus elemental attacks"). This does not refer to attacks in the combat sense, since such armor would provide its bonus against a spell like Fireball.

Note: In general, the use of skills (with the exception of attack skills) do not constitute attacks/combat, even if they deal damage to enemies.

Attacks in combat

Combat attacks can be categorized into melee combat attacks and ranged combat attacks.

Melee

A melee combat attack is performed when the attacker holds a sword, an axe, a hammer, daggers, or a scythe; or if the attacker is a pet or a necromancer minion (excluding Bone Fiend, which has a ranged attack).

Ranged

A ranged combat attack is performed when the attacker holds a bow, a staff, a wand, or a spear. Note that a ranged attack is always considered ranged, even if the target is in melee range when the attack is performed. A ranged attack begins when the weapon is drawn, and ends just before the projectile is launched. A summoned Bone Fiend's attack is also ranged.

Attack skills

Activating an attack skill will cause the character to attack. These attacks will count as a melee or ranged attack depending on the weapon being held.

  • After a character has swung his weapon (or fired his bow, thrown his spear, and so on) he will be considered to have attacked for the purposes of skills such as Clumsiness or Spiteful Spirit. It does not matter whether the attack successfully hits or not.
  • If the attacker is not blind; the attacked character is not under the effects of a skill, spirit, or enchantment that will cause him to block; the attack is not dodged (in the case of ranged attacks); and the attack does not stray (also in the case of ranged attacks), then the attack will always hit. There is no inherent chance to miss. Some skills may prevent blocking and some attack skills may not be blocked.
  • If an attack successfully hits, damage is dealt. See damage for how various factors contribute.
Facts about AttackRDF feed

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Lostpedia

Up to date as of February 07, 2010
(Redirected to Conflict article)

From Lostpedia

A key theme on Lost is that of conflict. While conflict can also define internal struggles, in this article it concerns the instances of fights, attacks and battles on the Island. In this way, it highlights the tensions and recurring rivalries that exist between characters.

Contents

Major confrontations

DHARMA vs. The Hostiles

Richard waits for the toxic gas to disperse. ("The Man Behind the Curtain")

The first major conflict we know of on the Island was between the Island's original inhabitants, the Hostiles (a.k.a. The Others), and the DHARMA Initiative. These two groups have fought many skirmishes and battles. In the end, the Hostiles, also known as the Others, conquered DHARMA with one swift stroke, known as the Purge. The Purge ended the conflict between the Others and the DHARMA Initiative. ("The Man Behind the Curtain")

  • The reason that these scientists and experimentalists were on the Island is a question that remains vague, but some hints have been given about why they were on the Island. The Numbers are the key part to the Valenzetti Equation, which is one of the main focuses of the Hanso Foundation. Hanso claims that humanity can be saved by changing these numbers through different environmental manipulations. He also reveals that the Island was used as a research station to attempt such a manipulation to change the Numbers. (Sri Lanka Video)
  • It was later on revealed that Station 5, the Pearl, was a psychological station. The two members inside of the station had to record everything that other DHARMA members did in the other stations by viewing them through nine surveillance monitors. (Pearl Orientation Film)
  • Although some information has been revealed about the purpose of these scientific research stations, they are still shrouded in mystery, which makes it more mysterious about the Initiative's true purpose for being on the Island.
  • The natives of the Island, known as the Hostiles, thought that DHARMA was impeding on their land. DHARMA, however, continued to build stations and bring new scientists and researchers to the Island. By now it became clear that one side had to go...one side had to be 'purged'. The Hostiles used nerve gas to kill all of the DHARMA members who were at the Barracks. Ben led the Hostiles in this purge against DHARMA. It is still unknown whether any DHARMA members survived the Purge and are still living on the Island. ("The Man Behind the Curtain")



The Survivors vs. The Others

The dynamite explodes. ("Through the Looking Glass")

The next conflict on the Island was the battle between the survivors of Oceanic Flight 815 and the Others. The Others first became known to the Tailies when, on the second day, they attacked the camp and kidnapped two of them. ("The Other 48 Days")

  • Later it became known that the Others had infiltrated the beach camp. Ethan Rom had pretended to be a survivor, even though he had been sent by Ben to infiltrate the camp ("A Tale of Two Cities") During Ethan's time at the beach camp, he established a trust with Jack by conversing with him about his worries for Claire and her pregnancy, since he claimed that his wife died during childbirth. ("Jack, Meet Ethan. Ethan? Jack") Charlie nevertheless killed Ethan, before they could extract any information from him. ("Homecoming")
  • Jack, Kate, and Sawyer are brought to a DHARMA station, known as the Hydra. Sawyer and Kate work tediously on a runway at the quarry, while Jack remains underwater, being manipulated by Ben and Juliet to convince him to do the spinal surgery for Ben. ("A Tale of Two Cities") Jack agrees to do the surgery, after seeing Kate together with Sawyer. Jack tells Ben that he'll only agree to perform the surgery if he gets him off this island. Ben replies, "done". ("I Do") Jack's agreement to do the surgery for the Others' leader is a ploy to get Kate and Sawyer to escape from Hydra Island. Jack makes an incision in Ben's kidney, which gives Kate and Sawyer one hour to escape. ("Not in Portland") Jack is taken back to the main island on a trawler along with Ben and the Others. They arrive at the Barracks, which is the home of the Others. ("Stranger in a Strange Land")
  • Later on, when Jack had been taken to the Barracks, Jack reminds Ben about their 'deal' that he would get a ticket off the Island. Ben tells Jack that there may be a day when he will want to return to the Island, but Jack doesn't think so. ("King of the Castle")
  • The Others continued to terrorize, kidnap, and kill the survivors. It wasn't until Day 90 when the survivors of Flight 815 made a final stand against the Others. Juliet was a mole sent by Ben, ("One of Us") but she told Jack what Ben wanted her to do. ("Operation: Sleeper") Jack and Juliet made a plan along with Rousseau. They got dynamite from the Black Rock, and told the rest of the survivors their plan. ("Greatest Hits")
  • On Day 90, the survivors prepared for their final stand against the Others. Ben sent a team of the ten best Others, lead by Ryan Pryce. Sayid, Bernard, and Jin were the three survivors who stayed behind to defend the camp. The survivors managed to kill seven Others with the dynamite, but Jason, Ryan, and Tom survived and took the survivors hostage. Hurley came to the rescue with his DHARMA van and killed Ryan. Sayid broke Jason’s neck, and Sawyer shot an unarmed Tom. Ten Others died as a result. ("Through the Looking Glass")



The Survivors vs. The Mercenaries

The freighties attack the Barracks. ("The Shape of Things to Come")

The names of the parachutists who were aboard the Kahana were revealed through clues and code names that were released via the internet in January 2008. The man who sent the group of people on the freighter, Matthew Abaddon, was also reavealed through clues on ABC's alternate reality game. (Find 815)

  • Miles revealed that he has his own agenda on the Island, and asks Ben specifically for 3.2 million dollars. Charlotte and Daniel remained at the beach camp with the survivors. ("Eggtown")
  • Charlotte and Daniel ran off into the jungle, and are pursued by Jack, Juliet, and Kate. Kate found them in a clearing, and is knocked unconscious by Charlotte. Jack and Juliet found her, and continued to pursue Dan and Charlotte. One of the Others, Harper, encountered them in the jungle, and told Juliet her orders from Ben. Juliet went to the Tempest to kill Charlotte and Daniel, but it turns out that they were trying to stop the toxic gas from contaminating the Island's atmosphere. ("The Other Woman")
  • On day 97, a group of freighter mercenaries, lead by Martin Keamy invaded the Barracks to apprehend Ben Linus. Before reaching the Barracks, the mercenaries fatally shot Karl and Danielle Rousseau and took hostage Alex as the three were hiking to the security of the Temple. The mercenaries commenced an assault on the Barracks, shooting and killing Doug, a blonde woman, and Jerome. They then destroyed Claire's house with a rocket-propelled grenade. (Claire survived the explosion and was rescued from the rubble by Sawyer.) The mercenaries then ceased fire as Sawyer brought Claire to Ben Linus's house, revealing Ben's hiding place. The mercenaries released Miles from his imprisonment in the boat house, giving him a walkie and sending him to Ben's house. Keamy used the walkie to negotiate with Ben, ordering him to come out and give himself up to the custody of the mercenaries. After Ben's refusal, a mercenary brought Ben's daughter Alex to Keamy, and he held her at gunpoint, threatening to kill her if Ben did not give himself up. When Ben again refused to comply, Keamy shot Alex in the head. Ben promptly summoned the Monster, and it indiscriminately attacked the mercenaries. ("The Shape of Things to Come")
  • Mayhew, one of the mercenaries, later died of his wounds shortly after the helicopter flight back to the Kahana. ("Something Nice Back Home")
  • The mercenaries return to the freighter, and Keamy goes to meet Kevin Johnson. He tries shooting Michael with his gun, but it won't fire. Keamy demands to be taken back to the Island by Frank, but Captain Gault holds him at gunpoint. Keamy then shoots and kills Gault, and Frank agrees to return the mercenaries to the Island. ("Cabin Fever")



The Others vs. The Mercenaries

Alpert and the Others after the battle ("There's No Place Like Home, Parts 2 & 3")

The Others, led by Jacob and Benjamin Linus were prepared to do whatever it takes to protect the Island from the people that came to destroy it. Since Jacob and Ben were not with the Others at the time the freighter people arrived, Richard Alpert took on the lead position of the Others. ("There's No Place Like Home, Part 1")

  • Kate ran to Keamy and the other mercenaries, claiming to have been running away from the Others. The freighter mercenaries start searching for them, but one of the Others kills Kocol, and Lacour soon is killed as well, but not before firing shots in the air to warn the other mercenaries. Gunfire is exchanged from both sides. A grenade is thrown by the Others and lands at Keamy's feet, he kicks it away, and it explodes, killing Omar. Ben and Kate run away, but are chased fervently by Keamy. Sayid comes and tackles Keamy, and a vigorous fight ensues. Eventually, Keamy overcomes Sayid, coming close to killing him, but Richard comes from behind, shooting him twice in the back. The shots did not kill him since he was wearing a bullet-proof vest. Keamy made his way to the Orchid, in pursuit of Ben. He encountered Locke, but was killed by Ben to avenge the death of his daughter. ("There's No Place Like Home, Parts 2 & 3")

Survivors/Science team vs. The Hostiles

  • After the Oceanic Six left on the helicopter, the survivors (along with Juliet and three members of the Science team) are confronted by an a faction of the Hostiles who send a volley of flaming arrows down on them. The first to be killed by this volley was Neil "Frogurt", who was hit multiple times in the chest and back. The survivors made a mad dash for the creek, and there appeared to be at least three more deaths. ("The Lie") The Hostiles apparently did this because they believed the survivors were U.S Military personnel. ("Jughead")
  • As Sawyer and Juliet made their way to the creek, three armed men (Charles Widmore, Cunningham and Mattingly captured them and questioned them, threatening to cut off Juliet's hands. Locke finds them and rescues them, killing Mattingly. ("The Lie") Widmore later escapes after snapping Cunningham's neck to protect the location of the Other's camp. ("Jughead")
  • The Science team and two other survivors are later ambushed by the Hostiles at the creek. After an accidental detonation of two land mines, only the Science team was alive and taken into captivity. Thus a victory for the Hostiles. ("Jughead")

Survivors/Science team vs. D.H.A.R.M.A initiative

in a cell at the Barracks while the other three were aloud to join the initiative.(Lafleur)

Minor confrontations

Season 1

Jack holds Ethan down after their fight ("Homecoming")  (promotional still)

Season 2

Season 3

Season 4

  • Naomi vs. Kate: Not so much as a fight, Naomi dives on top of Kate from her perch on a tree with a knife to her throat, demanding the satellite phone after she was stabbed in the back by Locke, thinking this violent act was from the survivors as a whole. ("The Beginning of the End")
  • Jack vs. Locke: Jack, when he meets Locke after he killed Naomi, assaults and pushes him to the ground. Jack grabs his gun before Locke does and aims it at his head and fires, but the gun is empty. Sayid and Sawyer pull Jack away from Locke. ("The Beginning of the End")
  • Sawyer vs. Ben: Sawyer attacks Ben when he aggravates him about his choice to leave Kate behind. ("Confirmed Dead")
  • Sawyer vs. Ben: Sawyer tackles Ben to the ground after he shoots Charlotte. Luckily, she was wearing a bulletproof vest. ("Confirmed Dead")
  • Charlotte vs. Juliet: Juliet believes that Daniel and Charlotte are trying to poison the whole island, so she points a gun at Faraday. Charlotte attacks Juliet from behind and a fight ensues. ("The Other Woman")
  • Keamy vs. Michael: Keamy confronts Michael after learning that he is the saboteur, and knocks a bed down onto Michael's leg. He then tries to shoot Michael, but his gun doesn't fire, so he simply pistol-whips him. ("Cabin Fever")
  • Ben vs. Keamy: Keamy arrives in The Orchid station and begins taunting Ben about his daughter's death. Ben attacks Keamy from behind, stunning him with his telescopic baton and stabbing him to death. ("There's No Place Like Home, Parts 2 & 3")

Season 5

  • Sayid vs. two unknown men: When Sayid takes Hurley from the mental institution they go to sayid's safehouse which had already been broken into by two men armed with tranquilizer gun's.Sayid easily threw the first man off the balcony of his safehouse while the other shot Sayid with a dart but Sayid tripped him onto a knive in the open dishwasher.(Because You Left)
  • Sayid vs. Tony Nagy: After the previous fight,hurley brought Sayid to St.Sebastian where a male nurse by the name of Tony Nagy pretended to get an injection into Sayids IV line but instead turn around with a tranquilizer gun expecting sayid to be suprised. But Sayid had expected this and snuck up on Tony and began to strangle him and once Tony revealed that he had something in his wallet Sayid got up and shot tony in the chest with two tranquilizer darts.(The Little Prince
  • Juliet vs. DHARMA Worker:When Sawyer Juliet and Kate are on the Sub Juliet knocks out a sailor with her feet.(The Incident parts 1 & 2)
  • Jack vs. Sawyer:When Jack refuses to Sawyer to stop his plan to blow up "Jughead" Sawyer begins to punch jack in the face.Jack punches Sawyer to the ground.He gets back up charges jack into a tree but Jack knees and punches Sawyer to the ground again.Jack begins to convince Sawyer to give up.But sawyer kicks jack in the groin and smashes his head with a large branch.Sawyer gets on Jack's chest and asks him one last time if he will stop once Jack says no Sawyer begins beating him sensless but eventually Juliet breaks up the fight.

Flashbacks

Locke falls eight stories ("The Man from Tallahassee")

See also


This article uses material from the "Conflict" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the melee skill. For fighting in general, see Combat. For other uses, see Attack (disambiguation).
A detailed image of the Attack icon
A player using punch to attack a dummy found in Varrock.

Attack is a melee combat stat that determines the accuracy of the player's melee attacks. The higher your attack level is, the fewer 0s you will hit for. Sometimes shortened to Att or Atk, a player's Attack level also determines which weapons he/she can use. The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Attack is level 60. Currently, 86,469 people have achieved 99 Attack (As of 01 February, 2010).

Contents

Using the accurate attack style in the attack style menu.
An Untrimmed Attack Cape of Achievement

Fighting accurately

Attack is trained with the "Accurate" attack style, accessed from the Combat interface. Most weapons have an option to train Accurately, although some cannot effectively train Attack. Some may also train Attack with no exp, gaining no exp in all melee combat stats. Attack is often overlooked by people focusing on Strength who notice their high hits but not how often they hit.

Experience

A formula is used that decides how much experience a player obtains when fighting accurately. If a player hits an opponent, the damage dealt is multiplied by 4 and that amount of experience is given to the Attack skill. For example, if a player hits a 1, then he will receive 4 Attack experience.

Some experience is also given to a player's Hitpoints level when he deals damage. If a player hits an opponent, whatever damage he deals is multiplied by 1.33 and given to his Hitpoints. For example, if a player hits a 1, then he will receive 1.33 Hitpoints experience in addition to the 4 experience in attack.

If a player fights with the "controlled" attack style, then the damage dealt is multiplied by 1.33 and given to the player's Attack, Strength, Defence, and Hitpoints level.

Many players use the Abyssal whip to train Attack, because of its quick speed, and high slash and strength bonuses. Players who cannot afford an Abyssal whip may use a Dragon scimitar instead.

Combat training (dummies)

  • Players with an Attack level of 1 or above can train on dummies at Lumbridge.
  • Players with an Attack level of 8 or lower can train on dummies at Varrock.
  • Members with an Attack level of 5 or above, with completion of the Biohazard quest, can train on dummies in the Combat Training Camp.
  • Attack is sometimes considered a more important skill than strength is, due to the number of players who now wear barrows armour.

Dummies are sandbags which players can hit and not risk being dealt damage. Striking a dummy in Varrock gives 5.2 Attack experience. In Lumbridge, striking a dummy gives 0.1 experience. The Varrock dummy does not give any Hitpoints experience, however the Lumbridge dummy will give a small amount. Dummies can be found in various places across RuneScape, though the most popular places are north of Varrock's east bank and in the tutor building in Lumbridge.

Training

Attack bonuses

Almost all weapons give players "attack bonuses" to certain attack types. These bonuses can be seen in the Equipment Stats menu, to the right of the inventory menu. Attack bonuses give players advantages as well as disadvantages in combat.

Other attack bonuses

  • An amulet of accuracy gives an equipment bonus of +4 to all attack types.
  • An amulet of power gives an equipment bonus of +6 to all attack types.
  • An amulet of glory gives an equipment bonus of +10 to all attack types. It is also member's only.
  • The beads of the dead gives +1 in all styles. This is member's only.
  • An amulet of fury gives the same bonuses as the Amulet of Glory in the attack stats, but has more defensive capabilities. It is also member's only.
  • A warrior ring gives an equipment bonus of +4 to Slash. It is also member's only.
  • Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash and crush; the more expensive, the better the bonuses. Note that each name of the type of glove is assumed by appearance, as Jagex has called the gloves simply "Gloves." All of the gloves below are member's only.
    • "Bronze" gloves provide equipment bonuses of +2 in each melee style.
    • "Iron" gloves provide equipment bonuses of +3 in each melee style.
    • "Steel" gloves provide equipment bonuses of +4 in each melee style.
    • "Black" gloves provide equipment bonuses of +5 in each melee style.
    • "Mithril" gloves provide equipment bonuses of +6 in each melee style.
    • "Adamantite" gloves provide equipment bonuses of +7 in each melee style.
    • "Rune" gloves provide equipment bonuses of +8 in each melee style.
    • "Dragon" gloves provide equipment bonuses of +9 in each melee style.
    • "Barrows" gloves provide equipment bonuses of +12 in each melee style.
  • Defenders are weapons which can be wielded in the shield slot and provide different attack bonuses depending on the type of metal.
  • A player's maximum stab bonus is +180.
  • A player's maximum slash bonus is +188.
  • A player's maximum crush bonus is +188.

Levels

Levels needed to wield different types of weapons are as follows (Members item are listed in italics):

Type Level Notes
Bronze 1 Apart from the "fun" weapons (such as butterfly net and flowers), bronze weapons are the weakest weapons in all of RuneScape.
Iron 1 Iron weapons are stronger than bronze weapons.
Steel 5 Steel weapons are stronger than iron weapons.
Black 10

Black weapons are stronger than steel weapons.

White 10 White weapons have the same attack bonus as Black weapons, but add to your Prayer bonus (the bonus depends on the weapon). White weapons require the Wanted! quest and a certain Knight ranking to purchase from Sir Vyvin.
Mithril 20 Mithril weapons are stronger than black weapons.
Corrupt Ancient Warriors' Equipment 20 Corrupt Ancient Warriors' Equipment is currently the strongest set of melee equipment in the game. These corrupt weapons have the same stats as regular Ancient Warriors' Equipment. They will disappear after fifteen minutes of wearing, but require a lower level (20) requirement than the regular versions.
Adamant 30 Adamant weapons are stronger than mithril weapons.
Rune 40 Rune weapons are stronger than adamant weapons and are also the strongest weapons free players can wield, not counting Corrupt dragon (see below).
Granite 50 Granite weapons are limited to the Granite maul and Granite mace. Granite can only be wielded by members. Granite weapons also have very high crush bonuses, but little or no stab and slash.
Obsidian 60 Obsidian weapons are stronger than rune weapons. Obsidian can only be wielded by members.
Dragon 60 Dragon weapons are stronger than rune weapons. All offer a special attack, it is believed by some lower levels that all Dragon weapons special attacks offer a higher hit. This is NOT true. To understand what their special attacks perform please refer to the item in question. Dragon can only be wielded by members.
Corrupt dragon 60 Corrupt Dragon weapons are stronger than rune weapons. They provide the same bonuses as normal Dragon equipment, and can be wielded by all players (but only members can use their special attacks). These weapons will disappear after 30 minutes of the first time they are equipped, unless put in a bank which "freezes" the countdown, but does not reset it (on both PvP and non-PvP worlds). They are generally more expensive than normal dragon weapons, so most member players decide not to buy them.
Barrows 70 Barrows is the second strongest set of melee equipment in the game. Barrows can only be wielded by members. Each set of Barrows items (e.g. all of Verac the Defiled's armour plus his flail) give a special set effect that takes place as long as the full set is worn.
Godsword 75 The Godsword is the most powerful non-degrading weapon in the game. It was released with the God Wars Dungeon.
Ancient Warriors' Equipment 78 Ancient Warriors' Equipment is currently the strongest set of melee equipment in the game. The regular (non-corrupt) sets will disappear after one hour of combat (not wearing), but require a higher level (78) requirement than the corrupt versions. Also, only the non-corrupt versions have a special attack.

There are also many other miscellaneous weapons all over RuneScape which do not fit into any particular category. They are often quest rewards or rare drops from monsters. They include Keris and the Abyssal Whip.

Best bonuses

Best Stab Attack

Item Bonus Requirements
Table: View Edit
Fighter hat +5 45 Defence
Statius's platebody

[1][2]

+5 78 Defence (20 Defence for Corrupt version)
Statius's platelegs

[1][2]

+3 78 Defence (20 Defence for Corrupt version)
Vesta's spear

[1]

+133 78 Attack (20 Attack for Corrupt version)
Barrows gloves +12 Completed Recipe for Disaster
File:AD Cape 3.png

Ardougne cloak 3

+6 Completed the Ardougne Diary
Amulet of Glory

[3]

+10 None
Onyx ring (i) +6 Mobilising Armies Rank of 300
Total
+180 20/78 Attack, 20/78 Defence, completed Recipe for Disaster, the Ardougne Diary, and a Mobilising Armies Rank of 300
  1. ^ a b c All Ancient Warriors' Equipment comes in corrupt versions. Normal versions require level 78 in relevant skills and last for 1 hour. Corrupt versions require level 20 and last 15 minutes.
  2. ^ a b Statius's and Vesta's equipment give the same stab attack bonus.
  3. ^ The Amulet of Fury gives the same stab attack bonus.

Best Stab Attack Without PvP Armour

Item Bonus Requirements
Table: View Edit
Fighter hat +5 45 Defence
Leaf-bladed sword +67 50 Attack, 55 Slayer
Rune defender +20 40 Attack, 40 Defence
Barrows gloves +12 Completed Recipe for Disaster
File:AD Cape 3.png Ardougne cloak 3 +6 Completed the Ardougne Diary
Amulet of Glory +10 None
Onyx ring (i) +6 Mobilising Armies Rank of 300
[1]Total
+126 50 Attack, 45 Defence, 55 Slayer, completed Recipe for Disaster, the Ardougne Diary, and a Mobilising Armies Rank of 300
  1. ^ The Amulet of Fury gives the same stab attack bonus.

Best Slash Attack

Item Bonus Requirements
Table: View Edit
Warrior helmet[1] +5 45 Defence, completed Fremennik Trials
Vesta's chainbody[2] +7 78 Defence (20 Defence for Corrupt version)
Vesta's plateskirt[2] +5 78 Defence (20 Defence for Corrupt version)
Vesta's longsword[2] +121 78 Attack (20 Attack for Corrupt version)
Rune defender +19 40 Attack, 40 Defence
Barrows gloves +12 Completed Recipe for Disaster
Fire cape +1 Completed the TzHaar Fight Cave
Amulet of Glory[3] +10 None
Warrior's ring (i) +8 Mobilising Armies Rank of 300
Total
+188 40/78 Attack, 45/78 Defence, completed Recipe for Disaster, The Fremennik Trials, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300
  1. ^ The Fighter hat from Barbarian Assault gives the same slash attack bonus and also requires 45 Defence.
  2. ^ a b c All Ancient Warriors' Equipment comes in corrupt versions. Normal versions require level 78 in relevant skills and last for 1 hour. Corrupt versions require level 20 and last 15 minutes.
  3. ^ The Amulet of Fury gives the same slash attack bonus.

Best Slash Attack Without PvP Armour

Item Bonus Requirements
Table: View Edit
Warrior helmet[1] +5 45 Defence, completed Fremennik Trials
Godsword[2] +132 75 Attack
Barrows gloves +12 Completed Recipe for Disaster
Fire cape +1 Completed the TzHaar Fight Cave
Amulet of Glory[3] +10 None
Warrior's ring (i) +8 Mobilising Armies Rank of 300
Total
+168 75 Attack, 45 Defence, completed Recipe for Disaster, Fremennik Trials, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300
  1. ^ The Fighter hat from Barbarian Assault gives the same slash attack bonus and also requires 45 Defence.
  2. ^ All Godswords give the same slash attack bonus.
  3. ^ The Amulet of Fury gives the same slash attack bonus.

Best Crush Attack

Item Bonus Requirements
Table: View Edit
Dwarven helmet +6 Completed Grim Tales, 50 Defence
Statius's platebody[1][2] +7 78 Defence (20 Defence for Corrupt version)
Statius's platelegs[1] +5 78 Defence (20 Defence for Corrupt version)
Statius's warhammer[1] +123 78 Attack (20 Attack for Corrupt version)
Rune defender +18 40 Attack, 40 Defence
Barrows gloves +12 Completed Recipe for Disaster
Fire cape +1 Completed the TzHaar Fight Cave
Amulet of Glory[3] +10 None
File:Onyx.png Onyx ring (i) +6 Mobilising Armies Rank of 300
Total
+188 40/78 Attack, 50/78 Defence, completed Recipe for Disaster, Grim Tales, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300
  1. ^ a b c All Ancient Warriors' Equipment comes in corrupt versions. Normal versions require level 78 in relevant skills and last for 1 hour. Corrupt versions require level 20 and last 15 minutes.
  2. ^ Statius's platebody and Vesta's chainbody equipment give the same crush attack bonus.
  3. ^ The Amulet of Fury gives the same crush attack bonus.

Best Crush Attack Without PvP Armour

Item Bonus Requirements
Table: View Edit
Dwarven helmet +6 Completed Grim Tales, 50 Defence
Dharok's greataxe +95 70 Attack, 70 Strength
Barrows gloves +12 Completed Recipe for Disaster
Fire cape +1 Completed the TzHaar Fight Cave
Amulet of Glory[1] +10 None
File:Onyx.png Onyx ring (i) +6 Mobilising Armies Rank of 300
Total
+130 70 Attack, 70 Strength 50 Defence, completed Recipe for Disaster, Grim Tales, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300
  1. ^ The Amulet of Fury gives the same crush attack bonus.

Best Free-to-Play Melee Attack Bonuses

The following armour gives the highest possible melee attack bonus for each combat style for non-members:

Slash
Item Image Slash
attack
bonus
Requirements to wear/use
Corrupt dragon battleaxe(1) File:CorruptBaxe.png +70 60 attack
Amulet of power File:Diamond_amulet.png +6 None
Total +76 60 attack

1. The Corrupt dragon battleaxe will last for 30 minutes before crumbling to dust. The best slash attack bonus with a non-degrading weapon is +75, using a Rune two-handed sword (+69).

Stab
Item Image Stab
attack
bonus
Requirements to wear/use
Corrupt dragon longsword(1) File:CorruptLongNew.png +58 60 attack
Amulet of power File:Diamond_amulet.png +6 None
Total +64 60 attack

1. The Corrupt dragon longsword will last for 30 minutes before crumbling to dust. The best stab attack bonus with a non-degrading weapon is +44, using a rune short- or longsword, both giving a bonus of +38. The short sword is most accurate, since it has a accurate stab attack style, unlike the longsword.

Crush
Item Image Crush
attack
bonus
Requirements to wear/use
Corrupt dragon battleaxe(1) File:CorruptBaxe.png +65 60 attack
Amulet of power File:Diamond_amulet.png +6 None
Total +71 60 attack

1. The Corrupt dragon battleaxe will last for 30 minutes before crumbling to dust. The best crush attack bonus with a non-degrading weapon is +59, using a Rune warhammer (+53).

Temporary boosts

A player wearing an Attack cape (t) and performing the Skillcape emote.

Other than the first three prayers listed, all of these boosts are members only.

  • Attack potion - Boosts attack level by 15%; amount depends on the player's attack level.
  • Combat potion - Boosts attack level by 3 to 12; amount depends on the player's attack level. It also boosts Strength at the same time.
  • Super attack potion - Boosts attack level by 20%; amount depends on the player's attack level.
  • Extreme attack - Boosts attack by 5-26 levels, depending on your attack level. This item cannot be traded.
  • Overload - Has the same effect as extreme attack, without your attack level decreasing for the five minutes the potion is in effect for. Also boosts to strength, defence, magic, and ranged. This item cannot be traded.
  • Zamorak brew - Boosts attack level by 25%; amount depends on the player's attack level.
  • Prayer - Clarity of Thought, Improved Reflexes, Incredible Reflexes, Chivalry and Piety boosts a player's attack level by 5%, 10%, 15%, 15% and 20% respectively.
  • Ancient Curses - Leech Attack and Turmoil boosts a player's attack level by 5%, then up to 10% after time, and 15% + 10% of the opponent's level respectively.
  • Black mask/Slayer helmet - When equipped, it boosts Attack and Strength level by 15%; amount depends on the player's attack level. The bonus only applies while fighting monsters that have been assigned to you by a Slayer Master. The bonus does not stack with Salve amulet.
  • Salve amulet - This amulet is a reward from the Haunted Mine quest. It boosts attack and strength by 15% against undead monsters. The enhanced Salve amulet (e) gives a 20% boost against undead monsters, and is obtained by completing The Lair of Tarn Razorlor miniquest. Neither stacks with a Black mask/Slayer helmet.
  • Cup of tea - Temporarily boosts attack by 2.
  • Ruby Harvest - When used on another player in a multi-combat zone, it increases that player's attack by 20%.

The maximum boost in Attack can be achieved by using a Extreme attack or Overload +26%), the Turmoil Curse (+29% at maximum), with an additional boost from the Salve amulet (e) (+20%) when fighting undead monsters, adding up for a total of 90% boost in Attack.

See also


This article uses material from the "Attack" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Attack Spells article)

From TibiaWiki

Instant Attack Spells do not require a Blank Rune. Sorcerers have mastered more instant attack spells than any other vocation, and can cause great damage with these spells without the need to make or carry runes.

Name Words Prem Mana Level Price Type Effect
Berserk exori yes 115 35 2500 Attack Image:Physical Damage Icon.gif Attacks all players and/or creatures standing on any of the eight squares surrounding the Knight who casts it. And also under the casting player.
Death Strike exori mort yes 20 16 Attack
Divine Caldera exevo mas san yes 160 50 3000 Attack Image:Holy Damage Icon.gif Instant area spell (like Groundshaker) dealing holy damage.
Divine Missile exori san yes 20 40 1800 Attack Image:Holy Damage Icon.gif Causes Holy Damage focused on the square directly in front of the caster, or hits a target at a distance of up to 4 square meters away.
Energy Beam exevo vis lux no 40 23 1000 Attack Image:Electrified Icon.gif Shoots a 5 tile long beam in front of the caster.
Energy Strike exori vis yes 20 12 Attack
Energy Wave exevo vis hur no 170 38 2500 Attack Image:Electrified Icon.gifShoots an energy attack in a large area in the direction the caster is looking.
Eternal Winter exevo gran mas frigo yes 1200 60 8000 Attack Image:Freezing Icon.gif Causes ice damage to enemies around the caster.
Ethereal Spear exori con yes 25 23 1100 Attack Image:Physical Damage Icon.gif Attacks the monster targeted with an Ethereal Spear.
Fierce Berserk exori gran yes 340 70 5000 Attack Image:Physical Damage Icon.gif Just like the regular berserk spell but stronger.
Fire Wave exevo flam hur no 25 18 850 Attack Image:Burned Icon.gif Shoots a fire attack in the shape of a cone in the direction the caster is looking.
Flame Strike exori flam yes 20 14 Attack
Great Energy Beam exevo gran vis lux no 110 29 1800 Attack Image:Electrified Icon.gif Shoots a strong beam 8 squares infront of caster.
Groundshaker exori mas yes 160 33 1500 Attack Image:Physical Damage Icon.gif It creates a 36 sqm big field of damage around you, similar in size to Great Fireball.
Hell's Core exevo gran mas flam yes 1200 60 8000 Attack Image:Burned Icon.gif Makes a big explosion around the caster.
Ice Strike exori frigo yes 20 15 Attack
Ice Wave exevo frigo hur no 25 18 850 Attack Image:Freezing Icon.gif Shoots a cone shaped wave in the direction the caster is looking, dealing Ice Damage.
Poison Storm exevo gran mas pox yes 600 50 3400 Attack Image:Poisoned Icon.gif Poisons enemies around the caster.
Rage of the Skies exevo gran mas vis yes 650 55 6000 Attack Image:Electrified Icon.gif Calls a huge thunderstorm that causes energy damage, larger than Hell's Core by one sqm in all directions, but weaker.
Terra Strike exori tera yes 20 13 Attack
Terra Wave exevo tera hur no 210 38 2500 Attack Image:Poisoned Icon.gif Shoots a wave in the direction the caster is looking dealing Earth Damage in a small area.
Ultimate Explosion exevo gran mas vis yes 1200 60 8000 Attack Image:Physical Damage Icon.gif Makes a big explosion around the caster.
Whirlwind Throw exori hur (with a target) yes 40 15 800 Attack Image:Physical Damage Icon.gif Attacks the target throwing your weapon like a boomerang. Affects your turn (melee/aggressive spells exhaust).
Wrath of Nature exevo gran mas tera yes 770 55 6000 Attack Image:Poisoned Icon.gif Causes earth damage to enemies around the caster.
Spellbook.gif Spells in
Tibia
Attack Healing Summon
Berserk Death Strike Antidote Summon Creature
Divine Caldera Divine Missile Divine Healing Undead Legion
Energy Beam Energy Strike Heal Friend
Energy Wave Eternal Winter Intense Healing
Ethereal Spear Fierce Berserk Light Healing
Fire Wave Flame Strike Mass Healing
Great Energy Beam Groundshaker Ultimate Healing
Hell's Core Ice Strike Wound Cleansing
Ice Wave Rage of the Skies
Terra Strike Terra Wave
Whirlwind Throw Wrath of Nature
 
Support Supply
Blood Rage Cancel Invisibility Conjure Arrow Conjure Bolt
Challenge Charge Conjure Explosive Arrow Conjure Piercing Bolt
Creature Illusion Enchant Party Conjure Poisoned Arrow Conjure Power Bolt
Find Person Great Light Conjure Sniper Arrow Enchant Spear
Haste Heal Party Enchant Staff Food
Invisible Levitate
Light Magic Rope
Magic Shield Protector
Protect Party Sharpshooter
Strong Haste Swift Foot
Train Party Ultimate Light

This article uses material from the "Attack Spells" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

Once a player enters the Battle Phase, an Attack may be Declared. To do so, the player must have at least 1 monster in Attack Position (Unless he/she has either Total Defense Shogun or Elemental Hero Rampart Blaster in face-up Defense Position).

Attacks have no Spell Speed and do not use a chainref. You cannot chain to an attack, but you can respond to it.

Facts about AttackRDF feed

This article uses material from the "Attack" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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