In combat, a character can use a regular attack instead of using class spells. Though a character's initial attack strength is quite weak compared to the strength of its starting spells, a character can acquire weapons that will greatly improve its attack strength through purchase or through professions.
The starting attack skill deals different damage for each class, but it is a neutral melee attack that uses 4 action points. It can be upgraded through the use of items or weapons.
Some attacks have a chance of making a critical hit and/or resulting in a critical failure. Failure is checked first, so a high critical failure rate will effectively reduce the critical hit rate.
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Cid: Oh, shut up and help me remodel the Attack page! |
| Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page. |
For the stat which determines attack power, please see Strength
Attack, also known as Fight, is a basic command that appears in every game of the Final Fantasy series, and is known by nearly every playable character. The character does a simple attack to a single opponent using their equipped weapon, or their bare fists if they are not equipped with anything. The Blind status increases the chance that Attack will miss. Unless the equipped weapon has an elemental property, Attack is always non-elemental.
In some games, the Attack command can be upgraded to Barrage, which allows more than one attack. Some other commands make the Attack command obsolete, such as Mug, which is a physical attack while simultaneously Stealing, or Jump, a stronger attack. However, some weapons with bonuses only have those bonuses apply when Attacking. In Final Fantasy VII, the Attack command became unavailable when a character attained a Limit Break. From Final Fantasy VIII onward, this was remedied and Limit-type commands could be either selected by pressing the left or right arrow depending on the game, or ignored in favor of the Attack command.
Attack, called originally Fight, is the top command of all character's command lists. The power of Attack varies from character to character, especially when calculating damage with a Monk. The damage formula for a regular attack is equal to the attack power of the equipped weapon plus that character's Strength stat halved.
However, when using a Black Belt or Monk WHEN armed with a weapon, the formula for Attack is equal to the weapon attack power plus the character's Strength halved PLUS 1.
And the damage for Attack for an unarmed Black Belt/Monk is equal to that character's Level multiplied by 2.
If Attack power were to somehow be higher than 255, it will roll the value over to 0 and continue to raise from there, though it is impossible to do so in a normal playthrough of a game.
Attack is available to all characters, and allows them to strike a physical blow with their equipped weapon. Doing so if improve the characters proficiency with that weapon.
Attack, known as Fight in the NES version, is the top command of all Job command windows. The formula for Attack (which is applied to all physical attacks) is equal to the base attack power of the player's Weapon plus 1/4 of the character's Strength plus 1/4 of that player's Skill.
If a character attacks while under Haste, then the formula changes to add in the damage from Haste as well.
If a Bard uses the ability Cheer, for each use, the physical attack power of all party members increases by 10.
Afterwards, the target's Defense is applied to the formula, followed by attack multipliers, such as Haste, Hit%, and Blind for the final damage value.
Attack, originally called Fight, is the top command of every character's command window. The strength of the attack varies greatly due to various circumstances, such as equipped weapons and characters.
For a character that uses the Fight command without any equipped weapon in their primary hand, the damage dealt is equal to that character's Strength divided by 4 plus that character's Level divided by 4.
For all weapons (that are not Bow and Arrows), the damage formula is the same as the previous formula, but also adds in the attack power of the weapon.
If a character were to attack with a Bow or Arrow in either hand, then the damage is equal to the base attack power as if the character had no weapons plus 1.
However, if the character had both Bow and Arrows and used the Fight command, the damage becomes equal to the bow's attack power divided by 2 plus the arrow's attack power plus the character's Strength divided by 4.
Meanwhile, if the Bow is equipped in the character's primary hand, then the formula differs yet again to equal the base attack power of the bow and arrow multiplied by 4/5.
Yang and Edge both use a completely different formula from the rest of the party members, as they are the only characters capable of duel wielding weapons. For Yang, when he uses the Fight command, the damage dealt is equal to Yang's Level +1, multiplied by 2, added to Yang's Strength stat divided by 4. The weapons Yang uses has no effect on this formula as they all have 0 Attack power naturally.
For Edge, if he has two weapons equipped, the damage he deals from the Fight command is equal to the attack power of his left weapon plus the attack power of the right weapon plus Edge's Strength divided by 4, added together with Edge's Level divided by 4, multiplied by 2.
However, if Edge is only equipped with one weapon, the damage he deals from the Fight command is equal to just the attack power of the weapon.
After calculating the base attack power for a physical attack, several modifiers are brought into play, such as Critical Hits, Elements, and Status Effects.
For Status attacks, if a character is inflicted with either the Toad or Mini status, then the player's attack power is automatically set to 1. If the character is under Curse status, then the damage is halved. If the character is under Berserk status, then the damage is multiplied by 3/2. If the target has Toad or Mini status, and the character using the Fight command, or a physical attack, attacks normally, then the damage is doubled.
Some command abilities also use a specific formula. For instance, the Kick command's formula is equal to half of the attack power (though it does 0 damage to Flan/Pudding enemies), both Jump and Power double the damage, and Deadly triples the damage.
When applying Elemental attacks, if the monster is attacked with their weakness and has the Weak+/Very Weak property, then the damage dealt through an elemental attack through a physical attack is quadrupled. If they do not have the Weak+/Very Weak property, but are still hit with their weakness, then the damage is doubled. If the character attacks a monster that has Resistance to an elemental attack, then the damage will be halved. When a player attacks a monster with a weapon that applies to a specific race (for example, attacking an Ogre with the Ogrekiller), the damage done is quadrupled.
After applying the modifiers, the game then must computer Attack%, or Hit Rate, of the attack, which also varies for various situations. For those unarmed or with fist weapons, the hit rate is equal to 50 plus that character's level divided by 4.
For any non-Bow/Arrow weapon, the hit rate is equal to weapon's hit rate plus the character's level divided by 4.
For Bow and Arrows, the hit rate is the same as the previous formula, but factors in the bow's hit rate instead.
After factoring that in, the hit rate modifiers are then factored in. Several commands and statuses affect this modifier. For example, if the command Aim is used, then the hit rate is automatically set to 255.
For Jump/High Jump and Build Up/Power/Deadly, the hit rate is equal to the hit rate plus the characters level divided by 4.
If a character uses Fight under Blind status or is targeting a monster in the back row (though back row hit rate only applies in the SNES version), then the hit rate is halved.
Afterwards, Attack Multiplier is calculated, which is equal to the characters strength divided by 8 plus the character's Agility divided by 16 plus 1.
Next, the game must then calculate the target's Defense, then factors in Defense modifiers such as Protect and Defend. After that, Defense% and Evade Modifiers are calculated, as well as Defense Multiplier. Finally, the game calculates the Attack multiplier, and then plugs in all the numbers to calculate the final damage, which is shown below.
If the target is undead and the character is using a Drain elemental weapon
Attack is the top command on every Job's command list, except for the Mime, but can be selected by the Mime as a secondary command. The strength of the attack is based on the Attack stat of the player, and the Level of the player.
The steps for calculating damage varies greatly depending on the weapons equipped, statuses in effect, and monsters and levels. The basic steps for damage however is as follows.
Attack is the top command on every character's command list, except for Gogo, but can be selected by Gogo as a secondary command. The strength of the attack is based on the Attack stat of the player, and the Level of the player. Some relics will replace the Attack command with other commands, such as Jump.
The formula for calculating how much damage a character's physical attack is as follows.
If Vigor >=128, then Vigor2 = 255 instead.
If the character is equipped with Gauntlet
If the character is equipped with the Master's Scroll, the damage is halved. If the character is equipped with Atlas Armlet or Hero Ring, the damage is multipled by 5/4. If the attack is a standard fight attack and the character is equipped with a Genji Glove, but only one or zero weapons
Afterwards, the game will add in multipliers to the damage depending on various situations. If the character is under Morph status (this being specific to Terra), then the damage multiplier is 2. If the character is under Berserk, then the damage multiplier is 1. If it is a critical hit, the damage multiplier is 2.
Next, the game must then add in random variance, target's defense, and statuses to the formula for the final damage.
Attack, labeled Fight in the Demo, is the top command on every party member's command list. The strength of the attack is based on the Attack stat of the player, and the Level of the player.
To work out the strength of an Attack ignoring any other factors, the Attack stat has to be added to the truncated total of the Attack and Level stats added together and divided by 32, which is all multiplied by the truncated total of the Attack stat multiplied by the Level stat, and then divided by 32.
Then Power and Defense factors are applied. The Defense factor is the stat found on all targets. The Power factor is a stat given to most abilities.
Every time the player attacks the same target, they do not take off the same amount. This is due to additional math that adds a random factor to the equation. The lowest possible damage the attack can do is 3841/4096 of the damage shown above.
Then there are many other factors that Affect the damage of the attack. A Critical Hit will multiply the damage by two. If either the user or the target is in the back row position without being a Long Range weapon or materia, then the attack will take off 0.5 the damage. If the target has its back to the user, then the attack is usually doubled. For a small amount of enemies, the attack will take off more than double.
If the user has the Berserk status it will take off 1.5 the damage. If the user has the Frog status it will take off 0.25 the damage. If the user has the Mini status it will take off nothing. If the target has the Sadness status it will take off 1.3 the damage. If the target has the Barrier status it will take off 0.5 the damage. If the target has the Defend status it will take off 0.5 the damage.
When the player's Limit gauge is full, their Attack command is replaced with a Limit Break command and they can't use a normal attack except through the use of similar commands like Mug. Each attacking Limit Break uses the Actual Damage. For example, Cloud's Braver limit takes off three times the damage of a normal attack. His Cross-slash will do 3.25 the damage, and inflict Paralyze.
Some Command Materia commands will replace the Attack command. The Slash-All materia replaces the Attack command with the Slash-All command. As its name suggests it attacks all enemies without the Long Range rule applying. Slash-All upgrades to Flash after leveling up which kills all enemies instantly, however, it halves the hit-rate. Double Cut's 2x-Cut and 4x-Cut replace the Attack command and attack the target twice or four times respectively. In both these commands, the Long Range rule does not apply.
The Mug command, the second level of the Steal materia, functions the same as the Attack command but has the added Steal effect. The Deathblow materia grants access to the D.blow command which has a third of the hit-rate a normal attack would, but guarantees a critical when it does hit.
If the player is in the All Lucky 7s status, their attacks will disregard any other factors and take off 7777.
Attack is the standard (and only) command that is usable by every character, and is at the top of each character's command window. The damage formula for is as follows
A normal attack has an Power value of 20. If the target has Protect or Zombie status, the damage done is halved. If the target has Invincible or Defend status, the damage done is 0. If the attack goes Critical or if the target is attacked from behind, the damage done is doubled. If the damage goes Critical due to Squall's or Seifer's Triggers or if the user attacks the target while under Berserk, the damage done is x1.5.
The Attack command is at the top of every character's command window, and the damage formula for it varies per weapon type, whereas the final damage will always be the base (oftentimes Attack Power minus the target's Defense) multiplied by the bonus, which varies per weapon as seen below.
Standard Weapons
Save the Queen
Thief and Knight Swords
Hammers and Forks
Rackets
The Bonus formula is also affected by various other factors. If the character using the Attack command is using a Killer ability, is under Berserk status, is using MP Attack, is in Trance, is attacking an enemy that is under Mini status, strikes an enemy with their elemental weakness, if the attacker is wearing an Elemental Attack raising item, or back attacking an enemy, the bonus is multiplied by 50%. If the target is under Protect or if the attacker is in the Back Row, then the Bonus is halved. If the attacker is under Mini, the bonus is set to 1.
When in Ipsen's Castle, the formula is completely different for the Base formula, shown below.
Attack is a command available to all characters, found at the top of each of their command windows. The damage formula for the Attack command, as well as any physical attack, is as follows.
Where Stat is equal to Strength plus Cheer, and DmCon is equal to the Damage Constant.
Afterwards, the game must calculate the reduction of base damage due to Defense by converting the Defense integer into the DefNum integer, which can be found through the following formula.
After finding the DefNum integer, it is to be used in the following formula.
Before moving onto the final step, the game must also factor in any reduction from Cheer, which is done in the following formula.
After all of that, the game then calculates the final damage based on the following formula.
Several other modifiers apply to the damage of physical attacks as well, such as the Strength Plus abilities. If the attacker attacks an enemy with the Armor property, damage is divided by 3. If target is under Defend, Sentinel, or Protect, or if the attacker is under Power Break, then damage is halved.
Each Celestial Weapon has their own special damage formula as well, which is shown below.
For Caladbolg, World Champion, Spirit Lance and Godhand
For Nirvana and Onion Knight
For Masamune
Attack is present in each Dressphere except for Songstress, Black Mage, and White Mage.
Attack is the only command available to the player that doesn't require purchasing a License beforehand.
Attack is the basic command for most melee units; however, certain characters such as Kytes have magical actions as their core commands. The abilities of Espers and monsters are given unique names, such as Balasa's Fire Fist.
The Fight command is available to every unit. It is sometimes prohibited by Law, or encouraged when Color Magic is the prohibited action.
The action is now called Attack and occasionally discouraged by Law.
![]() Attack in the original Final Fantasy. |
![]() Attack in Final Fantasy X. |
![]() Attack in Final Fantasy XII. |
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| This article is about attacks in general. For the skill type, see attack (skill type). |
Attack can mean the following:
Note: In general, the use of skills (with the exception of attack skills) do not constitute attacks/combat, even if they deal damage to enemies.
Combat attacks can be categorized into melee combat attacks and ranged combat attacks.
A melee combat attack is performed when the attacker holds a sword, an axe, a hammer, daggers, or a scythe; or if the attacker is a pet or a necromancer minion (excluding Bone Fiend, which has a ranged attack).
A ranged combat attack is performed when the attacker holds a bow, a staff, a wand, or a spear. Note that a ranged attack is always considered ranged, even if the target is in melee range when the attack is performed. A ranged attack begins when the weapon is drawn, and ends just before the projectile is launched. A summoned Bone Fiend's attack is also ranged.
Activating an attack skill will cause the character to attack. These attacks will count as a melee or ranged attack depending on the weapon being held.
A key theme on Lost is that of conflict. While conflict can also define internal struggles, in this article it concerns the instances of fights, attacks and battles on the Island. In this way, it highlights the tensions and recurring rivalries that exist between characters.
Contents |
The first major conflict we know of on the Island was between the Island's original inhabitants, the Hostiles (a.k.a. The Others), and the DHARMA Initiative. These two groups have fought many skirmishes and battles. In the end, the Hostiles, also known as the Others, conquered DHARMA with one swift stroke, known as the Purge. The Purge ended the conflict between the Others and the DHARMA Initiative. ("The Man Behind the Curtain")
The next conflict on the Island was the battle between the survivors of Oceanic Flight 815 and the Others. The Others first became known to the Tailies when, on the second day, they attacked the camp and kidnapped two of them. ("The Other 48 Days")
The names of the parachutists who were aboard the Kahana were revealed through clues and code names that were released via the internet in January 2008. The man who sent the group of people on the freighter, Matthew Abaddon, was also reavealed through clues on ABC's alternate reality game. (Find 815)
The Others, led by Jacob and Benjamin Linus were prepared to do whatever it takes to protect the Island from the people that came to destroy it. Since Jacob and Ben were not with the Others at the time the freighter people arrived, Richard Alpert took on the lead position of the Others. ("There's No Place Like Home, Part 1")
in a cell at the Barracks while the other three were aloud to join the initiative.(Lafleur)
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Attack is a melee combat stat that determines the accuracy of the player's melee attacks. The higher your attack level is, the fewer 0s you will hit for. Sometimes shortened to Att or Atk, a player's Attack level also determines which weapons he/she can use. The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Attack is level 60. Currently, 86,469 people have achieved 99 Attack (As of 01 February, 2010).
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Attack is trained with the "Accurate" attack style, accessed from the Combat interface. Most weapons have an option to train Accurately, although some cannot effectively train Attack. Some may also train Attack with no exp, gaining no exp in all melee combat stats. Attack is often overlooked by people focusing on Strength who notice their high hits but not how often they hit.
A formula is used that decides how much experience a player obtains when fighting accurately. If a player hits an opponent, the damage dealt is multiplied by 4 and that amount of experience is given to the Attack skill. For example, if a player hits a 1, then he will receive 4 Attack experience.
Some experience is also given to a player's Hitpoints level when he deals damage. If a player hits an opponent, whatever damage he deals is multiplied by 1.33 and given to his Hitpoints. For example, if a player hits a 1, then he will receive 1.33 Hitpoints experience in addition to the 4 experience in attack.
If a player fights with the "controlled" attack style, then the damage dealt is multiplied by 1.33 and given to the player's Attack, Strength, Defence, and Hitpoints level.
Many players use the Abyssal whip to train Attack, because of its quick speed, and high slash and strength bonuses. Players who cannot afford an Abyssal whip may use a Dragon scimitar instead.
Dummies are sandbags which players can hit and not risk being dealt damage. Striking a dummy in Varrock gives 5.2 Attack experience. In Lumbridge, striking a dummy gives 0.1 experience. The Varrock dummy does not give any Hitpoints experience, however the Lumbridge dummy will give a small amount. Dummies can be found in various places across RuneScape, though the most popular places are north of Varrock's east bank and in the tutor building in Lumbridge.
Almost all weapons give players "attack bonuses" to certain attack types. These bonuses can be seen in the Equipment Stats menu, to the right of the inventory menu. Attack bonuses give players advantages as well as disadvantages in combat.
Levels needed to wield different types of weapons are as follows (Members item are listed in italics):
| Type | Level | Notes |
|---|---|---|
| Bronze | 1 | Apart from the "fun" weapons (such as butterfly net and flowers), bronze weapons are the weakest weapons in all of RuneScape. |
| Iron | 1 | Iron weapons are stronger than bronze weapons. |
| Steel | 5 | Steel weapons are stronger than iron weapons. |
| Black | 10 |
Black weapons are stronger than steel weapons. |
| White | 10 | White weapons have the same attack bonus as Black weapons, but add to your Prayer bonus (the bonus depends on the weapon). White weapons require the Wanted! quest and a certain Knight ranking to purchase from Sir Vyvin. |
| Mithril | 20 | Mithril weapons are stronger than black weapons. |
| Corrupt Ancient Warriors' Equipment | 20 | Corrupt Ancient Warriors' Equipment is currently the strongest set of melee equipment in the game. These corrupt weapons have the same stats as regular Ancient Warriors' Equipment. They will disappear after fifteen minutes of wearing, but require a lower level (20) requirement than the regular versions. |
| Adamant | 30 | Adamant weapons are stronger than mithril weapons. |
| Rune | 40 | Rune weapons are stronger than adamant weapons and are also the strongest weapons free players can wield, not counting Corrupt dragon (see below). |
| Granite | 50 | Granite weapons are limited to the Granite maul and Granite mace. Granite can only be wielded by members. Granite weapons also have very high crush bonuses, but little or no stab and slash. |
| Obsidian | 60 | Obsidian weapons are stronger than rune weapons. Obsidian can only be wielded by members. |
| Dragon | 60 | Dragon weapons are stronger than rune weapons. All offer a special attack, it is believed by some lower levels that all Dragon weapons special attacks offer a higher hit. This is NOT true. To understand what their special attacks perform please refer to the item in question. Dragon can only be wielded by members. |
| Corrupt dragon | 60 | Corrupt Dragon weapons are stronger than rune weapons. They provide the same bonuses as normal Dragon equipment, and can be wielded by all players (but only members can use their special attacks). These weapons will disappear after 30 minutes of the first time they are equipped, unless put in a bank which "freezes" the countdown, but does not reset it (on both PvP and non-PvP worlds). They are generally more expensive than normal dragon weapons, so most member players decide not to buy them. |
| Barrows | 70 | Barrows is the second strongest set of melee equipment in the game. Barrows can only be wielded by members. Each set of Barrows items (e.g. all of Verac the Defiled's armour plus his flail) give a special set effect that takes place as long as the full set is worn. |
| Godsword | 75 | The Godsword is the most powerful non-degrading weapon in the game. It was released with the God Wars Dungeon. |
| Ancient Warriors' Equipment | 78 | Ancient Warriors' Equipment is currently the strongest set of melee equipment in the game. The regular (non-corrupt) sets will disappear after one hour of combat (not wearing), but require a higher level (78) requirement than the corrupt versions. Also, only the non-corrupt versions have a special attack. |
There are also many other miscellaneous weapons all over RuneScape which do not fit into any particular category. They are often quest rewards or rare drops from monsters. They include Keris and the Abyssal Whip.
| Item | Bonus | Requirements
Table: View • Edit
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|---|---|---|---|
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Fighter hat | +5 | 45 Defence |
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Statius's platebody | +5 | 78 Defence (20 Defence for Corrupt version) |
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Statius's platelegs | +3 | 78 Defence (20 Defence for Corrupt version) |
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Vesta's spear | +133 | 78 Attack (20 Attack for Corrupt version) |
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Barrows gloves | +12 | Completed Recipe for Disaster |
| +6 | Completed the Ardougne Diary | ||
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Amulet of Glory | +10 | None |
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Onyx ring (i) | +6 | Mobilising Armies Rank of 300 |
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Total
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+180 | 20/78 Attack, 20/78 Defence, completed Recipe for Disaster, the Ardougne Diary, and a Mobilising Armies Rank of 300 | |
| Item | Bonus | Requirements
Table: View • Edit
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|---|---|---|---|
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Fighter hat | +5 | 45 Defence |
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Leaf-bladed sword | +67 | 50 Attack, 55 Slayer |
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Rune defender | +20 | 40 Attack, 40 Defence |
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Barrows gloves | +12 | Completed Recipe for Disaster |
| Ardougne cloak 3 | +6 | Completed the Ardougne Diary | |
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Amulet of Glory | +10 | None |
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Onyx ring (i) | +6 | Mobilising Armies Rank of 300 |
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[1]Total
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+126 | 50 Attack, 45 Defence, 55 Slayer, completed Recipe for Disaster, the Ardougne Diary, and a Mobilising Armies Rank of 300 | |
| Item | Bonus | Requirements
Table: View • Edit
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|---|---|---|---|
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Warrior helmet[1] | +5 | 45 Defence, completed Fremennik Trials |
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Vesta's chainbody[2] | +7 | 78 Defence (20 Defence for Corrupt version) |
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Vesta's plateskirt[2] | +5 | 78 Defence (20 Defence for Corrupt version) |
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Vesta's longsword[2] | +121 | 78 Attack (20 Attack for Corrupt version) |
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Rune defender | +19 | 40 Attack, 40 Defence |
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Barrows gloves | +12 | Completed Recipe for Disaster |
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Fire cape | +1 | Completed the TzHaar Fight Cave |
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Amulet of Glory[3] | +10 | None |
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Warrior's ring (i) | +8 | Mobilising Armies Rank of 300 |
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Total
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+188 | 40/78 Attack, 45/78 Defence, completed Recipe for Disaster, The Fremennik Trials, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300 | |
| Item | Bonus | Requirements
Table: View • Edit
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|---|---|---|---|
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Warrior helmet[1] | +5 | 45 Defence, completed Fremennik Trials |
|
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Godsword[2] | +132 | 75 Attack |
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Barrows gloves | +12 | Completed Recipe for Disaster |
|
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Fire cape | +1 | Completed the TzHaar Fight Cave |
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Amulet of Glory[3] | +10 | None |
|
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Warrior's ring (i) | +8 | Mobilising Armies Rank of 300 |
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Total
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+168 | 75 Attack, 45 Defence, completed Recipe for Disaster, Fremennik Trials, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300 | |
| Item | Bonus | Requirements
Table: View • Edit
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|---|---|---|---|
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Dwarven helmet | +6 | Completed Grim Tales, 50 Defence |
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Statius's platebody[1][2] | +7 | 78 Defence (20 Defence for Corrupt version) |
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Statius's platelegs[1] | +5 | 78 Defence (20 Defence for Corrupt version) |
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Statius's warhammer[1] | +123 | 78 Attack (20 Attack for Corrupt version) |
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Rune defender | +18 | 40 Attack, 40 Defence |
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Barrows gloves | +12 | Completed Recipe for Disaster |
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Fire cape | +1 | Completed the TzHaar Fight Cave |
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Amulet of Glory[3] | +10 | None |
| Onyx ring (i) | +6 | Mobilising Armies Rank of 300 | |
|
Total
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+188 | 40/78 Attack, 50/78 Defence, completed Recipe for Disaster, Grim Tales, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300 | |
| Item | Bonus | Requirements
Table: View • Edit
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|---|---|---|---|
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Dwarven helmet | +6 | Completed Grim Tales, 50 Defence |
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Dharok's greataxe | +95 | 70 Attack, 70 Strength |
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Barrows gloves | +12 | Completed Recipe for Disaster |
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Fire cape | +1 | Completed the TzHaar Fight Cave |
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Amulet of Glory[1] | +10 | None |
| Onyx ring (i) | +6 | Mobilising Armies Rank of 300 | |
|
Total
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+130 | 70 Attack, 70 Strength 50 Defence, completed Recipe for Disaster, Grim Tales, and the TzHaar Fight Cave, and a Mobilising Armies Rank of 300 | |
The following armour gives the highest possible melee attack bonus for each combat style for non-members:
| Item | Image | Slash attack bonus |
Requirements to wear/use |
|---|---|---|---|
| Corrupt dragon battleaxe(1) | +70 | 60 attack | |
| Amulet of power | +6 | None | |
| Total | +76 | 60 attack |
1. The Corrupt dragon battleaxe will last for 30 minutes before crumbling to dust. The best slash attack bonus with a non-degrading weapon is +75, using a Rune two-handed sword (+69).
| Item | Image | Stab attack bonus |
Requirements to wear/use |
|---|---|---|---|
| Corrupt dragon longsword(1) | +58 | 60 attack | |
| Amulet of power | +6 | None | |
| Total | +64 | 60 attack |
1. The Corrupt dragon longsword will last for 30 minutes before crumbling to dust. The best stab attack bonus with a non-degrading weapon is +44, using a rune short- or longsword, both giving a bonus of +38. The short sword is most accurate, since it has a accurate stab attack style, unlike the longsword.
| Item | Image | Crush attack bonus |
Requirements to wear/use |
|---|---|---|---|
| Corrupt dragon battleaxe(1) | +65 | 60 attack | |
| Amulet of power | +6 | None | |
| Total | +71 | 60 attack |
1. The Corrupt dragon battleaxe will last for 30 minutes before crumbling to dust. The best crush attack bonus with a non-degrading weapon is +59, using a Rune warhammer (+53).
Other than the first three prayers listed, all of these boosts are members only.
The maximum boost in Attack can be achieved by using a Extreme attack or Overload +26%), the Turmoil Curse (+29% at maximum), with an additional boost from the Salve amulet (e) (+20%) when fighting undead monsters, adding up for a total of 90% boost in Attack.
| Free-to-play skills |
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Instant Attack Spells do not require a Blank Rune. Sorcerers have mastered more instant attack spells than any other vocation, and can cause great damage with these spells without the need to make or carry runes.
| Name | Words | Prem | Mana | Level | Price | Type | Effect |
|---|---|---|---|---|---|---|---|
| Berserk | exori | yes | 115 | 35 | 2500 | Attack | |
| Death Strike | exori mort | yes | 20 | 16 | Attack | ||
| Divine Caldera | exevo mas san | yes | 160 | 50 | 3000 | Attack | |
| Divine Missile | exori san | yes | 20 | 40 | 1800 | Attack | |
| Energy Beam | exevo vis lux | no | 40 | 23 | 1000 | Attack | |
| Energy Strike | exori vis | yes | 20 | 12 | Attack | ||
| Energy Wave | exevo vis hur | no | 170 | 38 | 2500 | Attack | |
| Eternal Winter | exevo gran mas frigo | yes | 1200 | 60 | 8000 | Attack | |
| Ethereal Spear | exori con | yes | 25 | 23 | 1100 | Attack | |
| Fierce Berserk | exori gran | yes | 340 | 70 | 5000 | Attack | |
| Fire Wave | exevo flam hur | no | 25 | 18 | 850 | Attack | |
| Flame Strike | exori flam | yes | 20 | 14 | Attack | ||
| Great Energy Beam | exevo gran vis lux | no | 110 | 29 | 1800 | Attack | |
| Groundshaker | exori mas | yes | 160 | 33 | 1500 | Attack | |
| Hell's Core | exevo gran mas flam | yes | 1200 | 60 | 8000 | Attack | |
| Ice Strike | exori frigo | yes | 20 | 15 | Attack | ||
| Ice Wave | exevo frigo hur | no | 25 | 18 | 850 | Attack | |
| Poison Storm | exevo gran mas pox | yes | 600 | 50 | 3400 | Attack | |
| Rage of the Skies | exevo gran mas vis | yes | 650 | 55 | 6000 | Attack | |
| Terra Strike | exori tera | yes | 20 | 13 | Attack | ||
| Terra Wave | exevo tera hur | no | 210 | 38 | 2500 | Attack | |
| Ultimate Explosion | exevo gran mas vis | yes | 1200 | 60 | 8000 | Attack | |
| Whirlwind Throw | exori hur (with a target) | yes | 40 | 15 | 800 | Attack | |
| Wrath of Nature | exevo gran mas tera | yes | 770 | 55 | 6000 | Attack |
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Once a player enters the Battle Phase, an Attack may be Declared. To do so, the player must have at least 1 monster in Attack Position (Unless he/she has either Total Defense Shogun or Elemental Hero Rampart Blaster in face-up Defense Position).
Attacks have no Spell Speed and do not use a chainref. You cannot chain to an attack, but you can respond to it.
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