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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level |
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| Hit | Fail | Tgt | Trn | |||||||
| 1 | Damage: 5~9 |
Damage: 8~12 |
4 | 1-3 | 1/50 | 1/100 | - | - | - | 9 |
| 2 | Damage: 6~10 |
Damage: 9~13 |
4 | 1-3 | 1/50 | 1/100 | - | - | - | 9 |
| 3 | Damage: 7~11 |
Damage: 10~14 |
4 | 1-3 | 1/50 | 1/100 | - | - | - | 9 |
| 4 | Damage: 8~12 |
Damage: 11~15 |
4 | 1-3 | 1/45 | 1/100 | - | - | - | 9 |
| 5 | Damage: 11~15 |
Damage: 16~20 |
3 | 1-3 | 1/40 | 1/100 | - | - | - | 9 |
| 6 | Damage: 13~19 |
Damage: 19~25 |
3 | 1-3 | 1/35 | 1/100 | - | - | - | 109 |
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What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.
A melee attack that strikes nearby enemies surrounding the guardian.
| Effect | App I | App II | App III | App IV | Adept I | Adept III | Master I | Master II |
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| Melee Damage | ?-? | 27-45 | ?-? | 29-49 | ?-? | 39-66 | ?-? | N/A |
Assault may refer to:
Assault is a multiplayer game type in the Halo trilogy where one team attempts to deliver a bomb to the enemy base.
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In Assault in Halo: Combat Evolved you have to return the opponent's flag from your base to score. In Classic Assault, however, you have only 2 minutes to do so before the flags switch. Then, the opponents attempt to do the same thing, and your only job is to defend your base from the flag. Basically a reversed Capture the Flag. This is the original assault.
In Halo 2, the flag has been replaced by a bomb. The player must carry the bomb from their base into a designated arm site, a ring on the floor usually located in the enemy's base, and arm it it by holding it there for a predetermined amount of time. This process can be aided by an option called Sticky Arming where arm time can be passed on to other players if one dies attempt to arm it. The arm time is usually around five seconds, but can be changed. Some maps have multiple arming sites. An example of this is on the multiplayer map Ivory Tower.
Assault in Halo 3 is relatively the same as it was in Halo 2, though there are some differences. In Halo 3 the bomb is automatically armed when placed on the arm site. A countdown then starts from 15 seconds until the bomb detonates. The opposing team must defuse the bomb by standing over it for 5 seconds. The bomb is reset when successfully defused.
The bomb is always visible to all players when it's not being carried. However, once the bomb has been picked up, it disappears and can only be viewed when in line of sight or after it has been dropped or if the bomb carrier is spotted. If you aim your weapon at an enemy on foot or an enemy vehicle, if that enemy or vehicle is carrying the bomb, a glowing red bomb icon will appear to alert you of its presence. A Melee from the bomb results in an instant kill. The bomb carrier can ride in any vehicle that carries passengers, but not in the gunner's position. However, it is possible for the bomb carrier to stand on top of a tank and "ride" it.
Note: Due to the most recent update a "BR" may follow the title and designation of certain Assault games. This simply changes your starter weapons to a Battle Rifle and a SMG in Halo 2 or an Assault Rifle in Halo 3 Assault games.
-When the bomb spawns on the bomb pickup point, the message reads "Hold Onto Yer Butt".
-When the bomb is planted at the bomb arming point, the message reads "Kiss It Goodbye".
-When the bomb is disarmed, the message shows a picture of a Spartan helmet, a hand giving the peace sign, and the letters "xoxoxo" (presumably kisses and hugs).
-When a player is holding the bomb, the message reads "Thus I Refute Thee". This is also the message on the Career Stats page of Bungie.net for the number of kills with the bomb.
Assault is an annual pay-per-view held by the Romanian E-Fed WRM in February.The tag-line for this event is : "We only part to meet again" .
| WRM Assault | ||
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| Details | ||
| Promotion | WRM | |
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| Date | February | |
| Venue | WRM ArenA | |
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| Sweet Revenge | WRM Assault | Alive |
| Assault chronology | ||
| {{{lastevent2}}} | WRM Assault | {{{nextevent2}}} |
Assault group was a pair of Delta-class DX-9 stormtrooper transports used by the Alliance to Restore the Republic during the Galactic Civil War. When the Alliance succeeded in stranding the Imperial EF76 Nebulon-B escort frigate Priam near Kalla VII, General Jan Dodonna gave the order for a "board and capture" operation against the Priam.
A strike by Gold Squadron's Y-wings disabled the ship and Assault group delivered commandos from Alliance Special Forces to capture the vessel. Once captured, Lambda-class shuttles from Panda group delivered the new crew for the ship while transport group Jordi delivered supplies. Once all the transports were aboard, the Rebel forces, along with the newly captured frigate, jumped to hyperspace.
| Assault | ||
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| English: | Assault | |
| Attribute: | DARK |
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| Types: | Reptile/Effect | |
| Level: | 4 |
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| ATK/DEF: | 1700/1700 | |
| Card Lore: | This card inflicts Piercing Damage. | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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| Level | 4 + |
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