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DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Assassins article)

From DC Database

Subcategories

This category has only the following subcategory.

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Pages in category "Assassins"

The following 84 pages are in this category, out of 84 total.

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This article uses material from the "Category:Assassins" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Assassin article)

From GuildWiki

This article is about the profession Assassin. For the enemy, see Assassin (monster).
A female Assassin in Luxon armor

The Assassin is a ninja-themed profession introduced in Guild Wars Factions. Complemented by their primary attribute, Assassins are capable of dealing large amounts of damage in quick, short periods of time. As its name suggests, Critical Strikes increases the Assassin's chance to inflict a critical hit. Furthermore, successive points in Dagger Mastery increase their chances to double strike - that is, hitting a target twice in one attack. Despite being lightly armored, Assassins possess several self-enhancing skills that increase the chance to block. The Assassin's key ability is the Shadow Step. As the name implies, it allows them to quickly move in and out of battle through instantaneously teleporting to a target, friend or foe. Relying on luck and illusion, the patron goddess of Assassins is Lyssa, though dealing in death they also have ties to Grenth.

Assassins are very vulnerable to damage due to their weak armor. You should never charge into the middle of a fight but rather look for key foes such as Mesmers that may shut down your Monk. Assassins focus on killing their enemies quickly before they have a chance to mount a counter-assault, even more so if you attract the attention of their Monk. While an Assassin should focus on causing damage, some healing skills are required such as Way of Perfection or defensive skills such as Critical Defenses to stay alive. If things go bad, escaping from battle is advised by using protective buffs such as Shroud of Distress or Feigned Neutrality. However, Assassins are key to some of the most powerful groups, as dealing hard, swift strikes allows for an easy run.

The primary Assassin's base armor provides 70 armor, +5 energy, and +2 energy recovery. A starting primary Assassin begins with 25 base energy and 4 energy recovery.

The Assassin's primary attribute is Critical Strikes, which increases its critical hit rates.

Dagger Attack Chains

All Assassin dagger skills chain into a combo - certain attacks must follow other attacks.

  1. A lead attack can be made at anytime. If a lead attack is successful, a slash mark Image:LeadAttack.png will appear on your opponent's health bar.
  2. An off-hand attack usually requires a lead attack mark on the target. If an off-hand attack is successful, a cross mark Image:OffHand.png will appear on your opponent's health bar.
  3. A dual attack usually requires an off-hand attack mark on the target. If a dual attack is successful, a starburst mark Image:DualAttack.png will appear on your opponent's health bar.

The next attack skill in the sequence must hit before the required mark fades. Each mark lasts for about twenty seconds from when it is given. Normal attacks and/or other skills may be used in between without interrupting the attack sequence.

If a successful attack hits, it will reset the sequence with its position in the chain. That is, if a lead attack hits a target who is already marked by an off-hand attack Image:OffHand.png, it will reset the target's status back to a lead attack Image:LeadAttack.png.

If a dagger attack skill is used out of sequence, the skill consumes energy as normal, but the attack misses and recharges instantly. Since out-of-sequence attack skills always miss, they have no effect on the skill chain.

Some off-hand and dual attacks have exceptions to this chain, such as Falling Spider, which is an off-hand attack that must hit a knocked down foe, but does not need to follow a lead attack. Some non-attack skills and spells act as lead or off-hand attacks like Dancing Daggers. Other skills must follow lead-, off-hand- or dual attacks, such as Blinding Powder or Impale.

For more help on dagger chains, see the quick reference for Assassin chain attacks.

Skill chains are crucial to the Assassin's damage; since daggers have the lowest damage of any weapon in the game (7-17 maximum damage), even their blazing attack speed (from double strikes and a high critical hit rate from Critical Strikes) will result in little more than pinpricks of damage against any but the weakest foes. However, the Assassin shines in the armor-ignoring bonus damage granted by attack skills, most notably dual attacks as any bonus damage they do is doubled - assuming both attacks successfully hit. Many players who are new to the Assassin class focus more on their high critical hit rate (an understandable fixation, given how much critical hits hurt when used with, say, hammers or scythes), and thus overload their skill bars with defensive shadow steps or other trickery, relying solely on their critical hits and natural attack speed to deal damage.

Attributes

  • Critical Strikes (primary attribute): For each rank in Critical Strikes, your chance for critical hits increases by 1%, and you gain 1 energy for 3 ranks or above, 2 energy for 8 ranks or above, or 3 energy at 13 ranks or above each time you successfully land a critical hit.
  • Dagger Mastery: With a skill list of rapid chain attacks, Daggery Mastery increases the damage you do with daggers and the chance to inflict a critical hit with daggers. Each rank also increases your chance to double strike by 2%.
  • Deadly Arts: With an ensnaring skill list, Deadly Arts increases the effectiveness of hexes that make enemies more vulnerable to your attacks.
  • Shadow Arts: With a defensive skill list, Shadow Arts increases the effectiveness of self-augmentative and shadow-stepping spells.

Profession Combinations

see Secondary professions for an Assassin

Related Articles

Notes

  • For various reasons, it was sometimes difficult for Assassins to be able to get into PvE PUGs. When the class was new, many new players attempted to make Assassins and play them as tanks, giving the profession a negative reputation which has followed it for its entire history. However, due to various buffs, especially the Sunspear PvE only skill, Critical Agility, this is no longer the case.
  • Assassin henchmen tend to be the first dead in battle. This is because of all the classes, Assassins require the most "organization." The order in which skills are used, as well as the timing of movement and proximity to foes, conveys concepts impossible for henchmen AI to properly handle. For this reason, the majority of players who use Assassin heroes tend to have them play builds centered around the combination of Critical Strikes and another weapon: usually a bow (using Barrage) or a scythe (using Wounding Strike).
Professions
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagonParagonDervishDervish
Facts about AssassinRDF feed

This article uses material from the "Assassin" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

This article uses material from the "Thunderstorm" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Assassin article)

From Wookieepedia, the Star Wars wiki.

For other uses, see assassin (disambiguation).
A female assassin.
"Explanation: You see, master, assassination is such a versatile tool. I have seen the removal of a single target have far-reaching consequences for a nation, world, even a galaxy. The repercussions of even the smallest lives... whether dead or alive, can have profound implications on history."
HK-47

Assassins were beings or machines trained to kill other beings, either for hire or for political gain.

Contents

Characteristics

A Clawdite assassin targeting an Imperial officer.

Members of the profession were referred to by many euphemisms and epithets: "problem solvers" in the Corporate Sector Authority, "exterminators" in the Outer Rim Territories, and "slayers" in the Core Worlds. Whatever their name, most professional assassins were concerned solely with credits, though some killed for political or religious reasons, or merely for love of killing. This made assassins simultaneously the best paid and most despised members of the galaxy's underworld.

Many bounty hunters who had no objections to killing their targets or working for criminals straddled the line between assassin and bounty hunter.

Types of assassins

There were several orders of assassins in the galaxy including the Assassin's Guild, the Fpi Assassins, the Loag, the Malkite Poisoners, and the GenoHaradan.

While assassins could come from a variety of sentient species, some species were disproportionately represented in the profession. These included Anzat, Tyluun Night-Soarers, Kerestians, Bartokk, Noghri, and Blood Carvers.

Droids built to kill, such as IG-88, HK-47, 4-LOM, and ASN-121, were known as assassin droids.

Clone assassins were specialized clone troopers trained to kill jedi with the art of Tera Kasi.

Sith assassins were minions of the Sith who specialized in stealth and infiltration in order to kill the enemies of the Sith Lords.

Bounty hunters would almost always kill for bounty, although some captured living people. Hunters such as Jango Fett, Zam Wesell, Boba Fett, Zuckuss, Bossk, 4-LOM, and Dengar were sometimes referred to as assassins.

An assassin finds his mark.

Famous assassins

Appearances

This list is incomplete. You can help Wookieepedia by expanding it.
  • Star Wars Knights of the Old Republic 38: Faithful Execution (Mentioned only)
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars Episode III: Revenge of the Sith (video game)
  • Episode I Adventures Game Book 4: Jedi Emergency
  • Jedi Quest: The Shadow Trap (Mentioned only)
  • Star Wars Episode II: Attack of the Clones
  • Star Wars Episode I: The Phantom Menace
  • Star Wars Republic 61: Dead Ends
  • Labyrinth of Evil (Mentioned only)
  • Coruscant Nights I: Jedi Twilight
  • Coruscant Nights II: Street of Shadows
  • Star Wars: The Force Unleashed
  • Han Solo's Revenge (First appearance)
  • Rebel Dawn
  • Star Wars 48: The Third Law
  • Allegiance
  • Star Wars Galaxies
  • Luke Skywalker and the Shadows of Mindor

Sources

Notes and references

  1. The New Essential Guide to Droids
  2. Star Wars Episode III: Revenge of the Sith (video game)
  3. Scum and Villainy (sourcebook)
  4. Shadows of the Empire
  5. Star Wars: Knights of the Old Republic
  6. Darth Bane: Dynasty of Evil
  7. Star Wars Republic 47: Honor and Duty, Part 2
  8. Star Wars: The Force Unleashed
  9. 9.0 9.1 Star Wars Republic: Trackdown
  10. Star Wars Republic: Outlander
  11. Jedi: Aayla Secura
  12. 12.0 12.1 Sacrifice
  13. Mara Jade: By the Emperor's Hand
  14. Mara Jade: A Night on the Town
  15. Clone Wars Chapter 19
  16. Yoda: Dark Rendezvous

This article uses material from the "Assassin" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Whilst Starscream faces off against some freelance peacekeeping agents bounty hunters, the Autobots make a terrible discovery...

Generation One (Marvel UK) > Issue # 284
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Contents

Marvel UK issue #284

Writer: Simon Furman
Pencils: Jeff Anderson
Inks: Michael Eve
Lettering: Stuart Bartlett

  • Originally published: 18th August 1990. Cover date ("off sale") 25th August 1990.

Synopsis

In the Louisiana bayous an alien assassin unsuccessfully fires on Starscream and is shot down for his troubles. A second alien, looking like a knight on horseback, charges the Decepticon but is easily thrown aside. Then a third creature, comprised of two lumps of organic matter linked cybernetically, tries to electrocute Starscream but is unsuccessful. Starscream cuts it in two and demands answers as to why they are trying to kill him.

In a control room elsewhere two shadowy figures observe the situation and note that all Starscream will learn is that someone put a bounty on his head, as they wish him to find out. On the screen Starscream comes to the conclusion that Soundwave is behind all this. The shadowy figures change frequency and tell Bludgeon that there is a job for him.

Meanwhile at the Earthforce base Wheeljack explains to Grimlock that Snarl is suffering from Corrodia Gravis and that he needs a systems boost from a compatible Transformer. But the only compatible one is Starscream!

Errors

  • The identity of the shadowy figures is rather easily given away by the way they are drawn.

Items of note

Reprints

  • This story was reprinted in the Titan Books trade paperback "Fallen Star".

This article uses material from the "Assassins" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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