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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Assassination is a premeditated attempt on the life of a prominent individual. It is a form of murder noted for being planned in detail. There are many ways an assassination attempt can be carried out.

References

Behind the Scenes

Assassins are, by definition, deadly, making the title The Deadly Assassin redundant.

Wikipedia
Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Assassination" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Assassination is the act of murdering an important individual or individuals - such as political figures. In many cases ideological or politics provides the primary motivation for assassination. Other motivations include financial gain, revenge, or for military reasons. Assassination has played a major role in many different cultures throughout galactic history.

On Earth, assassination has played a major role in human history. The early Roman leader Julius Caesar was assassinated in 44 BCE, and this act was later the subject of a play by William Shakespeare. Later, several Presidents of the United States of America were assassinated while in office. The most notable of these were Abraham Lincoln and John F. Kennedy. (TOS episodes: "The Cage", "The Savage Curtain")

In the mirror universe, assassination was a common method of advancement in the Imperial Starfleet. Captain Christopher Pike assassinated Karl Franz to become the commanding officer of the ISS Enterprise, and was in turn later assassinated himself by James T. Kirk. When James T. Kirk visited the mirror universe in 2267, he was very nearly assassinated by Pavel Chekov. (TOS episode: "Mirror, Mirror")

In the Star Trek: Mirror Universe continuity, the mirror Kirk was in turn assassinated by the mirror Spock shortly after his return from the primary universe. (TOS novel: The Sorrows of Empire) However, in the Shatnerverse continuity Spock, aware that assassinating Kirk would lead to his own death a short time later, did not kill the mirror Kirk. (ST novel: Spectre)

Only one Grand Nagus of the Ferengi Alliance was assassinated while in office, that being Smeet the Oblivious. (DS9 episode: "Ferengi Love Songs")

In 2293, Chancellor Gorkon was assassinated by a conspiracy led by the Klingon General Chang, the Romulan Nanclus, and Federation officials Admiral Lance Cartwright and Colonel Patrick West. Captain James T. Kirk and Doctor Leonard McCoy were initially accused of and found guilty of this assassination before the true assassins were exposed. The crew of the USS Enterprise-A played a key role in exposing this conspiracy, and preventing the assassination of the Federation President Ra-ghoratreii. (TOS movie: Star Trek VI: The Undiscovered Country)

During the Occupation of Bajor, the Bajoran Resistance targeted high ranking Cardassians for assassination. Gul Skrain Dukat was a particularly high priority target, being the subject of a number of assassination attempts during his time as Prefect. Following the ending of the Occupation of Bajor, some of the groups that fought the Cardassians continued to commit violent acts against the Cardassians, as well as against Bajorans who did not agree with their ideals. One of these groups was the Kohn-Ma, which in 2369 assassinated the First Minister of Bajor. (DS9 episodes: "Things Past", "Past Prologue")

While serving in the Vulcan Guard T'Andoria helped defend members of the Vulcan government from several Romulan assassination plots. (TNG video game: Away Team)

In 2374, Romulan Emperor Shiarkiek was assassinated by the Archpriest N'Gathan. He was avenged by Ruanek and Spock. (ST short story: "Blood Sacrifice")

The members of the Romulan Senate were assassinated by Senator Tal'Aura on the behalf of Shinzon of Remus in 2379. As a result, Shinzon briefly took over the Romulan government until he was killed in battle with the USS Enterprise-E. This assassination had profound consequences for the Romulan Star Empire. (TNG movie: Star Trek Nemesis)

2387 saw the assassination of Orion Syndicate leader Raimus on Farius Prime by the hand of Hassan the Undying, apparently on the orders of Melani D'ian. (ST website: The Path to 2409)

External links


This article uses material from the "Assassination" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Assassin Medal article)

From Halopedia, the Halo Wiki

4.88
(24 votes)

The Assassin Medal is awarded and achieved for meleeing an opponent from behind. It is available in all Multiplayer gametypes and has a Bungie difficulty rating of 2 out of 10. It is represented by a ninja face on a shrunken star after you kill an opponent by meleeing the player in the back, a message appears on your screen that states: "You assassinated (player's name)". The Assassin Medal is also a medal in the Halo 3 campaign when Campaign Scoring is turned on and activated in the Meta Game. It is a very common occurrence in multiplayer.

The victim can sometimes avoid this by turning around before the attacker has a chance to get a hit in, as it will count as a normal beatdown, though there are rare occurrences where this will still result in an assassination. There are also occurrences where direct frontal punches results in an assassination, while assassinations sometimes result in beatdowns due to the attacker meleeing to the side. An assassination can be gained by hitting the right shoulder whilst hitting the left will be a beatdown and not an insta-kill.

If you assassinate three players on a Legendary Map Pack map, either Avalanche, Ghost Town, or Blackout, the achievement "Came...From...Behind" will be unlocked for 50 Gamerscore. Also, the achievement can be earned on a Mythic Map Pack map, Assembly, Orbital, or any Sandbox variant.

Trivia

  • In Halo 3, even an invulnerable player can be assassinated.
  • It is possible for two players to assassinate each other. This happens mostly when one player jumps over the other, the other one below looks up and melees whilst the one flying over looks down and melees. If timed well, they will assassinate each other.
  • One way to assassinate someone is to jump right before they try to assassinate you. Once you jump, melee and you will assassinate them. This is sometimes difficult to perform, but your radar can be a useful tool when attempting this.
  • If you hit the right shoulder of a player it will count as an assassination, but if you hit the left it will act as a regular hit.
Halo 2 Multiplayer Medals
Consecutive Kills Double KillTriple KillKilltacularKill FrenzyKilltrocityKillimanjaro
Sprees Killing SpreeRunning RiotRampageBerserkerOverkill
Special Kills Sniper KillStick ItRoadkillCarjackingAssassinBone Cracker
Objectives Bomb Carrier KillBomb PlantedFlag Carrier KillFlag CapturedFlag TakenFlag Returned
Halo 3 Multiplayer Medals
Special PerfectionExtermination
Sprees Killing SpreeKilling FrenzyRunning RiotRampageUntouchableInvincible
Weapon Sprees Shotgun SpreeSword SpreeSniper SpreeSplatter SpreeOpen SeasonSlice 'N DiceSharpshooterVehicular Manslaughter
Consecutive Kills Double KillTriple KillOverkillKilltacularKilltrocityKillimanjaroKilltastropheKillpocalypseKillionaire
Special Kills/Vehicular Medals Beat DownAssassinSniper KillGrenade StickLaser KillOddball KillFlag KillIncinerationKilljoyDeath from the GraveSplatterHighjackerBulltrueWheelmanSkyjacker
Objectives Last Man StandingKilled Flag CarrierFlag ScoreKilled JuggernautKilled VIPKilled Bomb CarrierBomb Planted
Objective Sprees Hail to the KingInfection SpreeZombie Killing SpreeJuggernaut SpreeMmmm BrainsHell's JanitorUnstoppable
Bungie.net Only SteaktacularLinktacular
Halo 3 Campaign Medals
Headshot · Multi Kill · Super Detonation · EMP · Splatter · Assassin · Stick It
Halo 3: ODST Multiplayer Medals
Sprees Killing SpreeKilling FrenzyRunning RiotRampageUntouchableInvincible
Weapon Sprees Shotgun SpreeSniper SpreeSplatter SpreeHammer SpreeSticky SpreeOpen SeasonSharpshooterVehicular ManslaughterDreamcrusherSticky Fingers
Consecutive Kills Double KillTriple KillOverkillKilltacularKilltrocityKillimanjaroKilltastropheKillpocalypseKillionaire
Style Medals Beat DownAssassinHeadshotGrenade StickLaser KillIncinerationDeath from the GraveSplatterHighjackerNeedler KillEMP KillHero!Assist!Vehicle Jack!

This article uses material from the "Assassin Medal" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

  1. REDIRECTmemoryalpha:Assassination

This article uses material from the "Assassination" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Assassin article)

From Wookieepedia, the Star Wars wiki.

For other uses, see assassin (disambiguation).
A female assassin.
"Explanation: You see, master, assassination is such a versatile tool. I have seen the removal of a single target have far-reaching consequences for a nation, world, even a galaxy. The repercussions of even the smallest lives... whether dead or alive, can have profound implications on history."
HK-47

Assassins were beings or machines trained to kill other beings, either for hire or for political gain.

Contents

Characteristics

A Clawdite assassin targeting an Imperial officer.

Members of the profession were referred to by many euphemisms and epithets: "problem solvers" in the Corporate Sector Authority, "exterminators" in the Outer Rim Territories, and "slayers" in the Core Worlds. Whatever their name, most professional assassins were concerned solely with credits, though some killed for political or religious reasons, or merely for love of killing. This made assassins simultaneously the best paid and most despised members of the galaxy's underworld.

Many bounty hunters who had no objections to killing their targets or working for criminals straddled the line between assassin and bounty hunter.

Types of assassins

There were several orders of assassins in the galaxy including the Assassin's Guild, the Fpi Assassins, the Loag, the Malkite Poisoners, and the GenoHaradan.

While assassins could come from a variety of sentient species, some species were disproportionately represented in the profession. These included Anzat, Tyluun Night-Soarers, Kerestians, Bartokk, Noghri, and Blood Carvers.

Droids built to kill, such as IG-88, HK-47, 4-LOM, and ASN-121, were known as assassin droids.

Clone assassins were specialized clone troopers trained to kill jedi with the art of Tera Kasi.

Sith assassins were minions of the Sith who specialized in stealth and infiltration in order to kill the enemies of the Sith Lords.

Bounty hunters would almost always kill for bounty, although some captured living people. Hunters such as Jango Fett, Zam Wesell, Boba Fett, Zuckuss, Bossk, 4-LOM, and Dengar were sometimes referred to as assassins.

An assassin finds his mark.

Famous assassins

Appearances

This list is incomplete. You can help Wookieepedia by expanding it.
  • Star Wars Knights of the Old Republic 38: Faithful Execution (Mentioned only)
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars Episode III: Revenge of the Sith (video game)
  • Episode I Adventures Game Book 4: Jedi Emergency
  • Jedi Quest: The Shadow Trap (Mentioned only)
  • Star Wars Episode II: Attack of the Clones
  • Star Wars Episode I: The Phantom Menace
  • Star Wars Republic 61: Dead Ends
  • Labyrinth of Evil (Mentioned only)
  • Coruscant Nights I: Jedi Twilight
  • Coruscant Nights II: Street of Shadows
  • Star Wars: The Force Unleashed
  • Han Solo's Revenge (First appearance)
  • Rebel Dawn
  • Star Wars 48: The Third Law
  • Allegiance
  • Star Wars Galaxies
  • Luke Skywalker and the Shadows of Mindor

Sources

Notes and references

  1. The New Essential Guide to Droids
  2. Star Wars Episode III: Revenge of the Sith (video game)
  3. Scum and Villainy (sourcebook)
  4. Shadows of the Empire
  5. Star Wars: Knights of the Old Republic
  6. Darth Bane: Dynasty of Evil
  7. Star Wars Republic 47: Honor and Duty, Part 2
  8. Star Wars: The Force Unleashed
  9. 9.0 9.1 Star Wars Republic: Trackdown
  10. Star Wars Republic: Outlander
  11. Jedi: Aayla Secura
  12. 12.0 12.1 Sacrifice
  13. Mara Jade: By the Emperor's Hand
  14. Mara Jade: A Night on the Town
  15. Clone Wars Chapter 19
  16. Yoda: Dark Rendezvous

This article uses material from the "Assassin" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Inherent Powers article)

From City of Heroes Wiki

Overview

Contents

Inherent powers are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.

Origin-Specific Powers

Every character receives a minor ranged attack power that depends on his or her origin. For more information, see Origin Powers.

Archetype-Specific Powers

The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.

Image:Inherent_BlasterDesperation.png Assassination

A Stalker does his best work when attacking from ambush. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept.

Type Archetype-Specific (Stalker)
Effects Always criticals from Hide
20% chance of critical on Held or Slept opponents

Image:InherentPeacebringer CombatFlight.png Combat Flight

For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes. Also See: Hover

Level Gained Security Level 10
Type Archetype-Specific (Peacebringer)
Effects Self: Fly, + Defense

Image:Inherent_BlasterDesperation.png Conditioning

Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.

The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.

Level Gained Threat Level 1
Type Archetype-Specific (Soldiers of Arachnos)
Effects Self: Increased Regeneration (0.50%) and Recovery (1.75%)

Image:Inherent BlasterDesperation.png Containment

Controllers are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.

Type Archetype-Specific (Controller)
Effects Self: Critical Damage (Special)

Image:InherentPeacebringer_InterSpacialLink.png Cosmic Balance

Kheldians naturally thrive off the energy and essence of their teammates. Peacebringers' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby Tanker, Mastermind, Corruptor or Defender teammate. Your Damage Resistance will increase for each nearby Scrapper, Brute, Stalker or Blaster teammate. Finally each nearby Controller or Dominator teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.

Type Archetype-Specific (Peacebringer)
Effects Auto: Special

Image:Inherent BlasterDesperation.png Critical Hit

The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.

The standard chance of a Critical Hit is 5% against players, pets, and critters of Minion rank and below, and 10% against critters above Minion.

Type Archetype-Specific (Scrapper)
Effects Critical Damage

Image:InherentPeacebringer_InterSpacialLink.png Dark Sustenance

Kheldians naturally thrive off the energy and essence of their teammates. Warshades' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby Tanker, Mastermind, Corruptor or Defender teammate. Your Damage will increase for each nearby Scrapper, Stalker, Brute or Blaster teammate. Finally each nearby Controller or Dominator teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.

Type Archetype-Specific (Warshade)
Effects Auto: Special

Image:Inherent BlasterDesperation.png Defiance

Main article: Defiance

Blasters’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.

The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the main article for more details.

Image:Inherent BuffEffects.png Domination

Nothing delights a Dominator more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will fully recharge your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.

Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.

Domination doubles the magnitude of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.

A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.

Type Archetype-Specific (Dominator)
Effects Self: Critical Control

Image:InherentPeacebringer EnergyFlight.png Energy Flight

Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. Also See: Fly

Level Gained Security Level 1
Type Archetype-Specific (Peacebringer)
Effects Toggle: Self Fly

Image:Inherent BlasterDesperation.png Fury

As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.

Type Archetype-Specific (Brute)
Effects Self: +Damage (Special)

Image:Inherent BlasterDesperation.png Gauntlet

Although many try, few can withstand the irresistible force of the Tanker. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.

Gauntlet -- also referred to as "Punch-voke" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.

Brutes possess a smaller version of this power, occasionally labeled "Poke-voke". The Brute's Gauntlet doesn't apply in PvP, and their single-target attacks only taunt the one target hit.

Type Archetype-Specific (Tanker)
Effects Taunt

Image:Inherent BlasterDesperation.png Scourge

The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.

Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's base health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.

Type Archetype-Specific (Corruptor)
Effects Critical Damage

Image:InherentWarshade ShadowRecall.png Shadow Recall

You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. Also See: Recall Friend

Level Gained Security Level 10
Type Archetype-Specific (Warshade)
Effects Zone Range Teleport Teammate

Image:InherentWarshade ShadowStep.png Shadow Step

You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. Also See: Teleport

Level Gained Security Level 1
Type Archetype-Specific (Warshade)
Effects Self Teleport

Image:InherentPeacebringer_InterSpacialLink.png Supremacy

A good Mastermind knows how to manage his Henchmen. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and has line of sight.

Supremacy gives +25% Damage and +10% ToHit. It has a radius of 60'.

Type Archetype-Specific (Mastermind)
Effects PBAoE, Henchmen bonus, +ToHit, +Damage

Image:InherentPeacebringer_InterSpacialLink.png Vigilance

The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.

Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.

Vigilance can be monitored as "Endurance Discount" in the Combat Attributes window. The formula for calculating your total discount is Cost/(1 + bonus). So a 100% discount would halve the cost of powers. A simple chart can be found here. There is debate on what the maximum amount of discount Vigilance will accrue [source].

Type Archetype-Specific (Defender)
Effects Endurance Discount

Booster Pack Powers

Image:CyborgSelfDestruct.png Self Destruction

Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.

Self Destruction is not affected by enhancements or any buff except Knockback, ToHit, and Accuracy. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage charges.

Recharge Very Long (60min)
Effects PBAoE 40ft
Extreme damage
Knockback
Self defeat

City of Heroes Collector DVD/Hero Kit Bonus Power

Image:Inherent Sprint.png Prestige Power Slide

Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. This power is mechanically identical to Sprint.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

City of Heroes pre-order Bonus Power

Image:Inherent Sprint.png Prestige Power Rush/Dash/Quick/Surge

Creates an effect behind the user while they use enhanced speed. The exact effect depends on the power. All are mechanically identical to Sprint, Slide, and each other.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Convention Costume Powers

Image:Temporary ResonanceDisrupter.png Freakshow Boss Costume

Freakshow Boss Costume
Need description

Effects Costume change
Incompatible with stealth toggles

Image:Temporary ResonanceDisrupter.png PPD Hardsuit Costume

PPD Hardsuit Costume
Need description

Effects Costume change
Incompatible with stealth toggles

Image:Temporary ResonanceDisrupter.png Carnival Harlequin Costume

Carnival Harlequin Costume
Need description

Effects Costume change
Incompatible with stealth toggles

Good vs. Evil Bonus Powers

Image:Flight JumpJet.png Jump Pack

This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.

Effects Self Toggle
+Jump
+Fly
Special

Image:Teleportation Pocket D.png Pocket D VIP Pass

You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.

The pass has a very long interrupt time before it operates.

Effects Teleport to Pocket D

Universal Inherent Powers

Image:Inherent_Brawl.png Brawl

When all else fails, you have only your two fists to depend on.

Damage Minor
Recharge Fast
Effects Foe Minor Smashing Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage

Image:Inherent_Rest.png Rest

Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.

Heroes and Villains receive this ability on advancing to Security/Threat Level 2.

Minimum Level 2
Effects Self Heal Recover
-Defense
Enhancements Enhance Endurance Modification
Increase Attack Rate
Enhance Heal
Reduce Interrupt Time
Set Categories None

Image:Inherent_Sprint.png Sprint

Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.

Effects Boost Run Seed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Veteran Reward Powers

Veteran Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see Veteran Reward Powers.


This article uses material from the "Inherent Powers" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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