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DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Assassins article)

From DC Database


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Pages in category "Assassins"

The following 84 pages are in this category, out of 84 total.








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This article uses material from the "Category:Assassins" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Assassin article)

From EQ2i, the EverQuest II wiki

Class Information for Assassin
Type: Predator (Scout) image:Assassin_Icon.jpg
City: Freeport,Neriak,Gorowyn
Primary Power Stat: Agility
Armor: Chain Armor
Weapons: Sword, Axe, Spear, Rapier, Dagger, Bow, Thrown; may dual-wield; may use poisons
Shields: Bucklers, Round Shields
Expert Spells: Combat Arts (Rare Loam)

Links to All Relevant Categories for: Scout > Predator > Assassin

Spells Predator AAs Assassin AAs Shadows AAs

The Assassin profession is ideal for those who wish to master sinister strikes and hidden attacks. The Assassin serves his party best in the frontlines of combat. He surveys the battle for potential prey and attacks of opportunity, striking from the shadows to inflict massive damage.


Class Armor

Epic Weapon

Combat Arts By Category

The first spell (and level) of each type is listed. See the detailed description for the full upgrade line.

Ranged Attack CAs

Any Position

Flanking or Behind


Melee Attack CAs

Any Position

Flanking or Behind

From Stealth

Flanking or Behind from Stealth

Following Stealth CA

  • damage according to how many stealth CAs used last 10s, usable after stealth CA: Fatal Followup (80)

Other CAs


  • stealth: Stealth (1)
  • (See Shrouded Attack under Melee/Flanking or Behind)
  • (See Stalk under Hate Control)
  • Instant Out of Combat Stealth and See Invisibility: Slip Away (22)

Short Duration Self Buffs

Self Buffs

Ally Buffs

  • non-poison capable class gets hemotoxin: Apply Poison (52)

Group Buffs

Hate Control




Combat Arts by Tier and Level

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Quick Strike
1: Tracking
1: Stealth
2: Ambush
2: Gushing Wound
3: Deadly Shot
4: Cheap Shot
4: Pathfinding
5: Lucky Break
5: Masked Strike
5: Sinister Strike
6: Evade
7: Caltrops
8: Quick Strike II
8: Torture
9: Ambush II

10: Eviscerate ¥
11: Murderous Design
12: Gushing Wound II ¥
13: Impale ¥
13: Villainy ¥
14: Stalk
15: Quick Strike III
15: Spine Shot
16: Deadly Shot II
17: Whirling Blades
18: Cunning Defense
18: Evade II
19: Masked Strike II
19: Massacre

20: Death Mark
20: Jugular Slice ¥
20: Greth's Willing Scout
20: Trick of the Hunter
21: Ambush III ¥
22: Slip Away
22: Torture II
23: Caltrops II
24: Mortal Blade ¥
24: Eviscerate II ¥
25: Escape
25: Murderous Design II
26: Gushing Wound III
26: Head Shot
27: Villainy II
27: Impale II
28: Stealth Assault
28: Stalk II
29: Spine Shot II
29: Quick Strike IV

30: Deadly Shot III ¥
30: Improvised Weapon
31: Whirling Blades II
32: Cunning Defense II
32: Paralyzing Strike ¥
32: Evade III
33: Masked Strike III ¥
33: Massacre II
34: Jugular Slice II ¥
34: Death Mark II
35: Honed Reflexes
35: Ambush IV
35: Thirsting Veil
36: Torture III
37: Caltrops III
38: Eviscerate III
38: Mortal Blade II
39: Murderous Design III

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Head Shot II ¥
40: Disguise: High Elf ♣
40: Deadly Focus
40: Gushing Wound IV
41: Impale III ¥
41: Villainy III
42: Stealth Assault II
42: Stalk III
43: Quick Strike V ¥
43: Spine Shot III
44: Crippling Strike
44: Deadly Shot IV
44: Improvised Weapon II ¥
45: Whirling Blades III
46: Cunning Defense III
46: Evade IV
46: Paralyzing Strike II
47: Masked Strike IV
47: Massacre III
48: Death Mark III
48: Jugular Slice III
49: Ambush V ¥

50: Torture IV
50: Assassinate
50: Shadowed Form of the Assassin
51: Caltrops IV
52: Apply Poison
52: Mortal Blade III ¥
52: Eviscerate IV ¥
53: Murderous Design IV
54: Deadly Focus II
54: Head Shot III
54: Gushing Wound V ¥
55: Concealment
55: Impale IV
55: Villainy IV
56: Stalk IV
56: Stealth Assault III
57: Quick Strike VI
57: Spine Shot IV
58: Deadly Shot V
58: Improvised Weapon III
58: Crippling Strike II
58: Death Blow
59: Whirling Blades IV

60: Cunning Defense IV
60: Evade V
60: Paralyzing Strike III
61: Masked Strike V ¥
61: Massacre IV ¥
62: Jugular Slice IV ¥
62: Death Mark IV ¥
63: Ambush VI
64: Torture V
65: Caltrops V
65: Exacting
65: Vanish
66: Eviscerate V
66: Mortal Blade IV
67: Deadly Focus III
68: Gushing Wound VI
68: Head Shot IV
69: Impale V
69: Villainy V

70: Stealth Assault IV
70: Assassinate II
70: Stalk V
71: Deadly Shot VI
71: Quick Strike VII ¥
71: Spine Shot V
72: Whirling Blades V
72: Apply Poison II
72: Crippling Strike III
72: Improvised Weapon IV
73: Evade VI
73: Massacre V ¥
73: Cunning Defense V
73: Paralyzing Strike IV
74: Masked Strike VI
74: Jugular Slice V
74: Death Mark V ¥
75: Ambush VII ¥
75: Torture VI
76: Death Blow II
76: Caltrops VI
77: Eviscerate VI
77: Mortal Blade V
78: Head Shot V
78: Gushing Wound VII
79: Impale VI
79: Villainy VI

Tier 9 Level 80 - 89

80: Assassinate III
80: Fatal Followup
80: Stalk VI
80: Stealth Assault V

¥ - Available as a Grandmaster choice. See below.
♣ - Fun Spell
◊ - from completing any Lore and Legend quest.
† - from Bloodline Chronicles Adventure Pack
∅ - from Splitpaw Saga Adventure Pack - improves with level up to 50
¹ - from Echoes of Faydwer Expansion
² - from Rise of Kunark Expansion

Grandmaster Training Choices

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75



This category has the following 3 subcategories, out of 3 total.



Pages in category "Assassin"

This category contains only the following page.


This article uses material from the "Category:Assassin" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Assassin may refer to:

This article uses material from the "Assassin" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about the profession Assassin. For the enemy, see Assassin (monster).
A female Assassin in Luxon armor

The Assassin is a ninja-themed profession introduced in Guild Wars Factions. Complemented by their primary attribute, Assassins are capable of dealing large amounts of damage in quick, short periods of time. As its name suggests, Critical Strikes increases the Assassin's chance to inflict a critical hit. Furthermore, successive points in Dagger Mastery increase their chances to double strike - that is, hitting a target twice in one attack. Despite being lightly armored, Assassins possess several self-enhancing skills that increase the chance to block. The Assassin's key ability is the Shadow Step. As the name implies, it allows them to quickly move in and out of battle through instantaneously teleporting to a target, friend or foe. Relying on luck and illusion, the patron goddess of Assassins is Lyssa, though dealing in death they also have ties to Grenth.

Assassins are very vulnerable to damage due to their weak armor. You should never charge into the middle of a fight but rather look for key foes such as Mesmers that may shut down your Monk. Assassins focus on killing their enemies quickly before they have a chance to mount a counter-assault, even more so if you attract the attention of their Monk. While an Assassin should focus on causing damage, some healing skills are required such as Way of Perfection or defensive skills such as Critical Defenses to stay alive. If things go bad, escaping from battle is advised by using protective buffs such as Shroud of Distress or Feigned Neutrality. However, Assassins are key to some of the most powerful groups, as dealing hard, swift strikes allows for an easy run.

The primary Assassin's base armor provides 70 armor, +5 energy, and +2 energy recovery. A starting primary Assassin begins with 25 base energy and 4 energy recovery.

The Assassin's primary attribute is Critical Strikes, which increases its critical hit rates.

Dagger Attack Chains

All Assassin dagger skills chain into a combo - certain attacks must follow other attacks.

  1. A lead attack can be made at anytime. If a lead attack is successful, a slash mark Image:LeadAttack.png will appear on your opponent's health bar.
  2. An off-hand attack usually requires a lead attack mark on the target. If an off-hand attack is successful, a cross mark Image:OffHand.png will appear on your opponent's health bar.
  3. A dual attack usually requires an off-hand attack mark on the target. If a dual attack is successful, a starburst mark Image:DualAttack.png will appear on your opponent's health bar.

The next attack skill in the sequence must hit before the required mark fades. Each mark lasts for about twenty seconds from when it is given. Normal attacks and/or other skills may be used in between without interrupting the attack sequence.

If a successful attack hits, it will reset the sequence with its position in the chain. That is, if a lead attack hits a target who is already marked by an off-hand attack Image:OffHand.png, it will reset the target's status back to a lead attack Image:LeadAttack.png.

If a dagger attack skill is used out of sequence, the skill consumes energy as normal, but the attack misses and recharges instantly. Since out-of-sequence attack skills always miss, they have no effect on the skill chain.

Some off-hand and dual attacks have exceptions to this chain, such as Falling Spider, which is an off-hand attack that must hit a knocked down foe, but does not need to follow a lead attack. Some non-attack skills and spells act as lead or off-hand attacks like Dancing Daggers. Other skills must follow lead-, off-hand- or dual attacks, such as Blinding Powder or Impale.

For more help on dagger chains, see the quick reference for Assassin chain attacks.

Skill chains are crucial to the Assassin's damage; since daggers have the lowest damage of any weapon in the game (7-17 maximum damage), even their blazing attack speed (from double strikes and a high critical hit rate from Critical Strikes) will result in little more than pinpricks of damage against any but the weakest foes. However, the Assassin shines in the armor-ignoring bonus damage granted by attack skills, most notably dual attacks as any bonus damage they do is doubled - assuming both attacks successfully hit. Many players who are new to the Assassin class focus more on their high critical hit rate (an understandable fixation, given how much critical hits hurt when used with, say, hammers or scythes), and thus overload their skill bars with defensive shadow steps or other trickery, relying solely on their critical hits and natural attack speed to deal damage.


  • Critical Strikes (primary attribute): For each rank in Critical Strikes, your chance for critical hits increases by 1%, and you gain 1 energy for 3 ranks or above, 2 energy for 8 ranks or above, or 3 energy at 13 ranks or above each time you successfully land a critical hit.
  • Dagger Mastery: With a skill list of rapid chain attacks, Daggery Mastery increases the damage you do with daggers and the chance to inflict a critical hit with daggers. Each rank also increases your chance to double strike by 2%.
  • Deadly Arts: With an ensnaring skill list, Deadly Arts increases the effectiveness of hexes that make enemies more vulnerable to your attacks.
  • Shadow Arts: With a defensive skill list, Shadow Arts increases the effectiveness of self-augmentative and shadow-stepping spells.

Profession Combinations

see Secondary professions for an Assassin

Related Articles


  • For various reasons, it was sometimes difficult for Assassins to be able to get into PvE PUGs. When the class was new, many new players attempted to make Assassins and play them as tanks, giving the profession a negative reputation which has followed it for its entire history. However, due to various buffs, especially the Sunspear PvE only skill, Critical Agility, this is no longer the case.
  • Assassin henchmen tend to be the first dead in battle. This is because of all the classes, Assassins require the most "organization." The order in which skills are used, as well as the timing of movement and proximity to foes, conveys concepts impossible for henchmen AI to properly handle. For this reason, the majority of players who use Assassin heroes tend to have them play builds centered around the combination of Critical Strikes and another weapon: usually a bow (using Barrage) or a scythe (using Wounding Strike).
Facts about AssassinRDF feed

This article uses material from the "Assassin" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to The Fixer's Assassinations article)

From Grand Theft Wiki

The Fixer's assassinations are a string of assassination missions given to the player in Grand Theft Auto IV. Niko Bellic can get to the missions by visiting a payphone in Southern Alderney, where a cutscene shows The Fixer briefing Bellic. It is not required to do these missions to continue with the storyline, but they do count towards 100% completion of the game.


Activating the missions

Following Phil Bell's first mission, he will call the player's character, Niko Bellic, stating that someone has some side-jobs for him. A man known as "The Fixer" wants Niko to assassinate some enemies. To start these missions, the player should go to a designated location in Odhner Ave., Acter, Alderney marked with a crosshair icon, and walk to a pay phone to contact "The Fixer". When the player succeeds in completing all his assassinations, "The Fixer" will contact the player to voice his satisfaction, stating the player has "cleared a lot of files" for him, and wishes to cut ties with the player. "The Fixer" will not appear again after.


For every mission, the player will be provided information on where the target is, along with a body armor and a specific weapon suited for the mission in hand behind the pay phone. Like Brucie Kibbutz's exotic exports and Stevie's car thefts, individual assassination missions are played out in random order. In addition, the missions predominantly take place in Alderney.

Water Hazard

The target is on a boat anchored just off shore. You may want to use an RPG to send her down with the ship, or shoot them with a sniper rifle.

Dead End

The target is in Alderney, when you come close to them they will drive away and you will have to give chase, however they will lure you into an ambush where you will have to take out many enemies.

If you take a cab to the destination, watch them drive away and then run towards their destination - you will get there after the ambush has arrived and you can easily take them out using your assault rifle.

Migration Control

The target is attempting to catch a helicopter. Use a RPG and blow it up when they gets on it, or shoot them with a sniper rifle.

Derelict Target

There are 3 heavily guarded targets to be wiped out in a stripped out building in Alderney City. This is a hard mission because the police get involved regardless of whether or not you shoot anybody - it's scripted so when you get to the level where the second person is, the cops will come starting at a 1 star level and going up to two stars once you shoot another baddie. Of course, you end up killing policemen and your wanted level goes up to 3 stars. The easiest way to do this is to get a helicopter, go to the street level where you can see two of the targets, sniper them, and then fly to the roof of the same building and through the partially destroyed roof shoot the third person. If you do attract police, just fly away.

Bailing Out for Good

This target is bailing out of a police station. Kill him outside it or chase him down when he gets in his car and kill him that way. If you "accidentally" run into him killing him, the mission is passed as well.

Hook, Line and Sinker

The target is on a boat, use a boat to get closer and give chase, shooting the boat until it explodes.

R.U.B. Down

The target is in the industrial park not far to the south. However there are actually three, and they are all on bikes. Chase them down and kill them. You can also sneak to them (but not too close or they will get away) and stealthy shoot them from rocket launcher, or throw grenade (at good time)/molotov cocktail at them.

Industrial Action

Three more targets have to be taken out at the industrial park. They are up high on some walkways, and are guarded by a number of guards. The best way is to use a sniper form the north side and pick off as many as you can. Then get closer and take out the rest.

Note:' There is a $10,000 bonus on this contract. In the middle walkway between the two towers there is a sports bag that contains the money (presumably for the deal). To get the cash simply walk up to the bag.

Taken Out

The target is moving in a convoy. Take a good handling car and drive up towards the target. The convoy is a stretch and two SUVs. If you are in a helicopter, slowly and methodically crash into the limousine, which pretty much makes it undriveable, and then just drill everybody with your assault rifle.


  • The mission name Hook, Line and Sinker is a reference to the common phrase of the same name

This article uses material from the "The Fixer's Assassinations" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Assassin Medal article)

From Halopedia, the Halo Wiki

(24 votes)

The Assassin Medal is awarded and achieved for meleeing an opponent from behind. It is available in all Multiplayer gametypes and has a Bungie difficulty rating of 2 out of 10. It is represented by a ninja face on a shrunken star after you kill an opponent by meleeing the player in the back, a message appears on your screen that states: "You assassinated (player's name)". The Assassin Medal is also a medal in the Halo 3 campaign when Campaign Scoring is turned on and activated in the Meta Game. It is a very common occurrence in multiplayer.

The victim can sometimes avoid this by turning around before the attacker has a chance to get a hit in, as it will count as a normal beatdown, though there are rare occurrences where this will still result in an assassination. There are also occurrences where direct frontal punches results in an assassination, while assassinations sometimes result in beatdowns due to the attacker meleeing to the side. An assassination can be gained by hitting the right shoulder whilst hitting the left will be a beatdown and not an insta-kill.

If you assassinate three players on a Legendary Map Pack map, either Avalanche, Ghost Town, or Blackout, the achievement "Came...From...Behind" will be unlocked for 50 Gamerscore. Also, the achievement can be earned on a Mythic Map Pack map, Assembly, Orbital, or any Sandbox variant.


  • In Halo 3, even an invulnerable player can be assassinated.
  • It is possible for two players to assassinate each other. This happens mostly when one player jumps over the other, the other one below looks up and melees whilst the one flying over looks down and melees. If timed well, they will assassinate each other.
  • One way to assassinate someone is to jump right before they try to assassinate you. Once you jump, melee and you will assassinate them. This is sometimes difficult to perform, but your radar can be a useful tool when attempting this.
  • If you hit the right shoulder of a player it will count as an assassination, but if you hit the left it will act as a regular hit.
Halo 2 Multiplayer Medals
Consecutive Kills Double KillTriple KillKilltacularKill FrenzyKilltrocityKillimanjaro
Sprees Killing SpreeRunning RiotRampageBerserkerOverkill
Special Kills Sniper KillStick ItRoadkillCarjackingAssassinBone Cracker
Objectives Bomb Carrier KillBomb PlantedFlag Carrier KillFlag CapturedFlag TakenFlag Returned
Halo 3 Multiplayer Medals
Special PerfectionExtermination
Sprees Killing SpreeKilling FrenzyRunning RiotRampageUntouchableInvincible
Weapon Sprees Shotgun SpreeSword SpreeSniper SpreeSplatter SpreeOpen SeasonSlice 'N DiceSharpshooterVehicular Manslaughter
Consecutive Kills Double KillTriple KillOverkillKilltacularKilltrocityKillimanjaroKilltastropheKillpocalypseKillionaire
Special Kills/Vehicular Medals Beat DownAssassinSniper KillGrenade StickLaser KillOddball KillFlag KillIncinerationKilljoyDeath from the GraveSplatterHighjackerBulltrueWheelmanSkyjacker
Objectives Last Man StandingKilled Flag CarrierFlag ScoreKilled JuggernautKilled VIPKilled Bomb CarrierBomb Planted
Objective Sprees Hail to the KingInfection SpreeZombie Killing SpreeJuggernaut SpreeMmmm BrainsHell's JanitorUnstoppable Only SteaktacularLinktacular
Halo 3 Campaign Medals
Headshot · Multi Kill · Super Detonation · EMP · Splatter · Assassin · Stick It
Halo 3: ODST Multiplayer Medals
Sprees Killing SpreeKilling FrenzyRunning RiotRampageUntouchableInvincible
Weapon Sprees Shotgun SpreeSniper SpreeSplatter SpreeHammer SpreeSticky SpreeOpen SeasonSharpshooterVehicular ManslaughterDreamcrusherSticky Fingers
Consecutive Kills Double KillTriple KillOverkillKilltacularKilltrocityKillimanjaroKilltastropheKillpocalypseKillionaire
Style Medals Beat DownAssassinHeadshotGrenade StickLaser KillIncinerationDeath from the GraveSplatterHighjackerNeedler KillEMP KillHero!Assist!Vehicle Jack!

This article uses material from the "Assassin Medal" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

[[Image:|px|Image of Assassin]]
Real name Steve Cecil
Ring Names {{{names}}}
Height 6'3"
Weight 240 lbs
Date of birth January 29th 1983
Place of birth Dallas Texas
Date of death {{{death_date}}}
Place of death {{{death_place}}}
Resides {{{resides}}}
Billed from {{{billed_from}}}
Trainer {{{trainer}}}
Handled by {{{handler}}}
Win/Loss Record {{{winloss_record}}}
Debut November 2000
Retired {{{retired}}}


Assassin grew up a fan of professional wrestling in Dallas in the early eighties, Assassin grew up watching greats such as the Von Erichs Ric Flair Michael Hayes and many others. Assassin grew a great appreciation for wrestling but it wasn't his first choice in sports. Assassin grew up playing football all through high school and the wrestling bug wouldn't bite until after he suffered an injury during his senior year in school.

Assassin turned from football to wrestling taking what he had watched on television and in person all those years ago and quickly shot up the ranks getting himself a contract with a small local promotion in Dallas called PCW. Assassin's wrestling career would take off from there into what the fans have seen today.

Extreme Championship Fatal Wrestling

Assassin is a former two time U.S. Champion and a former Intercontinetal champion. Assassin is now in the middle of a feud with Chris Archer.

Outside of ECFW

Assassin has enjoyed sucuess outside of ECFW winning many titles in prootions such as PCW,EEW,EWE,BNG and many others. Assassin has been a major champion in every promotion he's fought in. Learning a different style everytime he steps inside the ring

This article uses material from the "Assassin" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Assassin disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

This article uses material from the "Assassin" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Assassin (While Guthix Sleeps) article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the monster found during While Guthix Sleeps. For the NPC in Devious Minds and The Temple at Senntisten, see Assassin (Devious Minds).

Assassins are encountered near the beginning of While Guthix Sleeps, during which they attempt to assassinate Thaerisk Cemphier. It is implied that they are agents of Lucien.

This article uses material from the "Assassin (While Guthix Sleeps)" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

For other uses, see assassin (disambiguation).
A female assassin.
"Explanation: You see, master, assassination is such a versatile tool. I have seen the removal of a single target have far-reaching consequences for a nation, world, even a galaxy. The repercussions of even the smallest lives... whether dead or alive, can have profound implications on history."

Assassins were beings or machines trained to kill other beings, either for hire or for political gain.



A Clawdite assassin targeting an Imperial officer.

Members of the profession were referred to by many euphemisms and epithets: "problem solvers" in the Corporate Sector Authority, "exterminators" in the Outer Rim Territories, and "slayers" in the Core Worlds. Whatever their name, most professional assassins were concerned solely with credits, though some killed for political or religious reasons, or merely for love of killing. This made assassins simultaneously the best paid and most despised members of the galaxy's underworld.

Many bounty hunters who had no objections to killing their targets or working for criminals straddled the line between assassin and bounty hunter.

Types of assassins

There were several orders of assassins in the galaxy including the Assassin's Guild, the Fpi Assassins, the Loag, the Malkite Poisoners, and the GenoHaradan.

While assassins could come from a variety of sentient species, some species were disproportionately represented in the profession. These included Anzat, Tyluun Night-Soarers, Kerestians, Bartokk, Noghri, and Blood Carvers.

Droids built to kill, such as IG-88, HK-47, 4-LOM, and ASN-121, were known as assassin droids.

Clone assassins were specialized clone troopers trained to kill jedi with the art of Tera Kasi.

Sith assassins were minions of the Sith who specialized in stealth and infiltration in order to kill the enemies of the Sith Lords.

Bounty hunters would almost always kill for bounty, although some captured living people. Hunters such as Jango Fett, Zam Wesell, Boba Fett, Zuckuss, Bossk, 4-LOM, and Dengar were sometimes referred to as assassins.

An assassin finds his mark.

Famous assassins


This list is incomplete. You can help Wookieepedia by expanding it.
  • Star Wars Knights of the Old Republic 38: Faithful Execution (Mentioned only)
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars Episode III: Revenge of the Sith (video game)
  • Episode I Adventures Game Book 4: Jedi Emergency
  • Jedi Quest: The Shadow Trap (Mentioned only)
  • Star Wars Episode II: Attack of the Clones
  • Star Wars Episode I: The Phantom Menace
  • Star Wars Republic 61: Dead Ends
  • Labyrinth of Evil (Mentioned only)
  • Coruscant Nights I: Jedi Twilight
  • Coruscant Nights II: Street of Shadows
  • Star Wars: The Force Unleashed
  • Han Solo's Revenge (First appearance)
  • Rebel Dawn
  • Star Wars 48: The Third Law
  • Allegiance
  • Star Wars Galaxies
  • Luke Skywalker and the Shadows of Mindor


Notes and references

  1. The New Essential Guide to Droids
  2. Star Wars Episode III: Revenge of the Sith (video game)
  3. Scum and Villainy (sourcebook)
  4. Shadows of the Empire
  5. Star Wars: Knights of the Old Republic
  6. Darth Bane: Dynasty of Evil
  7. Star Wars Republic 47: Honor and Duty, Part 2
  8. Star Wars: The Force Unleashed
  9. 9.0 9.1 Star Wars Republic: Trackdown
  10. Star Wars Republic: Outlander
  11. Jedi: Aayla Secura
  12. 12.0 12.1 Sacrifice
  13. Mara Jade: By the Emperor's Hand
  14. Mara Jade: A Night on the Town
  15. Clone Wars Chapter 19
  16. Yoda: Dark Rendezvous

This article uses material from the "Assassin" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

The Assassin above Geonosis.

The Assassin was a Lucrehulk-class battleship the Droid Confederacy's flagship. Unit A-10, its owner, was awarded it for his service to the Trade Federation during the Separatist Council. He named it the Assassin because he himself was a Battle Droid Assassin. During the Second Battle of Providence, the Assassin served as the platform for the main part of the conflict.

A-10 often attached his general's flagship, the Survivor, to the Assassin to form a more impressive and dangerous flagship. This configuration was used in the Second Battle of Providence.

This article uses material from the "Assassin" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki


There are six total lessons over 23 total levels for the Assassin:

  • Bounty Hunter Expertise I -- Levels 46-49
    Often, assassins receive a contract against multiple targets. In these situations it is important to learn attacks that are effective against several opponents. Also, many assassins find it easier to fight while wearing armor.
  • Bounty Hunter Expertise II -- Levels 50-53
    In addition to deployed snares, assassins are frequently trained to use traps that not only hinder targets, but also cause severe damage.
  • Bounty Hunter Expertise III -- Levels 54-57
    Skilled assassins never abandon their combat training, knowing exactly how valuable a critical attack can be.
  • Bounty Hunter Expertise IV -- Levels 58-61
    Understanding the dangerous nature of their profession, many assassins opt to further their personal first aid training. This allows them to bind wounds and set broken bones when they are not inflicting and breaking them.
  • Bounty Hunter Expertise V -- Levels 62-65
    Through the course of his or her career, the assassin gains more experience handling and deploying new snare type traps. Many finds these useful against more difficult contract assignments.
  • Bounty Hunter Expertise VI -- Levels 66-69
    Before advancing to the next phase of their profession, assassins will complete even more essential combat training.

After passing the sixth lesson and 69th level, the Assassin may then work toward the Bounty Hunter rank.

This article uses material from the "Assassin" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the Humans class.

175 Hit points
105 Experience points per kill

Summon/Convince: --/450 (Illusionable)
Abilities: Melee (0-120), Throwing Star (0-40), Intoxicate, Invisibility.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 160 hp per turn
Immune To: Invisibility
Strong To:
Neutral To: Holy, Fire, Energy, Ice, Earth, Drown?, Life Drain?
Weak To: Physical (+5%), Death (+5%)
Sounds: "You are on my deathlist!"; "Die!"; "Feel the hand of death!".
Behavior: Assassins won't run away when in low health.
Field Notes: Merciless and lethal, the Assassin stands for treachery and surprise attacks. Although there are a lot of thugs, bandits and murderers that roam the realm, the assassin is one of the few who have made a real profession out of killing. Usually organized in small groups, Assassins are trained in the arts of fighting dirty with backstabbing and stalking. Although they are formidable fighters, those hirable murderers prefer sneak attacks on unsuspecting victims which, they will attack with all kinds of dirty tricks to gain the advantage. Depending on their current mission, the Assassins work alone or in small hit squads. They are rarely encountered in greater numbers except by those that are unfortunate enough to stumble on their hideouts.
They give some rare loot which makes it worth the supplies used.
Location: Dark Cathedral, Former Trade Quarter, Former Factory Quarter
Strategy: Mages and Paladins, should wear a Dwarven Ring to run these without problems and Magic Shield will also be useful for Mages below Level 20. Some area runes, like Fireballs and Heavy Magic Missiles might be useful, for when they turn Invisible. Their invisibility only lasts a few seconds though, so you should not have a big problem fighting them without the area runes.
Loot: 0-50 gp, 0-14 Throwing Star, 0-2 Torch, Knife, Battle Shield, Combat Knife, Plate Shield, Steel Helmet (semi-rare), 0-8 Viper Star (semi-rare), Leopard Armor (rare), 0-2 Small Diamond (very rare), Horseman Helmet (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
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This article uses material from the "Assassin" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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