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Armor Class: Misc



Up to date as of February 01, 2010

From The Vault

Armor Class
Fallout, Fallout 2, Fallout Tactics
modifies: Chance to hit this particular character
modified by: Agility, armor
initial level: Agility value
related perks: Dodger
related traits: Kamikaze, Vat Skin (Fallout Tactics)
Van Buren
modifies: How good your character is at avoiding being hit in combat.
modified by: Agility
initial level:  ?
related perks:  ?
related traits:  ?

Armor Class, abbreviated to AC, is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In Fallout 3 Damage Resistance (DR) is used instead.

Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.

Initial level: Starting armor class is equal to your Agility. Average characters will have an armor class of 5.

Modified by: Agility, Armor and Perks.

  • The Kamikaze trait sets the initial level to 0, instead of your agility.
  • The Dodger perk increases AC by 5.
  • At the end of each turn, your AC is increased by an amount equal to your remaining Action Point total.
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Derived statistics

This article uses material from the "Armor Class" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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