| EPISODE | |
| Arena | |
|
|
| Attribution | |
| Series: | The Original Series |
| Story by: | Fredric Brown |
| Teleplay by: | Gene L. Coon |
| Directed by: | Joseph Pevney |
| Novelization in: | Star Trek 2 by James Blish |
| Production information | |
| Episode no.: | 1x19 |
| Production no.: | 6149-19 |
| First aired: | 19 January 1967 |
| Chronology | |
| Date: | 2267 |
| Stardate: | 3045.6]] |
Contents |
| This article or section is incomplete |
|---|
| This article is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion. |
| published order | ||
|---|---|---|
| Previous episode: The Squire of Gothos |
TOS episode produced | Next episode: The Alternative Factor |
| Previous episode: The Squire of Gothos |
TOS episode aired | Next episode: Tomorrow is Yesterday |
| Previous story: First story in book |
Star Trek 2 |
Next story: A Taste of Armageddon |
| chronological order | ||
| Previous Adventure: The Squire of Gothos |
Next Adventure: A Vulcan, A Klingon, and an Angel (Backstory) |
|
| Previous Adventure: The Squire of Gothos |
Voyages of the USS Enterprise (NCC-1701) (2264 to 2270) |
Next Adventure: The Alternative Factor |
![]() The surface of Cestus III |
![]() Cestus III from orbit |
![]() A Metron |
|


Arenas are buildings where players can fight the souls of captured monsters, by using full Soul Stones. Only the person who releases the souls can attacks them and so they must be the ones to start any fights. If however ten minutes passes, and the souls have still not been attacked, then anyone may attack them.
Full soul stones can be bought from the Soul Markets inside the Arenas.
There are currently two arenas, located in Bonta at (-27,-60) and Brakmar at (-19,39).
Contents |
The PVP arena introduced with Desert of Flames. Arena matches (instances) can be created in either Maj'Dul, Qeynos Harbor, or West Freeport and can feature matches with either player characters or Arena Champions.
Entrances
While there are entrances in different cities, they are not connected, you con only "battle" other people in your same city.
The arena is a special instance zone that allows you to play action games versus other players. It allows you to get a taste of PvP without any of the negative consequences (such as experience debt, damage to equipment, etc). It is available to characters of all levels. While it helps to have DoF and/or KoS, they are not necessary. Having the expansions will give you access to more arena maps and allow you to purchase the basic arena champions yourself (from merchant in front of Maj'Dul arena).
Champions are avatars for your character that are intended to balance the playing field so that characters of all levels can play together. During certain games you can use either your own character or the arena champions. The champions are well balanced with different stats and spells for different strategies and play styles. When using your own characters you will have the option to auto-mentor everyone down to specific levels (60, 50, 40, 30, or 20), but unfortunately mentoring leaves you slightly overpowered at your reduced level so the higher levels will have an advantage. I would not recommend this mode unless all participants are close in level.
As of now, each arena game has a max of 12 players (6 per team). The three game types available are Team Deathmatch, Capture the Flag, and Destroy the Idol. These games are described in more detail below. Once a team wins a game, it will restart the same game until everyone leaves. There is a safe spawn room for each team where you can change champions if you like or just catch your breath before reentering the fray. This is also a very good place to familiarize yourself with your champion’s spells.
You can enter the arena from any one of three locations. The arena entrances are in West Freeport, Qeynos Harbor, and Maj'Dul, all of which access the same instances. When someone creates a game, it will show on the list at all arena's, and people at any arena entrance can join (assuming you haven't password protected it). Games with passwords can be accessed from any location as well, but only by players with that password.
Team Deathmatch: This is a very simple game where there are two teams and the first team to slaughter their opponents wins. You set the kill limit and time limit and let the carnage begin! You can choose characters or champions. First team to the kill limit wins. Rinse and repeat!
Capture the Flag: The goal of this game is to steal the enemy flag while protecting your own. You must bring the enemy flag back to your home base but can not win the game if your flag is in the hands of the enemy team. Each team’s flag spawns on a platform directly in front of their spawn rooms. This game is restricted to champions-only as certain character classes would have a huge advantage with speed buffs. While carrying your enemy flag, you are slowed by 31%.
Destroy the Idol: The goal of this game is to destroy the enemy’s idol first. The idol is a statue located in front of each of the spawn rooms. This game can be played with either champions or your own characters.
Always make sure to set the hotbar you want champion spells and one-shot spells to appear in as your primary hotbar. You can do this by right clicking on your preferred hotbar and selecting ‘Set as Primary Hotbar’.
List of Champion spells can be found with Champion pictures below:
Champions are Lore, and if you don't have DoF you will have to buy them from another player or have someone fetch them from Sumixum the Arena Master in Maj'Dul. Everyone has access to the four basic champions, Fearknight, Tae Ew Hunter, Frozen Magi, and Fountain Spirit. These can be purchased from the vendor in front of Maj'Dul arena for a whopping 6 silver each. This vendor will also sell a few more champions once you reach a specific number of wins in the arena (although I don't know the exact number). Most other champions are quest rewards and a few are drops from specific named mobs.
Each champion has distinct and interesting spells, and each can be very powerful given the right situation or tactics. Champions have five stats - Strength (melee damage), Toughness (hit points), Focus (power), Resilience (resistance), and Speed (movement speed). Each is ranked from 1 to 5. Also, learning when to use the potions or one-shot spells (and knowing where they spawn) can make a significant difference. There are health potions (red), power potions (blue), and one-shot spells (spinning symbol –axe, lightning bold, or shield).
Champion
| Champion | Obtain | Zone | Strength | Toughness | Focus | Resilience | Speed | Look and Attacks |
|---|---|---|---|---|---|---|---|---|
| Avenger | The Court of the Blades | Maj'Dul |
|
|
|
|
|
Avenger |
| Aviak Hatchling | /claim egg to get easy quest | KoS |
|
|
|
|
|
Aviak Hatchling |
| Bedazzler | The Court of Truth | Maj’Dul |
|
|
|
|
|
Bedazzler |
| Eyestalker | Collection: Beholder Eyes | KoS |
|
|
|
|
|
Eyestalker |
| Fearknight | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Fearknight |
| Flame Master | Quest reward: Capturing Day and Night | The Poets Palace |
|
|
|
|
|
|
| Forlorn Ritualist | Chest drop: Rathmana Allin | The Sanctorium |
|
|
|
|
|
Forlorn Ritualist |
| Fountain Spirit | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Fountain Spirit |
| Frozen Maji | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Frozen Magi |
| Gnoll Trapper | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Gnoll Trapper |
| Harbinger | The Court of Truth | Maj’Dul |
|
|
|
|
|
Harbinger |
| Luresong | The Court of the Blades | Maj'Dul |
|
|
|
|
|
Luresong |
| Mystic Moppet | Collection: Mystic Moppet parts |
|
|
|
|
|
||
| Ravasect Slicer | Chest drop: The Devourer | Den of the Devourer |
|
|
|
|
|
Ravasect Slicer |
| Reaper | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Reaper |
| Rock Pile | Chest drop: Gargilliviontumon the Rock Pile | PoF |
|
|
|
|
|
Rock Pile |
| Rujarkian Blademaster | Quest reward: Tablets of the Blademaster | The Clefts of Rujark |
|
|
|
|
|
|
| Sand Storm | The Court of the Coin | Maj'Dul |
|
|
|
|
|
|
| Shifter | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
|
| Shimmering Sprite | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Shimmering Sprite |
| Skeletal Marauder | Quest reward: Wrapping It All Up | The Silent City |
|
|
|
|
|
|
| Spectral Assassin | Quest reward: Sul'Dal Studies | The Sinking Sands |
|
|
|
|
|
Spectral Assassin |
| Stonegaze | Quest reward: Hatching the Egg | Scornfeather Roost |
|
|
|
|
|
Stonegaze |
| Tae Ew Hunter | Sumixum the Arena Master | Maj’Dul |
|
|
|
|
|
Tae Ew Hunter |
| Tempest | The Court of the Coin | Maj’Dul |
|
|
|
|
|
Tempest |
| Tidal Lord | Quest reward: Lady Naga | PoF |
|
|
|
|
|
Tidal Lord |
| Tomb Guardian | Quest reward: Searching for the Silent City | The Living Tombs |
|
|
|
|
|
Tomb Guardian |
|
|
Disambiguation
This disambiguation page lists articles that might otherwise share the same title.
If an article link led you here, please change the link to point directly to the intended page.
|
|---|
The Hole can refer to:
The Coliseum (闘技場 Tougijou), also known as the Arena is a location from Final Fantasy II. It is located at the base of the mountains in which Palamecia is located.
Contents |
After the destruction of the Dreadnought, the Emperor has Princess Hilda held here, and offers her to the winner of a competition. When Firion arrives, the Emperor unleashes a Behemoth upon him, but Firion defeats the creature. As Firion approaches the Emperor to claim his prize, however, the Emperor reveals that he has recognized him and disappears as the Dark Knight and several guards show up and arrest Firion.
Firion and his allies are thrown in a cell, but are then broken out in a rescue attempt by Paul. They then find Princess Hilda's cell and save her as well before escaping.
| Item | Location |
| Antidote | B2 |
| Elixir | B2 |
| Ether | B2 |
| Cottage | B2 |
The Background Music that plays inside the Coliseum is the "Imperial Army Theme".
![]() The Coliseum in the Dawn of Souls version |
Coliseum's battle background in the NES version |
An arena is a PvP location where 4 vs 4 matches take place.
For a list of all Arenas, see Category:Arenas.
Contents |
There are two low level arenas, namely Ascalon Arena and Shiverpeak Arena. There is a maximum level on these of 10 and 15 respectively. This is so that lower level players can have PvP battles without having their level as such a disadvantage. These two arenas are not located with the rest of the arenas on The Battle Isles, but are instead located in the Tyrian continent. Characters from a different campaign must travel to Ascalon City to be able to enter the Ascalon Arena or travel to Yak's Bend to be able to enter the Shiverpeak Arena. However, by that time, most players have long since passed the arena level caps and cannot fight in them.
When a PvE character first enters Post-Searing, they immediately have access to Ascalon Arena (provided, of course, that they have not reached above level 10 while in Pre-Searing). In order to access Shiverpeak Arena, players must reach Yak's Bend, a location at the start of the Shiverpeaks. A PvP character cannot access the low level arenas.
Once a PvE character first enters Shing Jea Monastery, they will have access to Shing Jea Arena by talking to Bauyun (Arena Guard). This arena's specifications are the same as Ascalon Arena, the max level is 10 and parties are randomly picked. As this is a location in the story of Factions, PvP characters cannot access this arena. Characters from a different campaign can enter the outpost upon reaching Shing Jea Monastery. By this time most foreign characters are at level 20 and cannot fight in the arena.
In the north of Kamadan is a Sunspear Arena (levels 1-10 only).
In all Low Level arenas, use of elite skills is not allowed.
All high level arenas are located on The Battle Isles continent. There are two such arenas, Random Arena and Codex Arena; the difference being that Codex Arena permits players to form their own teams with a limited pool of skills, while Random Arena forces players into random teams.
Although it is shown in the Factions Guidebook and the Guild Wars Factions Manuscripts, the Gladiator's Arena has been removed from development and has never been included in the game.
Before the October 22nd 2009 update,you could also access the Team Arenas and Hero Battles.
The high level arenas are accessible once a PvE character reaches Lion's Arch, Kaineng Center or Consulate Docks. A PvP character automatically has access to the high level arenas.
While Heroes' Ascent is marked as an arena on the map, it is not normally considered one by players.
This section refers to previous versions of Guild Wars.
During a Beta Weekend Event (BWE), which was a public testing held during the Guild Wars BETA test, there was a time when the Random Arenas (known as the “Gladiator’s Arena” during the BETA test) were changed from the regular 4 vs 4 to 6 vs 6. While this was an interesting twist on the regular 4 vs 4 arena matches, it didn't last long, and ArenaNet later reverted back to 4 vs 4 and the mode has remained this way ever since.
The low level arenas have always been the same. As for the high level arenas:
When Guild Wars was launched there were five high level arenas:
In the May 11th 2005 update, Deldrimor Arena was renamed to Team Arenas. D'Alessio Arena was renamed to Competition arenas. This was a random teams, random map arena. The Crag and Fort Koga were removed, because they were accessible from Team Arenas which you would have had to reach before Henge of Denravi/Ember Light Camp. At this point, PvP characters had a choice of spawning in Competition Arenas or Team Arenas, or the tournament which was then known as Tomb of the Primeval Kings. The Amnoon Arena was removed and could be reached through the competition arena.
Finally, the January 19th 2006 update moved all high level PvP combat to The Battle Isles, accessible from Lion's Arch and later Kaineng Center and Kamadan, Jewel of Istan. New PvP characters spawn in the Great Temple of Balthazar, a new outpost which serves as an introduction to PvP and allows access, via certain quests and paths, to Random Arenas (the new name for Competition Arenas), Team Arenas and Heroes' Ascent.
The October 22nd 2009 update removed Team Arenas and Hero Battles from the game and added the new Codex Arena.
An arena is an enclosed area, often circular or oval-shaped, designed to showcase theater, musical performances or sporting events. The lowest point of the arena happens to be, in the case of hockey, the rink; it is designed to accommodate a large number of spectators and guarantee a good view to all of them.
The Arena is an area in the city of Svargrond, organized by the battle officials from the city. The purpose of this arena is for the exhibition of strength. If you are able to master the challenges of the arena, then the Svargronders will surely greet you accordingly. You will surely lose the respect of the local barbarians if you leave the arena before completing the challenges. It also provides new methods for people to obtain unique and rare items.
Contents |
Arena NPCs (4 NPCs) |
|||||
| Name | Job | Buy/Sell | Location | ||
| Thorwulf | ![]() |
Knight Guild Leader | yes | Svargrond, right of Arena |
| Hawkyr | Paladin Guild Leader | yes | Svargrond, right to Arena, near Thorwulf |
| Halvar | Arena Leader | no | Svargrond, northern part of city |
| Robert | Shopkeeper | yes | Svargrond, north of town up a level, behind the Arena (open-air shop, no hut or house). |
To be able to participate in the arena, you must first find a way to earn the trust of the barbarians of Svargrond.
The arena has three different difficulty levels, each one with a set of prizes to choose from, and you have to pay an entrance fee to Halvar before you can fight:
To pay the fee, say "fight" to Halvar, then the name of the difficulty level, and then "yes". Once you have paid the fee, you will be able to enter in the room to the right of him. There are some teleporters in this room. When you enter in one of them, your first battle will start (there is no difference in which teleporter you choose). After you pay the entrance fee, you can enter or exit from this room as many times as you want and when you want (so you do not need to start fighting right after you pay the fee). But once you start your first arena battle, you have to pay the fee again to enter in this room.
You can fight every difficulty level as many times you want (as long you pay the fee every time), but you only can get the prize once per difficulty level. The arena combat consists of ten consecutive one-on-one battles against a boss monster. Each battle takes place in one of the ten pits, and the monsters you face depends on your difficulty level. If you die in the arena and lose your stuff, neither you nor anybody else can come back to get the items you lost, because the floor is reset every time someone enters the pit.
You have a time limit of six minutes for finishing each battle and getting to the next pit, you can check your remaining time by looking at the purple flame at the upper left corner of the pit. Time starts counting down once you enter the pit. If you run out of time, you automatically lose the match and you are transported outside the arena. If you find that a battle is too much for you, you can forfeit the match by stepping into the teleporter at the south wall of the pit. Needless to say, if you die, give up, or yourun out of time, you must pay the entrance fee again if you want to battle one more time (and you will start fighting from the first battle).
Once you win the battle, a teleporter will appear in the west wall of the pit. Step into it to get to the next pit. Only one player can be in a pit per time, so if there is someone else in the next pit, when you step into the teleporter you will get a message saying that you should wait for the other player to leave. Once he or she has left, you can go to the next pit (keep in mind that you must do it before your time of six minutes runs out).
After you win all the ten battles, you will be teleported to the prize rooms when you enter the west teleporter of the last pit. Go north, and go into the prize room for the difficulty level you fought where you can get a trophy and choose one of five prizes. The exit is south of the prize rooms.
|
See also: Barbarian Arena Quest |
|
This article is a stub. You can help the City of Heroes wiki by expanding it.
The Arena was introduced in May 2005 along with Issue 4. It was the only way to engage in Player vs Player until Issue 6 and City of Villains was released.
Arena Kiosks can be found in the following zones. They are generally inside large stadium-like structures.
- Instanced Perez Park
- Instanced Steel Canyon
- Instanced Laboratory
- Instanced Monkey Fight Club (From Pocket D)
- Instanced Cargo Ship
| Lanista Congratulations! You have fielded a team of gladiators in the Arena. |
| Grand Lanista The continuing success has earned you fame as a manager of gladiators. |
| Cage Fighter Fighting in a nice big arena is one thing, but fighting in a cage is completely... different. Only the strong survive a cage match. |
The arenas also have stores located inside, which sell tier one Inspirations, except Awakens. They also sell several temporary powers, usable only in the arena. The temp powers cost 10,000 Influence/Infamy.
|
|