Skills and attacks all have a certain range. A character trying to attack or activate a skill must be within range of the target before the attack begins or the skill starts to activate. In most cases, issuing such a command from out of range will have the character attempt to move to within range in order to perform the action.
| Action or weapon | Range | Image legend | ||
| Danger zone radii | Testing circle radii | Additional description | ||
| enchantment maintenance, party effect range1, selection | slightly greater than the compass | black | ||
| soul reaping, spirit passive effect | ~2.3 | half compass range | orange | |
| flatbow2, longbow2, spirit attack skill | ~1.35 | cyan | ||
| 100', recurve bow2, staff2, targeted skills, wand2 | ~1.2 | magenta | ||
| shortbow2, spear2 | slightly larger than 1 | blue | ||
| within earshot | 1 | 9 | aggro bubble/danger zone radius | white |
| half range | ~2/3 | 6 (1 dia.) | ||
| in the area, location, ward, well | ~1/3 | 3 | purple | |
| near, nearby | 2 | red | ||
| adjacent, melee, touch | 1 | yellow | ||
| adjacent to foe/target | 0 | green | ||
| self | 0 | |||
1 Some skills do not have a specific target but affect the entire party. Those skills will actually only affect party members in selection range.
2 Projectile weapon ranges given here assume the target is at the same height as the attacker.
In some game updates, ArenaNet has referred to compass range which is the same as selection range.
The Guild Wars official website as well as the game manual for Guild Wars Factions contain a section on range information measured in feet. That information is inconsistent with the game (most notably that it claims touch range is much shorter than melee range and that flatbow range equals aggro range) and should be disregarded.
Aggressiveness refers to the behaviours of various monsters in RuneScape when in close promixity to players. Aggressive monsters will attack players; some are aggressive based on players' combat levels and others are aggressive regardless of level. Aggressive monsters can be particularly dangerous in a multi-combat area with multiple monsters. Non-aggressive, or passive, monsters will not attack players unless they are attacked first.
Some monsters, such as Chompies & Jubblies, will not attack a player even if engaged in combat.
When aggressiveness is based on combat level, an aggressive monster will attack a player whose combat level less than or equal to twice the monster's level. If the player's level is more than twice the monster's level, it won't attack.
For example, a level 51 player enters an area with a level 28 Hobgoblin. Since the player's level is less than twice the monster's level (28 × 2 = 56, which is more than 51), the hobgoblin will attack the player. Conversely, if a level 105 player enters an area with a level 28 hobgoblin, the monster will not attack because the player's level is more than twice the monster's. In this case, the hobgoblin will ignore the player (unless, of course, the player decides to attack the monster). The player would need to be level 57 or higher to avoid being attacked by the hobgoblin.
Different monsters seem to have different levels of aggression; some, such as Jungle horrors, will seek you out from many spaces away, whereas others, such as Mountain trolls, are aggressive on a smaller radius.
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