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DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Architects article)

From DC Database

Pages in category "Architects"

The following 2 pages are in this category, out of 2 total.

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This article uses material from the "Category:Architects" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Muppet

Up to date as of February 02, 2010
(Redirected to Architect Doozer article)

From Muppet Wiki

Performer:
The Architect surveying the Doozer Dome.

The Architect Doozer is the leader of the Doozer community on Fraggle Rock, in charge of surveying and designing the many Doozer towers and structures. Introduced in the second season episode "All Work and All Play," the Architect takes on Cotterpin Doozer as his apprentice. Although at times frustrated by Cotterpin's youthful imagination and eagerness to revolutionize Doozer building methods and customs, the Architect has a genuine respect and affection for her. The Architect is also responsible for teaching young Doozers about their history and heritage.

In his youth, like Cotterpin, he refused to take the helmet like other Doozers, having no interest in building. All he really wanted to do was draw, so he chose to take the drawing board instead. The previous Architect liked circles, and it took the current Architect years to get some nice squares back into Doozer constructions.

Appearances

  • Fraggle Rock
    • Episode 208: All Work and All Play
    • Episode 212: The Doozer Contest
    • Episode 213: Red's Club
    • Episode 222: Doozer Is As Doozer Does
    • Episode 319: The Cavern of Lost Dreams
    • Episode 322: Gunge the Great and Glorious
    • Episode 408: A Brush with Jealousy
    • Episode 501: Mirror, Mirror
    • Episode 513: Change of Address

See also


This article uses material from the "Architect Doozer" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Architect

Classification
Species: Human
Profession: None
Level(s): 8, 10 (20)

General

Architects can be found in several parts of Istan.

Location

Dialogue

"I only use real Elonian ironreed in my construction."

After completing Ruins of Morah (mission):

"Have you seen the great monument to Palawa Joko? A magnificent accomplishment."
"I never venture into the Desolation. I'm...um...allergic to sand."
"The Crystal Sea was once beautiful. But the desert erases all memory of the past."
"There are ruins in the desert I would very much like to study. If you happen to see them, do let me know."
"There used to be buildings in the Desolation, great cities of beauty. They were all eaten by wurms."

After completing Abaddon's Gate (mission):

"I think I will put a statue of you in front of the new central hall. You have a magnificent profile for stonework."
"I've been commissioned to make a new Sunspear hall. Istan will be so lovely."
"I've thrown out everything and am starting all over. Kormir would be so proud."
"Nightfall was horrible. But in its aftermath we can build a new and better foundation for Istan."
"We're rebuilding Istan. It's so exciting!"

This article uses material from the "Architect" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Architect disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Architect" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

This article is a stub. Please help STEU by expanding it.

An architect is a person who plans and designs buildings.

Nikki Whitechapel's mother worked as an architect. (Star Trek: Swiftfire: "No Rest for the Wicked")

External link

Architect article at Memory Alpha, the canon Star Trek wiki.


This article uses material from the "Architect" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

An architect referred to one who designed or planned buildings or structures. Teela Kaarz, Bevel Lemelisk Garrbo V'Droz were architects during the Imperial Period.

Appearances

  • Imperial Commando: 501st (Mentioned only)
  • Death Star

Sources


This article uses material from the "Architect" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Image:Attention.png

The title of this article is a nickname or callsign.

This article is about a subject that lacks an official name, and is known only by its nickname or callsign.

"Architects" was the nickname given to an unknown mysterious race or races that, at some point in time, inhabited the galaxy and may have interfered with celestial astrography, the culture and technology of early sentient species.

The Architects were suspected of being a race millions of years old and from a different galaxy, like the Yuuzhan Vong. It has been proven, somewhere along the line, that the Architects interbred with the evolving Roninosions and a gene in the Architects meant that they could not easily feel the Force, but when they could, they were exceptionally powerful Force users.


This article uses material from the "Architect" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Trader (Structures) article)

From SWG Wiki

Trader (Structures) sometimes referred to as structures trader, architect or shipwright, is one of four trader professions. Structure traders specialize in various large item construction including structures, installations, ship chassis, and ship components as well as small items including furniture and decorative art. Structure traders can also reverse engineer ship components found as space loot.

Table of contents

Skill progression

Artisan Crafter Supplier Trader
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Specialization

Structures incorporates the two heaviest users of resources into one branch of trader. For this reason, the majority of Structures traders are either shipwright or architect, not both. There is no obvious overlap between the two crafting professions and in choosing Structures, one should have in mind if you plan to do more ship building or more architect.

Architect

Architects create deeds for player houses, player city structures, factories, harvesters and furniture

Architects have the advantage of being able to create their own mining installations, which means they are quite self-sufficient provided they can find credits to pay maintenance costs.

The three major branches of architectural work are; housing, furniture, and harvesters:

  • Player housing is created by architects and sold in a deed form. These deeds are then used by players to construct their own abodes. Happily enough for the architect, the interior of these homes can then be decorated with, among other things, furniture that an architect crafts. For this reason, selling homes side by side with furniture is a common practice. The array of furniture available is vast, and it includes lighting, candles, statues, fountains, chests, and other decorative items. Many schematics for these items are gained through leveling, others are looted, and some are Chu-Gon Dar Cube items from mustafar. Currently, resource quality for housing and furniture is not factored into the results (there was a time when resource quality affected durability, and the option to experiment on durability still exists but has no in game value). The resource issue with crafting housing is the volume of resources needed, which can be large if you run a busy shop.
  • The crafting of harvesters differs from furniture and housing in that it requires full immersion into the experimentation and resource "game with a game" aspect of trader. The harvester quality is dependent on your skill as an architect; many things go into this, but primarily obtaining the right kind of resources will be the limiting factor.

Shipwright

Shipwrights can create space ship hulls and space ship components, ordinance launchers, (and ordinance) counter-measure launchers, (and counter-measures), and every ship component except for Astromech droids and flight computers (these are made by engineers).

The crafting profession of shipwright made its debut with JTL and has remained unchanged with the CU and the NGE. For this reason it is arguably the most intricate, the most complex, and the most difficult to fully master (of course the challenge makes it immensely enjoyable as well). There are at least four paths commonly followed by shipwrights. The first, and the rarest, is to become a complete shipwright, selling crafted components, chassis, and re-engineered components. Another, more common path, deals only with crafted components and leaves the re'ing to those who have the time to pilot. A third path deals almost exclusively with Reverse Engineered goods, but perhaps dabbles in other area. This brand of shipwright is usually a pilot first, crafter second, and may have have mastered structures exclusively for the opportunity to re premium components for themselves and friends. A fourth path is the chassis path, usually available only to those with massive amounts of resource harvesting power.

Within the crafted component path shipwrights usually can be divided into those supplying cheap grinding gear (which is variable in quality) and those who craft top end stuff. The division is primarily dictated by length of time that the shipwright has been crafting and the dedication to the craft. To make the best parts it usually takes months of buying and harvesting of quality resources. Setting out as a new shipwright to craft top end stuff is not a reasonable goal.

While shipwright can be a daunting profession, there are a few entry level crafts that can be immediately successful. Heavy Variant Chassis, requiring asteroidal resources, are usually hot sellers and few full time shipwright have time to harvest their own asteroids. Ordinance, such as missle packs, if priced right, sell well and do not require exotic resources. Chassis themselves do not require premium resources in most cases, just lots of them.

Structures expertise

Main article: Structure expertise

See also


This article uses material from the "Trader (Structures)" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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