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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Bow article)

From Final Fantasy Wiki

A Bow in Final Fantasy IV
The Artemis Bow

Bows (ゆみ Yumi) are a recurring group of weapons from the Final Fantasy series. They first appear in Final Fantasy II, and are used by most Archers. Sometimes Archers will wield the more powerful Crossbow instead. Bows are notable for dealing the same amount of damage regardless of the user's position in the front or back row. In certain games, such as Final Fantasy IV, arrows must be purchased in order to attack with a bow, while in others, such as Final Fantasy Tactics Advance, bows come equipped with an infinite amount of arrows. Recurring bows are: Dark Bow, Yoichi Bow, Elven Bow, Killer Bow, and the Artemis Bow, which tends to be the Ultimate weapon.



Final Fantasy II

Maria, the first archer

Bows first appear in Final Fantasy II and are the starting weapon of Maria. Since Maria's stats are inclined towards magic and she is better off in the back row of the battlefield, bows are a good choice of weapon to equip her with. Final Fantasy II's bows come equipped with arrows.

List of Bows:

Final Fantasy III


The Ranger Job class uses bows, preferably from the back row. Unlike Final Fantasy II, arrows must be bought in towns around the World Map.

List of Bows:

List of Arrows:

Final Fantasy IV

A Arrow in Final Fantasy IV

Rosa is a White Mage/Archer, and so can equip bows. Her special Aim ability lets her fire arrows with 100% accuracy. Rydia, Edward, Palom, Porom, Cecil, and Cid can also arm themselves with a bow, but without the Aim ability. Arrows must be purchased in this game, but at least in the DS version, are only spent by equipping them, not attacking.

List of Bows:

List of Arrows:

Final Fantasy IV: The After Years

List of Bows:

List of Arrows:

Final Fantasy V

Bows are used by the Ranger class, which can use the Aim ability to increase accuracy with arrows. The Ranger's Level 3 ability Equip Bow will let the character equip a bow regardless of job. Arrows do not need to be bought in this game.

List of Bows:

Final Fantasy XI

Bows disappear for a while through the Final Fantasy numbered series until Final Fantasy XI. They can be used by a number of jobs, but the Ranger job is the only one proficient enough to use weaponskills with them.

Though there is a massive amount of bows, the most notable bows include;

  • Yoichinoyumi - The Relic Bow usable by Rangers and Samurai.
  • Expunger
  • Cerberus Bow
  • Arco De Velocidad
  • Failnaught
  • Hamayumi
  • Ifrit's Bow
  • Perdu Bow
  • Lamian Kaman

Some arrows include;

Final Fantasy XII

Bows are the most basic of the ranged weapons in Final Fantasy XII. Their arrow shots are unblockable, but are also quite sensitive in inclement weather such as rain. Arrows must be purchased from shops in this game. Fran wields a bow as her default weapon.

List of Bows:

List of Arrows:

Final Fantasy XII: Revenant Wings

Fran once again uses bows in battle, and is the only playable character who does so. She cannot choose which arrows to fire.

List of Bows:

Final Fantasy Agito XIII

One of the characters uses a Longbow as his weapon of choice.

Final Fantasy Mystic Quest

Phoebe uses the only bow in the game, the Bow of Grace, as her primary weapon once she has given Benjamin the Cat Claw. It has limited ammunition and does additional, "shoot-type" damage to enemies weak to it, primarily those that fly.

Final Fantasy Tactics

The Archer uses bows, which come equipped with arrows. The Archer can use the Charge ability to build up power in a bow for a more powerful attack. Due to the battlefield geography in Final Fantasy Tactics, arrows are sensitive to obstacles and may miss if the height difference between the archer and target is too great.

List of Bows:

List of Crossbows:

  • Bowgun
  • Knightslayer
  • Crossbow
  • Poison Bow
  • Hunting Bow
  • Gastrophetes

Final Fantasy Tactics Advance

The Archer uses the bow class of weapons, while the Hunter, Sniper, and Assassin Jobs use the more powerful set of Greatbows.

List of Bows:

List of Greatbows:

  • Windslash Bow
  • Ranger Bow
  • Cranequin
  • Twin Bow
  • Hunt Bow
  • Fey Bow
  • Hades Bow
  • Nike Bow
  • Master Bow
  • Max's Oathbow
  • Seventh Heaven
  • Mythril Shot
  • Marduk Bow
  • Arbalest
  • Gastra Bow

Final Fantasy Tactics A2: Grimoire of the Rift

Bows can now be equipped by Archers and Rangers, while Greatbows can still be equipped by Hunters, Snipers, and Assassins. Most have kept their names and abilities taught.

List of Bows: List of Greatbows:
  • Composite Bow
  • Windslash Bow
  • Huntsman's Bow
  • Cranequin
  • Twin Bow
  • Hunting Bow
  • Elfin Bow
  • Hades Bow
  • Nike Bow
  • Master Bow
  • Marduk
  • Gastrophetes
  • Max's Oathbow
  • Seventh Heaven

Final Fantasy Crystal Chronicles: Ring of Fates

Bows are weapons used by the Selkie tribe. They are the only weapon able to attack from long ranges. As Selkies level up, they gain the ability to fire more projectiles, the max being five. Their charge ability allows them to fire many arrows at once rapidly.

List of Bows:

  • Silver Bow
  • Mythril Bow
  • Eden's Bow
  • Dark Bow
  • Aeolian Bow
  • Bravery Bow
  • Ballista
  • Exorcist Bow
  • Wolf's Bow
  • Svarog's Bow
  • Yew Bow
  • Abyss Killer

This article uses material from the "Bow" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Ranged article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the ranged skill. For information on training ranged, see ranged training.
"Archery" redirects here. For the archery competition mini-game, see Ranging Guild.
A detailed icon of the Ranged Skill.
A player ranging using a Shortbow.

Ranged similar to Magic is the combat class that allows players to attack enemies from a distance. Players who train Ranged are often referred to as rangers or archers. The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Ranged is level 52. According to the RuneScape combat triangle, Range is effective against Magic, and weak against Melee. Ranger armour provides high defence against Magic, but is relatively weak against Melee.

Ranged combat, like magic, allows players to attack from afar. This makes it possible to avoid taking any damage by hiding behind an object that the player can shoot over but their target cannot get around. Places that this can be done are called 'safe spots'. Ranged is a favoured attack choice in PvP worlds - it's fast, accurate, and could kill someone in a matter of seconds. Another good thing about ranged is that it is less expensive then magic. Also you can put yourself and your enemy between a rock so the enemy cant attack you. But this will not work if your enemy can attack from afar.

The experience that a player earns for doing damage to an opponent is calculated before their character raises their bow, fires an arrow, and deals damage. This effect can be seen by hovering the mouse over the Ranged icon in the skills panel while attacking an enemy.


A player with a Dark Bow equipped

Attack Styles

Ranged combat has three attack styles: Accurate, Rapid, and Long-range.

All of the attack styles provide Ranged and Hitpoints experience. The amount of experience gained by each style is shown in the table below.

Attack Style Damage Ranged XP Defence XP Hitpoints XP
Accurate 1 4 0 1.33
Rapid 1 4 0 1.33
Long-range 1 2 2 1.33

The Rapid attack style will fire projectiles at an increased speed, while Accurate and Long-range attack more slowly. The Accurate style shoots slower, but generally hits higher. It is recommended that players train using the Rapid attack style. This will give a high rate of experience, but will use a greater number of projectiles compared to the Accurate style. Long-range allows rangers to attack from an increased distance, and grants Defence experience, but with reduced Ranged experience.

Using crossbows will give players an extra 2 Ranged experience per damage if they are using either the Accurate or Rapid attack style. For Long-range, the experience will be split evenly to both Ranged and Defence.

Ranged bonus

A player fights using ranged combat.

To the right of the Inventory button is the equipment menu. Here, players can see their statistical bonuses. Ranged armour has some of the highest magic defence bonuses, along with giving a range attack bonus and defence bonus.

Despite common perception, longbows have a slower rate of fire than shortbows but compensate with a longer range. With this in mind, a shortbow is usually recommended over the longbow for faster experience, making the longbow more efficient for ammo preservation and long range combat. Crossbows are extremely accurate and have the potential for powerful hits, but their rate of fire is considered relatively slow. Crossbows also allow players to equip a left-handed item like a shield or God book, which can offer decent Range bonuses.

Players can also use Ranged prayers such as Eagle Eye.

Ranged Strength

In the equipment menu, Players can also see their Ranged Strength. Ranged Strength is how much strength the ammunition that the person is wielding has.

To increase Ranged Strength, a player must use stronger metal types (bronze to dragon). Onyx bolts and bolts with jewel tips can also be used. The higher type of metal or stone used results in more Ranged Strength.

Ranged Strength affects how high you can hit, similar to normal Strength.

Ranged weapons

Shortbow, Composite, and Longbow

A player wielding a Crystal Bow

Bows are the original ranging weapon, and require two hands to wield. Both the shortbow and longbow of all types of wood require arrows.

Main article: Ranged weapons

Higher level bows can use increasingly powerful arrows. For example, shortbows made of the lowest level wood (normal) can only use Bronze or Iron arrows. Non-members can only use arrows up to Adamant with Maple shortbows or longbows.

The Crystal bow is a special type of bow. It degrades as it is used until it turns into a Crystal seed, much like Barrows armour. The Crystal bow can be obtained as an optional reward after completing the Roving Elves quest. It requires 70 Ranged and 50 Agility to wield.

Types of bows include shortbows, composite bows, and longbows. Longbows fire arrows farther, though they do not shoot as fast as shortbows. Composite bows are a compromise of power and speed, providing a balanced ranged style. It is usually recommended that players use a shortbow when ranging, especially when training, to deal more damage over time. However, a longbow may be advantageous in situations where distance is needed over firepower. For example, using a longbow while shooting from the battlements of Castle Wars will allow players to hit targets who cannot be reached with a shortbow.

RuneScape characters are inferred to be right-handed, as all main actions are performed by the right-hand. However, when ranging, characters hold their bows in their right hands and draw with their left hands; this is incorrect as a right-handed ranger is supposed to hold his bow in his left hand and draw with his right. It is likely that this problem exists because left-handed animations would have to be created, since all other animations are created with the right-hand as the dominant hand.


Crossbows are one-handed ranged weapons (leaving the left-hand slot free for something like a shield) that are well-liked by rangers for their accuracy and power, and are commonly used against higher level monsters or on other players. They use bolts instead of arrows, which can be poisoned or enchanted for a chance of a special effect when striking. Crossbows can fire Mithril grapples as well, used to pass agility obstacles.

Crossbows are much stronger than bows, but are much slower. A player can hit up to 69 with Dragon bolts fired from a Rune crossbow, and even up to 150 on a Steel titan, using the enchanted Ruby bolts' effect. Consequently, they are the favorite item of Player killing teams in Bounty Hunter or PvP worlds. Although crossbows and bolts cost more, they offer higher amounts of damage in combat situations.

Throwing weapons

A player throwing an adamant knife, a thrown weapon.

Members have a wide range of throwing weapons at their disposal. Though they are not as popular as bows or crossbows, some players prefer them over other ranged weapons due to their speed. These are among the fastest weapons in the game, and thus give faster experience.

Throwing weapons are mostly used in training rather than in Player vs. Player situations or the God Wars Dungeon, where the goal is to deal as much damage as possible.

Dwarf weaponry

There are two types of dwarf ranged weaponry at the moment: the Dwarf multicannon and the Hand cannon. These are now some of the strongest ranged weapons in the game. The Hand cannon is able to hit up to 59 and the Dwarf multicannon is able to hit faster than any other weapon in the game. These are becoming more and more popular for ranged training. Many players tend to use the multicannon when training in "crowded" areas. The multicannon is able to rapidly attack NPC's on its own (sometimes firing two to three rounds into the monster in one pass). The Hand cannon is becoming ever more popular amongst player killers due to its ability to hit high very often.

Ranged armour

Main article: Ranged armour

Best Ranged Attack Bonus

Item Bonus Requirements
Table: View Edit
Morrigan's coif[1] +13 78 Ranged, 78 Defence (20 Ranged, 20 Defence for Corrupt version)
Morrigan's leather body[1] +36 78 Ranged, 78 Defence (20 Ranged, 20 Defence for Corrupt version)
Morrigan's chaps[1] +23 78 Ranged, 78 Defence (20 Ranged, 20 Defence for Corrupt version)
Morrigan's javelin[1] +105 78 Ranged (20 Ranged for Corrupt version)
Unholy book +8 Completed Horror from the Deep
Barrows gloves +12 Completed Recipe for Disaster
Ranger boots +8 40 Ranged
Ava's accumulator +4 50 Ranged, completed Animal Magnetism
Amulet of ranging +15 None
Archer's ring (i) +8 Mobilising Armies Rank of 300
+232 50/78 Ranged, 20/78 Defence, completed Recipe for Disaster, Horror from the Deep, and Animal Magnetism, and a Mobilising Armies Rank of 300
  1. ^ a b c d All Ancient Warriors' Equipment comes in corrupt versions. Normal versions require level 78 in relevant skills and last for 1 hour. Corrupt versions require level 20 and last 15 minutes.

Best Ranged Attack Bonus Without PvP Armour

Item Bonus Requirements
Table: View Edit
Armadyl helmet +10 70 Ranged, 70 Defence
Armadyl chestplate +33 70 Ranged, 70 Defence
Armadyl plateskirt +20 70 Ranged, 70 Defence
File:Crystal bow.png New Crystal Bow


+100 70 Ranged and completed Roving Elves
Barrows gloves +12 Completed Recipe for Disaster
Ranger boots +8 40 Ranged
Ava's accumulator +4 50 Ranged and completed Animal Magnetism
Amulet of ranging +15 None
Archer's ring (i) +8 Mobilising Armies Rank of 300
+210 70 Ranged, 70 Defence, completed Recipe for Disaster, Roving Elves, and Animal Magnetism, and a Mobilising Armies Rank of 300
  1. ^ A Rune crossbow and Unholy book together give +98 ranged, but don't degrade, while after 250 shots, the Crystal bow will have its ranged attack lowered to +96.

Best Free-to-Play Ranged Attack Bonus

The following armour gives the highest possible ranged attack bonus for non-members:

Item Image Ranged
Requirements to wear/use Worn image
Green d'hide coif[1][2] File:GreenDHcoif.gif +4 40 Ranged 40 Defence A player wearing the best Free-to-Play Ranged armour
Green d'hide body   File:Green_dhide_body.png +15 40 Ranged, 40 Defence and completion of the Dragon Slayer quest.
Green d'hide chaps File:Green dhide chaps.png +8 40 Ranged
Maple shortbow[3] File:Maple shortbow.png +29 30 Ranged
Green d'hide vambraces File:Green dhide vambraces.png +8 40 Ranged
Amulet of Power File:diamond amulet.png +6 None
Total +70 40 Ranged, 40 Defence and completion of Dragon Slayer.
  1. ^ A leather coif only gives +2 ranged attack, but is easier to obtain and doesn't degrade over time.
  2. ^ A green d-hide coif gives only +4 in its completely charged state. When it is uncharged, it only gives +1. This means it is better to use a normal leather coif than to use an uncharged green d-hide coif.
  3. ^ A Maple longbow gives the same bonus.

Popular armour

Rangers have their own sets of armour made out of various materials. Ranger armour is resistant to magic but weak against melee. Also, all armour designed for ranging gives no Strength or Prayer bonuses (with the exception of Armadyl armour, which gives a +1 bonus to Prayer with each piece worn), and most give no stab, slash, or crush attack bonuses.

Leather armour

Main article: Leather armour

Leather armour is good for beginning rangers. It is very cheap and can be made with the Crafting skill. Leather armour can also be bought at the Grand Exchange.

Snakeskin armour

Main article: Snakeskin armour

Snakeskin armour is only available to members. Snakeskin armour can be made through the Crafting skill from Snakeskin, which can be obtained by killing snakes that appear in the Tai Bwo Wannai Cleanup and Temple Trekking minigames, or by killing level 35 snakes on Mos Le'Harmless Island.

The whole Snakeskin set is not usually worn by rangers due to the large amount of Snakeskin hides needed. However, the Snakeskin boots (+3 range bonus) and Snakeskin bandanna (+4 range bonus) offer rangers a much cheaper alternative to the highly priced Ranger boots (+8 range bonus) and Robin Hood hat (+8 range bonus)

Spined armour

Main article: Spined armour

Spined armour is Fremennik armour designed for rangers. It is notable for its crush defence bonus. Spined armour can be bought from the Rellekka armour store after completing The Fremennik Trials. Note that you must bring the raw materials in order to buy the armour, which can be obtained from killing Dagannoths and their kin in the Waterbirth Island dungeon.

Dragonhide armour

Main article: Dragonhide armour

Dragonhide armour is the most popular and the recommended ranging armour. Free players can only wear green dragonhide armour and must complete the Dragon Slayer quest in order to wear the green dragonhide body. Blue, red, and black dragonhide are only available to members. Members can also use Crafting to make dragonhide armour from tanned dragon hides.

There are also variants of dragonhide, with fur and gold-trimmed green and blue dragonhide bodies and chaps available from treasure trails. Also, there is god-blessed dragonhide with the equivalent bonuses of black dragonhide, which requires 70 range and 40 defence for all the pieces. Note that all trimmed and god-blessed dragonhide do not offer additional stat bonuses and are purely for aesthetical use, besides the Blessed dragonhide coifs which do not degrade like a normal Black d'hide coif.

Karil the Tainted

Main article: Karil the Tainted

Members can obtain a set of ranged barrows equipment, Karil the Tainted's, as a reward from the Barrows minigame. When a player is ranging with the complete set, including Karil's crossbow, some ranged attacks have a chance of reducing the opponent's Agility. Before the December 2007 Wilderness updates, many Karil's rangers would go to the Wilderness Agility Course and lower the Agility of the target, making them unable to escape. Some rangers in PvP worlds still use this tactic. Many rangers have asked for the set effect to be changed. Nevertheless, it is considered to have little to no use in most other situations.

Armadyl armour

Main article: Armadyl armour

Armadyl armour is great for high levelled rangers. Although it is expensive, it provides some of the best defence against magic compared to all other ranged armour. The full set does give a prayer bonus of +3, which can be useful. This armour is commonly used in minigames such as Castle Wars due to the high amount of enemy players using magic spells.

Morrigan's equipment

Main article: Morrigan's Equipment

Morrigan's Equipment is a portion of Ancient Warriors' Equipment. It is either obtained by killing players on PVP worlds or through the Grand Exchange. It has some of the highest requirements; to wield this set, players must have 78 Defence and 78 Ranged (for the corrupt set, 20 Defence and 20 Ranged are necessary). This armour offers the greatest Ranged attack bonus in the game but is very costly and not used by many players due to its short life span of 15 minutes.

Void Knight Armour (Ranged)

Main article: Void Knight equipment

This is a popular choice for pures and hybrids alike, these are mostly used to increase damage by 10%, the potency of this set is rival to that of black dragonhide armour. This set is considered to be one of the best armour sets for ranged.

Other weapons

A Dwarf multicannon.

Members also have access to different kinds of weapons. They are:


It is advised to use Battle Tactics for each of these strategies in order to conserve health. Members may also find it useful to use sacred clay weapons or armour for training, as these double the amount of experience gained.

A player who reaches 99 Ranged will receive this menu.

Non-member training

Members training

Temporary boosts

The maximum boost can be achieved wearing Void Knight equipment, using an Extreme Ranging Potion, and the Eagle Eye prayer .

The Void Knight Ranging Set exchanged for 850 Pest Control points increases ranged accuracy and maximum hit by 10% and is thus very useful in training Ranged.

Maximum Hit

Free to play

Using Adamant arrows, with a maple shortbow or longbow, the Eagle Eye prayer activated, and level 99 Ranged, a player's maximum damage (max hit) is 18 using rapid style and 19 with accurate style.


A player hitting 200 on the Avatar of Destruction.

The max ranged hit for members is currently 200, on a Decaying avatar using Ruby bolts (e). While the max hit on the Corporeal Beast would theoretically be 400 when it is at full health, the maximum damage is capped at 100, presumably to prevent it from being too easy. When Soul Wars came out, players could hit 200 on an Avatar at full health, however the damage was later capped at 70, similar to the Corporeal Beast. It is interesting to note that a player with level 46 Ranged and no armour has exactly the same odds of hitting 150 as a player with 99 Ranged and the best Ranged armour available. This is because a player's Ranged level and Ranged attack bonus has no effect on triggering the special attack of the Ruby bolts (e).

Arrow and bolts droppers

Free-to-play and members

Players can also collect arrows dropped from players when playing in PVP worlds, but this is not recommended as it is easy to get killed unless you are in a safe spot.

Members only


  • The symbol for Ranged while in the stats interface appears to be a normal shortbow firing a Dragon arrow, although the only bow that can fire a dragon arrow is a Dark bow. The arrow also resembles a steel arrow with a red topaz shard attached, like the steel bolt.
  • Throwing axes, when equipped, look very different from the picture in a player's inventory. Also, upon closer inspection, the throwing animation still uses the old version before the graphical update.
  • When ranging monsters that take up more than 1 square, (brawlers, giants, etc.) ammo will always fall to the south-west corner of them. This also applies to Portals in Pest Control.
  • The Void Knight equipment with Void ranger helm does not give Attack bonuses and very little Defence bonuses. When wearing the full robes set, you will still get a higher amount of damage even if these do not give the Ranged Attack bonuses.
  • Ranged Strength was made visible in the game (Jagex did not put it in; they just simply allowed players to see it) on 25 March 2009, putting an end to several debates (mainly the strength of Broad-tipped bolts and Bone bolts).
  • Range holds the maximum hit in of the three combat class with 200 on the Decaying Avatar, using ruby bolts (e) shot from a rune crossbow (or adamant crossbow).
  • When at the Port Phasmatys, you can meet Robin. He claims to be the master of Ranged but he does not wear nor sell the Ranged skillcape.
  • Oddly, when you set Ranged as your Objective, the bolt is shown without the ruby. This is unknown if it is a glitch or purposely done by Jagex.

See also

Wikipedia has an article about:

This article uses material from the "Ranged" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki



The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy. It is a Blaster primary power set and a Defender secondary power set.

Power Table

The Archery powerset is available as a primary set for Blasters, or as a secondary set for Defenders. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Snap Shot 1 1 Ranged, Minor Damage (Lethal)
Aimed Shot 1 2 Ranged, Moderate Damage (Lethal)
Fistful of Arrows 2 4 Ranged (Cone), Moderate Damage (Lethal)
Blazing Arrow 6 10 Ranged, High Damage (Lethal), Minor Damage over Time (Fire)
Aim 8 16 Self +To-Hit, +Damage
Explosive Arrow 12 20 Ranged (Targeted Area of Effect), Moderate Damage (Lethal/Smashing), Foe Knockback
Ranged Shot 18 28 Sniper, Extreme Damage (Lethal)
Stunning Shot 26 35 Ranged, Foe Disorient, Minor Damage (Smashing)
Rain of Arrows 32 38 Ranged (Location Area of Effect), Extreme Damage over Time (Lethal)


The following are powers in the Archery powerset.

Image:Archery_Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level 8 (Blaster)
16 (Defender)
Effects Self +To-Hit, +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buffs

Image:Archery_MediumArrow.png Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage High(Lethal)
Recharge Moderate
Minimum Level 1 (Blaster)
2 (Defender)
Effects Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Ranged Damage

Image:Archery_FlamingArrow.png Blazing Arrow

You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.

Damage High(Lethal)
Recharge Slow
Minimum Level 6 (Blaster)
10 (Defender)
Effects Ranged
Minor Damage over Time(Fire)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Ranged Damage

Image:Archery_ExplodingArrow.png Explosive Arrow

You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate(Lethal/Smashing)
Recharge Slow
Minimum Level 12 (Blaster)
20 (Defender)
Effects Ranged (Targeted Area of Effect)
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Knockback Distance
Set Categories Targeted AoE Damage

Image:Archery_ConeArrow.png Fistful of Arrows

You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level 2 (Blaster)
4 (Defender)
Effects Ranged(Cone)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Targeted AoE Damage

Image:Archery_RainofArrows.png Rain of Arrows

You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.

Damage Extreme Damage over Time(Lethal)
Recharge Long
Minimum Level 32 (Blaster)
38 (Defender)
Effects Ranged(Location Area of Effect)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Targeted AoE Damage

Image:Archery_SniperArrow.png Ranged Shot

A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance, as it can be interrupted.

Damage Extreme(Lethal)
Recharge Slow
Minimum Level 18 (Blaster)
28 (Defender)
Effects Sniper
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Reduce Interrupt Time
Set Categories Ranged Damage
Sniper Attacks

Image:Archery_QuickArrow.png Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor(Lethal)
Recharge Fast
Minimum Level 1 (Blaster)
1 (Defender)
Effects Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Ranged Damage

Image:Archery_StunArrow.png Stunning Shot

You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of Disorienting your foe.

Damage Minor(Smashing)
Recharge Slow
Minimum Level 26 (Blaster)
35 (Defender)
Effects Ranged
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Disorient Duration
Set Categories Ranged Damage

External Links

This article uses material from the "Archery" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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