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Archer (Final Fantasy Tactics): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Archer.
Male and Female Archers

The Archer is a job class from Final Fantasy Tactics. The first long-ranged physical job, the Archer has the Aim ability to strengthen their normal attack by waiting longer. This requires the player to check the Active Turn list more frequently. Once the target has moved, the attack will simply fall to ground. Because unlike the magick skills, physical skills cannot lock on the target while charging, this makes the last few Aim abilities effectively useless unless the target falls asleep. Despite its name, aiming does not improve the hit-rate over the regular attack. Aiming can be disturbed halfway not only by various mental ailments but also by pushing (such as ramming by Rush) the attacker or target away from their original position. It costs 5600 JP to master this job.

Contents


Stats

Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.

Prerequisite Weapons Helmet Armor Equip Shields?
Level 2 Squire Bows and Crossbows Hats Clothes Yes


Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 10% High Average Average Low

Abilities

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Aim

PS1 Name PSP Name Description Range Effect Speed JP Needed
Charge +1 Aim +1 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 100
Charge +2 Aim +2 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 150
Charge +3 Aim +3 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 200
Charge +4 Aim +4 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 250
Charge +5 Aim +5 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 300
Charge +7 Aim +7 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 400
Charge +10 Aim +10 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 700
Charge +20 Aim +20 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 1200

Reaction Abilities

PS1 Name PSP Name Description Trigger JP Needed
Speed Save Adrenaline Rush Increase Speed. HP Loss 800
Arrow Guard Archer's Bane Dodge arrow and bolt attacks. Bow/Crossbow Attack 450

Support Abilities

Name Description JP Needed
Equip Crossbows Equip crossbows, regardless of job. 350
Concentrate Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. 400

Movement Abilities

Name Description JP Needed
Jump +1 Increase Jump by 1. 200


v · e · dFinal Fantasy Tactics Jobs
Regular Jobs
Squire - Chemist - Knight - Archer - White Mage - Black Mage - Monk - Thief - Mystic - Time Mage - Geomancer - Dragoon - Orator - Summoner - Samurai - Ninja - Arithmetician - Dancer - Bard - Mime
Special Jobs
Holy Knight - Machinist - Skyseer - Netherseer - Divine Knight - Sword Saint - Templar - Dragonkin - Soldier - Astrologer - Cleric - Princess
Enemy Jobs
Ark Knight - Assassin - Celebrant - Fell Knight - Rune Knight - Nightblade - Sorcerer
The War of the Lions Jobs
Dark Knight - Onion Knight - Sky Pirate - Game Hunter - Deathknight

This article uses material from the "Archer (Final Fantasy Tactics)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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