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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Arc
Arc
Portrait(s) Image:Arc Freelancer.pngImage:Arc Warrior.pngImage:Arc Monk.pngImage:Arc White Mage.pngImage:Arc Black Mage.pngImage:Arc Red Mage.png

Image:Arc Thief.pngImage:Arc Ranger.pngImage:Arc Knight.pngImage:Arc Scholar.pngImage:Arc Geomancer.pngImage:Arc Dragoon.png

Image:Arc Viking.pngImage:Arc Dark Knight.pngImage:Arc Evoker.pngImage:Arc Bard.pngImage:Arc Black Belt.pngImage:Arc Magus.png

Image:Arc Devout.pngImage:Arc Summoner.pngImage:Arc Sage.pngImage:Arc Ninja.pngImage:Arc Onion Knight.png

Kana アルクゥ
Romaji Arukū
Age About 14 - 16
Hometown Ur
First meeting Ur
Final Fantasy III Character
"Another orphan raised by Topapa, and Luneth's best friend. Unlike Luneth, he prefers reading over gamboling in the wild. His studies endow him with great knowledge that more than makes up for his shyness."
Final Fantasy III instruction manual

Arc is one of the main characters in the remake of Final Fantasy III. In the opening FMV, Arc is shown as a Black Mage and a Scholar.

Story

Arc is Luneth's childhood friend, and is also raised by Topapa. Once Luneth has found the Wind Crystal, he goes back to Ur, only to find Arc being bullied. He runs away, only to have Luneth follow him. Arc tries to be brave, but he cannot stand the sight of the cursed people in Kazus, and so sticks with Luneth for the rest of the adventure.

Personality

Arc is very intelligent and has a love for reading. He is not very brave though not at all a coward. He is also very shy, making him a polar opposite to his best friend Luneth. However, he is very noble and will help those in need or those being bullied as he was. He is described as the keeper of the light of kindness.

Arc is quick to become friends with Alus Restor over the course of the story. This is probably because Alus is very similar to him in the fact that he is bullied and Arc understands how that feels and relates to that.

Gallery


This article uses material from the "Arc" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Installation 00 article)

From Halopedia, the Halo Wiki

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Were you also looking for The Ark (Level) or the Artifact?
Installation 00 "The Ark"
Background Information
Location

262,144 light years from galactic center

Monitor

Unknown, possibly Mendicant Bias

Status

Destroyed due to Installation 04 (II)'s premature activation

Date of Construction

Forerunner-Flood War

Date of Destruction

2552

Firing Record

52

Diameter

127,530km[1](79,243.648miles)

  [Source]

Installation 00, also known as The Ark, is an enigmatic Forerunner installation from which all the Halo Installations across the galaxy can be activated[2] simultaneously. In addition, it functions as a safe haven from the Halo network's strategic pulse, and as a facility to construct replacement Halos. It was first mentioned by 343 Guilty Spark at the conclusion of Halo 2, where he explains the fail-safe protocol of Installation 05 and the standby modes of the seven rings after its unexpected shutdown. The Ark is about 218 (exactly 262,144) light years from the galactic center. In comparison, Earth is 25,000 light years from the galactic center, which also happens to be the approximate range of one Halo Installation.[3]

Contents

History

The Ark and the Halo Array during the Forerunner-Flood War

Installation 00 is a part of the Forerunner construct designed to wipe the Flood from the Galaxy. Located about 262,144 light-years outside the Milky Way galaxy center, Installation 00 is safe from the Halo effect (as it is referred to by the Forerunners in the terminal transcripts) that kills all sentient lifeforms; the main Forerunner behind its use was Didact. The purpose of the installation is to remotely activate every Halo ring, from outside the blast radius. This is a fail-safe system that is only activated by an aborted firing such as the one that occurred at the end of Halo 2. In addition, Installation 00 can also function as an automated factory to construct replacement Halo installations, thereby insuring that the Halo array is always ready to fire.

"Every vessel we can fill, we send to the Ark. I dare not cease the mission. Not now, not until I've done all I can. Each one of these souls is finite and precious."
—--Transcript of a message from the Librarian to Didact, interpreted post-cataclysm and retrieved from the first Terminal on the level "The Ark"

Apparently, while the rest of the Forerunners attempted to defeat the Flood through any military way possible, a plan B was also approved to be put into the works, which included the construction of the Halos, Shield Worlds like Onyx, and The Ark.

In this final resort plan, the Librarian was to index every sentient species in the Galaxy, and bring some to the Ark, and then presumably some Forerunners, and these last sentient species would hide in the Ark's secret location, until the Flood starved and they could go back to the Milky Way.

However, things did not go as planned, as the Forerunner military AI Mendicant Bias turned on the Forerunners, and began assisting the Flood. Mendicant Bias knew of the Ark, and how to access it through the Key Ships, but did not know of its exact location. The Forerunners then constructed another military AI, Offensive Bias, in order to devise the best possible defense against Mendicant Bias and his fleet. The Librarian detonated all of the Key Ships in her command, and spent her last days upon a mountain near the site of the Artifact leading to the Ark. What happened to Mendicant Bias is unknown except for that he was defeated by Offensive Bias.

Layout and Function

A Holographic representation of the Ark.
The Ark compared to the planet Earth and Halo. (Courtesy of Stephen Loftus)

Installation 00 resembles a massive wheel with a series of eight curved arms, similar to an octopus or squid. The Ark Core is the stripped remnant of a material-rich planetoid, asteroid, or other celestial body used for the construction of the Halos, which the Ark constructs. The entire upper surface is terraformed, with oceans, forests and even a large desert, where the Master Chief first makes landfall. At the time of construction, the Ark lacked its core and a livable surface with no land or water. The structure is the largest Forerunner construct seen in the series, possibly a hyper-structure knowing that fortress worlds are 10,000 kilometers in diameter approximately. A simple inspection of the holographic representation reveals it to be anywhere from 90,000 to 100,000 kilometers (55,890 to 62,100 miles) in diameter.[4]

The three shown primary functions of Installation 00 are as a remote for activating the entire Halo network while safely out of the Halos' range, as an automated construction facility for the creation of replacement Halo installations (ensuring that the network continues to operate even if any rings are destroyed), and it has also been confirmed that the Ark was meant to be used to reseed the galaxy in the event of the Halo arrays being fired. Held deep within its mysteries was a collection of every species the Forerunners had studied and governed over. How this plan was to be initiated is still unknown.

Most interestingly, the Ark is not actually in the Milky Way as noted by a stunned ODST soldier at the start of the level The Ark. As such, it's outside the believed range of any Halo installation. The Ark also has an artificial sun floating above it. An observer can see this more clearly on the level Halo when looking up at the sky.

The Foundry

Main article: Strip Mining Moon

The Strip Mining Moon is the open area at the heart of Installation 00, which is surrounded by a void, and is the automated factory for replacement Halo installations. This void conceals the Halo Foundry, which constructs the Halo Rings and sends them to their orbital destinations. Raw materials for the process are supplied by a planetoid roughly 1/3 the size of Earth. The moon is large enough to make several replacement installations, as seen in Halo 3 when it produced a replacement for Installation 04.

Cooling Systems

A view of a cooling system.

The intense heat generated by the Ark's Foundry, where the Halo rings are constructed, heats the Ark up so much that multiple cooling stations are needed. At least two systems span a snowy gorge at one point. The systems are long, and they curve up like bridges. Above the systems are small bridges, as well as two stations on each side. An example of a cooling system are the two on the Halo 3 multiplayer map Narrows.[5]

Environment

A view of the Ark's arms from the surface. The Arks artificial Sun can be seen in this picture.

Along with most Forerunner constructs, the Ark consists of an atmosphere similar to Earth, comprised of mostly oxygen and nitrogen. This makes all Human-Covenant War species able to live on this planet (excluding Grunts who depend on methane tanks to sustain life) and the Flood as well. Also, like Earth and the other Installations, weather radically changes on the Ark.

The Ark has a habitable surface on each of its spokes, and on the majority of the inner circle just outside of the Foundry. The landscapes and biomes are as diverse as those of Earth and even of the Halos; consisting of deserts, taiga and forest as seen on The Covenant, and deciduous forests as seen in Isolation. Several bodies of water are dotted around the area as well. As such, the Ark can sustain its own ecosystem, providing a variety of habitation for many kinds of life. If the Halos were fired, all forms of life could thrive and reproduce in the Ark's highly varied ecosystem, eventually being able to return to the Milky Way to recreate a full food chain on that planet. The diverse locations may also assist in the studies of the Flood in a natural, but isolated, environment.

As the Ark is outside of the galaxy, isolated in a black void of space, there are no nearby natural sources of light to power the Installation and facilitate the survival of biological organisms on its surface. To counter this problem, the Ark is equipped with an artificial structure consisting of a bright, sun-like light, with several metal arms jutting from its center.[6] From aerial pictures of the Installation, it seems the light source "scans" over certain areas to generate day/night cycles, further contributing to the growth of vegetation and controlling weather patterns.

Artifact

Main article: Artifact

An important component of the Ark which serves as a medium of transportation, the Artifact is a Forerunner creation which is designed to open a Slipspace portal to enable access to Installation 00.

As first seen in the Halo 3 Announcement Trailer and numerous other promotional materials, this construct was originally thought to be the Ark itself; however, this was disproved with the release of Halo 3. The Artifact was partially uncovered when Regret's carrier destroyed New Mombasa in Halo 2, and completely excavated by Covenant Loyalist forces later on. In Halo 2, the Prophet of Regret moved his carrier above New Mombasa and deployed a large ground army. UNSC Marines were subsequently able to beat the Covenant to a retreating standstill, apparently causing the Prophet to attempt a dangerous atmospheric Slipspace transition.

By the time of Halo 3, Covenant Loyalists began excavating the Artifact from the crater and were able to completely uncover it. The Prophet of Truth activated it at the conclusion of the level The Storm. It formed a massive portal, in which the Forerunner ship immediately entered (presumably carrying Truth), followed immediately by the Covenant Loyalist ships. At the end of the level Floodgate human and Covenant Separatists forces resolved to follow Truth's ships through the portal, and ended up at Installation 00. At the end of the game, the damage caused to the Installation caused the portal to collapse, severing the Dawn in half as it passed back through. The forward section, in which Thel 'Vadam (The Arbiter) had been inside of, made it back to Earth, plunging into an unspecified body of water. Humans soon rescued Thel. The aft section of the Forward Unto Dawn, containing Master Chief and Cortana did not make it through the portal, and were stranded in an unknown location of deep space.

Guilty Spark meets Mendicant Bias

This transcript is taken from the third Terminal which is found in the game. It basically tells that 343 Guilty Spark is being warned for accessing Installation 00's systems and is warned that even though he is the Monitor of Installation 04, he has no right to be accessing systems on the Ark. He also learns that Installation 00 has the capability of constructing another Halo Installation and manages to stop the AI from sending Sentinels after him.

Warning: Your intrusion has been logged.

04-343 (errant): Excuse me?

Your intrusion has been logged. And now it has been halted.

04-343 (errant): On whose authority?

Advice: Any further attempt to access [insects under stone] will result in your immediate addition to local Sentinels' targeting ledger.

04-343 (errant): Vexation! I am the Monitor of --

Judgment: Your authority means nothing here.

04-343 (errant): Impatience!

04-343 (errant): I have told you who I am. Who are you?

All our makers once held dear. [Alexandria before the Fire]

04-343 (errant): Sincere apology. But how --

Explanation: This facility is host to the [Librarians'] final --

04-343 (errant): The archive is intact?! Then our makers' plan --

But also maintains [bellows, crucible, castings]

04-343 (errant): A what?

[bellows, crucible] --

04-343 (errant): A Foundry?

04-343 (errant): For what purpose?!

Warning: Your intrusion has been logged.

Advice: Any further attempt to access will result --

04-343 (errant): Indignant!

-- immediate addition to local sentinels' targeting ledger.

{Terminal gets overridden by Mendicant Bias}

I. SEE. YOU. RECLAIMER.

Trivia

  • Within the Halo Graphic Novel, in the short comic Second Sunrise Over New Mombasa, a transmission is intercepted between the Covenant assault forces stating that once the humans were dealt with in the Battle of Earth, they would start uncovering the Ark. There is also, of course, the strongly supported theory that human life originated in East Africa, usually associated with the Great Rift Valley.
  • In the fifth server of the Iris VMC it was stated that the Ark was built to protect humanity from the Flood and the activation of the Halos.
  • In the real world, Ark of the Covenant which according to the old Testament contains the stone tablets of the ten commandments, is the holiest object of the Jewish faith. The Ark of the Covenant is popularly believed to lie somewhere in East Africa, albeit in Ethiopia rather than Kenya.
  • The "Ark" seen in the announcement trailer is structurally identical to the Forerunner sanctuary described in the final chapters of Ghosts of Onyx (albeit on a much grander scale), complete with fourteen metal fins and a brilliant, blue-white portal in the ground. However, it is shown without the thirteen concentric rings rising around the portal, which means that it was either built without them or they will rise as the structure opens.
  • During the level The Ark, 343 Guilty Spark mentions that the Ark is 218 (262,144) light years away from the center of the Milky Way. As the Milky Way is around 100,000-120,000 light years in diameter, the installation is beyond the reaches of galactic space, thereby keeping anyone who is on it safe from the firing of the Halos. This is reinforced in the Halo 3 level The Covenant, by 343 Guilty Spark after the arrival of the Flood on the Ark. He says "The Ark is out of range of all the active installations. Priority: We must contain this outbreak."
  • A member of HBO estimated the size of the Ark by comparing its size to a Halo installation and Earth and estimated its size to be approximately 90,000 to 100,000 kilometers in diameter.[7]
  • In the Art of Halo 3, it showed a picture of a giant firestorm sweeping across the entire Ark as the replacement Halo fired, thus doing "a number on the Ark". Though this outcome is unconfirmed as the Ark's final fate was not seen in Halo 3.
  • The entirety of the Ark is never seen in game; only petals or the center of the Installation are seen. This contrasts the Halo Installations, which were usually given full-bodied debuts for their entrances.
  • The Ark may be a Biblical reference as "The Ark" saves the Forerunners and creatures from around the galaxy from "The Flood", similar to how Noah's Ark saved the world's animals from the great flood.
  • The Ark has some similarity to the concept of an Alderson Disk. However, an Alderson disk is much larger and has a star in the center.
  • Five of the Multiplayer maps that come with the game are based on locations of the Ark. They are Construct, Isolation, Narrows, Valhalla, and Epitaph, and possibly Sandtrap. Also, there is one DLC map based on the Ark, Citadel.

Images

Sources

  1. Stephen Loftus image comparison scale of Soell System, Sol System and Installation 00
  2. Halo 2, The Great Journey Final cinematic.
  3. Halo 3, The Ark
  4. http://carnage.bungie.org/haloforum/halo.forum.pl?read=871617
  5. Halo 3's Multiplayer Level Narrows</nowiki>'s description. "Without cooling systems such as these, excess heat from the Ark's forges would render the construct uninhabitable."
  6. http://www.bungie.net/Forums/posts.aspx?postID=32604077&postRepeater1-p=1
  7. http://carnage.bungie.org/haloforum/halo.forum.pl?read=871617

External Links


This article uses material from the "Installation 00" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Lostpedia:Glossary article)

From Lostpedia

This glossary offers quick definitions of terms and acronyms used in discussing Lost and The Lost Experience. Please link directly to the subheading, and keep entries in alphabetical order.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Arc

A term for television plot lines that extend over multiple episodes, but not an entire series. Example: the Sayid/Shannon romance is an arc across Seasons 1 and 2.

ARG

Main article: ARG

Acronym for "Alternate Reality Game", such as The Lost Experience, Find 815, or Dharma Initiative Recruiting Project.

B

Bagel

The code word used by the producers to refer to the scene in the finale of Season 1 of Walt's abduction by the Others. Such codes are commonly used by TV producers to keep plots a secret, most famously by Ellen to keep the main character's "coming out" episode a secret via the code "The Puppy Episode."

Bagua

Symbol used in Taoism and the I Ching, which is the basis for the DHARMA Initiative logo.

Breaking Strain

Main article: Persephone hacks

This was the first password of The Lost Experience, used in the Sign up for the Hanso Foundation Newsletter section. A strain is a breed or variety of the same species, especially one which is artificially produced or obtained through mutation in a culture. In microbiology, some strains of the same species of bacteria are more virulent (dangerous) than others, and some target one species of host over another (such as human beings). These are often coded for with numbers and letters. Ex: E. coli O157:H7 (causes a particularly bad form of food poisoning). A "breaking strain" would be a new strain that has just developed or mutated.

C

Charladay

Charladay is the fan-given name to the speculative romantic relationship between Charlotte Lewis and Daniel Faraday.

Canon

See Main Article

Carte Blanche

Carte blanche is a borrowed term from French that means 'blank check'. Kate uses this term in "Outlaws" to get Sawyer to let her have access to whatever she wants in his stash with no questions asked, in return for helping him track the boar. While getting somewhat personal with Kate when playing the "I never" game, Sawyer makes Kate reveal that she never really cared about carte blanche, she just wanted to spend some time with Sawyer. Kate never actually gets carte blanche, or in effect, access, to Sawyer's stash. In a deleted scene Kate argues with Sawyer about having carte blanche after the final boar encounter. The term also appears in The Lost Experience, as Rachel Blake says, "I guess THIS is how the Hanso Foundation has carte blanche on anything it wants to do in any part of the world..."

CDC

Mentioned briefly in the first Hanso Correspondence (part of The Lost Experience). Stands for Centers for Disease Control, a real life organization (under the Department of Health and Human Services) concerned with disease control (especially pandemics) and prevention. They perform governmental watchdog and regulatory duties overseeing various research facilities.

Centric

An episode that is "centric" for a particular character is one that is focused on their perspective, and usually contains flashbacks or flashforwards that give us insight on their past (or future) and motivations. A clue about centricity is sometimes given at the beginning of an episode when a closeup of the character's eye is shown, although this has been proven sometimes misleading.

Challah

The code word used by the producers to refer to the final scene of Season 2, Penny's discovery of the the Island. Filming of the Challah was done only five days before the May 24th, 2006 airdate of "Live Together, Die Alone" in order to ensure secrecy. Such codes are commonly used by TV producers to keep plots a secret, most famously by Ellen to keep the main character's "coming out" episode a secret via the code "The Puppy Episode."

D

Darlton

A portmanteau term combining "Damon" and "Carlton" that some fans use to refer to the producers/show runner duo of Damon Lindelof and Carlton Cuse.

Deuterocanon

See Main Article

Dharmacakra

See Main Article

DIRP

An acronym for the Dharma Initiative Recruiting Project

Drake Equation

The Valenzetti Equation is said to be like this theoretical equation, used in astrophysics to estimate the probability of extraterrestrial life in other systems. The comparison may not be one denoting similarity to subject matter, but rather to type and format (the Drake Equation is said to have so many variables of unknown values that it is near impossible to solve for in practical terms).

DWY

An acronym of Dharmawantsyou.com

E

Easter egg

See Main Article

EDC

Acronym that is short for Engineering Development Center, the Hanso Foundation related organization that Dr. Hackett worked for (in The Lost Experience).

ERI

See Main Article

F

Fanon

A contraction of "fan-canon", something of a contradiction in terms. It is basically fan-created material that is unofficial, but can expand or spin off of established canon, such as fan art or fan fiction. In some circles, it can refer to almost any fan-made material.

FB

An abbreviation for flashback.

FF

An abbreviation for flashforward.

Foiler

A portmanteau term meaning fake spoiler. There have been cases in the past where the Lost production team has deliberately encouraged the spreading of a foiler rumor, to lead speculation away from a real spoiler.

Frozen Donkey Wheel

The code name used by the producers to refer to a secret scene from the Season 4 finale close to the end, but not the final scene itself. Such code names are commonly used by TV producers to keep plots a secret, most famously by Ellen to keep the main character's "coming out" episode a secret via the code "The Puppy Episode". After the airing of "There's No Place Like Home, Parts 2 & 3", it became clear that "Frozen Donkey Wheel" referred to a literal frozen wheel.

G

GWC

See Main Article

H

Heuristics

See Main Article

I

IGA

See Main Article

ITE

Acronym for Inside the Experience, Speaker's blog site.

J

Jackback

Jackback is a fanon term for a flashback centered on Jack. [1]

Jacket

The portmanteau term that some fans use to refer to the Jack/Juliet romantic pairing, especially those fans more interested in the romantic aspects of the show.

Jackface

Jackface is a fanon term to describe contorted facial expressions made by Jack.

Jate

The portmanteau term that some fans use to describe the Jack/Kate romantic pairing, especially those fans more interested in the romantic aspects of the show.

Jump the Shark

A non-Lost specific term to describe the point at which a TV show goes too far and starts introducing ridiculous plot lines and gimmicks to try and revive its popularity. It is a term derived from the show Happy Days, in which Fonzie literally jumped over a shark while water skiing in a leather jacket. Before the airing of "Through the Looking Glass", the producers stated that the ending would cause some to think the show had jumped the shark. See Wikipedia article

K

Karlex

The portmanteau used by some fans to describe the Karl/Alex relationship.

L

LEP

See Main Article

LST

LostPedia Standard Time, which follows Pacific Time (GMT-8) (observing daylight savings time) to code its entries. For the purposes of charting The Lost Experience clues and entering other time-sensitive information, they should be entered to correspond with when they were discovered in LostPedia Standard Time (LST).

Lostaways

Some fans seem to have adopted this word as a designation for a dedicated fan of Lost, the equivalent of "Trekkie".

Losties

A term to refer to the protagonists of the series such as the survivors, defected Others, and the science team. Sometimes used a name for fans, like Lostaway.

M

Meningococcal Disease

See Main Article

Metafiction

Fiction within fiction; for example, the manuscript Bad Twin written by Flight 815 survivor Gary Troup, which ends up in the hands of Sawyer. Many aspects of The Lost Experience expanded universe included multiple 'layers of reality'.

MFI

See Main Article

MHA

See Main Article

Mythology

A term for television plot lines that span the entire series. On Lost, the mystery of the the Island and the fate of the crash victims comprise the mythology. Could also refer to cultural mythology references seen on the show, or mythology specific to the show (the Numbers, the Others, polar bears on an island) seen in outside references to Lost.

N

Namaste

See Main Article

O

OG

An acronym for The Other Girl

P

Parthenogenesis

Main article: Persephone hacks

Found in the code of The Lost Experience site Richerdeeperbroader.com, and later used as a password for viewing an image of a shark corpse. It is a term that describes a form of asexual reproduction in which an unfertilized egg develops into an organism which has the identical DNA as the maternal line. Occurs naturally in some insects like aphids, and rarely in higher organisms such as the whiptail lizard.

Project Sumo

Main article: Project Sumo

In one of the letters to Dr. Hackett in The Lost Experience, there is brief mention of a "Project Sumo", which are drug reformulation trials that are "going well".

Psychotropic

In a letter correspondence to Dr. Hackett (part of The Lost Experience), some of the ingredients in a product made by Apollo Candy are said to be psychotropic. This term describes something that can have an altering effect on perception, emotion, or behavior (especially, in a drug).

R

Rattlesnake in the Mailbox

The code name used by the producers to refer to the final scene of Season 3, the reveal of Jack's flash-forward in "Through the Looking Glass". Originally thought to be "The Snake in the Mailbox", Lindelof stated the full name as "The Rattlesnake in the Mailbox". [2] Such codes are commonly used by TV producers to keep plots a secret, most famously by Ellen to keep the main character's "coming out" episode a secret via the code "The Puppy Episode."

Redshirt

See Main Article

S

Screencap

See Main Article

Shipper

Short for "relationshipper", the term refers to fans who are heavily invested in romance between characters. Shippers often combine the names of the couple into one word, like "Skate" or "Shayid." The term originated from X-Files fans who wanted a relationship between the two main X-Files characters, Mulder and Scully. "Shipper" is now used as a generic term to describe fans who are interested in particular romantic pairings on TV shows.

Skate

The portmanteau term that some fans use to describe the Sawyer/Kate romantic pairing, especially those fans that are interested in the more romantic aspects of the show.

Spider Protocol

See Main Article

Spoiler

Something that gives away information about future episodes of the show that have not yet been aired. Recently, nearly all spoilers have been banned from the wiki. See also: Lostpedia:Spoiler Policy.

Spoiler-free

A way of viewing any television show or movie; very prominent in the Lost fan community. There are varying degrees of spoiler-freedom. In the most extreme level of spoiler-freedom, the person restricts himself to just watching the show every week. The viewer rarely visits Lost websites or blogs, and avoids promotional material, even the trailer at the end of the episode. There are less extreme degrees of spoiler-freedom, but all of these levels generally avoid major plot-revealing spoilers.

T

Tailies

A name used by the crew and fans to refer to the tail section survivors.

TINAG

Acronym for "This is Not a Game", used by gamers to denote a "curtain" between themselves and the alternate reality game writers.

THF

Acronym for The Hanso Foundation.

TLE

Acronym for "The Lost Experience", an alternate reality game (ARG) designed by the writers and producers of Lost to engage fans and expand the storyline.

TLEC

Acronym for The Lost Experience Clues, a popular blog set up to discuss The Lost Experience.

TLN

Acronym for The Lost Ninja

TOG

See OG

TPTB

Acronym for "The Powers That Be." Refers to the head creators of a show (Abrams/Lindelof/Cuse for Lost) or the writers and puppetmasters of a game like The Lost Experience. Popularized for television fans from the show Angel, where TPTB gave orders to the main characters. In particular, "TPTB" is usually differentiated from various arms of the broadcast network, such as ABC in the case of Lost (whose marketing department created the diary), which is an important distinction for issues of canonicity of content.

Transgenic

In the first Hanso Correspondence letter (part of The Lost Experience), the GWC accuses the Hanso Foundation of spreading a transgenic virus from their primate research facility in Zanzibar. This term pertains to an organism whose DNA has been altered by inclusion of genes from another species. It is actually not entirely uncommon in the modern horticultural (cultivation of plants) field. In bacteria, this is sometimes done with bacteriophage vectors, which are viruses bioengineered to transfer genes from another bacterium.

TWM

Acronym for Dr. Thomas Werner Mittelwerk, president of the Hanso Foundation in The Lost Experience.

V

Via Domus

Main article: Lost: Via Domus

Lost: Via Domus is the official Lost video game.

W

WWP DP

Y

YTMND

Main article: YTMND

See also


This article uses material from the "Lostpedia:Glossary" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Arc disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

Others


This article uses material from the "Arc" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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