Contents |
| Official quest description: The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough—unless you stumble upon another H.A.M. plot against the city. |
| Release date: 24 April 2007 (Update) |
| Start: Ur-Tag's house in Northern Dorgesh-Kaan. Must go upstairs to find him. |
| Difficulty: ***** |
| Length: Medium |
| Members only: Yes |
Requirements:
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Items needed:
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Monsters to kill:
Note: It is possible to hide just before the archer or mage shoots, therefore making the battle very easy. |
Speak to Ur-Tag or Ambassador Alvijar to start the quest. They can be found by going to the northern part of the city, climbing up the stairs, then heading east to the house with a Quest start icon. They will explain they are making a train route between Keldagrim and Dorgesh-Kaan.
(If you've done the quest The Digsite, you'll mention you've passed your digsite exam.)
Go South-west of the city on the same floor until you find a transportation sign on the minimap. Go through the doorway and you will end up in a train station. Walk down the south track and talk to Tegdak, who will give you a trowel and a specimen brush. Dig up the artefacts hidden in the floor by using the trowel on them. There are two north of the sample tables and four south. Clean all six artefacts by using an artefact on the specimen table—you will then end up with an armour shard, a hatchet head, a helmet shard, an ancient mace (Just called 'Mace' at the time), a shield fragment and a sword fragment. After cleaning those, talk to Tegdak again.
Now take Zanik with you and go to the goblin scribe in the house west of Ambassador Alvijar's house (the quest start point). (Note, the mace will not show up in your inventory) Talk to him about the symbols that are covering the mace that you found. The scribe will not be able to tell you anything about the symbols but he suggests that you go talk to the goblin generals in Goblin Village.
Talk to Oldak. To get to him, go west from the scribe's house, into the house and then down the stairs in that house. He will teleport you to Goblin Village and will give you a sphere to teleport back to the city. If you mess up or leave the city you can go back to the tracks and get Zanik again.
Once you're in the village, talk to one of the generals and a cut scene will begin. At the end, you discover that Zanik is most likely the goblins' "chosen one" to lead them. The mace is also found to have the power of the Goblin God.
At the end of the cut scene, two H.A.M. members show up and start attacking the goblins with Magic and Ranged. Take the path around the back (west side) of the buildings, but stay out of the attack range. When you get to the tower, climb up the ladder and kill the H.A.M. mage and H.A.M. ranger with either mage or range.
When you have done this, there will be another short cut scene where Zanik is kidnapped by Sigmund. The goblin generals will tell you they are sending two sergeants to help you and that you should meet them at the Lumbridge Swamp Caves. They will also give you the ancient goblin mace.
Sigmund plans to kill Zanik on the train tracks between Keldagrim and Dorgesh-Kaan, making it look like an accident so that war will break out between the dwarves and the goblins. You cannot enter through the Dorgesh-Kaan entrance this time, so you must go to the swamp cave entrance and meet the goblin warriors who will be helping you.
Now go to the Lumbridge swamp and talk to the goblin sergeants, Sergeant Slimetoes and Sergeant Mossfists. They should be near the entrance to the Lumbridge Swamp Caves (make sure you have your light source for this part).
Climb down the entrance to the caves, and next to the rope should be another ladder. Go down it and you will briefly see a H.A.M. guard before he runs away to get reinforcements. Now quickly run down the hallway and talk to the goblins. Tell one to wait behind, and go into the room off to the east side, hiding while the guards run past. Go down by the boxes and get one more guard to come out. Tell the second goblin to wait there, and go back to the room. Then, go past them toward the ladder, but run back when they final guard starts coming, and make sure he sees the goblin and you're home free.
Another method is to hide in the closet while the first two guards pass. Then walk out and hide behind boxes, and while another guard comes walk toward the final guard, and he will head toward the goblins, and you are now safe. During this entire part in the tunnel make sure you aren't seen by any guards that are not attacking a goblin or you will be sent back to the swamp and have to start this section over again. Eventually you will get all the way down the hallway to the ladder at the other end.
A third method is to quickly hide behind the middle box in the row while the guard is still calling for reincforcements, the goblins will hide in the boxes behind you. When the guards pass by, step out and make sure the goblins are following you before running to the ladder, letting them deal with the last guard.
An Interesting Thing to Note: When the Goblins deal damage to the guards, you are given Hitpoints experience, so staying in the East Room or Hiding behind a crate can give a player free experience.
Ensure that all of the guards see the goblins, then walk past them and go down the ladder.
At the bottom you find Sigmund. Use ANY method of attack, and he will set his prayer on (according to your choice of attack). Now wield the ancient mace and use Special attack to drain his prayer (requires full power). After that resume the fight. Now he will get hit, but he also seems to have a high defence. Low levels be warned. If you attempt to untie Zanik whilst the fight is in progress, you will be hit for around 10 hitpoints of damage.
When he is defeated, he will teleport away. Untie Zanik, and get ready to watch the final cut scene to finish the quest.

Music tracks unlocked:
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1. The Lost Tribe 2. Death to the Dorgeshuun 3. Another Slice of H.A.M. 4. Land of the Goblins 5. The Chosen Commander |
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