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Up to date as of February 07, 2010

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"Ancients" redirects here. For the prayers unlocked after The Temple at Senntisten, see Ancient Curses.
A player casting an Ancient Magicks teleport spell.

Ancient Magicks is a branch of Magic that is unlocked upon completion of the quest Desert Treasure. This magic requires higher skill levels to use (all spells except the home teleport require at least 50 Magic), but include the most powerful combat spells in the game.

Contents

Switching spellbooks

The location of the Pyramid.

To change to Ancient Magicks, the player must go to Jaldraocht Pyramid in the desert south of Al Kharid, west of Pollnivneach and north of Menaphos. After entering the pyramid at the rear, the player can pray at the altar there to change between Ancient Magicks and the standard spellbook. Praying at this altar drains the player's prayer points to zero, but players can still change your spellbook even with your prayer being 0.

It is easier for some players to change back to normal via Astral Altar, by changing to Lunar Spells, and then back to Standard Spellbook, as it prevents players from having to go to the desert and having their prayer drained.

Reaching the pyramid

The altar that switches a player's spellbook between Ancient Magicks and the basic spellbook.

The quickest way to reach the pyramid is to use a Pharaoh's Sceptre (obtainable through the Pyramid Plunder minigame), and use the "Jaldraocht" Teleport. This places the teleporting player directly on top of the pyramid. The player can then simply walk through the doors, run down the stairs and enter via the tunnel at the back. Another way to reach this pyramid is to use a Camulet to teleport inside Enahkra's temple, climbing out of the temple, and running east.. Another method is by using Ali Morisanne's magic carpet fleet for transport to the Bedabin Camp or Pollnivneach, and running from there to the pyramid. A Slayer Ring can teleport the player to Pollnivneach. Also, if your player-owned house is located in Pollnivneach, you may use the teleport to house spell for quick access.

Ancient staff

After the player completes the Desert Treasure quest, he/she can buy an Ancient staff for 80,000 coins from Eblis, who is found around the circle of mirrors seen in the quest. The staff can only be bought once. However, it is tradeable between players. The ancient staff may also be bought on the Grand Exchange for 67,100 coins or it can be obtained as a drop from Mummies found in the pyramid or the Chaos Tunnels. While originally one of the few staves that could auto-cast ancient magic spells, the update on 2 September, 2009 changed this so that any player can autocast directly from the spellbook, rendering the original purpose of the ancient staff useless. Now, however, the ancient staff provides 10% bonus damage to any spell cast while it is equipped.

Combat

Whilst the teleport spells used in Ancient Magicks aren't as useful as regular magic teleport spells, the combat spells are quite powerful.

  • The Smoke spells are the only group of spells that can inflict poison damage to other players and NPCs.
  • Smoke Burst and Barrage are the only means of combat that can poison multiple targets at the same time.
  • The shadow spells can be used to lower the target's Attack level at which can be useful if the caster has low defence. Shadow Burst and Barrage are the only spells that can weaken multiple targets at the same time.
  • The blood spells can be a replacement for food because of their healing abilities. Blood Burst and Barrage are very useful because they can drain health from multiple targets at the same time, thus having a maximum recovery of 48 and 93 hitpoints in every cast.

These group of spells are commonly used by mage tanks in multi-combat PvP minigames such as the Tzhaar Fight Pit. They are also commonly used in magic only duels in the Duel Arena and other minigames such as Castle Wars and Fist of Guthix. The ice spells notably have the same effect as the Bind-type spells, as well as causing damage.

Thus, ancient ice spells are extremely dangerous.These spells are the most commonly used in the ancient spellbook because of their spell effects, damage, and price. The ice spells are commonly used in PvP minigames such as Bounty Hunter, Castle Wars, and Clan Wars because of their ability to freeze multiple opponents and cause damage at the same time. The miasmic spells are special spells that can only be cast if the caster is wielding Zuriel's staff . They are the highest hitting group of spells which have the ability to lower opponent's ranged and melee weapon speed which is very useful in long-term fights.

However, these spells are not commonly seen because few people have Zuriel's staff. Ancient Magick spells are commonly used in the Fist of Guthix minigame because of their ability to freeze, and the fact that free runes are given to the players before the game starts. The highest hitting group of spells are the miasmic spells, followed by ice, blood, shadow, and smoke.

Ancient Magicks is not allowed in Barbarian Assault.

Spell effects

The Ancient Magicks combat spells are divided into five categories; Smoke, Shadow, Blood, Ice, and Miasmic. Each categories has its own special effect along with the damage the spell would normally do. These effects are:

  • Smoke: Poisons the target for 2 or 4 damage (depending on spell).
  • Shadow: Temporarily reduces target's Attack level.
  • Blood: Heals the caster up to 25% of the damage dealt.
  • Ice: Freezes target on the spot for 5–20 seconds (depending on spell).
  • Miasmic: Slows down opponent's ranged or melee attacking speed by 50% for 12–48 seconds (depending on spell).

Combat spells

Note: All max hits are doubled in the While Guthix Sleeps quest's final battle. The max hits are out of date due to new magic boosting potions and magic damage boosting staves/wands.

Icon Spell Magic Level Runes Required Experience Max Hit Spell Effects
File:Smokerush.png Smoke Rush 50 2Death2Chaos1Fire1Air 30+ 13 Poisons target starting at 2 damage.
File:Shadowrush.png Shadow Rush 52 1Soul2Death2Chaos1Air 31+ 14 Temporary lowers target's Attack level.
File:Bloodrush.png Blood Rush 56 1Blood2Death2Chaos 33+ 15 Heals caster 1/4 of damage inflicted.
File:Icerush.png Ice Rush 58 2Death2Chaos2Water 34+ 16 Prevents victim from moving for 5 seconds.
File:Miasmic rush.gif Miasmic Rush 61 1Soul2Chaos1Earth File:Zuriel's-staff-inv.png 36+ 19 Slows opponent's melee or ranged attacks by 50% for 12 seconds. This spell can only be cast while wielding Zuriel's staff.
File:Smokeburst.png Smoke Burst 62 2Death4Chaos2Fire2Air 36+ 19 Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 2 damage.
File:Shadowburst.png Shadow Burst 64 2Soul2Death4Chaos1Air 37+ 20 Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack level.
File:Bloodburst.png Blood Burst 68 2Blood2Death4Chaos 39+ 21 Multi-target spell. Hits opponents within a 3x3 space of target. Heals caster 1/4 of the damage inflicted.
File:Iceburst.png Ice Burst 70 2Death4Chaos4Water 40+ 22 Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 10 seconds.
File:Miasmic burst.gif Miasmic Burst 73 2Soul4Chaos2Earth File:Zuriel's-staff-inv.png 42+ 24 (26 because you must use a staff giving 10% to magic damage) Multi-target spell. Hits opponents within a 3x3 space of target. Slows opponent(s)' melee or ranged attacks by 50% for 24 seconds. This spell can only be cast while wielding Zuriel's staff.
File:Smokeblitz.png Smoke Blitz 74 2Blood2Death2Fire2Air 42+ 23 Poisons target starting at 4 damage.
File:Shadowblitz.png Shadow Blitz 76 2Soul2Blood2Death2Air 43+ 24 Temporarily lowers opponents Attack level.
File:Bloodblitz.png Blood Blitz 80 4Blood2Death 45+ 26 Heals caster 1/4 of damage inflicted.
File:Iceblitz.png Ice Blitz 82 2Blood2Death3Water 46+ 29 Prevents victim from moving for 15 seconds.
File:Miasmic blitz.gif Miasmic Blitz 85 3Soul2Blood1Earth File:Zuriel's-staff-inv.png 48+ 28 (30 because you must use a staff giving 10% to magic damage) Slows opponent's melee or ranged attacks by 50% for 36 seconds. This spell can only be cast while wielding Zuriel's staff.
File:Smokebarrage.png Smoke Barrage 86 2Blood4Death4Fire4Air 48+ 27 Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 4 damage.
File:Shadowbarrage.png Shadow Barrage 88 3Soul2Blood4Death4Air 48+ 28 Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack level.
File:Bloodbarrage.png Blood Barrage 92 1Soul4Blood4Death 51+ 29 Multi-target spell. Hits opponents within a 3x3 space of target. Heals caster 1/4 of the damage inflicted.
File:Icebarrage.png Ice Barrage 94 2Blood4Death6Water 52+ 33 Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 20 seconds.
File:Miasmic barrage.gif Miasmic Barrage 97 4Soul4Blood4Earth File:Zuriel's-staff-inv.png 54+ 32 (35 because you must use a staff giving 10% to magic damage) Multi-target spell. Hits opponents within a 3x3 space of target. Slows opponent(s)' melee or ranged attacks by 50% for 48 seconds. This spell can only be cast while wielding Zuriel's staff.

Teleportation spells

Icon Spell Magic Level Runes Required Experience Notes
File:Lumbridge home port icon.png Edgeville Home Teleport 0 None None Teleports next to the bank of Edgeville free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
File:telepadd.png Paddewwa Teleport 54 2Law1Fire1Air 64 Teleports to the entrance of Edgeville Dungeon.
File:telesenn.png Senntisten Teleport 60 1Soul2Law 70 Teleports to the Digsite and Senntisten Temple.
File:Kharyrll Teleport icon.png Kharyrll Teleport 66 1Blood2Law 76 Teleports to Canifis. The only teleport that can be used in a POH portal that is not from basic spell book.
File:telelass.png Lassar Teleport 72 2Law4Water 82 Teleports to the top of Ice Mountain.
File:teledare.png Dareeyak Teleport 78 2Law3Fire2Air 88 Teleports to the ruins in the Wilderness.
File:telecarr.png Carrallangar Teleport 84 2Soul2Law 82 Teleports to the Graveyard of Shadows in the wilderness.
File:teleanna.png Annakarl Teleport 90 2Blood2Law 100 Teleports to the demonic ruins in the Wilderness.
File:telegho.png Ghorrock Teleport 96 2Law8Water 106 Teleports to Ice Plateau in the Wilderness.

Trivia

  • Mind runes, Astral runes, Cosmic runes, Nature runes and Body runes are not used in the Ancient magicks spellbook.
  • The Ancient Magicks spellbook did not use earth runes before the Miasmic spells were added.
  • On the day of release, these spells had a glitch where every spell, along with the original effects, would freeze opponents.
  • If a player casts home teleport on a free world, they would be transported to Lumbridge instead of Edgeville.
  • Each Ancient Spell has a unique sound. [1]
  • Only combat and teleport spells exists in the Ancient Magicks.
  • Although you need level 50 Magic to use ancient spells, it is not possible to have them at 50 Magic, as Desert Treasure quest levels you up straight to the end of level 51.
  • The timing of Ancient Magicks teleports was improved on 9 November 2009.

References

  • RuneScape Game Guide
    • Magic - The Ancient Magicks

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This article uses material from the "Ancient Magicks" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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