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Anchorage Reclamation simulation: Misc

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Fallout

Up to date as of February 01, 2010

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For the historical event, see Anchorage Reclamation.
Anchorage Reclamation simulation


Anchorage
inside: Outcast Outpost
quests: Aiding the Outcasts
The Guns of Anchorage
Paving the Way
Operation: Anchorage
cell name: DLC02zCliffs01 (Field Storage)
DLC02zCliffs02 (Field Storage)
ref id: 0100B4EB (Field Storage)
0100B4EA (Field Storage)

The Anchorage Reclamation simulation is a virtual recreation of the famous Anchorage Reclamation created by Virtual Strategic Solutions, Inc. for the U.S. Army.

It can be found and entered at the Outcast Outpost in the old VSS Facility at Bailey's Crossroads.

Contents

Development

Entries found in a terminal in the Outcast Outpost detail the development of the simulation. The entry dated August 15, 2077 describes how General Constantine Chase tested the simulation himself, but claimed it didn't "feel right," and that hardware problems were prevalent. The second entry dated September 6, 2077 tells of how Chase was making elaborate changes to the simulation which the writer of the entry felt were "divorced from reality," and that he was sure that the real Anchorage Reclamation had never happened the way Chase portrayed it. The writer goes on to say that everyone was beginning to think Chase was going insane, but no one confronted him because they feared that the military would take over the project. At the very end, the writer questions why running the simulation was necessary anymore, since "any tactical data was mined months ago".

In particular, the VB-02 Vertibirds were present in the simulation in full operational capacity when in fact they wouldn't even reach prototype stage until much later. There is also doubt over the plausibility of Chimeras as shown in the simulation, since any other source material on the Reclamation makes no mention of it.

Locations

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Anchorage Cliffs

Anchorage Cliffs

inside: Anchorage Reclamation simulation
map marker: Anchorage Cliffs
quests: The Guns of Anchorage
Main article: The Guns of Anchorage

The Anchorage Cliffs are the starting point of the simulation where you first meet Sergeant Benjamin Montgomery and the general outside area during The Guns of Anchorage.

Cave Outpost

Cave Outpost

inside: Anchorage Reclamation simulation
map marker: none
quests: The Guns of Anchorage
cell name: DLC02zEndGlacierCave
ref id: 0100B94C
Main article: The Guns of Anchorage

A series on caves where you first come across a Scoped Gauss Rifle and re-unite with Montgomery.

Chinese Artillery Outpost

Chinese Artillery Outpost

inside: Anchorage Reclamation simulation
map marker: Chinese Artillery Outpost
quests: The Guns of Anchorage
cell name: DLC02TEMPArtilleryBase
ref id: 010058D6
Main article: The Guns of Anchorage

Containing the exit to the Artillery Overlook, this former American base is now occupied by the Chinese.

Artillery Overlook

Artillery Overlook

inside: Anchorage Reclamation simulation
map marker: Artillery Overlook
quests: The Guns of Anchorage
Main article: The Guns of Anchorage

The Artillery Overlook is filled with three gigantic artillery guns bombarding your fellow American soldiers in the far-away Anchorage.

U.S. Army Field Headquarters

U.S. Army Field Headquarters

inside: Anchorage Reclamation simulation
map marker: U.S. Army Field Headquarters
quests: Paving the Way
Operation: Anchorage
cell name: DLC02FieldHQ
ref id: 01000FAA

The U.S. Army Field Headquarters is the American base of operation for Operation: Anchorage and the place where you are briefed and equipped for the remaining missions in the simulation.

Ice Camp

Ice Camp

inside: Anchorage Reclamation simulation
map marker: Ice Camp
quests: Paving the Way
Main article: Paving the Way

The Chinese Ice Camp is a small encampment on the way to the Chimera Depot, rather close to the American camp. Take the left path to get there

Chimera Depot

Chimera Depot

inside: Anchorage Reclamation simulation
map marker: Chimera Depot
quests: Paving the Way
cell name: DLC02ChimeraDepot
ref id: 010019F5
Main article: Paving the Way

The Chimera Depot is a Chinese installation in which Chimeras are repaired and refueled.

Mining Town

Mining Town

inside: Anchorage Reclamation simulation
map marker: Mining Town
quests: Paving the Way
Main article: Paving the Way

An area of abandoned mines and houses which has to be passed on the way to the Listening Post.

Listening Post

Listening Post

inside: Anchorage Reclamation simulation
map marker: Listening Post
quests: Paving the Way
cell name: DLC02ListeningPost
ref id: 01000FE9
Main article: Paving the Way

The Chinese Listening Post is a Chinese base used for intelligence purposes and troop coordination. Take the right path to get there.

Trenches

Trenches

inside: Anchorage Reclamation simulation
map marker: Trenches
quests: Operation: Anchorage
Main article: Operation: Anchorage (quest)

The only way from the U.S. Army Field HQ to the Pulse Field leads through the Trenches, the main battlefield.

Pulse Field

Pulse Field

inside: Anchorage Reclamation simulation
map marker: Pulse Field
quests: Operation: Anchorage
Main article: Operation: Anchorage (quest)

The Pulse Field is the main defensive barrier of the Chinese Army, barring American Power Armor units from entering their headquarters and devastating the refinery.

Chinese Compound

Chinese Compound

inside: Anchorage Reclamation simulation
map marker: Chinese Compound
quests: Operation: Anchorage
cell name: DLC02ChineseHQCourtyard
ref id: 01001707
Main article: Operation: Anchorage (quest)

A captured refinery poses as the main Chinese stronghold in the simulation.

Appearances

The Anchorage Reclamation simulation appears in Fallout 3's Operation: Anchorage add-on.

Notes

  • Unlimited ammo exploit: Throughout the simulation, there are resupply stations that will top up the player's ammo to a preset level, presumably a typical load-out for a soldier of this era. Attempting to top up beyond this point will net result in the message "Ammo Already Full". By dropping all of you ammunition prior to using a top up station, your character can exceed this "typical load-out." This can be repeated infinitely. Note: these stations only dispense .308 caliber, 5mm, 10mm and 5.56mm rounds, flamer fuel, and shotgun shells.
  • There are snowmen in some areas with American combat helmets and armor on. They also have American flags, and one snowman has a Chinese hat on. When it is attacked, blood spurts out.
  • There is also a Chinese flamer unit torching the American snowman.
  • It is possible to transfer some items like the Repellent Stick into the simulation because they are quest items and can't be removed.
  • Even if you are playing as female character, the soldiers in the simulation will still refer to you as "sir" and "he".
  • It is possible to pickpocket the enemies in the simulation; ammo and Chinese Assault Rifles can be found. It should be noted that if you do manage to pickpocket them you will lose Karma.
  • If you manage to disarm an enemy by shooting their weapon or arms before you kill them, the dropped weapon will not disappear and can be picked up. Ammo stations will reload this weapon like any other and if you switch loadouts you will not lose weapons obtained in this manner.
  • If you have the Mysterious Stranger perk, he will appear even inside the simulation.
  • If you have the Cannibal perk you can still eat the dead Chinese soldiers by crouching and pressing the activation button. The message should come up asking what you want to do. The simulation will begin, the bodies will disappear, but you still lose karma.
  • If you use all of your leftover psycho ration at the end of the simulation the benefits will carry over after the simulation so you will get the benefits of psycho for a little over a game day without having to use any psycho you have acquired in the Wasteland. Oddly enough, one can become addicted to psycho within the simulation, and the effects of the addiction will continue outside the simulation.
  • If you actually speak or know Chinese, you will be disappointed by the language the Chinese speak in the simulation. They speak a non-fluent Chinese and sometimes, so bad that even people with Chinese as mother tongue will not understand some phrases or partial phrases.
  • There is a way to get all the load-outs, just ask if you can trade equipment, get your form, but before you talk to the quartermaster again, drop all of your weapons and ammo, even the Gauss Rifle, if you got it. Now talk to him and he will "take" what equipment you have on you, since there is nothing to take he gives you the equipment, but can't take anything, thus he does not "know" you traded equipment for a new load-out. This is repeatable for all the load-outs.

Behind the scenes

A reference is made to the Anchorage Reclamation simulation during the mission Tranquility Lane. If you choose to exit the Tranquility Lane simulation via the abandoned house, you can get into the Failsafe Terminal and read a letter from General Constantine Chase to Doctor Stanislaus Braun regarding the Anchorage Reclamation simulation, followed by the town of Tranquility Lane being attacked by many Chinese Commandos.

Also in reference to the mission Tranquility Lane, before entering the simulation, the player character can say, "Let me guess... more psychotic little girls?" if they have already completed that mission.

See also

Major locations in Fallout 3
Operation: Anchorage (add-on)

This article uses material from the "Anchorage Reclamation simulation" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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