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Ammunition is the term used for projectiles fired from guns.
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A few weapons in the Fallout games do not use ammunition in the traditional sense at all. These are:
Although completely irrelevant to the game, this section explains the terminology distinctions between a clip and a magazine to better help the reader distinguish between these two commonly misused terms.
A clip is a device used to load ammunition into a magazine (most commonly an internal magazine). Such devices include the 8-round "en bloc" clip used by the M1 Garand, and the stripper clips used by the SKS carbine (the 'sister' to the more common AK-47). However, many people confuse this with a magazine, which is a device that feeds ammunition -and- encloses it. These are, for example, the curved magazine of the AK-47, which many people mistakenly call a "banana clip", or the magazine of the M16 rifle. A shortened term for magazine, "mag", is also available. It would be immensely incorrect to refer to anything that does not use clips or magazines as having a "clip size".
In Fallout 3, for example, the Chinese Pistol is loaded from the top by a stripper clip. It has an internal magazine that holds 10 cartridges. The Chinese Assault Rifle uses a 24-round (or 36, in the case of the Xuanlong Assault Rifle) box magazine, the so-called "banana clip" in slang, which is an incorrect term to use.
Energy weapons can be referred to as using cells rather than magazines, as they are a battery of sorts rather than dedicated storing and feeding devices.
This error can be easily seen in the G.E.C.K. where you can enter the magazine capacity of a weapon as "Clip rounds". The correct term would be "Magazine capacity" or "Mag capacity". Most likely, the developers just wanted to make it clearer as to what they are talking about as most people are more familiar with the "clip" usage.
In the Operation: Anchorage add-on, one of the Chinese soldiers will yell (with English subtitles) "Empty your clips! No survivors!" upon attack.
It is implied in The Pitt (add-on) that ammo is still being produced in The Pitt (town) and is being used by Raiders and Slavers in the Capital Wasteland and those people are killed and looted thus ammo is spread throughout the wasteland.
This category contains articles relating to ammunition used for weapons of the Halo universe.
The following 22 pages are in this category, out of 22 total.
.17A |
A cont.HIM |
M cont.RST |
| FMW Ammunition | |
|---|---|
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| Information | |
| Federation | Full Metal Wrestling |
| Starring | Ammunition roster |
| Slogan | |
| Theme music | "Pride" by Saliva |
| General manager | |
| Formerly | |
| Production | |
| Established | Ammunition 9.1 (August 19, 2009) |
| Episodes | 5 (As of Ammunition 10.1) |
| Creator | Jaro |
| Booker | Chris Austin |
| Folded | |
| External links | |
| Website | FMW Divisions website |
FMW Ammunition is a professional e-wrestling division for Full Metal Wrestling (FMW) that currently broadcasts from the Full Metal Wrestling website. Ammunition is the home of the C-4 Division Championship and is accompanied on FMW programming by two other divisions, Distortion and Corruption.
FMW formerly produced two branded shows, Anarchy and Alchemy, with a third brand, Anxiety, temporarily joining them in Cycles 5 and 6 of programming. In July 2009, however, it was announced that four new divisions (one of which has since folded) would replace the branded shows. Ammunition, one of these four divisions, is considered the descendant of the late Alchemy brand, featuring the same blue colour scheme.
Contents |
| Championship | Current Champion(s) | Date Won | Event |
|---|---|---|---|
| FMW C-4 Division Championship | Drew Michaels | January 27, 2010 | Ammunition 10.1 |
| Wrestler | From | To | For | Date |
|---|---|---|---|---|
| Black Marcus | Distortion | Ammunition | N/A | August 12, 2009 |
| RAMPAGE! | Free Agent | Ammunition | N/A | August 20, 2009 |
| Dallas Roland | NEW | Ammunition | N/A | August 20, 2009 |
| Butters | Ammunition | Distortion | N/A | August 20, 2009 |
| Leon Caprice | Ammunition | Distortion | N/A | August 21, 2009 |
| The Technician, Xen X. Xander | Ignition | Ammunition | N/A | November 1, 2009 |
| Alex Macey, Brandon Allain | NEW | Ammunition | N/A | November 1, 2009 |
| Eric Ares, Christopher McEllens, Kaoru | Free Agent | Ammunition | N/A | December 20, 2009 |
| Alex Van Osbourne | Free Agent | Ammunition | N/A | January 3, 2010 |
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Ranged has many weapons, and the most popular of these are bows. Players can wield bows as a weapon. However, they will need arrows as ammunition. Bows are the recommended weapons players use while ranging. All bows only give a range attack bonus.
Some bows can only use certain arrows. For example, shortbows made of the lowest level wood can only use bronze or iron arrows. Non-members cannot use all the bows available in the game and can only use arrows up to adamant.
Players also have a choice as to what kind of bow they want. There are three kinds of bows: shortbows, longbows and composite bows. Longbows are the more accurate and fire arrows further, though they can't shoot as fast. Composite bows are between longbows and shortbows in terms of speed, but give a higher bonus than either. It is recommended that players use a shortbow or composite bow when ranging, especially when training, to deal more damage over time.
| Image | Bow | Level | Bonus | Notes |
|---|---|---|---|---|
| Training bow | 1 | +8 | Can be bought from Beefy Bill's Wagon Shop north of Lumbridge. These can only use Training arrows. | |
| Shortbow | 1 | +8 | Can be bought from Lowe's Archery Store in Varrock. | |
| Longbow | 1 | +8 | Can be bought from Lowe's Archery Store in Varrock. | |
| Oak shortbow | 5 | +14 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Oak longbow | 5 | +14 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Willow shortbow | 20 | +20 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Willow longbow | 20 | +20 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Willow composite bow | 20 | +22 | Can be obtained as a possible reward from a level 1 treasure trail or bought from another player. | |
| Maple shortbow | 30 | +29 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. This is the highest shortbow non-members can use. | |
| Maple longbow | 30 | +29 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. This is the highest longbow non-members can use. | |
| Ogre bow | 30 | +38 | Members only. Player made during the Big Chompy Bird Hunting quest. | |
| Composite ogre bow | 30 | +38 | Members only. Players learn how to make this bow during the Zogre Flesh Eaters quest. | |
| Yew shortbow | 40 | +47 | Members only. Can be bought from other players or made with the fletching skill. | |
| Yew longbow | 40 | +47 | Members only. Can be bought from other players or made with the fletching skill. | |
| Yew composite bow | 40 | +49 | Members only. Can be obtained as a possible reward from a level 2 treasure trail or bought from another player. | |
| Magic shortbow | 50 | +69 | Members only. Can be bought from other players or made with the fletching skill. This bow also has a special attack. | |
| Magic longbow | 50 | +69 | Members only. Can be bought from other players or made with the fletching skill. This bow also has a special attack. | |
| Magic composite bow | 50 | +71 | Members only. Can be obtained as a possible reward from a level 3 treasure trail or bought from another player. This bow also has a special attack. | |
| Seercull | 50 | +69 | Members only. Can be obtained as a rare drop from Dagannoth Supreme or bought from other players. This bow also has a special attack. | |
| Dark bow | 60 | +95 | Members only. Can be bought from players or dropped by Dark beasts. Fires two arrows at once. | |
| Crystal bow | 70 (with 50 Agility) | +100 | Members only. Does not use arrows, can be purchased from other players when unused. The range attack bonus is +100 with a full bow and as it degrades, the bonus lowers with it |
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to adamant arrows. All arrows except the training arrows can be fletched by members.
| Image | Arrow | Bow required | Ranged Strength | Location |
|---|---|---|---|---|
| Training arrows | Training Bow | 7 | Can be bought from Beefy Bill's wagon shop in the cowfield north of Lumbridge. Can only be shot using a Training Bow. | |
| Bronze arrows | Any | 7 | Can be bought from Lowe's Archery Store in Varrock. | |
| Iron arrows | Any | 10 | Can be bought from Lowe's Archery Store in Varrock. | |
| Steel arrows | Oak | 16 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Mithril arrows | Willow | 22 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Adamant arrows | Maple | 31 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
| Rune arrows | Yew/Magic | 49 | Members only. Can be bought from the Ranging Guild. | |
| Dragon arrows | Dark Bow | 60 | Members only. Can be fletched by materials obtained by catching Dragon implings with level 83 Hunter. |
Ogre and brutal arrows are only available to members and can only used with ogre bows. Ogre arrows can be fletched during and after the Big Chompy Bird Hunting quest and can be used with either an ogre bow or a composite ogre bow.
Brutal arrows can be fletched after completing the Zogre Flesh Eaters quest and can only be used with a composite ogre bow. They are currently the only effective weapon against Zogres and Skogres.
| Image | Arrow | Ranged Strength |
|---|---|---|
| Ogre arrows | 22 | |
| Bronze brutal arrows | 11 | |
| Iron brutal arrows | 13 | |
| Steel brutal arrows | 19 | |
| Black brutal arrows | 22 | |
| Mithril brutal arrows | 34 | |
| Adamant brutal arrows | 45 | |
| Rune brutal arrows | 60 |
Main article: Crossbows
Crossbows are different than bows in that they are horizontal and can be held with one hand, allowing a player to carry a shield with the other. Non-members are recommended to stay with bows as the crossbows available to them are weak, though ammunition is often available due to this, while members have very strong crossbows. Also, crossbows do not require arrows, though instead require bolts as ammunition.
All crossbows only give a range attack bonus. Also, members can make crossbows if they have the required Fletching, Smithing, Cooking, and Crafting levels.
| Image | Name | Level | Bonus | Bolts |
|---|---|---|---|---|
| Crossbow | 1 | +6 | Bronze bolts | |
| Phoenix crossbow | 1 | +6 | Bronze bolts | |
| Bronze crossbow | 1 | +18 | Bronze bolts | |
| Blurite crossbow | 16 | +30 | Up to blurite bolts | |
| Iron crossbow | 26 | +42 | Up to iron bolts | |
| Dorgeshuun crossbow | 28 | +42 | Up to iron bolts/bone bolts. This crossbow cannot use enchanted or gem-tipped bolts. | |
| Steel crossbow | 31 | +54 | Up to steel bolts | |
| Black crossbow | 33 | +66 | Up to black bolts | |
| Mithril crossbow | 36 | +66 | Up to mithril bolts/mithril grapples | |
| Adamant crossbow | 46 | +78 | Up to adamant bolts | |
| Hunter's crossbow | 50 | +55 | Kebbit and long kebbit bolts only | |
| Rune crossbow | 61 | +90 | Up to runite bolts | |
| Karil's crossbow | 70 | +84 | Bolt racks only |
Bolts are the ammunition for crossbows. Members can create them with the Smithing and Fletching skills. Silver bolts, however, are crafted rather than smithed. Bolts that do not have gem tips can be poisoned, while gem tipped bolts can be enchanted. These options are only available to members.
| Image | Name | Ranged Strength | Poisoned | Tips | ||
|---|---|---|---|---|---|---|
| Bronze | 10 12 (barbed) 14 (opal) |
(p) (p+) (p++) |
Barbed tips |
Opal |
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| Blurite | 28 30 (jade) |
(p) (p+) (p++) |
Jade |
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| Kebbit | 28 | N/A | N/A | |||
| Iron | 46 48 (pearl) |
(p) (p+) (p++) |
Pearl |
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| Long Kebbit | 38 | N/A | N/A | |||
| Silver | 36 | (p) (p+) (p++) |
N/A | |||
| Bone | 49 | N/A | N/A | |||
| Steel | 64 66 (red topaz) |
(p) (p+) (p++) |
Red topaz |
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| Black | 75 | (p) (p+) (p++) |
N/A | |||
| Mithril | 82 83 (sapphire) 85 (emerald) |
(p) (p+) (p++) |
Sapphire |
Emerald |
Mithril grapple |
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| Broad | 100 | N/A | N/A | |||
| Adamant | 100 103 (ruby) 105 (diamond) |
(p) (p+) (p++) |
Ruby |
Diamond |
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| Rune | 115 117 (dragon) 120 (onyx) |
(p) (p+) (p++) |
Dragonstone |
Onyx |
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| Bolt rack | 55 | N/A | N/A | |||
If a member has gem tipped bolts, then they have the option of enchanting them. Each type of gem has a different magic in it, making some bolts better than others. To enchant bolts, players have to click on the spell book and use the level 4 spell Enchant Crossbow Bolt. Doing so will make a menu pop up that will ask what kind of gem tipped bolts they want enchanted.
Each spell require runes as well as a certain magic level. Players can only enchant 10 bolts per spell. Both enchanted and non-enchanted bolts can be traded.
| Image | Bolt | Enchantment | Magic level | Runes required | Effect |
|---|---|---|---|---|---|
| Opal | Lucky Lightning | 4 | 1 cosmic, 2 air | Chance of a lightning bolt striking the opponent and inflicting extra damage. | |
| Jade | Earth's Fury | 14 | 1 cosmic, 2 earth | Chance of knocking the opponent to the ground; agile opponents may resist this. | |
| Pearl | Sea Curse | 24 | 1 cosmic, 2 water | Chance of a mighty bolt of water crashing down upon the opponent. This is negated by opponents wielding water staffs, but is increased against fiery opponents and those wearing certain fiery garments. | |
| Red topaz | Down to Earth | 29 | 1 cosmic, 2 fire | Chance of lowering the opponent's magic level. Only works on other players. | |
| Sapphire | Clear Mind | 7 | 1 cosmic, 1 water, 1 mind | Chance of lowering the opponent's prayer points and giving part of them to the player. Only works on other players. | |
| Emerald | Magical Poison | 27 | 1 cosmic, 3 air, 1 nature | Bolts count as being poisoned, with an increased chance of poisoning the opponent. | |
| Ruby | Blood Forfeit | 49 | 1 cosmic, 5 fire, 1 blood | Chance of losing 10% of the player's hitpoints to remove 20% of the opponent's hitpoints. Does not work if the player's hitpoints are below 10%. | |
| Diamond | Armour Piercing | 57 | 1 cosmic, 10 earth, 1 law | Chance of negating a sizeable portion of the opponent's defence against ranged attacks. | |
| Dragonstone | Dragon's Breath | 68 | 1 cosmic, 15 earth, 1 soul | Chance of inflicting a dragon's breath hit against the opponent, unless they have an anti-dragonbreath shield, have consumed an anti-fire potion, or are some type of fiery beast such as a dragon. | |
| Onyx | Life Leech | 87 | 1 cosmic, 20 fire, 1 death | Chance of doing extra damage and healing a small amount of life to the player. Does not work on the undead. |
Members can use a mithril grapple as a tool for scaling high obstacles, such as walls. Rangers can create mithril grapples and attach them to mithril bolts provided with the required smithing level. To use the grapple, players use a rope with the grapple and then use it on the shortcut. Players will need to have a crossbow equipped to use the grapple.
Each time a player uses their grapple, there is a chance that it can break. It cannot be repaired, meaning if a player's grapple does break, they will need to make a new one. Shortcuts that require grapples also require Ranged, Strength, and Agility levels.
Although not a weapon, members have access to a bolt pouch, allowing them to carry a variety of bolts without occupying too much of their bank or inventory space. They can be purchased from the crossbow sales dwarf in Keldagrim. Each player are also restricted to only one bolt pouch at anyone time. Destroying it or losing it upon death will result in having all the bolts in the pouch to be dropped onto the floor.
Bolt pouches can only hold 4 different kinds of bolts. To store bolts in a pouch, players have to use them with the pouch. Left-clicking on the pouch will open a menu showing players what bolts are currently in the pouch. Each of the four slots can hold up to 255 bolts. Bolts can be removed from the pouch or equipped by right-clicking on them. Grapples, however, cannot be stored in pouches. Bolt pouches are also untradeable.
Members have a wide range of throw able weapons at their disposable. Though not as popular as bows or crossbows, some players prefer them over other ranged weapons as they can be thrown very fast, creating faster ranged experience.
Darts can be made after completing the Tourist Trap quest. Players can smith 10 dart tips per bar and can then attach feathers to create a completed dart. They can be wielded as a weapon, allowing players to also carry a shield or prayer book. Note that black darts are only available as drops from Burthorpe soldiers. Darts are stackable, however, they cannot be thrown as far as a player with a bow. The setback is minor, given its decent striking power, speed and availability. Thus, making it a popular training weapon in the ranging arsenal.
| Image | Dart | Bonus | Ranged Strength |
|---|---|---|---|
| Bronze darts | +3 | 1 | |
| Iron darts | +4 | 3 | |
| Steel darts | +5 | 4 | |
| Black darts | +7 | 6 | |
| Mithril darts | +8 | 7 | |
| Adamant darts | +11 | 10 | |
| Rune darts | +15 | 14 | |
| Dragon darts | +18 | 20 |
Javelins can only be bought from the Ranging Guild, Void Knights Outposts Archery Shoppe, or obtained from monster drops. They can be wielded as a weapon, allowing players to also wield a shield or prayer book.
Javelins are slow to throw, but they can hit hard and far. Because of the attacking speed, players hardly train their ranging with it.
| Image | Javelin | Bonus | Ranged Strength |
|---|---|---|---|
| Bronze javelin | +5 | 6 | |
| Iron javelin | +8 | 10 | |
| Steel javelin | +12 | 12 | |
| Mithril javelin | +17 | 18 | |
| Adamant javelin | +24 | 28 | |
| Rune javelin | +38 | 42 |
Throwing axes can only be purchased from the Ranging Guild, or from other players. They can be wielded as a single-handed weapon, allowing players to also wield a shield or prayer book.
Throwing axes are slow to attack with, similar like javelins, but at a shorter range and power. However, throwing axes are cheaper compared to javelins.
Rune throwing axes are currently the only single-handed ranging weapon to have a special attack besides the Dorgeshuun Crossbow. It can hit multiple targets at moderate power, making them a unique weapon in the minigame Castle Wars. Also, in the Waterbirth Island Dungeon, you can use its special attack on a door of the first floor, thus opening all blocked doors and allowing you to progress down the ladder to continue.
| Image | Throwing axe | Bonus | Ranged Strength |
|---|---|---|---|
| Bronze throwing axe | +4 | 5 | |
| Iron throwing axe | +5 | 7 | |
| Steel throwing axe | +8 | 11 | |
| Mithril throwing axe | +12 | 16 | |
| Adamant throwing axe | +17 | 23 | |
| Rune throwing axe | +26 | 36 |
Throwing knives are similar to darts. They are one of the fastest weapons in runescape and can be smithed, as well as poisoned. It is worthy to note that knives all have a potential to hit 1 damage point higher than any of their dart counterparts (i.e. if a bronze dart max is 8, the bronze knife max is 9).
They can be wielded as a single-handed weapon, allowing players to wield a shield or prayer book at the same time.
Players receives 5 throwing knives from each bar they smith. Throwing knives are stackable, however, they cannot be thrown as far as a player with a bow. The setback is minor, given its decent striking power, speed and availability. Thus, making it a popular training weapon in the ranging arsenal.
| Image | Throwing knife | Bonus | Ranged Strength |
|---|---|---|---|
| Bronze throwing knife | +4 | 3 | |
| Iron throwing knife | +5 | 4 | |
| Steel throwing knife | +8 | 7 | |
| Black throwing knife | +10 | 8 | |
| Mithril throwing knife | +11 | 10 | |
| Adamant throwing knife | +15 | 14 | |
| Rune throwing knife | +25 | 24 |
Chinchompas are a unique, stackable, one-time use ranged explosion weapon. They have three attack styles: short, medium, and long, which determine the length of fuse and its effectiveness. Selecting short makes it more effective at short distance. A longer fuse enables the Chinchompa weapon to be used for longer distance attacks, but also decreases throwing rate. In a multi-combat area a Chinchompa explosion damages all targets within a three by three area. Chinchompas are obtained by box trapping.
| Image | Ranged weapon | Ranged level | Ranged bonus | Ranged Strength |
|---|---|---|---|---|
| Chinchompa | 45 | +45 | 0 | |
| Red Chinchompa | 55 | +70 | 15 |
Red Chinchompas allow some of the fastest ranged training in the game. A popular fast experience training method is to use red chinchompas to attack Skeletons in the multi attack area of the Ape Atoll dungeon. As there is no safe spot, a ranger needs to bring prayer potions to be able to use protection prayers.
Toktz-Xil-Ul is the TzHaar name for obsidian throwing rings.
Obsidian throwing rings can only be obtained by buying from the TzHaar combat store. They cost around 350 Tokkul per throwing ring. Due to their expensive cost, they are almost never used for training, however they are sometimes used in Range stakes due to their speed between attacks (similar to throwing knives) and they hit a max comparable to rune arrows. They also give +69 Ranged bonus (the same as a magic bow), +49 Ranged Strength and cost around 200 to 500 coins each. This weapon cannot be made using the Smithing skill.
Members also have access to different kinds of weapons. They are:
Ammunition or munition (aka ammo) was a reserve of bullets, tibanna gas, or a type of projectile that could be shot from a ranged weapon such as a blaster pistol, a slugthrower, or a bowcaster. Soldiers throughout the Galaxy were known to carry spare ammunition. Ammunition was often carried in bandoliers or utility belts.
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Ammunition is used with two-handed Distance Weapons. Bolts can only be used with crossbows, and arrows can only be used with bows.
To use ammunition, you must equip the bow or crossbow in your hand, and place the ammunition in your belt.
| Name | Lvl | Atk | Weight | Dropped By | |
|---|---|---|---|---|---|
| Arrow | Arrow | 0 | 25 | 0.70 | Elf, Elf Scout, Elf Arcanist, Poacher, Hunter, Hero, Scarab, Omruc, Troll Champion. |
| Burst Arrow | Burst Arrow | 0 | 28 | 0.90 | Dragon, Hunter, Omruc, Destroyer, Wyrm. |
| Earth Arrow | Earth Arrow | 20 | Earth Damage | 0.70 | Earth Elemental |
| Flaming Arrow | Flaming Arrow | 20 | Fire Damage | 0.70 | Blazing Fire Elemental |
| Flash Arrow | Flash Arrow | 20 | Energy Damage | 0.70 | Charged Energy Elemental, Energy Elemental, Massive Energy Elemental. |
| Onyx Arrow | Onyx Arrow | 40 | 38 | 0.70 | Plaguesmith, Betrayed Wraith, Serpent Spawn, Zugurosh, Golgordan, Ushuriel. |
| Poison Arrow | Poison Arrow | 0 | 22 | 0.80 | Dworc Venomsniper, Elf Scout, Omruc, Giant Spider, Hunter, Necromancer, Poacher. |
| Shiver Arrow | Shiver Arrow | 20 | Ice Damage | 0.70 | Slick Water Elemental |
| Sniper Arrow | Sniper Arrow | 20 | 28 | 0.70 | Braindeath, Elder Beholder, Crystal Spider, Hero. |
| Name | Lvl | Atk | Weight | Dropped By | |
|---|---|---|---|---|---|
| Bolt | Bolt | 0 | 30 | 0.80 | Minotaur Archer, Dwarf Soldier. |
| Infernal Bolt | Infernal Bolt | 70 | 43 | 0.90 | Annihilon, Morgaroth |
| Piercing Bolt | Piercing Bolt | 30 | 33 | 0.80 | Minotaur Archer, Dwarf Soldier, General Murius, The Horned Fox. |
| Power Bolt | Power Bolt | 55 | 40 | 0.90 | Dragon Lord, Serpent Spawn, Demodras, Wyvern, Undead Dragon, Frost Dragon, Nightmare, The Noxious Spawn |
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