| eBOOK | |
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| Ambush | |
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| Attribution |
| Series: | Starfleet Corps of Engineers, No. 11 |
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| Author(s): | Dave Galanter and Greg Brodeur |
| Publication information | |
| Published: | eBook - December 2001 |
| ISBN: | ISBN 0743428781 |
| Omnibus: | Some Assembly Required |
Contents |
What started out as a simple supply run turns into a life-or-death struggle! The crew of the U.S.S. da Vinci thought they were just bringing mining supplies to Beta Argola. But en route they find out that the planet has been attacked -- by the same superior forces that are now overwhelming the da Vinci!
Overmatched by three enemy vessels that will not rest until the da Vinci is destroyed, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical....
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| This article is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion. |
| published order | ||
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| Previous eBook: Here There Be Monsters |
SCE eBooks | Next eBook: Some Assembly Required |
| chronological order | ||
| Previous Adventure: The Future Begins |
Next Adventure: Ashes to Ashes |
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What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.
| Effect | Apprentice | Journeyman | Adept | Expert | Master | Grandmaster |
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| WARNING: This spell is using an old template and may not have been updated for GU52. If you have updated this spell for GU52, please use the SpellEffectsLine2 template in place of SpellEffectsLine (ie add a "2"). |
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| Inflicts melee damage on target: | 15-26 | 17-29 | 20-33 | 23-38 | ||
Cells for spell ranks that are not available for this spell are displayed as black.
Ambush is a Thief merit trait in Final Fantasy XI. It is a group 2 merit, meaning it will initially cost 3 merit points, then 4 for the second rank, and 5 for the last. Each rank boosts melee and ranged accuracy by 3 when attacking from behind. This trait is active so long as the thief remains level 75 and not participating in a level-capped event.
Contents |
History of character is unknown.
Real name was revealed in the Official Handbook of the Marvel Universe A to Z Hardcover Vol. 8.
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| Required level | 57 |
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| Time (minutes) | 49 |
| Points cost | 6 |
| Abilities |
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| Special moves | Ambush |
| Race | Kyatt |
| Combat Level | 93 |
| Hitpoints | 268 |
| Immune to poison? | Yes |
| Attack Style | Attack |
| Maximum hit | 10, 30 with Ambush or Pounce |
| Examine text | Those teeth are pretty big! |

The Spirit kyatt is a Summoning familiar, introduced with the "Summoning 2" update on 31 March 2008. Summoning one requires level 57 Summoning, granting 5.7 experience.
Contents |
| Shards | Charm | Tertiary | |||
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| 153 | Blue charm | Kyatt fur | |||
| Create XP | Use XP | Low Alch | High Alch | GE Price | |
| 501.6 | 5.7 | 1,699 | 2,549 | 14,000 coins update | |
| Examine text | |||||
| I can summon a spirit kyatt familiar with this. | |||||
A Spirit kyatt pouch is created with by using a pouch on a summoning obelisk, with a Blue charm, 153 spirit shards, and 1 Kyatt fur, in the inventory, gaining 501.6 Summoning experience.
| Create XP | Use XP | Special move points | |
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| 5.7 | 5.7 | 3 | |
| Low Alch | High Alch | GE Price | |
| 169 coins | 254 coins | 1,306 coins update | |
| Examine text | |||
| A scroll for a spirit kyatt familiar. | |||
An Ambush scroll allows use of the ambush special attack, and is created by using a spirit kyatt pouch on a summoning obelisk. This grants 5.7 experience and 10 scrolls.
Ambush is a special move for Spirit Kyatt. Upon casting the scroll, the Kyatt will teleport to the summoner and take an instant attack at its target with triple damage. This can be used for very quick hits against large monsters, but it is slower against smaller targets such as players as the Kyatt must reposition itself..
A player can be teleported to the Piscatoris Hunter area - Hunter area, just south of the ladder leading to the summoning obelisk, by interacting with the Spirit Kyatt and choosing the "Teleport" option. There is no limit to the number of teleports.
This teleport's close proximity to the Piscatoris summoning obelisk makes it the fastest method in the game for making pouches when combined with a Glory Amulet teleport to Edgeville for banking. Because of this, Spirit Kyatt familiars are commonly used by high-level summoners for training summoning.
Another Method, besides Glory Amulet teleports to Edgeville, is a method to use Ring of duelling to teleport and bank in Castle Wars. Higher level players will use these as a faster banking method and can buy many of the rings without paying much for them.
The teleport location also is close to a mining area featuring three iron ores grouped around a single square. Fast teleport to a mine and jewellery based teleports to a bank significantly reduce the overhead to bank ores. Given the benefits, it is a pretty popular spot.
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| "Ambush" | |
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| Series |
Star Wars: The Clone Wars |
| Season |
One |
| Episode |
1 |
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| Production No. |
1.08 |
| Airdate | |
| Episode chronology | |
| Next episode | |
"Ambush" is the first episode of Season One of Star Wars: The Clone Wars. Before its television premiere, the episode was shown on the Television Critics Association press tour on July 11, 2008[1] and later at Dragon Con in Atlanta, Georgia in September.[2] "Ambush" aired on Cartoon Network on October 3, 2008.
Contents |
Jedi Master Yoda is on a secret mission to forge a treaty with the King of the strategic system of Toydaria when his ship is ambushed by Count Dooku. Yoda and three clone troopers must face off against Count Dooku's dreaded assassin Ventress and her massive droid army to prove the Jedi are strong enough to protect the king and his people from the forces of the war.
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Jedi Master Yoda is dispatched to Rugosa to convince King Katuunko to allow the Republic to build a base in Toydarian territory. In orbit of the moon, two Banking Clan frigates ambush his ship, forcing him to take an escape pod and allow his ship and Naval Officer Zak to retreat; three clones - Clone Lieutenant Thire, Jek and Rys - accompany him to the surface. However, when Yoda arrives, he finds that Asajj Ventress is already there, attempting to win Katuunko's support for the Separatists by saying that the Separatists can offer better protection than the Jedi can. She suggests a bet: if Yoda can escape her best troops, then Toydaria will aid the Republic. If he fails and the droids prevail, Toydaria will join the Separatists.
Yoda and his men then face a large number of droids and several tanks, which march into the forest. The tanks find it difficult to penetrate the dense coral, forcing the droid commander 224 to send his troops out on foot, which allows Yoda and his men to finish them off more easily. When Thire is wounded, the group retreats into a cave to rest, where Yoda gives the clone troopers a small lesson about them being individuals despite their origin as clones, and that it is their mind which makes them strong, not their numbers or weapons.
Yoda and his men make a final stand, with Yoda initially taking on - and defeating - the rest of Ventress' forces all by himself. Angered, Ventress sends out droidekas to deal with the Jedi Master, thereby breaking the rules of the bet. Upon sighting the droids, Thire launches a shoulder-fired rocket at the canyon wall opposite Yoda, causing an avalanche that crushes the droids.
Katuunko is finally convinced to have Toydaria join the Republic. Furious about the outcome, Dooku orders Ventress to kill the king, saying that perhaps his successor would be more sympathetic to the Confederate cause. Ventress dispatches the king's Toydarian royal guard and prepares to deal a killing blow. Luckily for the king, Master Yoda arrives just in time, pulling Ventress' lightsabers away from Katuunko's throat. Outnumbered, Ventress quickly triggers an avalanche with pre-planted explosive charges, using it as a distraction to escape. Yoda manages to save the king and the clones, and he watches Ventress fly away in her ship. King Katuunko gladly accepts Yoda's offer to join the Republic, and Republic gunships come to retrieve the group, and everyone leaves the moon.
| Characters | Creatures | Droid models | Events | Locations |
| Organizations and titles | Sentient species | Vehicles and vessels | Weapons and technology | Miscellanea |
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Languages The Force |
"Ambush" marked the series' debut on October 3, 2008. It brought in 3.96 million viewers,[3] and was Cartoon Network's most watched series premiere.[4]
The episode's original name was "Ambush in the Outer Rim."[5] Its title was first revealed by Henry Gilroy in an interview that featured in Star Wars Insider 103.[6]
The original moral of this episode was supposed to be, "Great leadership comes in all sizes."[7]
"Ambush" was originally not supposed to be aired as the first episode of Season One, but the episodes' order was changed very close to the series' premiere.[8][9]
| Transformers: Cybertron > Episode 42 | |||
| Previous episode | Next episode | ||
The Autobots split up to search the lower levels of Gigantion for its Cyber Planet Key, while the Decepticons do the same. Lori and Thunderblast get acquainted.
Contents |
Deep in the lower levels of Gigantion, Snarl, Leobreaker and Jetfire come across a huge gaping hole. They decide to explore it, after all, their mission is to search the lowest levels of the planet for the Cyber Planet Key.
Elsewhere, Optimus Prime's team (the Recon Mini-Con Team, Vector Prime and Metroplex) run over Ransack and Crumplezone. The two Decepticons bemoan their fate, then encourage themselves to try even harder in spite of all their past failures... then kinda deflate again as reality sets in. Poor dumb schmucks.
Elsewhere elsewhere, the team of Override, Wing Saber and Lori take an elevator to a lower level. When they hit the bottom, Override advises caution entering the new area, and Wing Saber glibly notes the perfect getting-ambushed opportunities there. Thunderblast takes this as her cue to enter, backed up by Scourge. Lori, however, immediately begins verbally browbeating Scourge for his cowardly tactics and continued association with the Decepticons, and Scourge flinches. A lot. Thunderblast eventually gets sick of it and insults the both of them, calling Lori a "mouse". Lori, her temper already frayed, challenges Thunderblast to a fight. The Autobots take fighting positions.
Back at Jetfire's team, the trio finally land at the bottom of the pit, where they're attacked by Thundercracker. Jetfire tackles the Decepticon himself, ordering the other two to go ahead without him. Thundercracker decides it's time to reveal his new "forbidden attack", much to Jetfire's befuddlement.
Back with Prime's unit, Ransack and Crumplezone are once again blasted far, far away. Dopes.
Thunderblast distracts Lori with a rather puerile ruse, and beats cheeks out of there. Lori's last nerve snapped, she glowers at Wing Saber until he submits to bringing her along to chase Thunderblast down. Scourge is relieved that Lori's turned her anger on Thunderblast, but quickly regains his composure once Override challenges him to a fight, the chance to prove which planet leader is the strongest.
Wing Saber chases Thunderblast, and notes that she's clearly leading them into a trap. Lori is adamant, though, and they soon find out where they're being led to: a harbor area with a lot of open water.
Elsewhere, Thundercracker is charging up his "Super Electric Lightning Thundercrackin' Punch", which connects and knocks Jetfire on his can. Jetfire is actually impressed, and compliments Thundercracker on landing a legitimately good attack (for once).
Thunderblast starts shooting missiles at Wing Saber from underwater. Wing Saber has a rare moment of clarity and suggests a retreat, knowing he can't tackle Thunderblast like this, but Lori insists they have to outsmart her.
Meanwhile, Scourge and Override go at it with plenty of trash-talk, though the large dragon finds himself having a hard time handling the speedy and agile female... plus the blaster-cannon she's packing doesn't help him much either.
Wing Saber drops Lori off on dry land, and she enters a control console for a ring of eight cranes in the middle of the harbor water. Wing Saber allows himself to get "shot down" and dives underwater in robot mode. Thunderblast follows and corners him... and then realizes that she herself has just been led into a trap. Lori drops the crane-claws all around Thunderblast, surrounding her, and then one final one right on top of her head. Thunderblast demands to be released, and Wing Saber obliges, courtesy of pretty much every missile he's packing. The explosion sends Thunderblast flying away uncontrollably, wailing in defiance.
Elsewhere, Jetfire and Thundercracker have beaten each other silly, and both collapse, exhausted. Coby, Landmine, Quickmix and Evac arrive, and Coby tends to Jetfire while Quickmix covers Thundercracker in a lot of quick-drying concrete.
Scourge and Override's fight has moved to another level of Gigantion. Scourge hurls his axe, which misses and slams into the wall... right above the doorway Lori runs through. Wing Saber dives in and saves Lori before she's crushed by the falling debris, and Scourge uses the opportunity to run for an elevator. Lori, quickly over her near-death experience, berates Scourge again, who sheepishly says he's not running away so much as making a strategic withdrawal. The doors close, and Override and Lori both express their frustration by hitting the wall. But Lori's kick ends up triggering a planetarium-like hologram device in the room, which begins to project images of Gigantion in ancient times. A huge dark sphere appears above the planet, and hundreds of robots emerge from it... robots of the same design as Sideways....
Original airdate: ???
Written by: ???
(Numbers indicate order of appearance.)
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Regulars
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"When he sees our real strength and feels our vengeance, he'll regret beating us over and over and over..."
"What could be dangerous? It's dark with only one exit! Looks like a great place to get ambushed!"
"What in the world are you thinking?! Back on Jungle Planet, you were all about honor and rule of law, but now look at you! Skulking around in the shadows with a Decepticon floozy—"
"HEY!"
"—plotting ambushes and, and sneak attacks?! What's the matter with you?! Have you completely lost your honor or what?!"
"Little sister, you better check yo'self!"
"rrrRRRAAAAAAAAAAAAAHHHHH!!!!! I HATE HER!!! We are chasing her, Wing Saber!"
"Huh?! You're not serious."
"I am serious."
"Uh, but...but Lori..."
"We're...chas...ing...her...."
"Yes...ma'am."
"Hi ho, Saber!!"
"All that for a punch?"
"Don't worry about a thing. I aced a B+ in computers class."
"Why not an A?"
"Well...."
"Just don't tell me you crashed the computer."
"Bring me a 'get well' card..."
An Ambush is a special mob of enemies intended to take players by surprise. Typically they spawn close to the player, already aggroed.
When ambushes occur on the regular (non-instanced) maps of the game, other players may fight them (willingly or otherwise) if they are in range of the spawn.
If the involved characters move quickly and leave an outdoor ambush behind (accidentally or otherwise), the mob will remain in the area and attack any other characters they spot. Since the mob is scaled to the level of the mission, they may be substantially higher than the usual enemies of that zone. Leaving behind an overly-powerful ambush is considered poor manners Hero-side, but a fine joke Villain-side. On the other hand, it can be friendly to invite other players to a badge-granting ambush, such as the Kronos Class Titan.
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