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Amata Almodovar: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

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Amata Almodovar
Biography
race: Human, Hispanic
affiliation: Vault 101
role: Vault Resident / Overseer
location: Vault 101
family: Alphonse Almodovar - father
Gameplay
appearances: Fallout 3
quests: Growing Up Fast
Future Imperfect
Escape!

Trouble on the Homefront
Statistics
SPECIAL: 5ST, 5PE, 5EN, 5CH, 5IN, 5AG, 5LK,
Technical
actor: Stephanie Joy (child)
Odette Yustman (teen/adult)
base id: 000300E9 (Growing Up Fast)
0001CE24 (Future Imperfect)
000230DD (Escape!)
0002549E (Trouble)
ref id: 000300F2 (Growing Up Fast)
0001CE25 (Future Imperfect)
000230E4 (Escape!)
000282D4 (Trouble)

Amata Almodovar is a resident of Vault 101. Born in 2258, she is younger than her friend, the Lone Wanderer. Amata is the only child of Overseer Alphonse Almodovar.

Contents

Background

In 2260, Amata's mother dies from an unknown disease. Amata is raised by her father.

In 2274, James performs a medical exam on Amata with her father present. James writes in her medical file that he is concerned that her father doesn't trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality. James, however, believes that Amata can be trusted to avoid making bad decisions.

When Amata completes the G.O.A.T., she is informed by her teacher Mr. Brotch that she is on a supervisory track.

The game hints at a possible budding relationship between Amata and the Lone Wanderer, but this hint is more heavily implied if the player character is male. At the start of Escape!, the player character can say he/she was having a dream about Amata. She replies to the male player character by telling him not to be a smart-mouth, while her response to a female player character is, "Oh, gross! Knock it off, this is serious!"

Interactions with the player character

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Quest: Baby Steps

Main article: Baby Steps

At the end of the first tutorial quest, the Lone Wanderer's father says, "Let's go see if your little friend Amata wants to play."

Quest: Growing Up Fast

Main article: Growing Up Fast

On July 13, 2268, Amata decorates the cafeteria in anticipation of the Lone Wanderer's tenth birthday party. As a gift, Amata gives the Lone Wanderer an intact copy of the 14th issue of Grognak the Barbarian.

Quest: Future Imperfect

Main article: Future Imperfect

On August 3, 2274, Amata is harassed by the Tunnel Snakes gang near the classroom. The Lone Wanderer can help Amata, help the Tunnel Snakes, or leave Amata with the Tunnel Snakes.

Quest: Escape!

Main article: Escape!

Amata awakens the player character with news of James' escape from the Vault. She offers a gun and has a plan for the player's own escape. Toward the end of the quest, the player finds her being interrogated by her father and Officer Mack.

At the Vault door to the outside, the player can ask Amata to join him/her, but she will refuse, regardless of the player's prior actions.

Quest: Trouble on the Homefront

After The Waters of Life there is a new radio signal in the vicinity of Vault 101, the Vault 101 Distress Signal from Amata. She gives you a brief explanation on the events leading up to that day and gives you the password to open the vault door.

Amata will mention the Vault is in trouble and needs your help to stop the Overseer. There are multiple ways of accomplishing this. Afterward, you will have one final talk with Amata and she will ask you to leave the vault forever. If you do leave without killing everyone the Trouble on the Homefront quest will end and the vault will close permanently.

Random encounter: Amata's Fate

Main article: Amata's Fate

If you complete the Trouble on the Homefront quest by destroying the Vault's reactor, there is a random encounter involving Amata and Enclave Soldiers. They will ask her for the location of Vault 101, which she will give to them. Afterward, the soldiers will open fire. Even if you save her, Amata will run away from you, cursing you for the trouble you caused. If you lie to Amata about killing Mack, she doesn't curse you. She only says, "How big can the world be?" Then she tells you to leave and runs away.

Inventory

Apparel Weapon Other item On death
Pip-Boy 3000
Vault 101 Jumpsuit
N99 10mm Pistol* - -

* Only if you refuse the pistol, or during Trouble on the Homefront.

Notes

  • Amata is marked essential during the Escape! quest.
  • Regardless of the Lone Wanderer's actions, during the Trouble on the Homefront quest she will be happy to see you.
  • If you kill Amata after completing Trouble on the Homefront, all of Vault 101 will become hostile to you.
  • Amata can be loosely translated to loved in Italian.
  • Amata appears floating face down during the hallucination that occurs while intoxicated with punga plant seeds.

Appearances

Amata Almodovar appears only in Fallout 3.

Behind the scenes

If you complete the Trouble on the Homefront quest by killing the Vault overseer and convince her it was your only choice, she will say, "I'm sorry. You're a hero... and you have to leave." This is an homage to the original Fallout at the end of which Vault 13's overseer says the same line. (Certain dialogue choices may avoid this line.)

Gallery

Major characters of Fallout 3
Vault 101

This article uses material from the "Amata Almodovar" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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