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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

You may mean the Alliance against Morbius.

The Alliance was a defensive organization created in the 22nd century, after the Dalek invasion. Members included Earth, Centauri, and the Cyrennhics. (MA: Lords of the Storm) INITEC supplied the Alliance with state-of-the-art weaponry. (NA: Original Sin)

This article uses material from the "Alliance" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Party article)

From Final Fantasy Wiki

Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture of pictures of the party selection screens from other games.
The party formation screen in Final Fantasy

The term Party refers to the collection of characters under the player's control in the Final Fantasy series. Parties thus decide who the player takes into battle, making it a pivotal detail of the game's battle system. Some games have set parties, with members joining and leaving as the plot demands it, such as Final Fantasy IV, while other games allow the player to swap party members in and out to form whatever team they desire, which began in Final Fantasy VI. The number of party members changes from game to game, but four is the most common configuration.

Most games also have a "party leader", usually the main protagonist, who must be present in the party at all times except under certain conditions. This party leader is usually the character that appears on the World Map and locations, unless they are KOed, then another character takes their place. Usually, after reviving, the leader retakes their place.



Final Fantasy

The player chooses jobs for four party members at the start of the game, and the party and those jobs remains set for the entire game. The character that appears outside of battle is whoever is at the top of the formation.

Final Fantasy II

Firion, Maria and Guy are all permanently controllable in the party, with various other party members joining and leaving at set intervals. The party limit is four.

Final Fantasy III

As in Final Fantasy, the player controls four set characters, but allies join the party at set intervals.

Final Fantasy IV

The party of Final Fantasy IV is made up of five characters, with two in one row and three in the other, more than any other main series game. The protagonist Cecil Harvey is the only character permanently playable, and all other party members join and leave the party during the course of the game. In the Advance release, after destroying the Giant of Babil, all previously playable party members except for FuSoYa and Tellah can be swapped in and out of the party at well, but Cecil must always be present. This feature was removed for the Nintendo DS release. It is the only game in the series with a party limit of five.

The player may choose the party leader by pressing the L and R buttons in the SNES and Advance releases, the L1 and R1 buttons in the PlayStation release, or the Y button in the Nintendo DS release.

Final Fantasy V

The playable cast is limit to four again, and the cast is set, although partway through the game, Galuf is killed and his granddaughter Krile takes his place, receiving all his skills. In addition, Lenna, and to a lesser extent Faris, are absent from the party for a short amount of time. This makes Bartz the only member to be in the team constantly.

Final Fantasy VI

Although the party limit remained as four, Final Fantasy VI was the first game in the series to allow players to change party members at will - for this purpose, twelve playable characters (the most of any Final Fantasy main series game), two hidden characters and approximately half a dozen temporary characters, were utilized. Once the player gains access to these places, party members can be swapped around freely at Narshe and later the player's airship, although on a few occasions some characters will leave and cannot be chosen. At other times the party is set for certain in-game events - for example, Locke and Celes must be in the party during the attack on Vector, but the other two party members can be whomever the player chooses.

In the World of Ruin, the party is scattered, and while the player is again free to make their own party as they like, they are limited to the party members they have rescued. Restrictions on who can be in the party only occur for subquest - for example, the subquest to hunt the monster Hidon can only be accessed once the player enters Thamasa with Strago and Relm in the party, otherwise Hidon will not appear.

Final Fantasy VII

The party limit is reduced to three in Final Fantasy VII, although the Materia system arguably makes up for the loss of an extra comrade with an added degree of customization to the party members. Fairly early in the game after leaving Midgar, the PHS lets the player change their party at will at Save Points and on the world map. However, at certain times the player will not have the opprotunity to use the PHS, effectively making the party set for that time, and on other occasions certain party members must be in the party. Sephiroth is also available as a temporary party member in a flashback, but is AI controlled and the player cannot direct his actions. Cloud must be in the party at all times, except for a short sequence where he leaves the party.

Final Fantasy VIII

The party limit is again limited to three, although the player can change the party at any time on the world map. Again, at certain times the party is set and certain members cannot be changed. Edea and Seifer are temporarily playable, and Laguna, Kiros and Ward make up their own party in certain sequences, but cannot be changed among the normal party members. Squall must be in the party at all times, except for a few occasions where the player controls two parties, in which case the second party is assigned an alternative leader.

Final Fantasy IX

For the first half of the game roughly, the party is set and cannot be changed except when given the option to do so as the plot requires. After acquiring the airship, the party members can be changed as the player wishes. Zidane is the party leader and must be present at all times, except for within Memoria and the Crystal World, where Zidane can be switched out, and the party limit is again four.

Final Fantasy X

Unlike earlier games Final Fantasy X allows the player to switch one of their seven characters mid-battle, though only three can be used at a time. If a party member is KOed they cannot be replaced, but first must be revived. If all three current characters are killed, the player gets a Game Over.

Final Fantasy X-2

Yuna, Rikku and Paine are the only playable party members available.

Final Fantasy XI

A Party in Final Fantasy XI refers to any number of characters between two and six members, one of whom is the leader of this organization. (technically, this makes this the largest party of 'active' members in the Final Fantasy series, allowing up to 6 characters compared to Final Fantasy IV's maximum of 5) This organization is typically temporary, but players occasionally form bonds of friendship and create static parties. There is no official in game term for this, this is a player-coined definition for people who commonly party together. Parties form in the game to do various quests, missions, or to experience when multiple members would fair better collectively or have more fun than they would trying to do any one of those things by themselves. Parties appear on the screen in the lower right hand corner of the screen. The players name who is viewing the list will always appear on top and then the party members appear in the order they joined. The list includes names and the HP and MP of all members. The leader of the party always has a yellow dot before his name.

An Alliance is a group of two or three parties that band together to do even larger, more difficult quests generally. It is possible to form an alliance to try to get experience points, but in general this does not happen because of how experience is calculated. There are encounters that are too difficult for just one party. Often these include high level notorious monsters, certain burning circle fights, and quests that a high number of people want to complete together. As far as how they are displayed, the additional two parties are displayed starting in the upper right hand corner of the screen. If there are two, the second party will be placed under the first. The alliance leader is given an additional white dot next to his yellow dot for being a party leader.

Since the game is centered on parties, there are certain (positive) spells that can only affect other party members. These spells or abilities include; Bard Songs, Regen spells, Refresh spells, Sneak, Invisible, or Deodorize. The one exception to this rule is Ballista, a form of Conflict, where those spells can affect anyone on the same team. Spells that do not work for players outside of their own party do not work on players who are in other parties within alliances.

Final Fantasy XII

A main party of six characters appears in Final Fantasy XII, but only three of these can be used at a time. Like in Final Fantasy X, party can be switched in and out, though this time KOed party members can be replaced with living ones. Party members cannot be switched out if they are being targeted by an attack or ability of any kind (their name will appear red in the menu). Characters not currently being used can be revived or healed by the party members that are in battle. If the active party is KOed or otherwise unable to fight, the player will be asked to bring at least one character from reserve into the active party. The player only gets a Game Over once all six characters have been defeated. Vaan is the only party member that appears in towns, and he will appear even if he is KOed. Outside, any character can be made party leader. The party leader is chosen by the player, though other than the camera following them they are no different from the other characters on the field.

Final Fantasy XII includes several Allies and Guest characters that are controlled by the computer. The Allies appear in certain areas or even in some hunts, fighting alongside the party for only a brief moment and have no relation to the party or the plot. Guests are like allies, but with some differences. Guests actually enter the party and appear as a fourth member of the active party, but can't be switched with other party members. Guests are also important to the plot and are often connected to the party. Guests, as they are party members, can be revived, however once allies die, they remain so. Neither Allies, nor Guests, can have equipment or gambits changed, nor can they level up.

Final Fantasy XIII

For the first half of the game, the story switches between the 6 main characters in parties of up to 3, interconnecting at various points. The party leader is chosen by the game, and is the only character controlled in battle. Only the Roles of the other party members can be changed via the Paradigm System (Optima Change in the Japanese release), while the actual abilities they perform being automatically chosen by the game. If the party leader dies, it's Game Over, regardless of whether or not the other party members are still alive.

Once all 6 characters are obtained, the player is free to choose their own party of 3 and set their own party leader, but only outside of battle.

Final Fantasy Tactics

Unlike main series games, Final Fantasy Tactics allows players to create parties of whatever size that they wish, though only five characters can be used in battle at one time. Since characters can die permanently and new ones can be recruited, the party can be made up of very different characters from those that have places in the main storyline. Enemy Generics and Monsters can also be recruited into the party. The player chooses these five characters from their party roster, and places them in the formation that they start the battle in. These five can be any characters that the player wants, except for main storyline battles, where Ramza Beoulve always must take part. Ally characters, whom the player does not control, also appear in storyline battles with set locations in the starting formation that the player does not control.


This article uses material from the "Party" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

An alliance is a group of guilds that form a cartel (or confederation) to work together towards a common goal that may be difficult for a single guild to achieve. Alliances take the name of the founding guild, and the leader of that guild is also the leader of the alliance. No more than ten guilds can be in an alliance. Alliances can help each other gain faction points based on the actions of their members; they also represent an even larger group of familiar players with whom you can go adventuring. In Factions, alliances are aligned with either the Luxons or the Kurzicks and the most common reason for forming alliances is to faction farm on either side to compete for town control (see below).



the Alliance Menu screen
  • All members of the alliance can identify each other. The guild tag of allied guilds appears in gold while in towns & outposts.
  • All members of the allied guilds may talk on alliance chat.
  • All members of the alliance can visit each other's Guild Hall and participate in scrimmages and guild battles, without needing guest privileges.
  • While Alliances are now used primarily to create a grouping of like minded guilds, for those with Guild Wars: Factions it is possible to ally with either the Kurzick or Luxon and through a process of faction farming gain control of one of the many outposts. While this requires a lot of effort, the alliance with the most faction can gain control of their respective nation's capital city and with it one of the Elite Missions. With the release of Guild Wars: Nightfall the prestige associated with town ownership has lowered, but control over the capital cities is still highly sought after.
  • It is possible to treat alliances as one big guild (to expand amount of members), as seen in the Guild of the Week Winning Imperial Guards Alliance (alliance roster shown in the picture)


  • Only the leader of the guilds can make alliances.
  • Each alliance can be comprised of up to 9 guilds and the leader guild.
  • Alliances can only be formed with a guild of the same Faction (Luxon or Kurzick, this requires the Guild Leader to be able to access Cantha and complete what is needed to align with that faction).
  • The alliance leader cannot transfer leadership to a different guild, withdraw from the alliance or change the faction of an alliance with more than 1 guild.
  • Inviting a guild into your alliance (if you are the Alliance leader) costs 1 Platinum.


Guild Wars: Factions does not require a player to join an alliance of guilds (as referenced in this article) in order to choose sides in the Kurzick/Luxon war. A player may choose either side and complete all of the related quests and missions, with the exception of Alliance Battles, set in those areas. Joining an alliance of guilds only becomes mandatory if you want to participate in Alliance Battles for control of towns.

Related articles

Facts about AllianceRDF feed

This article uses material from the "Alliance" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to UNSC Alliance article)

From Halopedia, the Halo Wiki

(8 votes)
UNSC Alliance
Production information

UNSC Frigate

Technical specifications
Slipspace Drive

Shaw-Fujikawa Translight Engine

Slipspace velocity





60 centimeters of Titanium-A Armor

  • MAC Gun (1)
  • Archer Missile Pods (30) with 30 missiles each
  • 8 point defense guns
  • 3 Shiva nuclear warheads
Earliest sighting


Latest sighting


Present for battles/events

Battle of Sigma Octanus IV




The UNSC Alliance was a United Nations Space Command Frigate [1].

In 2552, it responded to the distress signal sent by Commander Jacob Keyes of the UNSC Iroquois in the Sigma Octanus System and moved to reinforce the Iroquois.


  • This vessel is mentioned as the "Alliance" on page 145 of Halo: The Fall of Reach and then called the "Allegiance" on page 154. This is likely an inconsistency on the part of the author.


  1. Halo: The Fall of Reach, page 145

This article uses material from the "UNSC Alliance" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

For other meanings of "Alliance", see Alliance (disambiguation).

An alliance is a treaty or agreement formed between two or more parties for mutual benefit.


External link

This article uses material from the "Alliance" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Alliance (disambiguation) article)

From Wookieepedia, the Star Wars wiki.

An Alliance can refer to several organizations and two ships.


Non-Government Organizations:


This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Alliance (disambiguation)" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.


The Alliance was an Executor-class Star Destroyer in service to the Galactic Federation of Free Alliances during the Sith Crusade.

It served as the flagship of Chief-of-state Luke Skywalker during the battle of Praesitlyn in 65 ABY, where it was destroyed by the Sith fleet.

This article is a stub created by Jasca Ducato. You can help Jasca Ducato by fixing any spelling or grammar mistakes made.

This article uses material from the "Alliance" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Rebel Alliance article)

From SWG Wiki

One of the two major factions in SWG, the Rebels are in hiding after their successful attempt to destroy the dreaded Death Star.

Rebels exist in game as both players and NPC's.

To join the Rebel faction, you must gain positive Rebel Faction Points (fp). You gain faction points by completing a mission from a factional mission terminal of your own faction as well as defeating any NPC's or player characters in open PvP Combat of the opposing faction.

When you have at least 200 fp, you may talk to a Rebel recruiter to join the his faction and gain the rank as private. By gaining more fp you can advance in rank as well acquire factional support troops, items or structures. You will be offered to be promoted to your next rank only when you have enough fp to acquire the next rank.

Rebels of Combatant and Special Forces Faction setting may openly attack Imperial NPC's, and will be attacked by them on sight. Special Forces Rebels may also attack and be attacked by Imperial players who are also Special Forces. Special Forces players may not attack Combatants of either faction, regardless of whether they have a TEF.

Note: With Publish 26, faction pets have been turned off. Remaining faction pets will continue to function, but recruiters no longer sell them.

Table of contents

Faction Point Items

Faction Metagame

Rebel Quests

Rebel Strongholds

SWG Lore

The Rebel Alliance has no faction point cost over alien species who join it, as well as three sets of different faction armour and ships that rely more shields and accurate firepower.

The Alliance 'hubs' are Anchorhead on Tatooine and Coronet on Corellia.

Star Wars Lore

The Alliance to Restore the Republic, more commonly known as the Rebel Alliance, was formed by Senators Mon Mothma of Chandrila, Bail Organa of Alderaan, and Garm bel Iblis of Corellia in the early days of the Empire. The Alliance fights for two things: to bring freedom of the galaxy by bringing back the Old Republic and the defeat of the hated Galactic Empire.

The Rebel Alliance has had few major victories during the last 20 years of war against the Galactic Empire and only recently, after the loss of the Death Star, has it became a thorn in the Empire's side.

Species that are members and are sympathetic towards the Rebellion are Wookiees, Sullustans, Bothans and Mon Calamari. Humans are deeply involved on both sides of the war.

The Rebellion is not only famed for its ideals, but for the many heros and heroines that fight for those ideals. Names like Luke Skywalker, Han Solo, Princess Leia, Chewbacca and Wedge Antilles are known throughout the underground, spreading through many star systems.

The Rebel Alliance is known mostly for it's small but herioc and resourceful navy, which uses such famous snub fighters as the X-Wing, Y-Wing, A-Wing, and Z-95 Headhunters as well as others.

The Rebel Alliance has no main HQ as it uses guerilla tactics, but there are rumours of a secret Rebel base on the planet of Corellia as well as many others scattered around the galaxy.

Galactic Civil War
Faction Galactic Empire (items, missions)  ·  Rebel Alliance (items, missions)
Points Base  ·  Base destruction  ·  Planetary control  ·  Rank
Battlefields Bunker Assault  ·  Data Runner  ·  Jungle Warfare  ·  Massassi Isle
Instances Battle of Echo Base  ·  Lost Star Destroyer
POIs Restuss  ·  Tactical Training Facility  ·  Talus Weapons Depot  ·  Weapons Development Facility
Space Deep Space  ·  Kessel System
Galactic Civil War Update Bestine Invasion  ·  Dearic Invasion  ·  Keren Invasion

This article uses material from the "Rebel Alliance" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Alliance (episode) article)

From Teletraan I: The Transformers Wiki

Starscream's sacrifice spurs the Autobots and the Decepticons to join forces. However, Unicron awakens.


Detailed Synopsis

You failed, your highness. I'm a Jedi, like my father before me...yeah...

Demolishor is astonished to hear about the truce between the two armies and asks if Galvatron is functioning. Cyclonus is disgusted that they're doing this simply because the traitorous Starscream asked that they do it, then suggests that they simply use the idea of a truce to ambush the Autobots. At that point, Galvatron makes Cyclonus respect his authoritah. He is upset at how poorly things have turned out, but Starscream's sacrifice has convinced him: they're going to ally with the Autobots...for now. Afterwards, all bets are off.

Not all Autobot spaceships know how to swim.

Inside of Unicron, Thrust and Sideways plan their inevitable victory and conquest of the universe. The power of the Star Saber allows Unicron to shed the remains of his moon-disguise shell. The dark god hovers over Cybertron, sucking up parts of the terrain. Both armies evacuate the surface, assisted by the Mini-Con swarm.

Galvatron...Emperor Palpatine...What's the difference?

In a ceremonial procedure, Galvatron and his men meet for a handshake to seal the truce. The leaders shake hands, and Perceptor also grabs on as his way of representing the allegiance of the Mini-Cons. Forming a single front, the armada heads towards Unicron. The first volley of fire does no damage against their enemy. Two larger ships perform reconnaissance and are blasted, so a team of Hot Shot, Side Swipe, Demolishor, and Cyclonus (and some others) are sent in, based on a vaguely familiar theory that smaller ships will elude Unicron's detection. On Unicron's surface, Cyclonus and the generics fly away to break stuff, and Demolishor leaves to avoid Hot Shot, leaving the two Autobots by themselves.

Balls of DOOOOM!!!!

Unicron's geography shifts and folds, disturbing his visitors and causing Demolishor to lose Blackout. From the base, Galvatron suggests another attack, which Optimus makes sure won't harm the recon crew, who have their hands full fighting against swarms of Dead End Drones. Demolishor saves Cyclonus from falling into a fissure, while the Autobots assist their begrudging allies. Demolishor saves Side Swipe from falling into another fissure, and Hot Shot thanks the Decepticon by re-uniting Demolishor with Blackout—a tender moment. Optimus and Galvatron arrive to bring the group home.

From a distance, the armada witnesses Unicron complete his transformation into robot mode, ready to devour the planet.


Original airdate: September 30th, 2003 (United Kingdom), November 14th, 2003 (North America)

Written by: ???

Featured characters

(Numbers indicate order of appearance.)

Autobots Decepticons Humans Others



"Right now, all I can think about is the comrade we lost. Sure, he challenged my authority in a failed coup attempt, but even though Starscream was a traitor, he never lost sight of his oath to the Decepticons. He was a true soldier, unlike most of you!"

Galvatron defends Starscream's memory from the jibes of the other Decepticons.

Billy: I don't like this, Fred.
Fred: And I wish I went to the bathroom!
Rad: You know, guys, I'd never thought I'd see this happen. The two of them shaking hands, just standing here in front of the Decepticons. Watching this is like some kind of weird dream.
Carlos: Hey, are you all right, Alexis?
Alexis: Yeah, I was just thinking about Starscream. You know, he sure would have loved to see all this happen between them. After all, it was kind of his last request.
Rad: Well, I got a feeling he knows.

—The kids compare reactions on the Autobot/Decepticon truce.

Demolishor: I'm only doing this because I'm following Galvatron's orders.
Cyclonus: Ha! I can't believe I'm fighting for harmony! What a load of bunk! I'm a lean, mean, fighting machine! Hahahaha!
Side Swipe: I gotta work with this guy? I'm not so sure about this.

—The truce gets off to a shaky start.

"Tidal Wave..."
"Uh...nice meetin' ya."

Tidal Wave and Jetfire shaking hands.

"I can't believe I just saved Prime!"

—An incredulous Galvatron after he destroys a cannon targeted at Optimus Prime.

Other Notes

  • This is one of the most inconsistently animated episodes of the series. While the majority of the episode is of below-par in animation quality, several "showcase" sequences, such as Hot Shot helping Hoist board the Axalon, and Unicron's very detailed transformation sequence, are very well drawn and animated.

Animation and/or technical glitches

  • Several Mini-Cons are standing in the hangar bay of Megatron's flagship after the Decepticons run inside to escape from Unicron's gravitational pull, and they are the size of normal Transformers.
  • The Race Team Mini-Con Mirage appears among the Mini-Cons there, but he should be with Thrust inside Unicron by now, as the traitorous Decepticon had stolen the Skyboom Shield several episodes earlier.
  • Several of the Mini-Cons protecting the Axalon and the Autobot fleet during the lift-off from Cybertron use Generation One character models instead of Mini-Con character models.
  • When Jet Optimus attacks the Dead End drones surrounding Hot Shot and Demolishor's recon team, the laser blast comes from in front of the first drone destroyed, rather than behind (the direction from which Prime is coming).

Continuity errors

  • Cyclonus is in danger of falling into a hole, having apparently forgotten that he can fly, which he was doing moments before. It's possible that he's just that stupid, but not likely.

Transformers references

  • Several parts of Unicron's transformation sequence are clearly a visual homage to his transformation in the original Transformers movie.

Miscellaneous trivia

  • The generic Decepticons sent to Unicron to assist the named characters have Generation One character models in colors based on some of the Mini-Cons (such as Blitzwing in Sparkplug colors). They totally all died.
  • Also, in the scene with Cyclonus and Decepticons, one is Scrapper.
  • Assuming the episode was entirely in real-time, Unicron's transformation took close to seven minutes.
  • Yes, the combined army of Autobots, Decepticons, and Mini-Cons is what the "Armada" in the title of the series stands for.

This article uses material from the "Alliance (episode)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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