This is a safe minigame. If you die here, you will not lose your items.
All Fired Up (sometimes simply called the Beacon Network) is a minigame released on 26 August 2008. The goal is to light a series of beacons, created by King Roald III to create a warning in an event of an emergency. In total, there are 14 beacons in the beacon network. To fully complete this minigame, players must have a Firemaking level of 92, along with several other requirements and completion of certain quests to be able to access all 14 beacons. The minimum level required in order to start using the beacon network as an alternative method for training the Firemaking skill is level 43, in order to access the first two beacons. It is essentially an evolved version of the unreleased Wilderness Tag.
These are the requirements needed to light all 14 beacons in the minigame. Not all of these requirements are necessary for lighting the initial beacons in this network, so don't be intimidated with all of these requirement if this is going to be used for training purposes. See "Network information" section below for the requirements for each beacon. Players must have earned these skill levels themselves as player assisting will not allow players to access these beacons.
To start the game you must have completed the All Fired Up quest. One of the rewards from this quest is access to the beacon network.
The goal of the game is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons in the Beacon Network which are indicated by the Fired Up Beacon icon () on the World map and minimap. Players gain rewards based on how many beacons kept lit at the same time, broken into three groups: 6 beacons, 10 beacons, and all 14 beacons. To get the rewards, player have to speak with King Roald III in Varrock. Note that players may choose to gain all three rewards in one trip.
Before making an attempt, all the beacons should be filled with logs (the logs will NOT disappear), along with doing the needed repairs, and aiding the keepers beforehand. See "Network information" for Beacon and Keeper requirements.
To light a beacon, players must fill the brazier with 20 of the same type of logs. Players may use any type of logs, but the better the logs used, the longer the beacon will stay lit. After filling the beacon, players must use a tinderbox on the beacon to light it. Lighting the beacons give a fixed amount of experience, regardless of the type of logs used. It may be useful for players to use maple or even willow logs for most beacons if they want to save expenses or effort to gather the required logs, especially if players are using the network to gain experience rather than trying to earn the rewards.
Helpful note: Players do not have to light the beacons immediately after they put the logs in, so they can load all the beacons with logs first, and then run from beacon to beacon to light them quickly. In addition, players may choose to light the beacons in any order; load the beacons in one order, and light them in the reverse order.
Players may also provide the Beacon keepers with an additional 5 logs once a beacon is lit to watch the beacon for the player. In addition, a player may add the 5 logs to the weakened beacon themselves first to restore a beacon to its full strength. Providing additional logs to the beacon keepers does not give any additional experience, but it does add some additional time that the beacons will remain lit. Meeting the requirements to interact with the beacon keeper also allows players to check on the status of the network at that particular station.
Below is an estimated time for how long each type of log burns for:
|Regular logs||~13 minutes|
|Oak logs||~13.5 minutes|
|Willow logs||~14.5 minutes|
|Maple logs||~15.75 minutes|
|Yew logs||~16.5 minutes|
|Magic logs||~18 minutes|
Note: It is possible to light all 14 beacons using only regular logs; the entire network may be lit in as little as nine minutes.
Friends may also help each other in this minigame, to save repeated trips to the bank. A player provides an inventory of logs to some friends and asks them to wait at the beacons. Once the player arrives at a beacon, the friend trades the logs with the player for the next beacon. Even if the player's friend supplies the player with magic logs, the trade limit will likely not be surpassed if both of you have completed most of the member quests; 20 magic logs have a current value of 27240 coins.
Another piece of advice is to store all of your logs at the beacons that you plan on going to and fix the ladders, then once all are loaded with your 20 logs of the same kind, find a starting point, and light all the beacons. This saves a LOT of time and frustration.
Players may save money by using cheap logs on the beacons that will be lit last. The money saved can be used to buy longer-lasting logs on the beacons that will be lit first. The difference in time between how long a magic log will remain burning compared to a willow log is relatively minor, but the cost to obtain those logs are considerable or time consuming.
The Beacon Network is made up of 14 beacons along the borders of the Wilderness. Each of them require a certain Firemaking level to light, while some may require additional quests and skills. Some of the beacon keepers may run errands, request gear, and require quests to be completed.
Note: All of the items required to repair the ladder can be found in the ruins just north-east of the beacon.
Note: There is no keeper for this beacon.
Note: There is no keeper for this beacon.
To keep track of the status of the beacon network, players can right-click on any of the beacon attendants and use the "Information" option to display a status update similar to the one listed above. Information is available for any neighboring beacons on the network, or for one station beyond the last beacon that is lit and currently in operation.
The icons on the map have the following meanings:
|Unknown||No information is available about this beacon.||This beacon is located too far from the beacon station you are at to determine its status.|
|Extinguished||The beacon near ... is out.||The beacon has consumed all of the logs and needs logs and be lit to become a part of the network.|
|Loaded||The beacon near ... is loaded with logs.||This beacon station currently has logs and is waiting to be lit up.|
|Lit||The beacon near ... is blazing brightly.||This beacon station is currently in operation and has been lit|
|Flame out||The beacon near ... is dying out.||The flame at this station is about to be extinguished unless more logs are added|
|You are here||You are at the beacon near ...||This symbol marks the beacon location where a player is at when this chart appears.|
|Beacon||Firemaking level||Firemaking experience for lighting*||Cumulative experience for lighting
the beacon network to this point
(including glove and ring bonus)
|Experience per log|
|Rag and Bone Man||43||235.8||2,682.8||67.1|
|North of the Jolly Inn||48||193.8||4,864||81.1|
|North of Varrock Palace||53||178.5||7,192.1||89.9|
|North of the Grand Exchange||59||194.3||9,536||95.7|
|Edgeville||62||86.7||12,380 (12,137.3 first time)||103.2|
|Black Knights' Fortress||68||224.4||15,215.2||108.7|
|East of Death Plateau||79||249.9||25,405.7 (24,679.8 first time)||127|
|East of Trollheim||83||201||28,895.9||131.3|
|East of the God Wars Dungeon||87||255||32,570.6||135.6|
|North of the small temple in the Wilderness||89||198.9||36,313.7||139.7|
|Frozen Waste Plateau||92||147.9||41,579.5||148.5|
|Number of beacons alight||Bonus experience*|
|Ring of fire||6 beacons||62||2% more experience per log.|
|Flame gloves||10 beacons||79||2% more experience per log. When worn at the same time as the Ring of fire, this grants a 5% bonus instead of the expected 4%.|
|Inferno Adze||All 14 beacons||92||See the Inferno Adze article.|
Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see above, or Beacon Network).
To show the benefits from the rewards of the minigame while doing normal Firemaking.
Note: Using Summoning familiars with Ring of fire and Flame gloves will not stack the Firemaking bonus gained. For example, using Pyrelord with Ring of fire and Flame gloves will not add 15% Firemaking bonus, instead it will add 5% + 10 exp.
|Log||Firemaking experience||Cost per hour|
|For 1 log||For 27 logs||Per hour|
|No bonus||or||+||No bonus||or||+||No bonus||or||+||-|
|All experience values within this table are correct within 0.25% XP.|
|Hourly experience rate is based on the assumption of burning 1100 logs per hour|