The Full Wiki

More info on All Fired Up (minigame)

All Fired Up (minigame): Misc



Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

For the quest with the same name, see All Fired Up.
This is a safe minigame. If you die here, you will not lose your items.

All Fired Up (sometimes simply called the Beacon Network) is a minigame released on 26 August 2008. The goal is to light a series of beacons, created by King Roald III to create a warning in an event of an emergency. In total, there are 14 beacons in the beacon network. To fully complete this minigame, players must have a Firemaking level of 92, along with several other requirements and completion of certain quests to be able to access all 14 beacons. The minimum level required in order to start using the beacon network as an alternative method for training the Firemaking skill is level 43, in order to access the first two beacons. It is essentially an evolved version of the unreleased Wilderness Tag.


Levels and quests

These are the requirements needed to light all 14 beacons in the minigame. Not all of these requirements are necessary for lighting the initial beacons in this network, so don't be intimidated with all of these requirement if this is going to be used for training purposes. See "Network information" section below for the requirements for each beacon. Players must have earned these skill levels themselves as player assisting will not allow players to access these beacons.






This list does not include the logs used to fuel the beacons and tinderbox to light them.


These items are only needed to repair various beacons. Once the beacons are repaired, these items are not longer needed.


Except for the catspeak amulet, these items are given to various beacon keepers once, so that they will be willing to tend the beacon for you and provide you with information. The catspeak amulet is required each time the player wishes to speak with the cat at the Burthorpe beacon (the amulet is not given away).



Starting off

To start the game you must have completed the All Fired Up quest. One of the rewards from this quest is access to the beacon network.


The goal of the game is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons in the Beacon Network which are indicated by the Fired Up Beacon icon (File:Beacon minimap.png) on the World map and minimap. Players gain rewards based on how many beacons kept lit at the same time, broken into three groups: 6 beacons, 10 beacons, and all 14 beacons. To get the rewards, player have to speak with King Roald III in Varrock. Note that players may choose to gain all three rewards in one trip.


Blaze Sharpeye describing the complicated technique used to light the braziers

Before making an attempt, all the beacons should be filled with logs (the logs will NOT disappear), along with doing the needed repairs, and aiding the keepers beforehand. See "Network information" for Beacon and Keeper requirements.

Lighting the beacons

To light a beacon, players must fill the brazier with 20 of the same type of logs. Players may use any type of logs, but the better the logs used, the longer the beacon will stay lit. After filling the beacon, players must use a tinderbox on the beacon to light it. Lighting the beacons give a fixed amount of experience, regardless of the type of logs used. It may be useful for players to use maple or even willow logs for most beacons if they want to save expenses or effort to gather the required logs, especially if players are using the network to gain experience rather than trying to earn the rewards.

Helpful note: Players do not have to light the beacons immediately after they put the logs in, so they can load all the beacons with logs first, and then run from beacon to beacon to light them quickly. In addition, players may choose to light the beacons in any order; load the beacons in one order, and light them in the reverse order.

Players may also provide the Beacon keepers with an additional 5 logs once a beacon is lit to watch the beacon for the player. In addition, a player may add the 5 logs to the weakened beacon themselves first to restore a beacon to its full strength. Providing additional logs to the beacon keepers does not give any additional experience, but it does add some additional time that the beacons will remain lit. Meeting the requirements to interact with the beacon keeper also allows players to check on the status of the network at that particular station.

Burn time

Below is an estimated time for how long each type of log burns for:

Log Burn time
Regular logs ~13 minutes
Oak logs ~13.5 minutes
Willow logs ~14.5 minutes
Maple logs ~15.75 minutes
Yew logs ~16.5 minutes
Magic logs ~18 minutes

Note: It is possible to light all 14 beacons using only regular logs; the entire network may be lit in as little as nine minutes.

Useful tips

Friends may also help each other in this minigame, to save repeated trips to the bank. A player provides an inventory of logs to some friends and asks them to wait at the beacons. Once the player arrives at a beacon, the friend trades the logs with the player for the next beacon. Even if the player's friend supplies the player with magic logs, the trade limit will likely not be surpassed if both of you have completed most of the member quests; 20 magic logs have a current value of 27240 coins.

Another piece of advice is to store all of your logs at the beacons that you plan on going to and fix the ladders, then once all are loaded with your 20 logs of the same kind, find a starting point, and light all the beacons. This saves a LOT of time and frustration.

Players may save money by using cheap logs on the beacons that will be lit last. The money saved can be used to buy longer-lasting logs on the beacons that will be lit first. The difference in time between how long a magic log will remain burning compared to a willow log is relatively minor, but the cost to obtain those logs are considerable or time consuming.

Network information

The Beacon Network is made up of 14 beacons along the borders of the Wilderness. Each of them require a certain Firemaking level to light, while some may require additional quests and skills. Some of the beacon keepers may run errands, request gear, and require quests to be completed.

First six

River Salve

  • Location: East of Varrock near Blaze Sharpeye, just south of the Temple of Paterdomus, on Silvarea
  • Firemaking level to light: 43
  • Beacon requirement: none
  • Keeper requirement: none

Rag and Bone Man

  • Location: East of Varrock on Silvarea at the limestone quarry. Just west of the Odd Old Man, at the start of the Rag and Bone Man quest.
  • Firemaking level to light: 43
  • Beacon requirement: none
  • Keeper requirement: none

Jolly Boar Inn

  • Location: North-east of Varrock just north of the Jolly Boar Inn in low-level Wilderness.
  • Firemaking level to light: 48
  • Beacon requirement: none
  • Keeper requirement: Completed Family Crest.

North of Varrock Castle

  • Location: At the north exit of Varrock in low-level Wilderness. Just west of the third beacon.
  • Firemaking level to light: 53
  • Beacon requirement: none
  • Keeper requirement: Provide the keeper a White tree fruit.

North of Grand Exchange

  • Location: North of the Grand Exchange in low-level Wilderness.
  • Firemaking level to light: 59
  • Beacon requirement: none
  • Keeper requirement: none


  • Location: Northern part of Edgeville, this beacon is not in the Wilderness.
  • Firemaking level to light: 62
  • Beacon requirement: none
  • Keeper requirement: none

Rest of first ten

Black Knights' Fortress

  • Location: North-east of the Black Knights' Fortress. Only accessible from the Black Knights' Fortress side of the hill.
  • Firemaking level to light: 68
  • Beacon requirement: Joined the Monastery (requires Level 31 Prayer).
  • Keeper requirement: Level 53 Prayer

Goblin Village


  • Location: On border of Wilderness and east Burthorpe. Only accessible from Burthorpe.
  • Firemaking level to light: 76
  • Beacon requirement: level 56 Smithing to repair ladder for beacon access; a hammer and 2 Iron bars for ladder repair.
  • Keeper requirement: Completed A Tail of Two Cats; Catspeak amulet MUST be equipped to speak with the keeper.

Death Plateau

Note: All of the items required to repair the ladder can be found in the ruins just north-east of the beacon.

Last four

Trollheim shortcut

God Wars Dungeon

  • Location: North-east of the entrance to the God Wars Dungeon. Not located in the Wilderness.
  • Firemaking level to light: 87, but stat-degrading effects require a firemaking level of 94+ or a Super restore potion.
  • Beacon requirement: Level 60 Crafting; a needle and 3 Jute fibres to repair a wind blocker.
  • Keeper requirement: Level 81 Summoning to talk to the keeper.

Small temple in the Wilderness

Note: There is no keeper for this beacon.

Frozen Waste Plateau

  • Location: On the Frozen Waste Plateau, west of the Agility course deep in the Wilderness level 52.
  • Firemaking level to light: 92
  • Beacon requirement: none

Note: There is no keeper for this beacon.

Network Status

An example of status information regarding the beacon network

To keep track of the status of the beacon network, players can right-click on any of the beacon attendants and use the "Information" option to display a status update similar to the one listed above. Information is available for any neighboring beacons on the network, or for one station beyond the last beacon that is lit and currently in operation.

The icons on the map have the following meanings:

Icon Status In-game message Explanation
Unknown Unknown No information is available about this beacon. This beacon is located too far from the beacon station you are at to determine its status.
Extinguished Extinguished The beacon near ... is out. The beacon has consumed all of the logs and needs logs and be lit to become a part of the network.
Loaded Loaded The beacon near ... is loaded with logs. This beacon station currently has logs and is waiting to be lit up.
File:Beacon Status Lit.png Lit The beacon near ... is blazing brightly. This beacon station is currently in operation and has been lit
File:Beacon Status Flameout.png Flame out The beacon near ... is dying out. The flame at this station is about to be extinguished unless more logs are added
File:Beacon Status Current Loc.png You are here You are at the beacon near ... This symbol marks the beacon location where a player is at when this chart appears.



Beacon Firemaking level Firemaking experience for lighting* Cumulative experience for lighting
the beacon network to this point
(including glove and ring bonus)
Experience per log
River Salve 43 216.2 824.6 41.2
Rag and Bone Man 43 235.8 2,682.8 67.1
North of the Jolly Inn 48 193.8 4,864 81.1
North of Varrock Palace 53 178.5 7,192.1 89.9
North of the Grand Exchange 59 194.3 9,536 95.7
Edgeville 62 86.7 12,380 (12,137.3 first time) 103.2
Black Knights' Fortress 68 224.4 15,215.2 108.7
Goblin Village 72 194.8 18,227.1 113.9
Burthorpe 76 195.3 21,322.2 118.5
East of Death Plateau 79 249.9 25,405.7 (24,679.8 first time) 127
East of Trollheim 83 201 28,895.9 131.3
East of the God Wars Dungeon 87 255 32,570.6 135.6
North of the small temple in the Wilderness 89 198.9 36,313.7 139.7
Frozen Waste Plateau 92 147.9 41,579.5 148.5
Number of beacons alight Bonus experience*
1 608.4
2 1,622.4
3 1,987.4
4 2,149.6
5 2,149.6
6 2,514.6
7 2,555.2
8 2,758
9 2,839.1
10 3,041.9
11 3,123
12 3,244.7
13 3,366.4
14 4,867.1


  • Wearing a Ring of fire and/or Flame gloves grants additional Firemaking experience.
  • 608.4 experience is gained for lighting one beacon at any location.
  • 39,599.9 experience is rewarded for lighting all 14 beacons simultaneously without either gloves or the ring. The experience is 41,579.5 for completing the beacon network with the fire ring and gloves being worn.
  • Even though rewards will only be granted for lighting a contiguous (unbroken) series of beacons, EXPERIENCE bonus will be granted for beacons regardless of whether they are in sight distance of each other.
  • If any beacons are still on fire when logs are added to the network, even if the beacon station you are at is extinguished after you had previously lit up the network, no additional bonus will be granted and lighting that beacon will only grant experience for that station alone. This includes adding logs to the network and then shortly afterward the remaining beacons also become extinguished. To maximize experience earned while lighting the network for training purposes, light all beacons within a short period of time that you have added logs to, and then wait until all beacons have become extinguished before re-loading the network with new logs.
  • In terms of experience gained per log, this is assuming that players only put 20 logs in each station and then complete the entire network up to that point, including all bonuses. While not necessarily a faster method of earning experience, it may be possible to earn more experience per log if using willow or oak logs for the beacon network and be able to reduce the costs both in terms of time and money to gather these logs and use them for training purposes. As a firemaking training method, using maple logs is only effective if you have the firemaking level to nearly complete the entire network, where you would otherwise gain more experience simply burning the maple logs in a conventional manner. Yew and Magic logs should only be used if a player is having difficulty claiming a reward.


  • King Roald III will also reward players with items according to the number of beacons simultaneously lit.
  • If you lose or destroy any of these items, you will have to earn it by playing the minigame again.
Image Item Beacons lit Level Attributes
Ring of fire. Ring of fire 6 beacons 62 2% more experience per log.
Flame gloves. Flame gloves 10 beacons 79 2% more experience per log. When worn at the same time as the Ring of fire, this grants a 5% bonus instead of the expected 4%.
Inferno Adze. Inferno Adze All 14 beacons 92 See the Inferno Adze article.

Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see above, or Beacon Network).

Experience chart

To show the benefits from the rewards of the minigame while doing normal Firemaking.

  • XP is the experience gained from burning the log normally.
  • XP+ is the experience gained burning the log with the Ring of fire or Flame gloves (2% bonus).
  • XP++ is the experience gained with both the Ring of fire and the Flame gloves (i.e. 2% + 3% = 5% bonus).

Note: Using Summoning familiars with Ring of fire and Flame gloves will not stack the Firemaking bonus gained. For example, using Pyrelord with Ring of fire and Flame gloves will not add 15% Firemaking bonus, instead it will add 5% + 10 exp.

Log Firemaking experience Cost per hour
For 1 log For 27 logs Per hour
XP XP+ XP++ XP XP+ XP++ XP XP+ XP++ -
File:Tinderbox.PNG No bonus Ring of Fire or Flame gloves (as they appear in game.) Ring of Fire + Flame gloves (as they appear in game.) No bonus Ring of Fire or Flame gloves (as they appear in game.) Ring of Fire + Flame gloves (as they appear in game.) No bonus Ring of Fire or Flame gloves (as they appear in game.) Ring of Fire + Flame gloves (as they appear in game.) -
File:Normal Logs.PNGLogs 40 40.8 42 1,080 1,101.6 1,134 44,000 44,880 46,200 52800
File:Oak Logs.PNGOak logs 60 61.2 63 1,620 1,652.4 1,701 66,000 67,320 69,300 73700
File:Willow Logs.PNGWillow logs 90 91.8 94.5 2,430 2,478.6 2,551.5 99,000 100,980 103,950 9900
File:Maple Logs.PNGMaple logs 135 137.7 141.7 3,645 3,717.9 3,825.9 148,500 151,470 155,925 37400
File:Eucalyptus logs.pngEucalyptus logs 193.5 197.3 203.1 5,224.5 5,327.1 5,483.7 212,850 217,107 223,492.5 445500
File:Yew Logs.PNGYew logs 202.5 206.5 212.6 5,467.5 5,575.5 5,740.2 222,750 227,205 233,887.5 496100
File:MagicLogs.pngMagic logs 303.75 309.8 318.9 8,202.6 8,365.2 8,611.3 334,125 340,807.5 350,831.3 1498200
All experience values within this table are correct within 0.25% XP.
Hourly experience rate is based on the assumption of burning 1100 logs per hour


  • RuneScape Game Guide
    • Firemaking - The Beacon Network
Wikipedia has an article about:

This article uses material from the "All Fired Up (minigame)" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address