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| Aliens Sourcebook | |
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| Series: | Decipher RPG |
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The Aliens Sourcebook was a role-playing game supplement released by Decipher.
Andorian • Antican • Atreonid • Axanar • Bajoran •
• Prophets
Age of Lament • Axanar War • First Republic • Occupation of Bajor • Second Republic
Eteon tar-Chereos • Jaro Esso • Lor'Vela
Arctic Circle • Mount Eteon tar-Chereos • North America • Temple of Ipanu • Temple of Lo-Pana
atem • Atreonid language • Bajoran language • Graalen • raagaan
Code of Vengeance • Tau-Ceti Accords
Bajoran Sacred Texts
Alliance for Global Unity • Ahm Tal • Andorian Council of Clans • Andorian Legions • Andorian merchant fleet • Axanar caste system • Bajoran Resistance • D'jarra • Kethni • Kingdom of Chereos • Kingdom of Houtan • Kingdom of Karoon • Kingdom of Paratan • Kingdom of Zatain • Vedek Assembly • Volna Vrinia
diplomat • Kai • merchant • mystic • prylar • ranjen • rogue • scientist • starship officer • soldier • spy • vedek • weaponmaster • j'hordak
Orb of Contemplation • Orb of Mystery • Orb of Peace • Orb of Prophecy • Orb of Realms • Orb of the Emissary • Orb of Thought • Orb of Time • Orb of Wisdom
Deep Space 3 • Deep Space 9 • Enterprise • Starbase 74 • USS Enterprise-B • USS Enterprise-D • USS Voyager • Vega IX probe
lightship
Andor • Antica • Atreos IV • Axanar • Bajor • Olith
Bajor B'hava'el Kuy'va • Toredar
Bajoran system • Beta Renna system
Bajoran wormhole • Denorios Belt
Andragov • Belaxalar • Benza • Benzar • Birthing Chambers • Doctrine of Andragov • Fathen • Forebears • geostructure • Securis star system
Betazed • Betazed Defense Force • Betzed • Code of Sentience • Elbrun, Tam • Fifth House of Betazed • Hainara • High Office of Defense • Holy Rings of Betazed • imzadi • Khrysaros • omaz • Relzari • Rixx • Ruling Council of Betazed • Sacred Chalice of Rixx • The Blessed Lantern of Javv • The Mighty Spear of Vard • The Righteous Staff of Gond • The Sword of Lexx • The Virtous Wand of Kazz • Troi, Lwaxana
Age of Finding • Age of Heroes • Altaa • Cordban • Dark Age • Doban • F'ter • Hav'a'halar • j'Tai • Lahile • naccords • Ost • Path of Emulation • Slichez
Bolian language • Bolian Sunset Martini • Bolian tonic water • Bolarus IX • Rasara
biochip • Borg Collective • Borg Queen • drone • maturation chamber • nanoprobe • regeneration alcove • vinculum
Breen Instigator • Sector 97
Beta Magellan system • binary code • buffer • Bynaus
Akaar • Akaar, Leonard James • Capella IV • Capellan-Federation mining treaty • High Teer • kligat • laam • Maab • Oath of Nonviolence • Ten Tribes
Cardassia Prime • Cardassian Central Command • Cardassian history • Cardassian language • Cardassian Union • Detapa Council • Dukat • Federation-Cardassian Treaty of 2366 • Federation-Cardassian Treaty of 2367 • Federation-Cardassian Treaty of 2370 • Gul • nestor • Obsidian Order • Seska • vereshvar • vesala
Delta IV • Deltan language • Delta system • Oath of Celibacy
Devidia II • Marrab sector • neural depletion • triolic wave
Ekos • Ekosian language • Gill Interregnum • M43 Alpha system • Melakon
Dohlman • Dokuun of Panderos • Elaan of Elas • Elas • Elasian language • Tellun system
El-Auria • El-Aurian language
Flax • sopor
Dominion • Dominion Standard • Dominion War • Founder Overlord • Foundlings • Great Link • morphogenetic matrix • Odo • Omarion Nebula
Beta Stromgren system • bio-energy beam • bio-energy blast
Cestus III • Gorn • Gorn language
Archer, Jonathan • Cochrane, Zefram • Earth • Epic of Gilgamesh • Gill, James • Hercules and the Seven Labors • Kirk, James • Jupiter Station Nazi Germany • Picard, Jean-Luc • Renaissance • San Francisco • Sector 001 • Sol • Utopia Planitia shipyards
Jem'Hadar language
Gorkon • Khitomer Conference • Klingon Chancellor • Klingon language • Klingon Neutral Zone • Second Khitomer Accords • Second Klingon Empire
Earth-Romulan War • Romulan Neutral Zone • Romulan Star Empire • Tal Shiar • Treaty of Algeron
Vorta language
Interspecies Medical Exchange • P'Jem • Vulcan High Command
Alpha Centauri • Garth of Izar
Ferengi (language • Grand Nagus
Terab IV
Principus • Troyian language • Troyius
Dopterian • Douwd • Metron • Species 125 • Species 149
Federation Council • Federation president • Federation Standard • Maquis • Prime Directive • Starfleet • Starfleet Command • Starfleet Intelligence • United Federation of Planets
Coridan • Dozara • Fabiri • Parliament • Zeon
Alpha Quadrant • Beta Quadrant • Delta Quadrant • Gamma Quadrant
Idran star system • Rigel system
Class F planet • Class H planet • Class J planet • Class M planet
Type A star • Type B star • Type F star • Type G star • Type K star • Type M star
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| This article is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion. |
Extraterrestrial characters.
The following 199 pages are in this category, out of 353 total.
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Aliens are creatures indigenous to planets other than Earth. They have crash-landed or been crash-landed upon in various Muppet productions, where they have always fit, due to their naturally bizarre and unfamiliar nature.
Most notably, Gonzo was revealed to be an alien in Muppets from Space, although due to his conflicting storyline in previous Muppet productions, his backstory is up for debate.
On The Muppet Show, most of the aliens hail from the planet Koozebane, from which Kermit the Frog frequently reported. In other productions, aliens have hailed from Gorch, Mars, and other planets, both real and fictional.
Aliens have also been featured prominently in Creature Shop productions, where they have taken on more realistic forms. These aliens have been portrayed both by Creatures as well as human actors in make-up and prosthetics.
![]() Hugga Wugga creatures |
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![]() Aliens visit The Muppet Theater in the short story Far-Out Talent |
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![]() Fneebs and Ka-Zunch from The Adventures of Rowlf in Outer Space |
![]() The host from Defend Your Planet! |
![]() A primitive sings about Jim Henson setting Muppets on Venus in the song from The Television Academy Hall of Fame ceremony. |
| For the Fallout 2 creatures sometimes called "aliens", see wanamingo. |
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While there always was some evidence of the existence of alien life forms, it is very scarce. Until the events of the Fallout 3 add-on Mothership Zeta, there was no record of direct contact between humanity and the creatures. Despite this, it is apparent with evidence found on Zeta, that the aliens have quite possibly been watching Earth and Humanity evolve for nearly a thousand years.
The Brotherhood of Steel[1] and Shi[2] have encountered the bodies of alien life forms or their spaceships, as did the pre-War United States government, which kept its alien specimens mostly in Area 51. By extension, the Enclave and Brotherhood Outcasts also have access to alien technology; Alien Power Cells can be found at Fort Independence and in the armory of the Enclave's Mobile Base Crawler. They can also be found in the Citadel's armory (if you choose to destroy the Citadel during Who Dares Wins).
Finally being encountered in Mothership Zeta, they are small, greenish humanoids that are presented as malevolent creatures that seem to view humanity with contempt and will gladly vivisect their test subjects or keep them in cryogenic storage after torturing them for their scientific pursuits. The aliens themselves seem to have their own language and cannot be understood by the player in any way.
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When engaging the aliens for the first time in your holding cell, Somah tells you to hit their heads, implying that this area is largely unprotected. They are very skinny, implying reliance on technology, without which they are easily defeated. The aliens have no visible teeth, possibly limiting food sources. While their hands lack thumbs completely, the fingers are so long they can wrap around objects, potentially eliminating the need for thumbs. The design of the fingers is reminiscent of the iconic Martians, seen in the War of the Worlds movies. Their feet appear to be similar in shape to human feet.
Their bodies cannot be lifted off the ground by the player. This might mean that either they are heavier than their size and shape imply, they are being influenced by some sort of artificial gravity system, or that it could be an overlooked bug in the game.
The Aliens speak with clicks, high-pitched squeaks and wails. The sounds can sound strange and incomprehensible, but patterns may be detected in their language, and Holly Barrisford is capable of reproducing the sounds they make - showing that they have vocal chords similar to ours. This implies they do not communicate telepathically. Strangely, the alien distress signal speaks in a language unique to that of the mothership - a kind of warble, suggesting multiple alien languages, such as for example, English to French. It is also possible the signal from Theta is distorted by the machinery, or it is some form of code.
Four alien ships are known to have crashed in the United States:
Firearms:
Melee weapons:
Ammo:
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An Alien Worker |
![]() The dead alien found at the Alien Crash Site in Fallout 3 |
![]() Alien robot and tech concept art |
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![]() Alien robots |
![]() Alien ships |
![]() Alien Crash Site |
Alien appear in Fallout, Fallout 2, Fallout 3 and Mothership Zeta add-on.
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Covenant can refer to one of the following:
The following are a list of relatively popular but clearly debunked theories, listed along with the sources of the debunking.
Lost has generated a huge number of interesting and diverse theories to explain the mysteries of the show. Some are more plausible than others, but some are clearly (and at times, repeatedly) refuted or discredited by Lost's writers and producers.
The head writers and executive producers have also said repeatedly that they already have an "end game" and larger story arc in mind for how to wrap up the entire series. From the Comic Con transcript: "We have at least, four, probably five awesome seasons planned out… and from that point, obviously after that, we’d have to start tap-dancing. Which is something that we just don’t want to do."
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A clone is a new, identical organism grown from a cell; to suggest that a character in Lost is instantly cloned into a duplicate full-grown individual is a contradiction. The rabbits numbered "15" in the Orchid video are not examples of cloning, but of time travel gone awry.
The Mapinguari as an explanation for the Monster first appeared on the ABC website oceanic-air.com, but is not valid or canonical since the site was created by ABC's marketing department rather than Lost's creative authorities.
Theory: States that the Island is not on the planet earth. The survivors of Oceanic 815 were the last humans on earth and then placed on the Island. Since there was never a plane crash, the flashbacks we see are implanted memories.
Debunked by: Season 4 and Season 5 show an outside world in existence, off the Island.
Alien was a Humanocentric biological—and sometimes political—term to describe a sentient species or a person of a species other than a Human or near-Human. It is often used interchangeably with the term Non-Human. The term may have been derived from the first impression of early Humans, when they had their first contacts with species from other planets. However, it seems to have been prevalent even in subsequent millennia. An equivalent, if less politically-correct term, was "monster."
Since Humans were the most common and prominent sentient species in galactic affairs and history, they were often considered to be a standard or average to which the biology, psychology, and culture of other species were compared.
Species with a body type roughly similar to Humans were often referred to as humanoid, since Humans were the most common example.
"Aliens" were sometimes victims of speciesism, being derided and avoided by Humans in certain societies, like Taris during the blockade of the Sith.
The word alien originally meant "stranger," and came from the Latin word alienus of the same meaning. The word was directly borrowed into English, and frequently used in the sense of "foreigner" (as in the legal term for a person who is not a native or naturalized citizen of the land where they are found.) It was also used in biology to describe plant or animal species which were not naturally found in a given part of the Earth, but had been introduced there.
In the twentieth century, the term was adopted to describe extraterrestrial intelligent life, whether in fiction or in a more scientific context.
An alien, in the broadest sense, is someone or something not native to where they currently are. In the common sense of most fiction, though, it means anything originating from an extraterrestrial source.
For example, a tiny, inferior, squishy creature may consider a giant, talking robot to be an alien, while at precisely the same time the robot could find the fleshling to be the alien.
Contrary to Hollywood, not all aliens have long heads and mouths on their tongues. Although some will scare the ever-loving crap out of you anyway.
In many Transformers continuities, in addition to humans and Cybertronians, there are both organic aliens and robotic aliens. Many of the organic ones look very human, and an awful lot of the robotic ones have the ability to transform like Cybertronians. The extent to which these similarities are coincidence varies from species to species, when it's explained at all. Aliens (besides Autobots and Decepticons) popped up infrequently during the second season of The Transformers, but played a far larger role in the third and fourth seasons. The Beast Era saw the introduction of the Vok, a species of energy-based creature. Depending on your point of view, Botanica's beast mode (mobile plant-creature) is an alien as well.
| Aliens | |
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Alien |
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The Aliens are a series of Reptile-Type cards introduced in "Power of the Duelist", with further support added in "Cyberdark Impact", "Strike of Neos", "Force of the Breaker, "Tactical Evolution, "Gladiator's Assault", "Crimson Crisis" and "Raging Battle". Alien decks focus heavily on exploiting "A-Counters", which weaken opposing monsters battling against "Aliens" and permit "Alien" users to activate a variety of specific theft, revival, and destruction effects. This is the first true Reptile archetype and one of the only archetypes, along with "Reptilianne", that focuses heavily on manipulating the opponent.
"Aliens" have a variety of lower-level monsters, such as "Alien Warrior" and "Alien Grey", that generate essential A-Counters. However, prior to "Crimson Crisis," they suffered from a distinct lack of effects to exploit these counters once they have been created. Cards like "Alien Telepath", "Alien Hypno", and "Alien Mars" have potentially disruptive, yet situational, effects. By contrast, the powerful field-clearing effect of "Cosmic Fortress Gol'gar", as well as the revival provided by "Code A Ancient Ruins", now give the deck a more reliable means of converting A-Counters into Card Advantage. "Crimson Crisis" also introduced "Planet Pollutant Virus", a card which doubles as mass-removal and lingering A-Counter generation. Cards like "Alien Overlord" from "Crimson Crisis" and "Alien Dog" from the subsequent "Raging Battle", also gave Aliens a newfound ability to Swarm the field.
"Crimson Crisis" and "Raging Battle" have indeed added a variety of needed support for "Alien" monsters, and as such there are now several different builds and play styles for the archetype. The "Alien" cards prior to "Crimson Crisis" emphasized lower-level effect monsters like "Alien Psychic" and "Alien Hunter", and monster manipulation, such as "Brainwashing Beam" and "Mass Hypnosis". While such a strategy is still possible, it is distinctly suboptimal when compared to modernized builds that emphasize Gol'gar and the easy destruction and revival (through its quick counter generation for "Code A Ancient Ruins") that it supplies. Gol'gar can further be paired with powerful Continuous Spell Cards, like "Prohibition" or "Burden of the Mighty", along with cards like "Ancient Forest" and "Swords of Revealing Light" to create a strong Control archetype that excels at A-Counter generation via Gol'gar's effect.
No monster in the archetype has over 2600 ATK, a value shared by Gol'gar and its underpowered predecessor, "Cosmic Horror Gangi'el", together the so-called "boss monsters" of the "Aliens". Neither of these monsters counts as an "Alien" per se, and hence does not weaken opposing monsters burdened with A-Counters. This drawback is largely irrelevant, however, especially in the case of Gol'gar, which is the highest ATK Level 5 Monster Card in the game and able to eliminate most threats from the field either by its effect or said disproportionately high ATK.
All "Alien" decks ultimately rely on A-Counters to operate. A swarming "Alien" deck needs ample A-Counters to Special Summon Overlord and activate Ruins. "Alien" decks that manipulate opponent's monsters via Hypno, Beam, and Hypnosis require A-Counters to maintain control of the pilfered monsters. Gol'gar control variants obviously exploit Gol'gar's ability both to generate A-Counters and to instantly convert those counters into free removal.
"Aliens" are weak against decks with superior speed, such as "Lightsworns" or "Zombie". The deck itself has little drawpower outside of Grey. Accordingly, it often suffers in its quest to draw into its power cards and convert them into a superior setup before losing the race to decks like the ones above. Specialized Searchers such as "Gold Sarcophagus", "Oshaleon", "Snake Whistle", and "Damage = Reptile" can partially alleviate this problem by letting you retrieve your combo pieces more efficiently, but not all of them fit comfortably into the archetype and many of them can be situational as draws.
"Aliens" also have no native, major offensive threat outside of Gol'gar. Although Warrior and Shocktrooper boast high ATK scores for Level 4 Monster Cards, they quickly lose value after the few first turns of the game, when Synchro Monsters, Fusion Monsters, and other massive cards begin hitting the field. Gol'gar helps to keep "Aliens" in the race. Other Synchros like "Ally of Justice Catastor" (instantly Summonable by Ammonite and useful against "Lightsworns" in particular) also help the deck to keep a solid footing against more explosive decks.
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