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Algernon: Misc

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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Algernon
other resources
Allakhazam's
EverQuest II NPC Information
Purpose Broker
Race Human
Zone North Qeynos (Shattered Lands)
Location inside Sneed Galliway's Trading Post ( 280, -19, -73 ) /waypoint 280, -19, -73 EQ2MAP POI

This article uses material from the "Algernon" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

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Algernon
Biography
race: Human
affiliation: New Reno Arms
role: Weaponsmith
location: New Reno Arms, New Reno
Gameplay
appearances: Fallout 2
quests: Unknown
Statistics
Technical
dialogue file:

Algernon is a savant living underneath the New Reno Arms weapon shop in the city of New Reno.

Contents

A Strange Lot in Life

A very curious man, Algernon's prowess with all things mechanical is not to be underestimated, although his ability to deal with other people lags behind his ability to repair and upgrade the devices around him. A conversation with Algernon is practically one-sided. Only capable of expressing himself verbally via battle sound onomatopoeia, he nevertheless seems to understand what is said to him. But Algernon is not kept around for scintillating conversation.

Upon sighting any stock weapons, Algernon will become extremely excited. If he can get his hands upon an unmodified weapon, Algernon will appear to find true happiness - at least for a few hours - tinkering with the weapon and vastly improving it. This process is not a quick one, however. Improvements on any weapon will take several hours, but with two distinct advantages over any other wasteland weaponsmiths:

  • He does not require any special parts, aside from the weapon itself.
  • He also does not take money for the service.

As such, characters with time to spare can improve whole arsenals of scavenged and looted weapons, selling the more valuable improved versions for tremendous profit.

In addition to the more mundane pistols, rifles, and plasma weapons, Algernon can also improve both flamethrowers and the fuel they consume, making the weapons much more powerful. (See Below)

Complete Upgrade List

Algernon can upgrade the following:

Base Weapon Upgrade Type
Cattle Prod Increased electrical discharge,
Increased damage
Big Frigger Power Fist Upgraded servomotors,
Increased damage
Wattz 1000 Laser Pistol Magnetic field targeting system,
Increased penetration
Glock 86 Plasma Pistol Realigned magnetic housing chamber,
+16 battery capacity
Desert Eagle Expanded magazine,
+12 magazine capacity
.44 Magnum Revolver Speed loader,
Reload speed halved
Colt Rangemaster Hunting Rifle All-weather scope,
Increased long-range accuracy
AK-112 Assault Rifle Assault Rifle (Exp. Mag.),
+76 magazine capacity
FN FAL Low-light scope,
Increased nighttime accuracy
Wattz 2000 Laser Rifle Upgraded recharging system, recycling chip,
+12 magazine capacity
P94 Plasma Rifle Hotwired plasma bolt chamber,
Increased damage and fire rate
Flamer Mixture modification,
Upgraded fuel
Flamethrower fuel Mixture modification,
Upgraded fuel
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Notes

  • Give Algernon your weapons empty, and he will upgrade them with fresh ammo.
  • The store back area and the basement has a lot of items that can be upgraded.
  • Algernon is the only person who knows how to upgrade the flamethrower.

Behind The Scenes

Algernon's focused brilliance, and his name, probably pay homage to the book and later play Flowers for Algernon, by Daniel Keyes. The book has received much criticism and compliment, and has been the focus of several controversies regarding its inclusion in school reading curricula. Charlie Gordon, the main character, is a 32 year-old mentally challenged janitor who briefly becomes a genius as the result of an experimental medical procedure.


This article uses material from the "Algernon" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Algernon (Earth-238) article)

From Marvel Database

Character Template Help
The Rat Thing

[[File:|200px|center|Algernon (Earth-238)]]
Real Name
Current Alias
The Rat Thing

Universe

Characteristics
Unusual Features
Looks like a rat, furry

Creators

First appearance

History

Algernon was an intelligent rat who met Captain Britain.

Links

  • Appearances of Algernon (Earth-238)
  • Character Gallery: Algernon (Earth-238)
  • Images that feature Algernon (Earth-238)
  • Fan-Art Gallery: Algernon (Earth-238)
  • Quotations by Algernon (Earth-238) 

http://www.marvunapp.com/Appendix/algern.htm

Discover and Discuss


This article uses material from the "Algernon (Earth-238)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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